2Can be used to glide while carrying.
- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
Due to the hostile environment in which it lives, Archaeopteryx often flees at the first sign of conflict. It can be found both wandering around the forest floor and high up in Redwood trees. Tamed animals retain their timid nature and lack any sort of attacking ability, even when set on aggressive, and will only eat Chitin.
Appearance[edit | edit source]
The Archaeopteryx has a unique blend of avian (birdlike) and reptilian features. Like a bird, its body is covered in feathers starting at the neck. Its arms have much longer feathers, creating a set of primitive wings; its tail also features longer plumage, which it uses as an aid for balance. However, the similarities to birds end there. The face is scaly and more elongated, like a reptile, with needle sharp teeth in its mouth to shred apart insects. Additionally, unlike modern birds, the wings of Archaeopteryx end in sharp claws. These it uses for scaling tall trees.
Color Scheme and Regions
This section displays the Archaeopteryx's natural colors and regions. For demonstration, the regions below are colored red over an albino Archaeopteryx. The colored squares shown underneath each region's description are the colors that the Archaeopteryx will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Archaeopteryx's "sides, tail, wings and face" magenta.
Sides, Tail, Wings and Face
Region 1 is not used
Region 3 is not used
Top & Wing Tips
Underside & Accents
Drops[edit | edit source]
Note: Information is not guaranteed to be accurate, as it is a guess based on information of similar creatures.
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Base||Minimum||Activation||The Archa attacks the target.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Taming[edit | edit source]
|Kibble (Pelagornis Egg)||1||0||0||0||0:00:17|
|× 10; × 5; × 2; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:01:57|
|Kibble (Pelagornis Egg)||2||0||0||0||0:00:34|
|× 28; × 12; × 4; × 2; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:03:32|
|Kibble (Pelagornis Egg)||3||0||0||0||0:00:51|
|× 46; × 19; × 6; × 3; × 3; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:20|
|Kibble (Pelagornis Egg)||4||0||0||0||0:01:07|
|× 64; × 26; × 8; × 5; × 3; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:48|
|Kibble (Pelagornis Egg)||4||0||0||0||0:01:07|
|× 82; × 34; × 10; × 6; × 4; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:05:06|
|Kibble (Pelagornis Egg)||5||0||0||0||0:01:24|
|× 100; × 41; × 12; × 7; × 5; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 00:05:19|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
KO Strategy[edit | edit source]
Occasionally, Archaeopteryx can be found wandering around on the forest floor. If one manages to spot an Archaeopteryx without scaring it away, the animal can be temporarily immobilized with a Bola. It would be best to use fists to knock one out, as a Bow or Crossbow could easily kill it. If you miss or scare it away before you can react, you might be able to follow it and see which tree they climb. The Archaeopteryx will only climb to a certain height, so you can try to throw a Bola at it or scare it from the tree to come down again. Once tamed, the Archaeopteryx will only eat Chitin, so make sure to have a steady supply before attempting to tame.
Combat[edit | edit source]
This section describes how to fight against the Archaeopteryx.
General[edit | edit source]
The Archaeopteryx has little health, no attack, and flees when approached.
Strategy[edit | edit source]
Any means of attack will work, so long as damage is done before it flees.
Weaponry[edit | edit source]
Because the Archaeopteryx is quick to flee from any fight, it is best to use ranged weapons such as the Crossbow or Longneck Rifle. However, as long as the player has leveled up in movement speed at least a few times, and isn't encumbered, it should be easy enough to run down a fleeing Archaeopteryx and finish it off with a melee weapon like the Pike.
Dangers[edit | edit source]
There is no danger from the Archaeopteryx itself. However the environment in which it resides has plenty of other predators to worry about.
Weakness[edit | edit source]
They have low health, so any attack will work so long as they are unable to flee once attacked.
Utility[edit | edit source]
Roles[edit | edit source]
Sometimes while flying, players will accidentally hit the dismount button (usually E)- a frequently fatal mistake. Much like the Parachute, an Archaeopteryx held while flying will slow a falling survivor's descent. However, unlike the Parachute, the Archaeopteryx's gliding ability is so slow that players often are still in range of their flying mounts long enough to be able to remount while in mid-air.
Players can make a quick getaway from danger by gliding away with an Archaeopteryx. Jumping from even the slightest difference in terrain can cause a player to soar considerable distances.
With better maneuverability and slower fall speed than the Parachute, it's more appropriate to call Archaeopteryx a hang-glider. It allows players to jump considerable gaps, and can allow for safe (albeit, slow) descents to safety. You are able to deactivate and reactivate this ability by pressing your Reload hotkey (Default R key).
Collectibles[edit | edit source]
Tree Sap Collector
When set on wander, it will slowly gather Tree Sap from certain Trees (Redwood and Joshua Tree). It collects around 1-2 Sap every 5–10 minutes (Values differ from the amount of trees it visits). You should put a Transponder Node on your Archaeopteryx if you plan to use them for sap collection, as it is very easy to lose them.
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Archaeopteryx, see the relevant Wikipedia article
- Dossier revealed on January 4, 2016
- Despite being a winged creature, it can be carried by other (rideable) flying creatures.
- On Scorched earth, Archaeopteryx can be found wandering the cactus forests.
- On Scorched Earth, there is a humorous glitch that can happen on rare occasions regarding Archaeopteryx. They can be seen flying vertically into the sky for seemingly an endless amount of time, soaring higher and higher on a slow, 90 degree climb towards the top of the map's skybox. This might be a glitch if an Archaeopteryx has trouble latching onto a Joshua tree, as Archaeopteryx can also be found humorously flying circles around a single tree while calling repetitively.
- Falling with an Archaeopteryx can still sometimes be dangerous; the game uses vectors to determine your flight paths, which means that a large amount of speed down vertically can take time to correct horizontally.