- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Notes/Trivia
- 6 Gallery
- 7 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
Dimorphodons tend to stay close in groups of 2-5, however they can rarely be seen alone. They do not attack the player unless they are attacked or an egg is stolen.
They fight using the Raptor tactic (hit and run) and tend to dart towards their target, deliver a strike, then dart away. A small but dangerous flyer, the Dimorphodons are small, fast, and very hard to hit. They are great pets and hunters once tamed, but in the wild, they will attack if provoked and are very hard to hit for players without ranged melee weapons (pikes and spears) and mounts that do not have vertical attacking capabilities.
Tamed Dimorphodons will attack players if directed to attack an animal with a rider, making them excellent human hunters during raids. Watch out for these when walking along rivers and swamps, and some shorelines. In large groups they can become quite a menace, trying to tame one when a large pack is present is very hard so you may want to kill the others and knockout the one you want.
Appearance[edit | edit source]
The Dimorphodon appears as a small flying reptile with a notably round head. Their scales and feathers can range from bright, lively colors to dull, camouflaged ones.
Color Scheme and Regions
This section displays the Dimorphodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Dimorphodon. The colored squares shown underneath each region's description are the colors that the Dimorphodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Dimorphodon's "body" magenta.
Region 1 is not used
Region 2 is not used
Region 3 is not used
Face and Wing Membrane
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Base||Minimum||Activation||The Dimorphodon flies circles and dives at the target.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|Cooked Lamb Chop||3||0||0||0:01:41|
|Raw Prime Meat||4||1||1||0:02:14|
|Cooked Prime Meat||7||5||2||0:03:54|
|Raw Prime Fish Meat||8||1||1||0:02:14|
|Cooked Prime Fish Meat||16||7||2||0:04:35|
|Raw Fish Meat||24||12||3||0:06:41|
|Cooked Fish Meat||48||12||3||0:06:41|
|× 10; × 5; × 2; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:01:57|
|Cooked Lamb Chop||6||0||0||0:03:21|
|Raw Prime Meat||8||4||1||0:04:27|
|Cooked Prime Meat||15||17||4||0:08:20|
|Raw Prime Fish Meat||19||6||2||0:05:17|
|Cooked Prime Fish Meat||38||25||7||0:10:52|
|Raw Fish Meat||57||42||11||0:15:51|
|Cooked Fish Meat||113||42||11||0:15:42|
|× 28; × 12; × 4; × 2; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:03:32|
|Cooked Lamb Chop||9||3||1||0:05:01|
|Raw Prime Meat||12||10||3||0:06:41|
|Cooked Prime Meat||24||37||10||0:13:20|
|Raw Prime Fish Meat||30||17||5||0:08:21|
|Cooked Prime Fish Meat||60||53||14||0:17:09|
|Raw Fish Meat||90||85||23||0:25:01|
|Cooked Fish Meat||180||85||23||0:25:01|
|× 46; × 19; × 6; × 3; × 3; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:20|
|Cooked Lamb Chop||13||12||4||0:07:14|
|Raw Prime Meat||17||22||7||0:09:27|
|Cooked Prime Meat||33||64||18||0:18:19|
|Raw Prime Fish Meat||42||33||9||0:11:41|
|Cooked Prime Fish Meat||83||89||25||0:23:43|
|Raw Fish Meat||124||139||39||0:34:27|
|Cooked Fish Meat||248||139||39||0:34:27|
|× 64; × 26; × 8; × 5; × 3; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:48|
|Cooked Lamb Chop||16||20||6||0:08:54|
|Raw Prime Meat||21||34||10||0:11:41|
|Cooked Prime Meat||42||94||28||0:23:19|
|Raw Prime Fish Meat||53||50||15||0:14:44|
|Cooked Prime Fish Meat||105||129||38||0:30:00|
|Raw Fish Meat||158||200||58||0:43:54|
|Cooked Fish Meat||315||199||58||0:43:46|
|× 82; × 34; × 10; × 6; × 4; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:05:06|
|Cooked Lamb Chop||20||33||10||0:11:07|
|Raw Prime Meat||26||51||16||0:14:27|
|Cooked Prime Meat||51||128||39||0:28:19|
|Raw Prime Fish Meat||64||70||21||0:17:47|
|Cooked Prime Fish Meat||128||174||53||0:36:34|
|Raw Fish Meat||192||267||81||0:53:21|
|Cooked Fish Meat||383||266||81||0:53:12|
|× 100; × 41; × 12; × 7; × 5; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 00:05:19|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
Since the introduction of the bola in May 2016, this weapon is probably the easiest way to KO a Dimorphodon. Once entangled in the bola, walk up to your immobilized prey and shoot it in the head with a tranq dart or tranq arrow. An Electric Prod with 100% melee damage (engram-grade) will instantly knock-out a Level 120 Dimorphodon if hit directly in the head. This is another easy method to take one out, especially when you only want to knock out a single Dimorphodon when there are several others nearby.
