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Gallimimus
Gallimimus
Steam 233.0
Jan 28, 2016
Xbox One 731.0
Feb 12, 2016
PS 501.0
Dec 6, 2016
Logo Mobile 1.0
May 24, 2018
Nintendo Switch 599.0
Nov 30, 2018
Epic Games 311.74
Jun 11, 2020
Stadia 678.15
Sep 1, 2021
Variants
Spawn Command
cheat summon Galli_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Gallimimus/Galli_Character_BP.Galli_Character_BP'" 500 0 0 35
Variant Gallimimus (Race)
cheat summon Galli_Character_BP_Race_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Race/Galli_Character_BP_Race.Galli_Character_BP_Race'" 500 0 0 35
Variant Gallimimus (Gauntlet2)
cheat summon Galli_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Galli_Character_BP_STA.Galli_Character_BP_STA'" 500 0 0 35
Taming Method
Preferred Kibble
Preferred Food
Preferred Food Primitive Plus
Tomato (Primitive Plus) Tomato (Primitive Plus)
Equipment
Gallimimus Saddle Gallimimus Saddle (Level ?)
24 - 28 °C / 75 - 82 °F
Egg Incubator (Genesis Part 2) Egg Incubator: 26 °C / 79 °F
Incubation Time
1h 25m 42.446s
Baby Time
2h 38m 43.809s
Juvenile Time
10h 34m 55.238s
Adolescent Time
13h 13m 39.047s
Total Maturation Time
1d 2h 27m 18.094s
Breeding Interval
18h - 2d

The Gallimimus (gal-uh-MY-mus) is one of the Dinosaurs in ARK: Survival Evolved.

Basic Info[]

Dossier[]

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena
Species

Gallimimus evolvelox

Time

Late Cretaceous

Diet

Herbivore

Temperament

Skittish

Wild

When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the Island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything. A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful, clear meadow. Having no real way to harm predators, it simply runs away and uses its agility to stay safe. I've even seen wild Gallimimus outrun speed-trained Utahraptors!

Domesticated

There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to effectively harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe. The other camp thinks that their extreme speed and ability to jump long distances, is among the best for scouting and exploring. However, both camps agree that its ability to quickly transport multiple tribe members is uniquely beneficial.

Behavior[]

Gallimimus is a very skittish, shy species. Constantly on alert for carnivores, it never walks slowly, preferring to move around at a moderate trotting speed. When injured, it will run extremely fast away from its attacker, but is slowed down in water.

Appearance[]

Gallimimus is a large herbivore resembling something akin to a reptilian ostrich. Like an ostrich, it has a long neck and a beak for eating foods like grasses and Berries Berries. It has a slim build with a long tail to act as counterbalance when sprinting from predators like Carno Carnotaurus and Raptor Raptors.

Color Scheme and Regions[]

This section displays the Gallimimus's natural colors and regions. For demonstration, the regions below are colored red over an albino Gallimimus. The colored squares shown underneath each region's description are the colors that the Gallimimus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Gallimimus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Gallimimus's "body" magenta.

Gallimimus PaintRegion0
Region 0:
Body
8
13
14
19
20
21
22
23
24
25
26
27
32
33
34
35
Gallimimus PaintRegion1
Region 1:
Feathers
13
14
20
22
24
26
27
33
34
35
36
X mark

Region 2 is not used
for this Creature.

