In ARK: Survival Evolved pick seeds from the wild vegetation around you, plant them in plots that you lay down, water them and nurture them with fertilizer (everything poops after consuming calories, which can then be composted, and some fertilizer is better than others). Tend to your crops and they will grow to produce delicious and rare Fruits, which can also be used to cook a plethora of logical recipes and make useful tonics! Explore to find the rarest of plant Seeds that have the most powerful properties!
The Basics[edit | edit source]
To get started, you will need a Crop Plot of any size, however, some seeds only fit in certain plots. It is mentioned in the seed description in which plots the seed can be planted. It is recommended to use the smallest supported Plot for your plants as they require less resources and space while producing the same yield as larger Plots.
Seeds[edit | edit source]Seeds can be obtained in two different ways, either by hand or using a creature. Triceratops, Mammoth, Brontosaurus, and Morellatops are very proficient species for berry and seed collecting. The Iguanodon, an unreleased dinosaur, will have the ability to convert stacks of berries into seeds.
To add any type of seed to an empty plot, open the plot's Inventory screen, and place the desired item from your backpack into the plot's storage. The seed will be consumed within seconds -provided water and fertilizer or feces are available- and will put your plot into the "Seeded" growth stage.
Water[edit | edit source]
Water can be collected for a plot in three different ways: by hand, irrigation, or precipitation such as rain or snow.
To fill by hand, the player will need a water container (such as a Waterskin, Water Jar, or Canteen) in their inventory. When the container is filled with water, place it in the plot's Inventory and select "Remote Item Use". This will empty the container, and fill the plot with all available water from the container. The amount added will depend on type of container, and how full it is (for example, a full Waterskin will add 100 units of Water to the plot). A full Waterskin, if left in the plots inventory, will also irrigate the plot over time as the water leaks out.
To fill by irrigation, the player will need to have a working Tap near the plot. The Tap will only be considered working if properly connected to an Intake Pipe, or a Water Reservoir with water already inside, if pipes are connected to a water source correctly they will change in color from the normal stone/metal color to blue. This will indicate that water is flowing through the pipe. You will know the Tap is working correctly when your plot's HUD says "Irrigated" in the Water stats.
To fill by rain or snow, the crop box must have unobstructed access to the sky or be connected, through irrigation, to a Water Reservoir with unobstructed access to the sky. Relying solely on rain or snow to provide water is unreliable and not advised.
Fertilization[edit | edit source]
|Fertilizer type||Fertilizer units||Fertilizes for||Fertilizes full* plant for|
|Human Feces||1,000||10m||3h 5m|
|Small Animal Feces||3,500||35m||10h 48m|
|Medium Animal Feces||7,500||1h 15m||23h 8m|
|Large Animal Feces||15,000||2h 30m||1d 22h 15m|
|Massive Animal Feces||35,000||5h 50 min||4d 11h 55m|
|Fertilizer||54,000||9h||6d 22h 30m|
* When a plant has its maximum of fruits, it needs less fertilizer. As the fruits spoil after some time, leaving the plant in a non-full state for some time, these numbers are rather theoretical maximums.
To add feces or fertilizer to your plot, open the plot's Inventory screen, and place the desired item in the plot's storage. Once growing, your crop will slowly consume the first provided piece of compost, draining its value by one point per second (shown by a brown bar under the item). You can view your crop's total 'Fertilizer' value at anytime by viewing the plot's HUD. When the fertilizer reaches 0, the crop will degrade slowly and finally vanish (the crops will stay harvest-able, as long as they do not spoil).
A growing or fruit-producing plant needs approximately 100 units of fertilizer per minute (~1.67/s). Once the plant is full of fruits (for berries the limit per bush is 300, other plants can hold up to 150 fruits), the consumption is lowered to approximately 4.8/min (~0.081/s). As a rule of thumb, you should leave each of your plants with 144,000 fertilizer (a bit less than 3 Fertilizer), to keep it fertilized for 24 hours.
A fast, easy and cheap method of fertilizing your plants is to feed Stimberries to a tamed Phiomia and collect its Medium Animal Feces. The Phiomia will defecate after every ~6-7 berries.
