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The Doedicurus (dee-dih-CURE-us) or "Doed" for short is one of the Mammals in ARK: Survival Evolved. The Doedicurus is a valuable work animal and is excellent at gathering stone — even autonomously. Not only is it a highly capable work animal, but is also a very valuable animal to have nearby during a siege on an enemy base, as it posses an ability to knock down walls similar to that of a Pachy. With their high health, relatively strong tail power, and ability to curl up once they've reached a certain damage threshold, the Doedicurus is a strong creature to have tamed.
- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
The Doedicurus attacks when provoked. After taking a significant amount of damage it will roll in to a protected shell, which will reduce the damage you do to it significantly. It uncurls after regenerating enough health to feel safe, and there is the possibility for a player to find themselves being chased by a vengeful Doedicurus unless they can get out of the creature's territory quick enough or simply make it lose interest.
A Doedicurus will only roll into a protected shell once it has lost 2/3 of its health.
Appearance[edit | edit source]
Similar to an armadillo in appearance, the size of the Doedicurus is fairly small, being about 3–4 meters long and 1–2 meters high. But this size should not hinder it's capability in battle, due to its thick outer shell and club like tail, the Doedicurus can be a tough target for even the larger animals on the island. Similar to the Ankylosaurus for protection, it is one of the most armored animals on the island, being able to keep its self safe from packs of Sabertooths. A blue variant exists, but it is rare.
Color Scheme and Regions
This section displays the Doedicurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Doedicurus. The colored squares shown underneath each region's description are the colors that the Doedicurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Doedicurus's "shell and plates" magenta.
Shell and Plates
Spikes and Claws
Region 2 is not used
Region 3 is not used
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
Doedicurus prefer any of the Advanced Crops (Citronal, Savoroot, Longrass, and Rockarrot) over berries when being tamed. These crops are all equally preferred, so any one will do. If no advanced crops are available, the creature prefers Mejoberries over other berries. Doedicurus take a very long amount of time to tame with mejo or normal berries, so try to invest in kibble if possible.
|Kibble (Dilo Egg)||6||0||0||0||0:14:24|
|× 80; × 33; × 9; × 6; × 4; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:17:27|
|Kibble (Dilo Egg)||11||0||0||0||0:26:24|
|× 220; × 90; × 25; × 14; × 10; × 5:|
|Torpor-depletion: , Time until all torpor is depleted: 00:31:30|
|Kibble (Dilo Egg)||17||17||4||2||0:40:47|
|× 364; × 149; × 41; × 24; × 17; × 9:|
|Torpor-depletion: , Time until all torpor is depleted: 00:38:35|
|Kibble (Dilo Egg)||22||89||22||11||0:52:47|
|× 508; × 208; × 57; × 33; × 23; × 12:|
|Torpor-depletion: , Time until all torpor is depleted: 00:42:44|
|Kibble (Dilo Egg)||28||213||53||27||1:07:10|
|× 652; × 266; × 73; × 42; × 30; × 15:|
|Torpor-depletion: , Time until all torpor is depleted: 00:45:27|
|Kibble (Dilo Egg)||34||361||92||46||1:21:33|
|× 796; × 325; × 89; × 51; × 36; × 18:|
|Torpor-depletion: , Time until all torpor is depleted: 00:47:23|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
Due to their high torpor stat, Doedicurus are hard to knock out and can withstand a large number of Tranquilizer Arrows. They take 90% reduced torpor and damage when they are curled up in their protective shell and not moving. Using a Longneck Rifle and Tranquilizer Darts will knock it down with little risk of the Doedicurus curling up, making for an easy tame. A viable knockout strategy involves backpedalling away from the Doed while continuing to unleash your tranq method.
If you do not have access to a Longneck Rifle and can only use a bow or cross bow, simply back peddle as you fire arrows at the Doedicurus' head. Once it curls up stop firing and wait for it to uncurl, the torpor will go down slightly but not enough to make it impossible to knock out. Just wait for the uncurl and repeat.
Frog Strategy[edit | edit source]
Using a high level Beelzebufo has some advantages if the creature is alone. One, you can save your valuable arrows and darts for more difficult targets. Two, you can lick it before it hits you and simply jump over its horizontal tail swing like jump-rope, even landing behind it, just make sure you don't land within range of another attack. Using the basically infinite torpor inducing attacks of the frog, you can afford to keep hitting it after it curls up when your tranqs would be mostly wasted.