No image available
Region 3:
Back Accents
8
13
14
20
21
22
23
24
25
26
27
32
33
34
35
36
Gallimimus PaintRegion4
Region 4:
Spine and Feather Tips
13
14
20
22
24
26
27
33
34
35
Gallimimus PaintRegion5
Region 5:
Lower Body
8
14
19
21
23
25
26
32
33

Drops[]

Base Stats and Growth[]

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health Health 150 +30 +5.4% 0.07
Stamina Stamina 300 +30 +10%
Oxygen Oxygen 150 +15 +10%
Food Food 1000 +100 +10%
Weight Weight 270 +5.4 +4%
Melee Damage Melee Damage 8 +0.4 +3.4% 7% 17.6%
Movement Speed Movement Speed 100% N/A +1%
Torpidity Torpidity 420 +25.2 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 1100 ? ? 2305.0498 2189.7974 2189.7974 5
Swimming 600 ? ? ? ? ? ?
  • 1These are the base speeds of the creature at 100% Movement Speed.
  • 2These are the speeds of the creature tamed and non-imprinted.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.
Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS), RT Button (Xbox One), the Gallimimus bites the target.
0 500 0 620
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 8

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Gallimimus

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[]

Gallimimus Level 1 Narcoberry Narcotic Bio Toxin Time
Simple Kibble Simple Kibble 2 6 2 1 0:02:08
Fresh Barley (Primitive Plus) Fresh Barley (Primitive Plus) 15 130 36 18 0:12:00
Fresh Wheat (Primitive Plus) Fresh Wheat (Primitive Plus) 15 130 36 18 0:12:00
Soybean (Primitive Plus) Soybean (Primitive Plus) 15 130 36 18 0:12:00
Dried Wheat (Primitive Plus) Dried Wheat (Primitive Plus) 15 280 77 39 0:24:00
Mejoberry Mejoberry 20 130 36 18 0:12:00
Berries Berries 29 125 34 17 0:11:36
KO: Wooden Club Hits × 42; Slingshot Hits × 18; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 4.18 / s, Time until all torpidity is depleted: 00:01:40
Gallimimus Level 30 Narcoberry Narcotic Bio Toxin Time
Simple Kibble Simple Kibble 4 23 7 4 0:04:16
Fresh Barley (Primitive Plus) Fresh Barley (Primitive Plus) 32 336 100 50 0:25:36
Fresh Wheat (Primitive Plus) Fresh Wheat (Primitive Plus) 32 336 100 50 0:25:36
Soybean (Primitive Plus) Soybean (Primitive Plus) 32 336 100 50 0:25:36
Dried Wheat (Primitive Plus) Dried Wheat (Primitive Plus) 32 713 212 106 0:51:12
Mejoberry Mejoberry 43 339 101 51 0:25:48
Berries Berries 64 336 100 50 0:25:36
KO: Wooden Club Hits × 116; Slingshot Hits × 47; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 6.94 / s, Time until all torpidity is depleted: 00:02:45
Gallimimus Level 60 Narcoberry Narcotic Bio Toxin Time
Simple Kibble Simple Kibble 5 29 9 5 0:05:20
Fresh Barley (Primitive Plus) Fresh Barley (Primitive Plus) 50 572 177 89 0:40:00
Fresh Wheat (Primitive Plus) Fresh Wheat (Primitive Plus) 50 572 177 89 0:40:00
