Blueprints

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Blueprints are similar to Engrams which are learned through spending Engram Points, as they also enable the crafting of specific items but cost no engram points to use. Blueprints can be found in Beacons, Cave Loot crates and Deep Sea Loot Crates.

Usage[edit | edit source]

To use a Blueprint, you have to obtain all the resources needed to craft the item listed in the blueprint itself, and then click on the Blueprint in your inventory or in the required workstation (like the Smithy or the Fabricator) to craft it. Blueprints can be used an unlimited number of times at any level.

Blueprints essentially come in two different versions, 'structure' blueprints which are only for items without quality and directly imitate a learnable engram, they are very useful as the player doesn't have to spend engram points in order to craft the item, and instead can simply use the blueprint. However, they can not be used to unlock subsequent engrams. For example, to craft a Wooden Cage you still have to have the Wooden Foundation engram, not the blueprint. They are exclusively looted from Beacons.

Blueprints with Item Quality which are only for Weapons, Tools, Armor, Shields and Saddles, give bonuses to the crafted item's stats and crafting xp rewarded but can cost significantly more materials. This will be noted on the Blueprint itself via its tool-tip. They are obtained from both Beacons and Loot crates with higher quality ones often coming from higher level crates, acting as a unique reward for exploration with their crafted items offering potentially extreme advantages (along with powerful items being able to be given to allies or easily replaced when lost), particularly in combat, to players and creatures.

List of Known Blueprints[edit | edit source]

All naturally occurring Structure Blueprints:


All naturally occurring Blueprints with Quality:


Item Quality[edit | edit source]

Items which use stats, namely Melee Damage, Durability, Armor, Hypothermic Insulation and Hyperthermic Insulation, have Item Quality, with higher quality items having better overall stats (though lower quality items may be randomly superior in an individual stat). Items with improved quality can be obtained from beacons, loot crates, and other forms of loot drops (such as from killing predators), while blueprints of higher quality items are obtainable only from beacons and loot crates. Items with higher quality can cost substantially more than primitive versions.

Items that are affected by quality:

There are currently 6 levels of quality, defined as follows.

Primitive Ramshackle Apprentice Journeyman Mastercraft Ascendant
Random Multiplier Threshold 1 1.25 2.5 4.5 7 10
Crafting XP Multiplier 1 2 3 4 5 6
Repairing XP Multiplier 1 2 3 4 5 6
Crafting Resources Requirements Multiplier 1 1.33 1.67 2 2.5 3.5


Maximum Armor and Damage[edit | edit source]

As of 255.0, almost all equipment now have an upper limit on armor and damage.

Set Cap
Cloth Shirt.png Cloth Armor 188 Armor
Hide Shirt.png Hide Armor 188 Armor
Ghillie Chestpiece.png Ghillie Armor 188 Armor
Fur Chestpiece.png Fur Armor 188 Armor
Chitin Chestpiece.png Chitin Armor 235 Armor
Flak Chestpiece.png Flak Armor TBC
SCUBA Leggings.png SCUBA Leggings TBC
Riot Chestpiece.png Riot Armor 540.5 Armor
Saddles 117.5 Armor
Weapons 285% Damage

Quality, thermals, durability and cost have not been affected by the caps. Fishing Effectiveness and Shield Health also do not appear to have been affected.

The cap does not affect loot rolls, meaning the cap may be reached at lower qualities for items such as Cloth. Higher qualities will only see increases in cost, durability or thermals, or perhaps even nothing at all if the loot roll "wastes" further value on the capped stats.

Notes/Trivia[edit | edit source]

  • You can stock blueprints on a Bookshelf.png Bookshelf.
  • Some Blueprints, particularly Platform Saddles of Mastercraft/Ascendant Quality have such a high crafting requirement that their materials do not fit in either a Smithy nor within the weight requirement of a Giant Beaver's inventory and thus cannot currently be crafted, even on an Official server.
  • (Almost) all items can be spawned as their Blueprints using the Console Commands to spawn an item, making sure the final number is 1.

E.g.

GiveItemNum 1 1 1 1

will give you a Simple Pistol BP, and

GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem_WeaponGun.PrimalItem_WeaponGun'" 2 10 1

will give you 2 different Simple Pistol BPs of very high quality.

Version History[edit | edit source]

Version Changes
255.2
  • Increased the upper limit on the Damage and Armor values by 17.5%. This is not applied retroactively to previously clamped blueprints, which remain at the previous cap.
255.0
  • Implemented an upper limit on the Damage and Armor values across all weapons, armor and saddles (excepting Shields). This affects all existing blueprints. Quality, durability, thermals and crafting cost remain unaffected.
    • Cloth Shirt.png Cloth Armor: 160 Armor
    • Hide Shirt.png Hide Armor: 160 Armor
    • Ghillie Chestpiece.png Ghillie Armor: 160 Armor
    • Fur Chestpiece.png Fur Armor: 160 Armor
    • Chitin Chestpiece.png Chitin Armor: 200 Armor
    • Flak Chestpiece.png Flak Armor: TBC
    • SCUBA Leggings.png SCUBA Leggings: TBC
    • Riot Chestpiece.png Riot Armor: 460 Armor
    • Saddles: 100
    • Weapons: 250%
    • Note that it is possible for lower quality blueprints to reach these maximum values and is even probable for sets with a lower cap. Higher quality equipment may only see increases in durability, thermals and cost.
    • This cap seems to be applied post-processing: non-capped damage values are used when rolling item value from loot crates.
  • Removed Rocket Launcher qualities. No more variance in damage, quality or durability.