Greenhouses[edit | edit source]
Greenhouses give special bonuses to farming that can be seen on a crop box's HUD in dark green. The Greenhouse Effect improves crop growth speed and reduces the amount of fertilizer used. The maximum of the Greenhouse Effect is 300%.
Growth/Harvesting[edit | edit source]
As your crop develops, it will enter different stages of growth. The approximate time your plant takes to grow is dependent on the availability of water and compost. Anytime one or the other is missing, the growth rate grinds to a halt.
- Seeded (0-1 Minutes)
- Seedling (1 Minute - ~7 In-Game Days; sometimes even a real-life day)
- Midling (~5 In-Game Days)
- Growthling (~1 to 2 In-Game Day to get to Fruitling)
- Fruitling (Final Stage)
When permanently fertilized, it takes about 1 real-life day to grow from Seeded to Fruitling. If the crop plot is enclosed by Greenhouse structures, crops grow significantly faster than usual.
Once your crop enters the "Fruitling" stage, your crop will begin to yield food, and occasionally new seeds. To harvest, remove the crops from the plot's Inventory screen. As with all containers, overfull plots will need to have items removed down to less than the maximum inventory size before new items can be added.
Notes[edit | edit source]
- Crops grow slowly taking quite a few day/night cycles before they are harvest-able.
- Enclosing a crop plot in Greenhouse structures is very helpful, as the received Greenhouse Effect drastically increases the growth speed of the plants and decreases fertilizer consumption.
- The only advantage that larger crop plots have over smaller ones is increased water capacity and the ability to grow additional types of plants. Plants do not grow faster or yield more fruits in different crop plots.
- Plots can be irrigated by rain, but because of the inconsistency of the weather it is not advised to solely rely on it as a means of watering your plants. There will be times in which there won't be enough water on the plots and your plants' growth will stagnate as a result.
- The Compost Bin can convert three feces of any size and 50 Thatch into one Fertilizer after 1-2 in-game days.
- Dung Beetles are a good source of Fertilizer once tamed. Put some feces in their inventory and wait about 15 minutes: Two Small Animal Feces will produce 1 Fertilizer, 1 Medium Animal Feces will produce 2 Fertilizer, and 1 Large Animal Feces will produce 3 Fertilizer.
Video Guide[edit | edit source]
|Structures||Small Crop Plot • Medium Crop Plot • Large Crop Plot • Compost Bin • Water Tank • Refrigerator|
|Stone Irrigation||Intake • Straight • Tap • Inclined • Vertical • Intersection|
|Metal Irrigation||Intake • Straight • Tap • Inclined • Vertical • Intersection|
|Seeds||Amarberry Seed • Azulberry Seed • Citronal Seed • Longrass Seed • Mejoberry Seed • Narcoberry Seed • Plant Species X Seed • Rockarrot Seed • Savoroot Seed • Stimberry Seed • Tintoberry Seed|
|Other||Human Feces • Small Dinosaur Feces • Medium Dinosaur Feces • Large Dinosaur Feces • Fertilizer|
|Building & Development||Building • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling|
|Environment||Game Modes • Game Persistence • Temperature • Weather|
|Exploring||The Island • The Center • Scorched Earth • Flying • Swimming • Obelisks • Beacons • Biomes • Caves • Artifacts • Boss Arenas • Explorer Notes|
|Character||Character||Levels • Engrams • Survivor Profile • Emotes • Whistling|
|Attributes||Health • Stamina • Oxygen • Food • Water • Weight • Melee Damage • Movement Speed • Fortitude • Crafting Speed • Torpor|
|Condition||Status Effects • Diseases|
|Creatures||Domestication||Taming • Domestication • Breeding • Mutations • Incubation • Imprinting • Mate Boost|
|Stats||Base Creature Statistics • Base Creature Speeds • Base Damage • Creature Stats Calculation|
|Data Lists||Carryable By • Immobilized by • Can Damage|
|Miscellaneous||Achievements • DLC • Weapon Mechanics • Stasis|