Soybean (Primitive Plus) Soybean (Primitive Plus) 50 572 177 89 0:40:00
Dried Wheat (Primitive Plus) Dried Wheat (Primitive Plus) 50 1199 370 185 1:20:00
Mejoberry Mejoberry 66 566 175 88 0:39:36
Berries Berries 99 566 175 88 0:39:36
KO: Wooden Club Hits × 191; Slingshot Hits × 78; Tranquilizer Arrows with a Bow × 22; Tranquilizer Arrows with a Crossbow × 13; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 9.05 / s, Time until all torpidity is depleted: 00:03:30
Gallimimus Level 90 Narcoberry Narcotic Bio Toxin Time
Simple Kibble Simple Kibble 7 56 18 9 0:07:28
Fresh Barley (Primitive Plus) Fresh Barley (Primitive Plus) 68 820 260 130 0:54:24
Fresh Wheat (Primitive Plus) Fresh Wheat (Primitive Plus) 68 820 260 130 0:54:24
Soybean (Primitive Plus) Soybean (Primitive Plus) 68 820 260 130 0:54:24
Dried Wheat (Primitive Plus) Dried Wheat (Primitive Plus) 68 1706 540 270 1:48:48
Mejoberry Mejoberry 90 814 258 129 0:54:00
Berries Berries 135 814 258 129 0:54:00
KO: Wooden Club Hits × 267; Slingshot Hits × 109; Tranquilizer Arrows with a Bow × 30; Tranquilizer Arrows with a Crossbow × 17; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 10.95 / s, Time until all torpidity is depleted: 00:04:03
Gallimimus Level 120 Narcoberry Narcotic Bio Toxin Time
Simple Kibble Simple Kibble 9 86 28 14 0:09:36
Fresh Barley (Primitive Plus) Fresh Barley (Primitive Plus) 85 1062 342 171 1:08:00
Fresh Wheat (Primitive Plus) Fresh Wheat (Primitive Plus) 85 1062 342 171 1:08:00
Soybean (Primitive Plus) Soybean (Primitive Plus) 85 1062 342 171 1:08:00
Dried Wheat (Primitive Plus) Dried Wheat (Primitive Plus) 85 2199 709 355 2:16:00
Mejoberry Mejoberry 114 1069 345 173 1:08:24
Berries Berries 170 1062 342 171 1:08:00
KO: Wooden Club Hits × 342; Slingshot Hits × 140; Tranquilizer Arrows with a Bow × 38; Tranquilizer Arrows with a Crossbow × 22; Tranquilizer Dart Shots × 16; Shocking Tranquilizer Dart Shots × 8
Torpidity-depletion: 12.73 / s, Time until all torpidity is depleted: 00:04:28
Gallimimus Level 150 Narcoberry Narcotic Bio Toxin Time
Simple Kibble Simple Kibble 11 118 39 20 0:11:44
Fresh Barley (Primitive Plus) Fresh Barley (Primitive Plus) 103 1322 432 216 1:22:24
Fresh Wheat (Primitive Plus) Fresh Wheat (Primitive Plus) 103 1322 432 216 1:22:24
Soybean (Primitive Plus) Soybean (Primitive Plus) 103 1322 432 216 1:22:24
Dried Wheat (Primitive Plus) Dried Wheat (Primitive Plus) 103 2727 891 446 2:44:48
Mejoberry Mejoberry 138 1329 435 218 1:22:48
Berries Berries 206 1322 432 216 1:22:24
KO: Wooden Club Hits × 418; Slingshot Hits × 171; Tranquilizer Arrows with a Bow × 47; Tranquilizer Arrows with a Crossbow × 27; Tranquilizer Dart Shots × 19; Shocking Tranquilizer Dart Shots × 10
Torpidity-depletion: 14.41 / s, Time until all torpidity is depleted: 00:04:49

