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In ARK: Survival Evolved, various Attributes can be leveled up to make your characters and dinos stronger. As you progress through the game, you will gain experience by doing various things such as harvesting, crafting, and hunting. When you receive enough experience to level up, you will receive a point to be spent on your Survivor's stats.

Detail[edit | edit source]

Character Attributes


Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes Injured.png Injured , and will move much slower. You will have to regenerate your health by eating Cooked Meat.png Cooked Meat, using consumables like Blood Pack.png Blood Pack or Medical Brew.png Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health.

Condition Winded Icon.png

Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina. Actions that consume Stamina will also cause your Food.png Food and Water.png Water levels to drop more rapidly.


Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocating.pngSuffocate and your Health.png Health will be drained until you surface.


Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina.png Stamina will also drain your food. If your character is Cold.png Cold, they will become hungry faster. If your Food reaches 0, you will Starving.png Starve, draining your Health.png Health and gradually increasing Torpor.png Torpidity. Food can be restored by eating Berries.png Berries, Cooked Meat.png Meat, Advanced Crops.png Vegetables, or Dinosaur Eggs.png Eggs.


Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina.png Stamina will also drain your water. If you are Hot.png Hot, you will become thirsty faster. Eating Stimberry.png Stimberries will also cause a rapid decline in water levels. If your Water reaches 0, you will become Dehydrated.png Dehydrated, draining your Health.png Health and gradually increasing Torpor.png Torpidity. You can refill your Water by drinking from a body of water or a Stone Irrigation Pipe - Tap.png Tap, submerging yourself, using a Waterskin (Empty).png Waterskin, Canteen.png Canteen, Water Jar.png Water Jar, or by standing in the rain.


Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered.png Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.

Melee Damage.png

Melee Damage is a measure of how much damage you deal when attacking with your fists or any tool or weapon. Higher damage allows you to kill creatures and other players as well as harvest resources in fewer hits. It can also increase the amount of materials harvested from a spawned resource, and improve the chances of receiving any rare materials. It does not affect damage from ranged weapons such as bows, thrown spears, and guns.

Hide Boots.png
Movement Speed.png

Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your Weight.png Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely.


Fortitude is a measure of your resistance to the Weather, Torpor, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, and lessens the effects that you receive from Hypothermia.png Hypothermia and Burning.png Hyperthermia. It also gives you resistance to Torpor.png Torpor-increasing effects such as consumption of Narcotic.png Narcotic, hits from Tranquilizer Arrow.png Tranquilizer Arrow or Slingshot.png Slingshot, Scorpion stings and other Torpor-inducing attacks from creatures.

Crafting Light.png
Crafting Speed.png

Crafting Speed is a measure of how fast you Crafting2.png Craft items. Higher crafting speed reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.0, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details.


Torpor is the measure of weariness for a Human or a Creature. If your Torpor reaches 50, you will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you.

Since most sources of torpor a Human will experience is from hostile attacks and bites, it's advised to wear good Armor to combat the Torpor infliction. Torpor-increasing attacks are affected by the amount of damage they deal (For example, shooting things in the head will amplify both the damage dealt AND the torpor given by 250% against most creatures in Ark). That's why wearing Flak Armor heavily increases your chances against Titanoboas compared to using Hide Armor. This also goes for the armor on tamed creatures Saddles.

Video Tutorials[edit | edit source]