When you see a lot of blood on the Doed, you should start only using the primary attack as it does less damage so you won't kill it. Let the poison work by only licking your target once every 10 seconds or so, since the wiki page on the Beelzebufo says it only stacks twice, though I have not confirmed this in-game.
Combat[edit | edit source]
This section describes how to fight against the Doedicurus.
General[edit | edit source]
Since the Doedicurus has the ability to curl into an armored ball, hunting it is not very lucrative at lower levels. It provides a good amount of meat, hide, and keratin once killed, though, so at higher levels it is more rewarding.
Strategy[edit | edit source]
Using tranq darts before attacking can render low and medium level Doedicurus unconscious rather easily, and once unconscious the kill is easy. Another strategy is to move in, attack, and run away until it uncurls. This can be time consuming, however, and is not advised. Another strategy is if near a body of water aggro it and kite it into it into the water. Once in the water, if you can get it to curl up in a ball it will drown itself.
Weaponry[edit | edit source]
Even a pike proves near useless once the Doedicurus has curled into its protective shell, so most weapons are ineffective. Using a longneck rifle and tranq darts seems the most effective way of killing it, as an unconscious Doedicurus cannot roll into a ball.
Dangers[edit | edit source]
Almost all Doedicurus curl into a ball directly after attack, but rarely they have been seen to attack. Their spiked tails pack quite a punch, and an angry Doedicurus is not to be trifled with in close combat.
Weakness[edit | edit source]
Tranquilizing and then killing a Doedicurus is most definitely the quickest and most effective means of defeating it.
It will also drown if it curls in the water since it will sink below the surface and stay enrolled till it suffocates.
Utility[edit | edit source]
Roles[edit | edit source]
- Travel: Excellent due to their ability to roll at high speed and surprising agility in the water (Level Speed, Stamina, and some Oxygen).
- Gatherer: Amazing for gathering materials. Highly recommended for stone, sand, obsidian, metal and thatch, and not recommended for wood (Level Melee Damage and Weight).
- Tank: Decent tank with high HP and very good base damage and . Can chase prey with the rolling ability (Level Health, Melee Damage, and Stamina slightly).
Protective Shell[edit | edit source]
Doedicurus will curl up when its health drops below 2/3 of its max. They will ignore follow commands while curled up; riding a doedicurus is the only way to overrule its desire to hide.
Rolling[edit | edit source]
Collectibles[edit | edit source]
Doedicurus will gather stone autonomously while on wander or if set to do nothing while stone is in its immediate vicinity.
|Doedicurus will automatically harvest rocks when set to wander. Not all Obsidian nodes will yield Obsidian, many will yield only stone. Metal can only be gathered from Obsidian rocks.|
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Doedicurus, see the relevant Wikipedia article
- Dino Dossier revealed on 07/08/2015.
- Doedicurus can roll up into a ball and roll around, even with a rider on its back. It is the only animal in Ark that can do this.
- The full name of the Doedicurus custosaxum translates to "Pestle-tailed stone warden", likely a reference to its use in gathering stone and defensive capabilities.
- Doedicurus belongs to a group of armadillo-like (They are, indeed, related) mammals known as Glyptodonts.
- Unlike the Ankylosaurus, the Doedicurus can not use its melee attack while being carried by a Quetzal.
- A Doedicurus with Wandering Disabled parked at the front of a raft can gather incredible amounts of stone for the player when sailed up a rock-choked river. The dino will swing at rocks as they pass and his burden becomes irrelevant. This handily compensates for the inability to bypass his burden with a Quetz as detailed above.
- Any Doedicurus that has rolled into a defensive ball will not uncurl if it finds itself under water and will swiftly drown. Players with access to a Quetzal will likely find this the quickest method of killing unwanted low level spawns.
- Blue Doedicurus can rarely spawn in the wild. This, together with their ability to roll into a ball and charge their enemies, is possibly a reference to the video game character Sonic the Hedgehog, a blue hedgehog whose signature attack is to roll into a ball to charge at enemies.
- Doedicurus can still be knocked out when curled up.
Gallery[edit | edit source]
References[edit | edit source]
- Youtube - When EXACTLY Does A Doedicurus Curl Up? Shell Defense Spotlight
- ARK Smart Breeding
- Introducing the Doedicurus Custosaxum