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Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
The crocodile-like jaws and huge number of finely serrated teeth suggest that the Baryonyx was a fish-eater.
It most likely lived near bodies of water, due to the fact that it most likely ate fish as its main diet. It is also a very good swimmer, sometimes needing to go out into the water to get its prey, however, it is also said that its long claws are for catching prey on land, not just in water.
Despite what the dossier states, if in range a Baryonyx will target any nearby players and tamed mounts, even outside the waters reach. While this creature is not the fastest swimming mount (Slower than Megalodon during sprint, at base) its ability to temporarily stun creatures (Duration- 10 seconds), such as Cnidaria with its spin attack can make the Baryonyx an adept aquatic mount or fighter. Note- Despite its ability to stun Cnidaria temporarily, be careful to not be attacked. Exactly like any other mount, you will be stunned and possibly dismounted from your Baryonyx. The tame and player may die within recovery time of the Cnidaria sting. Much like the Kaprosuchus, the Baryonyx will surface in a more diagonal trail rather than a directly vertical path, making it slightly more difficult to escape from Mosasaurs and Plesiosaurs.
Appearance[edit | edit source]
Baryonyx resembles a typical mid-sized carnivorous dinosaur except for its crocodile-like head and having longer arms with large claws. These features are specially adapted to the animal's diet of fish and other water-dwellers. It looks somewhat like a hybrid of a Kaprosuchus and Spinosaurus, and is about the size of a Carnotaurus.
Color Scheme and Regions
This section displays the Baryonyx's natural colors and regions. For demonstration, the regions below are colored red over an albino Baryonyx. The colored squares shown underneath each region's description are the colors that the Baryonyx will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Baryonyx's "body" magenta.
Region 2 is not used
Region 3 is not used
Drops[edit | edit source]
Note: Information is not guaranteed to be accurate, as it is a guess based on information of similar creatures.
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
5The Baryonyx is incapable of drowning.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Base||Minimum||Activation||Using C (PC), (PS4), (Xbox One), the Baryonyx taunts the target with a non-menacing call.|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|Kibble (Pachyrhino Egg)||4||0||0||0||0:05:20|
|Raw Prime Fish Meat||22||0||0||0||0:09:11|
|Cooked Prime Fish Meat||44||0||0||0||0:18:51|
|Raw Fish Meat||65||12||3||2||0:27:06|
|Cooked Fish Meat||130||12||3||2||0:27:06|
|× 40; × 17; × 5; × 3; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:21:49|
|Kibble (Pachyrhino Egg)||7||0||0||0||0:09:20|
|Raw Prime Fish Meat||46||0||0||0||0:19:11|
|Cooked Prime Fish Meat||92||1||1||1||0:39:25|
|Raw Fish Meat||138||57||12||6||0:57:31|
|Cooked Fish Meat||275||57||12||6||0:57:18|
|× 110; × 45; × 13; × 7; × 5; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 00:39:23|
|Kibble (Pachyrhino Egg)||11||0||0||0||0:14:40|
|Raw Prime Fish Meat||71||0||0||0||0:29:36|
|Cooked Prime Fish Meat||142||51||11||6||1:00:50|
|Raw Fish Meat||213||163||34||17||1:28:46|
|Cooked Fish Meat||425||162||34||17||1:28:33|
|× 182; × 75; × 21; × 12; × 9; × 5:|
|Torpor-depletion: , Time until all torpor is depleted: 00:48:14|
|Kibble (Pachyrhino Egg)||15||0||0||0||0:20:00|
|Raw Prime Fish Meat||96||0||0||0||0:40:01|
|Cooked Prime Fish Meat||192||139||30||15||1:22:15|
|Raw Fish Meat||288||321||69||35||2:00:01|
|Cooked Fish Meat||575||320||69||35||1:59:48|
|× 254; × 104; × 29; × 17; × 12; × 6:|
|Torpor-depletion: , Time until all torpor is depleted: 00:53:25|
|Kibble (Pachyrhino Egg)||19||0||0||0||0:25:20|
|Raw Prime Fish Meat||121||0||0||0||0:50:26|
|Cooked Prime Fish Meat||242||259||57||29||1:43:40|
|Raw Fish Meat||363||523||114||57||2:31:16|
|Cooked Fish Meat||725||521||114||57||2:31:03|
|× 326; × 133; × 37; × 21; × 15; × 8:|
|Torpor-depletion: , Time until all torpor is depleted: 00:56:49|
|Kibble (Pachyrhino Egg)||22||0||0||0||0:29:19|
|Raw Prime Fish Meat||146||10||3||2||1:00:51|
|Cooked Prime Fish Meat||292||408||91||46||2:05:05|
|Raw Fish Meat||438||763||170||85||3:02:31|
|Cooked Fish Meat||875||761||169||85||3:02:18|
|× 398; × 163; × 45; × 26; × 18; × 9:|
|Torpor-depletion: , Time until all torpor is depleted: 00:59:14|
Ingredients for Kibble (Pachyrhino Egg):
1 × Pachyrhino Egg
, 1 × Citronal
, 1 × Cooked Prime Fish Meat
, 2 × Mejoberry
, 3 × Fiber
, 1 × Water
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Combat[edit | edit source]
This section describes how to fight against the Baryonyx.