Soothing Balm Gallimimus Level 1 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Dimetrodon Egg) 2 6 2 1 0:02:08
Mejoberry Mejoberry 22 145 40 20 0:13:12
Berries Berries 33 145 40 20 0:13:12
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 8 40 11 6 0:04:48
Berries Berries 11 35 10 5 0:04:24
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 2 0 0 0 0:00:48
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 42; Slingshot Hits × 18; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Toxicant Arrows with a Bow × 3; Toxicant Arrows with a Compound Bow × 2; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 4.18 / s, Time until all torpidity is depleted: 00:01:40
Soothing Balm Gallimimus Level 30 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Dimetrodon Egg) 4 23 7 4 0:04:16
Mejoberry Mejoberry 49 392 117 59 0:29:24
Berries Berries 73 389 116 58 0:29:12
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 2 0 0 0 0:02:08
Mejoberry Mejoberry 17 110 33 17 0:10:12
Berries Berries 25 107 32 16 0:10:00
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 2 0 0 0 0:01:12
Berries Berries 3 0 0 0 0:01:12
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 116; Slingshot Hits × 47; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 8; Toxicant Arrows with a Bow × 7; Toxicant Arrows with a Compound Bow × 5; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 6.94 / s, Time until all torpidity is depleted: 00:02:45
Soothing Balm Gallimimus Level 75 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Dimetrodon Egg) 7 59 19 10 0:07:28
Mejoberry Mejoberry 89 794 249 125 0:53:24
Berries Berries 134 798 250 125 0:53:36
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 3 0 0 0 0:03:12
Mejoberry Mejoberry 30 228 72 36 0:18:00
Berries Berries 45 228 72 36 0:18:00
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 3 0 0 0 0:01:48
Berries Berries 5 0 0 0 0:02:00
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 229; Slingshot Hits × 94; Tranquilizer Arrows with a Bow × 26; Tranquilizer Arrows with a Crossbow × 15; Toxicant Arrows with a Bow × 13; Toxicant Arrows with a Compound Bow × 10; Tranquilizer Dart Shots × 11; Shocking Tranquilizer Dart Shots × 6
Torpidity-depletion: 10.02 / s, Time until all torpidity is depleted: 00:03:48
Soothing Balm Gallimimus Level 150 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Dimetrodon Egg) 12 136 45 23 0:12:48
Mejoberry Mejoberry 157 1524 498 249 1:34:12
Berries Berries 235 1520 497 249 1:34:00
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 4 0 0 0 0:04:16
Mejoberry Mejoberry 53 460 151 76 0:31:48
Berries Berries 79 457 150 75 0:31:36
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 6 0 0 0 0:03:36
Berries Berries 8 0 0 0 0:03:12
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 418; Slingshot Hits × 171; Tranquilizer Arrows with a Bow × 47; Tranquilizer Arrows with a Crossbow × 27; Toxicant Arrows with a Bow × 24; Toxicant Arrows with a Compound Bow × 18; Tranquilizer Dart Shots × 19; Shocking Tranquilizer Dart Shots × 10
Torpidity-depletion: 14.41 / s, Time until all torpidity is depleted: 00:04:49
Soothing Balm Gallimimus Level 300 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Dimetrodon Egg) 22 314 107 54 0:23:27
Mejoberry Mejoberry 293 3050 1038 519 2:55:48
Berries Berries 439 3047 1037 519 2:55:36
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 8 46 16 8 0:08:32
Mejoberry Mejoberry 98 949 323 162 0:58:48
Berries Berries 147 949 323 162 0:58:48
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 10 0 0 0 0:06:00
Berries Berries 15 0 0 0 0:06:00
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Toxicant Arrows with a Bow × 45; Toxicant Arrows with a Compound Bow × 34; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpidity-depletion: 22.05 / s, Time until all torpidity is depleted: 00:06:00
Soothing Balm Gallimimus Level 450 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile) Kibble (Dimetrodon Egg) 33 523 182 91 0:35:10
Mejoberry Mejoberry 429 4614 1603 802 4:17:24
Berries Berries 643 4611 1602 801 4:17:12
Minor Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 11 92 32 16 0:11:44
Mejoberry Mejoberry 143 1455 506 253 1:25:48
Berries Berries 215 1459 507 254 1:26:00
Regular Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 2 0 0 0 0:02:08
Mejoberry Mejoberry 15 42 15 8 0:09:00
Berries Berries 22 38 14 7 0:08:48
Major Soothing Balm (Mobile) Kibble (Mobile) Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Mejoberry Mejoberry 1 0 0 0 0:00:36
Berries Berries 2 0 0 0 0:00:48
KO: Wooden Club Hits × 1174; Slingshot Hits × 479; Tranquilizer Arrows with a Bow × 131; Tranquilizer Arrows with a Crossbow × 75; Toxicant Arrows with a Bow × 66; Toxicant Arrows with a Compound Bow × 49; Tranquilizer Dart Shots × 54; Shocking Tranquilizer Dart Shots × 27
Torpidity-depletion: 28.92 / s, Time until all torpidity is depleted: 00:06:45


Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.


Gallimimus has low health compared to its torpor, a crossbow with tranq arrows can kill them, even if you give 5 seconds between shots.

Favorite Food[]

  1. Kibble (Dimetrodon Egg) Kibble (Dimetrodon Egg)
  2. Crops Crops
  3. Mejoberry Mejoberry
  4. Fresh Tea Leaves (Primitive Plus) Fresh Tea Leaves (Primitive Plus)

K.O. Strategy[]

When trying to tame a Gallimimus, be sure to utilize a Bear Trap Bear Trap because of their high speeds. Once caught, the Gallimimus is quite easy to knock out because of its relatively low Torpidity Torpidity, be sure to use a Longneck Rifle Longneck Rifle though because a Bow Bow or Crossbow Crossbow will easily kill it due to its low base Health Health. This strategy does require some luck and waiting, as the trap will take a while to arm itself. Alternatively, you can create a pen to chase the Gallimimus into and tame it in there.

Alternatively, you can use a tamed Araneo to shoot a web at the Gallimimus to slow it down significantly. Shooting the web at it will cause it to panic, but given the extremely slow speed it will be running at after getting webbed, and the fact that you can use weapons while riding the spider, you can have a pretty easy time shooting it with tranquilizer darts or arrows before it manages to free itself. Make sure your tames, including the spider, are set to Passive, as the spider's web attack still counts as an attack, and your tames might kill the Gallimimus.

Gallimimus will lose torpor very quickly after getting knocked down. It is best to come prepared by having Narcotics and Simple Kibble on hand once you knock down the dino.

The Gallimimus is, as of writing, immune to regular bolas. It will indeed get trapped by chain bolas shot from a ballista, but doing so is not recommended given the relatively high damage chain bolas manage to inflict, and the low base health of the dino. If it manages to survive the chain bola, it will likely not survive the darts or arrows you will have to dump into it to finish the job.

Combat[]

This section describes how to fight against the Gallimimus.

General[]

In general, the Gallimimus has a skittish behavior and tends to run away on the first shot. The Gallimimus, due to lacking of Health Health becomes quite annoying to tame. The Gallimimus becomes an efficient Dinosaur after taming due to its high speed.

Strategy[]

Aiming for the head will kill the Gallimimus almost always, no matter the level. When hit, it will run off at extreme speed. Try to trap the Gally in rocks or on a cliff if it doesn't go down first time.

Weaponry[]

Rifle Rifle works best but can still kill the dinosaur in one hit.

Dangers[]

It's not dangerous, but if it doesn't go down on the first shot you're not likely to get another chance.

Weakness[]

It has high movement speed but a lack of Health Health, therefore it is easy to take down.

Utility[]

Roles[]

  • Scout: One of, if not the fastest land creatures players have access to, the Gallimimus can easily cover ground to search around the island and avoid danger. The ability to have additional riders acting as spotters/gunners allows for surprising flexibility as well (Level up Movement Speed Movement Speed, Stamina Stamina, and some Health Health).
  • Travel/People Carrier: With the ability to carry two passengers alongside the rider the Gallimimus can quickly move people between bases and areas discretely when compared to other mounts such as a Quetzal Quetzal, which sticks out like a sore thumb when transporting people (Level up Stamina Stamina and Weight Weight).
  • Skirmisher: Speed and the ability to have two gunners firing all around the Gallimimus allows players to quickly enter an area and attack enemies before retreating without needing to dismount, letting you harass targets easily and quickly (Level up Health Health, Movement Speed Movement Speed, and Stamina Stamina).
  • Hunting: As of V253, the primary rider has the ability to use weapons while riding, meaning Gallimimus may now be used as a solo hunting mount despite the weakness of its own attack. Its low weight capacity means that the weapons, gear and taming supplies that can be brought along are limited, but provided it is not overloaded or ridden into water, Gallimimus provides the ability to snipe targets from a distance and then retreat before almost anything can close the distance.
  • Escape Vehicle: Gallimimus can be used as escape vehicles for egg stealing in combination with Flyers. Switching mounts can make for a quick escape at the cost of the flyer being killed. (Level Movement Speed Movement Speed)

Collectibles[]

Resource Efficiency
Thatch Thatch ★★☆☆☆
Berries Berries ★★☆☆☆

Spotlight[]

Notes/Trivia[]

For information pertaining specifically to the real-world Gallimimus, see the relevant Wikipedia article.

