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- 1 Basic Info
- 2 Taming
- 3 Alpha Boost
- 4 Combat
- 5 Utility
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
Dire Wolves are large pack animals. If you see a dire wolf on its own, be sure to scan the area for the rest of its pack unless you want to become their prey. Being carnivorous pack animals, dire wolves will likely attack on sight, so caution is advised. However, they do have the capability of being tamed, and are extremely loyal mounts once they are.
Appearance[edit | edit source]
The Dire wolf is the ancestor of the modern wolf. It is adapted to the dangerous environment of the ARK, therefore making it a very large species. The Dire wolf ranges anywhere from white to black, with mixed grays and blacks. The Dire wolf is large and muscular.
Color Scheme and Regions
This section displays the Direwolf's natural colors and regions. For demonstration, the regions below are colored red over an albino Direwolf. The colored squares shown underneath each region's description are the colors that the Direwolf will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
- The chance of getting a wolf colored with DinoLightOrange is about 0.7% (1 out of 143) for each individual color region.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Direwolf's "body" magenta.
Region 1 is not used
Region 2 is not used
Region 3 is not used
Tail, Back and Face
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Bite (AI)||Attack Range||Description|
|Base||Minimum||Activation||The Direwolf bites the target. This attack's values are only used by a wild or an unridden tamed creature only.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|Kibble (Carno Egg)||2||0||0||0||0:06:00|
|Cooked Lamb Chop||4||0||0||0||0:07:30|
|Raw Prime Meat||5||0||0||0||0:09:23|
|Cooked Prime Meat||9||8||2||1||0:16:52|
|Raw Prime Fish Meat||11||0||0||0||0:10:19|
|Cooked Prime Fish Meat||21||19||4||2||0:20:15|
|Raw Fish Meat||32||52||11||6||0:30:00|
|Cooked Fish Meat||63||51||11||6||0:29:32|
|× 45; × 19; × 5; × 3; × 3; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:14:43|
|Kibble (Carno Egg)||4||0||0||0||0:12:00|
|Cooked Lamb Chop||8||0||0||0||0:15:00|
|Raw Prime Meat||10||0||0||0||0:18:45|
|Cooked Prime Meat||20||52||11||6||0:37:28|
|Raw Prime Fish Meat||25||0||0||0||0:23:27|
|Cooked Prime Fish Meat||50||103||22||11||0:48:12|
|Raw Fish Meat||75||207||44||22||1:10:19|
|Cooked Fish Meat||150||207||44||22||1:10:19|
|× 124; × 51; × 14; × 8; × 6; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 00:26:35|
|Kibble (Carno Egg)||6||0||0||0||0:18:00|
|Cooked Lamb Chop||12||0||0||0||0:22:30|
|Raw Prime Meat||16||0||0||0||0:30:00|
|Cooked Prime Meat||32||162||36||18||0:59:57|
|Raw Prime Fish Meat||40||30||7||4||0:37:30|
|Cooked Prime Fish Meat||80||263||58||29||1:17:06|
|Raw Fish Meat||120||472||104||52||1:52:30|
|Cooked Fish Meat||240||472||104||52||1:52:30|
|× 205; × 84; × 23; × 13; × 10; × 5:|
|Torpor-depletion: , Time until all torpor is depleted: 00:32:33|
|Kibble (Carno Egg)||9||0||0||0||0:26:59|
|Cooked Lamb Chop||17||0||0||0||0:31:53|
|Raw Prime Meat||22||36||9||5||0:41:15|
|Cooked Prime Meat||44||321||73||37||1:22:25|
|Raw Prime Fish Meat||55||108||25||13||0:51:34|
|Cooked Prime Fish Meat||110||484||110||55||1:46:01|
|Raw Fish Meat||165||820||186||93||2:34:42|
|Cooked Fish Meat||330||820||186||93||2:34:42|
|× 286; × 117; × 32; × 19; × 13; × 7:|
|Torpor-depletion: , Time until all torpor is depleted: 00:36:03|
|Kibble (Carno Egg)||11||0||0||0||0:32:59|
|Cooked Lamb Chop||21||8||2||1||0:39:23|
|Raw Prime Meat||28||110||26||13||0:52:30|
|Cooked Prime Meat||56||518||121||61||1:44:54|
|Raw Prime Fish Meat||70||213||50||25||1:05:38|
|Cooked Prime Fish Meat||140||752||175||88||2:14:56|
|Raw Fish Meat||210||1234||288||144||3:16:53|
|Cooked Fish Meat||420||1234||288||144||3:16:53|
|× 367; × 150; × 41; × 24; × 17; × 9:|
|Torpor-depletion: , Time until all torpor is depleted: 00:38:21|
|Kibble (Carno Egg)||13||0||0||0||0:38:59|
|Cooked Lamb Chop||26||75||18||9||0:48:45|
|Raw Prime Meat||34||204||49||25||1:03:45|
|Cooked Prime Meat||68||747||178||89||2:07:22|
|Raw Prime Fish Meat||85||340||81||41||1:19:42|
|Cooked Prime Fish Meat||170||1059||253||127||2:43:51|
|Raw Fish Meat||255||1701||406||203||3:59:04|
|Cooked Fish Meat||510||1701||406||203||3:59:04|
|× 448; × 183; × 50; × 29; × 21; × 11:|
|Torpor-depletion: , Time until all torpor is depleted: 00:39:59|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
They can be picked up by an Argentavis, making it easy to separate one from a pack and put it in a small box with windows to shoot arrows through. Lower Levels take 4-12 tranq arrows. Beware however, that unlike other dinos, the wolf can sometimes hit the bird that is carrying them, potentially killing it and its rider. To avoid this, drop the wolf and pick it up again until the angle and distance its held is safe for the Bird. Hitting the wolf once while carrying it will also usually move it into a position it can't attack the Argentavis.