General[edit | edit source]
Strategy[edit | edit source]
Killing a Baryonyx on land is rather straightforward, being as frail of a creature as it is. Shooting it from a ledge or hitting it with a Sword will defeat it rather quickly. Attacking it with tamed creatures will finish it off with even less effort.
This changes when in the water. Due to its ability to stun lock creatures when in the water it is highly advised to avoid combating it in its element. Kite the Bary out of the water to finish it off with arrows, bullets, or your tamed creatures.
Weaponry[edit | edit source]
On land a Baryonyx can be taken out with firearms, melee weapons, and with tamed creatures rather quickly. In water however it is advised to rely solely on ranged weaponry if it comes down to it.
Dangers[edit | edit source]
While on land the Baryonyx doesn't pose as much of a threat as many of the larger carnivores, it is deadly in the water. Its tail spin will stun lock the player, rendering them unable to surface for air or draw their weapons to defend themselves. Death by drowning is almost certain if it catches you underwater. If you try to catch the Baryonyx with a flying mount while it is in water, be careful not to be spotted (an approach from behind is the better option), and stay at a far enough distance from the surface or it may stun your bird and dismount you. (Warning, can be a danger to even moderately equipped players if it is a higher level.)
Weakness[edit | edit source]
Baryonyx is a rather frail creature, and can be easily defeated once out of the water. A Bola can immobilize it, and then it's really easy to kill with any ranged weapon. It can also be picked up by the Argentavis and killed while in its talons.
Utility[edit | edit source]
- Has a tail-spin attack that can be used to dismount, and temporarily stun, other players, allowing the rider to attack(only usable while swimming). 
- Easily obtained starter mount - The ability to acquire large amounts of Prime Fish Meat(Sabertooth Salmon + Sickle), longer spoil times on Prime Fish Meat, low torpor drop rate, ability to stun many tougher dinos(while swimming), fast movement speed in water and on land make the Baryonyx a very viable mount for early game until a player has the means to tame a Spinosaurus. They can also be used late game as their lack of oxygen stat and ability to sprint underwater makes them viable to a large amount of players.
- Is a good upgrade from the Utahraptor to a Allosaurus or a Spino.
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Baryonyx, see the relevant Wikipedia article
- Dino Dossier revealed on 08/14/2015.
- The dossier mentions the ability to recover health faster after ingesting fish. Tests have shown that remote using raw fish meat in a Baryonyx restores 7.5 health per fish meat as opposed to 1.5 when used on other dinosaurs. However it gains no effect from remote using regular raw meat. It will only eat fish meat.
- Baryonyx's specific name means "Water Lighting".
- Surprisingly the Baryonyx can be picked up by an Argentavis.
- Larger predators (Rexs for example) will ignore a tamed Baryonyx in the water, even if you attack the predator before entering water or attack it in the water. Note that this only applies if the Baryonyx is swimming, not in shallow water(has to be doing the "swimming/floating" animation).
- Baryonyx is a member of the same family as Spinosaurus, known as the Spinosauridae.
- Fossils of Baryonyx have been found with the remains of other dinosaurs, meaning that despite being a fish eating predator, Baryonyx was probably capable of taking on larger land animals, despite the dossier stating it rarely attacks land animals.