Hitting a Dimorphodon that is not attacking you poses quite a challenge to any survivor. Trying to shoot the Dimorphodon from the side made many a survivor scratch their heads due to arrows sticking out of the dimo but no apparent result in behavior. In this case, server lag, client lag and an incredibly small hit-box will make the client calculate the shot as a hit and thus rendering the arrow, whereas the server calculates the same shot as miss due to lag/delay. Playing on a server with ~30 Ping @ 30fps its necessary to "lead" the target by about one inch of the screen when using a trang rifle even on short distance while the Dimorphodon is flying at 90° to your line of sight.
Therefore, clever survivors will make sure the Dimorphodon is angry at the survivor, thus flying straight towards him, which makes landing hits very easy.
Another method is to mount a flyer like a Pteranodon or an Argentavis(preferably low level, low dmg) and fly to the target. Attack it, so it aggroes the Argentavis/Pteranodon. Fly away a few meters, land, unmount and shoot a tranq dart/arrow into its head (since the Dimorphodon is heading for your mount, your position will be slightly off his flight-path. For a head shot, you will have to lead the target again. Just take good measure of the dimos level as one tranq arrow to the head of a flyer deals about 150-250 dmg, add the damage you did with your bird attack and you are likely to kill a low level Dimorphodon.
This method works very well for high level dimos (100+), for lower levels a slingshot might work as well.
After enough torpor is applied, the Dimorphodon will begin to flee. Now is the time to position oneself directly in the wake of his flightpath (behind him) and shoot him from there to bring it finally down.
Sidenote: Having an Argent or Pteranodon at hand also makes for easy prime meat gathering. Survivors with enough foresight will scout for a valuable Dimorphodon, note the position and color, then gather some prime meat and quickly down the Dimorphodon.
When trying to tame low level Dimorphodons, the Beelzebufo and Scorpion tactics will work better as all projectiles deal increased damage to flyers, often killing the low hp Dimorphodons.
Beelzebufo[edit | edit source]
If hunting alone, many choose to bring a Beelzebufo as a mount, rather than using a weapon. Using a frog with high melee damage will frequently produce greater success as a leveled frog is able to apply more torpor per hit, reducing odds of the target escaping.
Hunting with a frog has four primary benefits:
- Fewer successful hits to KO.
- High jumping capability permits reach of aerial targets.
- Beelzebufo with high melee can easily harvest raw prime from swamp creatures like Sarcosuchus and Titanboa with a few special attacks. Paraceratherium generally provide more prime meat, but can be dramatically more dangerous in terms of crushing damage.
- As with any pet, frogs provide longer duration meat storage; just make sure to throw several stacks of raw meat into a Beezlebufo's inventory first, to act as a buffer.
The primary drawback to hunting with a frog is that you have one more positional variable to control. Trying to hit a small moving target while jumping can be challenging, and the frog turns much less quickly than the Dimorphodon, allowing them to easily evade by changing direction. A secondary drawback is that a frog with exceedingly high melee damage, while able to take down higher level targets in one or two hits, will frequently kill targets with lower health.
Anticipating Behavior[edit | edit source]
Dimorphodons have a wide-ranging but consistent flight pattern, and will always return to locations they have previously visited. Do not chase while observing; if you wait, it will return. Dimorphodons come to rest on the ground infrequently, and you want to mentally note these locations before alerting the target.
After your target is selected, follow from ~3-5 tiles behind. If Dimorphodons feel pursued, they will stoop to land but immediately take off again; however, if they fully land, they remain on the ground for about 5 seconds regardless of pursuit. Follow from the maximum distance you can close in about 2–3 seconds of sprinting.
When the Dimorphodon has actually landed, close the distance with a sprint. You will have a few heartbeats' time–before it alights again–to line up a solid head-shot from point blank range. If you lose this opportunity, wait for the next one–unless you are exceptionally skilled at hitting small, moving targets, this is likely your only opportunity for a guaranteed head-shot.
After the first shot, it will take off again before most crossbows or rifles have reloaded; a bow or compound bow may score 1-2 additional hits during this time. However, it will fly directly in the direction it was facing, at eye level for a few seconds more. If you approach from behind for the head shot, you can easily score another 2-3 hits with a crossbow or rifle during this flight.
If you wait for the Dimorphodon to land again, all torpor from these initial shots will be long gone and you will, essentially, be starting over with a greater risk of killing your target. Therefore, you must take the remainder of your shots while it is attempting active evasion.
After several more hits, the Dimorphodon will turn to fight.
It will stoop to fly in rapid circles around you, aiming attacks for your head–these attacks happen so rapidly that a novice hunter may want to wear flak or chitin armor.
Stand still and count the number of seconds it takes the Dimorphodon to make one full circle and reappear directly in front of you, and take note of the height of the previous circle. Dimorphodons will vary height during attacks, but will typically make several attacks at the same level before changing height again. Noting height and timing when the Dimorphodon will reappear in front of you should give you enough information to anticipate when they'll next appear in front of your weapon, and land enough shots to KO the target.
You will waste ammo–LOTS of ammo. Bring 2-3x as much as you think you need, at a minimum, so that you do not need to abandon the hunt halfway through to retrieve ammo. Expect to take shots that are not perfect; if you wait for perfect shots, you will never KO this particular dinosaur.
