Creature Stats Calculation

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This page explains how the value of the stats of creatures is calculated.

Each dino has 6 variables that affect the final stat:

  • Base-value: B
  • increase per wild-level as % of B: Iw
  • increase per domesticated level as % of B: Id
  • additive taming-bonus: Ta
  • multiplicative taming-bonus: Tm
  • imprinting bonus: IB

The imprinting bonus IB only affects bred creatures, and all stat-values except of stamina and oxygen (it does affect the torpor-value).

The game has further global variables for each stat, that affect the variables above:

  • additive taming-bonus modifier: TaM
  • multiplicative taming-bonus modifier: TmM
  • increase per domesticated level modifier: IdM

The imprinting bonus is scaled by the global variable (default: 1)

  • BabyImprintingStatScaleMultiplier: IBM

Currently these modifiers are for health TaM = 0.14, TmM = 0.44 and IdM = 0.2, and for melee damage TaM = 0.14, TmM = 0.44 and IdM = 0.17.

Assume that a creature has upleveled a certain stat in the wild Lw times, was upleveled a stat by a player Ld times and was tamed with a taming effectiveness of TE. Then the final value V of that stat (as you see it ingame) is

V = (B × ( 1 + Lw × Iw) × (1 + IB × 0.2 × IBM) + Ta × TaM) × (1 + TE × Tm × TmM) × (1 + Ld × Id × IdM)

Explanation of the parts[edit | edit source]

The value you can see before taming Vw (Value wild) is the first part of that equation without the additive taming-bonus:

Vw = B × ( 1 + Lw × Iw)

After taming, dependant on the taming effectiveness (TE), the creature gets bonus levels, changing the value of Lw (the levels in the wild). After these are applied, the additive taming bonus is added, then the multiplicative taming-bonus is applied, making the value post-tamed (Vpt):

Vpt = (Vw + Ta × TaM) × (1 + TE × Tm × TmM)

For bred creatures there is the possibility to add an imprinting-bonus by interact with the creature during its growing. The stat-values can be increased then according to

Vpt = (Vw × (1 + IB × 0.2 × IBM) + Ta × TaM) × (1 + TE × Tm × TmM)

Then every level you level the creature up increases that stat again, making the final value (V, that you see on the creature) to

V = Vpt × (1 + Ld × Id × IdM)

To find out how many level a creature has spend in wild levels (or in domesticated levels, if you forgot this), you can use this tool to extract them and see what values they can inherit to their offspring. The tool has also a file that contains all the values discussed above for most of the creatures (the newest may be missing).

Note on the bonuses[edit | edit source]

Ta and Tm are 0 in the most cases. For Health Ta is always 0.5 (except for the Giganotosaurus, where it is -110000), for Damage Ta is in most cases 0.5 and Tm = 0.4 (that gives the creature a +50pp (percentage point) bonus and after this the value is multiplied by (1 + 0.4 * TmM * TE (so it get's another 40% * 0.45 = 18% of the current value, dependent on the taming effectiveness).

Example[edit | edit source]

A Rex has the following values for health

  • B = 1000
  • Iw = 20% = 0.2
  • Id = 27% = 0.27
  • Ta = 0.5
  • Tm = 0

Assuming that the Rex has 5 levels on health in the wild (Lw = 5), was leveled up 12 times after taming in health (Ld = 12) and was tamed with a taming effectiveness of 82% (TE = 0.82). The value you can see now is

V = (B * ( 1 + Lw * Iw) + Ta * TaM) * (1 + TE * Tm * TmM) * (1 + Ld * Id * IdM)
V = (1000 * ( 1 + 5 * 0.2) + 0.5 * 0.14) * (1 + 0.82 * 0 * 0.44) * (1 + 12 * 0.27 * 0.2)
V = 3296.1

Another example with the melee damage of a Rex

  • B = 100%
  • Iw = 5% = 0.05
  • Id = 10% = 0.1
  • Ta = 0.5
  • Tm = 0.4

Assuming that the Rex has 5 levels on melee damage in the wild (Lw = 5), was leveled up 12 times after taming in melee damage (Ld = 12) and was tamed with a taming effectiveness of 82% (TE = 0.82). The value you can see now is

V = (B * ( 1 + Lw * Iw) + Ta * TaM) * (1 + TE * Tm * TmM) * (1 + Ld * Id * IdM)
V = (100% * ( 1 + 5 * 0.05) + 0.5 * 0.14) * (1 + 0.82 * 0.4 * 0.44) * (1 + 12 * 0.1 * 0.17)
V = 181.9%