  • Gallimimus was first revealed by Jat on 6/15/2015[2]
  • The dossier for this creature was revealed by Jat on 7/22/2015[3]
  • In reality, Gallimimus was most likely an omnivore.
  • Gallimimus is a member of Ornithomimosauria, a clade closely related to raptors and modern birds, it is also one of the largest of their kind.
  • The Gallimimus saddle is unlocked at a fairly early level. However there are a few things you must consider when thinking of taming one. The amount of metal needed may be difficult to obtain so early for some players, as well as the fact that they can only be knocked out with Tranquilizer Darts (or Toxicant Arrows on mobile), which are unlocked at level 62. Also, they can no longer be immobilized by a bola, and they can move and change direction faster than the time it takes to fire a shot, so it's extremely difficult and wasteful of darts attempt to knock them out without trapping them first (they can be aggro'd and lured by eating a Rare Flower near them - just watch out nothing else is in range!). Lastly, their spawn regions often coincide with some of the most dangerous predators on the island. So be prepared.
  • The Gallimimus' torpor goes down at an alarming rate, having plenty of narcotics with you is a good idea.
  • Like any animal, the Gallimimus' speed is always at a base of 100% regardless of level. That said, if all level up points are put into movement speed, the creature easily becomes "too fast for ARK", and will go flying high into the air with the slightest amount of terrain difference (such as a fallen log) when running.
  • If you are having difficulty finding any Gallimimus in areas they should appear normally, particularly on a private server, check near (50,50) as this is a place where "glitched" dinos and lost items tend to end up.
  • The skull seen in its dossier actually belongs to its relative Struthiomimus.
  • The dossier states that the Gallimimus is able to outrun speed-trained raptors, however the dossier shows a Gallimimus being chased by a Rex Rex. It is unknown why this choice was made. -However it might be a reference to Jurassic park in which a Gallimimus herd is attacked by a Tyrannosaurus Rex
  • The Gallimimus in the game are portrayed with teeth, which the real animal never had.
  • While most dinosaurs have a saddle in their notes to show that they can be ridden Gallimimus doesn't have a saddle in it's notes.
  • Many dinosaurs have a collar show in their notes to let people know they can be tamed there is no collar shown in Gallimimus notes.
  • Real Gallimimus were a social dinosaur that lived in herds, Ark's Gallimimus can be found with another one of it's species but it is mostly seen alone.
  • Prior to version 303.1 it was possible to bola the Gallimimus or grab it with a Quetzal or Wyvern what made taming a lot easier.
    • Chain Bola replaced the functionality of bola on Gallimimus.
    • It's still possible to transport Gallimimus via air using a Cryopod. However, letting it run their own way to your base is presumably faster than any other transportation method.
  • Although it is unknown Gallimimus could have been a dinosaur that lived in the ARK world known as Aberration. The Gallimimus most likely couldn't survive the radiation that changed the environment after the ARK was damaged.

Changelog[]

Patch Changes
233.0 Gallimimus Gallimimus is added to the game
235.6 Fixed a passenger unboarding issue with Gallimimus Saddle Gallimimus Saddle
242.0 Gallimimus now has an option to enable public seating just like the Diplodocus Diplodocus
252.7 Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance
252.8 Herbivore explosion resistance reduced from 55% to 40%
259.0 Fixed Dino Santa Hat Skin Dino Santa Hat Skin on Gallimimus
303.1 Modified the drag weight of Gallimimus so that is can no longer be picked up or carried by any creature except the Tusoteuthis Tusoteuthis, and can no longer be trapped by a Bola Bola

Gallery[]

References[]

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