Scorpion Trap[edit | edit source]
Bring a scorpion with high-leveled melee attack. Mount up and wait - at a distance - for the Dimorphodon to land. When it does, race up and position your scorpion's main body over the Dimorphodon, forming a cage with its legs. The dimorph should be directly under the scorpion's head, almost cupped in the pincers, where it has the most collision. When you are in position, strike! Wait 9-10sec between strikes, but the Dimorphodon should be trapped underneath you and unmoving if you positioned right. The downside is that the dimorph can still hit you, so bring flak armor and health brews if your scorpion has low damage or the dimorph is high level.
In some cases the dimorph is able to escape anyway; in this case you should jump off of your scorpion, making the dimorph aggro onto it instead of you. Let the scorpion attack at will - it will land at least a few hits, raising torpor - and meanwhile you watch its tight circles and hit it with tranqs. With this method even the highest-level dimorphs can be downed in only a couple minutes.
Avoid Groups[edit | edit source]
A group of Dimorphodons, even two lower-level ones, will attack so quickly that you may need to kill all of them (including your target) to avoid player death. You may need to watch your target for several minutes, without moving, to ensure its flight does not come into contact with any other Dimorphodon's flight. If it contacts any others, kill the Dimorphodons that are not your target while their flight patterns are divergent.
Post-KO[edit | edit source]
Dimorphodons have very little torpor (100 + 6 * level) and lose it very quickly. They do not lose torpor as quickly as a Compy, but very nearly. Make sure you have a stack of narcotic on your person before you begin the hunt, and do not anticipate being away from the animal at all during the tame. If you need raw prime meat, recruit a friend to deliver it.
Combat[edit | edit source]
This section describes how to fight against the Dimorphodon.
General[edit | edit source]
Dimorphodons land for very short amount of time so, using ranged weapons other than a Fabricated Sniper for when they land is not a great idea. Fabricated Snipers will take a lot of skill to get at most a single headshot. The best method for taking out Dimorphodons is a sword or pike mixed with flak armor. Dimorphodons can attack in packs in which can be difficult to take a single one at a time unless you and your tribe arm up with Assault Rifles you can spray and pray the skies with a rain of bullets. Dimorphodons have quickly dropping topority so KOing a single one without any armor may prove to be a bad idea since it will get up very quickly. Using a group of their own kind against them with high damage will prove to be an efficient method even when against a large group.
Strategy[edit | edit source]
Due to their relatively slow flight speed and large turning arc you can wait for them to fly towards you for an attack, fire a shot into their head, and then quickly strafe left or right to avoid most/all of their attacks. This can be used for knocking the Dimorphodon unconscious or killing them.
Weaponry[edit | edit source]
Dangers[edit | edit source]
The Dimorphodon does not damage a mounted pet when attacking but instead attacks the rider. Many times survivors who are unaware of this can think that their mount is taking negligible damage and then find themselves dead or very near death.
They deal large amounts of "damage" to the durability of armor being used.
Weakness[edit | edit source]
They are dangerous in hordes, but you can easily out run them due to their speed and turning radius.
Utility[edit | edit source]
Dimorphodons are used for fighting or as pack animals. Although they are too small to ride, they make for good swarming creatures; a group of six can often kill stronger creatures without suffering any casualties. Due to its size, the Dimorphodon is extremely hard to hit, not just for players, but for wild dinos too. By leveling up health and damage on a tamed dimo, you can turn the small flying critter into a battle bat that has your back while mining, gathering, and farming for food. However, you should be careful around creatures with a large area of effect in their attacks, like the Stegosaurus or Brontosaurus, as they can easily hit flocks of Dimorphodons. In a worst-case scenario, you could lose your entire flock against such a creature.
Tamed Dimorphodons can be carried on your shoulder, and can be thrown to attack the target you are looking at by double-tapping F, but if you're mounted you won't be able to pick it back up without dismounting. When sitting on your shoulder, Dimorphodon is very useful while gathering supplies as they attack Titanomyrma and Compies if put on neutral.
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Dimorphodon, see the relevant Wikipedia article
- First revealed by Jat on 15 June 2015 
- Dossier revealed on 13 July 2015 
- Leveling only speed on a Dimorphodon pack may be a good way to make an effective hunting pack that can keep up with a combat trained Argentavis. Leveling only health and melee damage is a good strategy if your plan is to leave them inside your base to deal with intruders while you are offline.
- Dimorphodons fit through windowframes.
- Sometimes pay you a visit in your house. Hence don't aggro wild dimorphodons flying around close to your house/base as they tend to follow you even if you are in a building.
- Make sure you use normal (closed) walls for building a room (for instance a breeding room for dimorphs).
- When spawned/tamed using console commands, a 'saddle' slot is shown.
- The dossier described Dimorphodon as a Jekyll-and-Hyde creature, in reference to R.L. Stevenson's novel, Strange Case of Dr Jekyll and Mr Hyde, and Dimorphodon's dual personalities of passive and highly aggressive.