Another way is use a bola and just keep winding it up to stop as many as you need and just tranq it till the animal is ko'd.
Alpha Boost[edit | edit source]
The Alpha boost is not yet in game, but is a planned function in the future.
It's said that each pack has an alpha-animal that boosts all others in the pack. If the alpha is taken down the pack gets weaker.
Wild[edit | edit source]
Not yet implemented.
Tamed[edit | edit source]
Not yet implemented.
Combat[edit | edit source]
This section describes how to fight against the Dire wolf.
General[edit | edit source]
You will almost never find a Dire wolf alone. This furthers the already frightening power of the beast and adds potential mate boosting to make matters worse. Whenever you fight Dire wolves, also make sure your have slain the whole pack before turning your back, and packs of up to 5-6 are not uncommon in the snowy plains.
Strategy[edit | edit source]
Keep your distance as best you can, a longneck rifle will make quick work of a low level Dire Wolf, and if you run out of ammo use a pike. Ranged weapons are greatly preferable as you can keep your eyes on the entirety of the pack, and not have to worry about getting flanked. If available, use an Argentavis; plucking a single wolf out of the pack and killing it on the fly neatly avoids the pack issue.
Weaponry[edit | edit source]
Ranged weapons, particularly those that allow you to use a scope, are extremely effective. The snow biome is quite barren in many places which makes engaging from a range very safe and easy, providing you have the tools to do so. If you find yourself in melee keep track of all remaining wolves mentally and do not drop your guard until all wolves are dead as escape is relatively difficult from the fast beasts.
Dangers[edit | edit source]
Most are accompanied by packs or at least one other Dire Wolf. They are also quite fast over land and can close even large distances very swiftly. Don't get caught off-guard and keep your range and wits about you and you should survive most run-ins with the Direwolf.
Weakness[edit | edit source]
Dire wolves move like molasses in water, which is good because the snow biome has handy ice floes for you to snipe from with safety. Use a rifle and put down the wolves before they can close distance and become a real threat. Dire wolves also have a low health pool and are weak to knockback, so heavy mounts like the Spinosaur can easily deal with them without getting struck even once if the attacks are chained properly.
Utility[edit | edit source]
Roles[edit | edit source]
- Battle Mount: A fast and fearsome mount that doesn't require a saddle, but (once domesticated) has a natural 40% damage reduction. Their lack of saddle means they take more damage than a Sabertooth but they have increased HP to partly counteract this and higher damage. (Health and Damage)
- Travel Mount: Decent speed and little stamina drain, using a Wolf to scout is safe and efficient. (Speed, Stamina, Weight)
- Companion: A survivor's best friend. Keeping a Wolf as a pet to follow you around base and sleep with when you retire for the night will ensure you aren't lonely while the tribe is away. (Health, Weight)
Collectibles[edit | edit source]
|Raw Prime Meat||★★★★☆|
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Direwolf, see the relevant Wikipedia article
- The dossier mentions an "Alpha Wolf". Unlike the Allosaurus, this feature is not yet available for the Direwolf.
- This dossier was revealed on 08/4/2015
- The dossier states that "It can jump almost as well as the Island's battle cats".
- Dire wolves appear to take less fall damage than their Sabertooth counterparts, and they can fall from a greater height before sustaining fall damage at all.
- Dire wolves have no access to any kind of armor.
- Pressing alt-fire (default ) will make the wolf howl, making it easy to find home when you are lost and have a tribe.
- The Dire wolf attack is very fast and can be devastating to prey and enemies. This makes the Dire wolf a very powerful mount.
- In an interview, the developers said they may consider adding a saddle or some type of armor for the Dire Wolf.
- In the dossier there is a typo underneath domesticated saying "battle cats cats"
- Real Dire wolves were actually just bulkier and stronger versions of modern-day gray wolves, and would not have made very good mounts.
- Dire wolves are the main danger of the Snow Cave, spawning at extremely high levels, sometimes up to 340.
- Domesticated direwolves appear to have a natural 40% damage reduction.