Human

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Human.png
Human
HumansB.png
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Human
Group
Species
Homo sapiens
Time Period
Pliocene - Holocene
Diet
Temperament
Varied
Spawn Command
admincheat summon PlayerPawnTest_Male_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/CoreBlueprints/PlayerPawnTest_Male.PlayerPawnTest_Male'" 500 0 0 35
Variant Female Human
admincheat summon PlayerPawnTest_Female_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/CoreBlueprints/PlayerPawnTest_Female.PlayerPawnTest_Female'" 500 0 0 35
Data
XP For Kill
0 XP
Drops
Feces Size
Habitat

The Human, also referred to as a Survivor or Player, is the only playable creature in ARK: Survival Evolved. There are two sexes to choose from, as well as numerous options for body types. Every human on the island spawns with a Specimen Implant in its arm. Humans can reach a maximum level of 105.

Basic Info[edit | edit source]

Behaviour[edit | edit source]

Humans are playable characters and can have wildly varied behaviour. The typical human can be seen scavenging, harvesting, looting or otherwise running amok in any area of the island. Known to tame ferocious beasts to do their bidding, humans can accomplish physical feats and acts of violence far beyond what their meagre frames should be capable of. Humans also carry the distinction of being the only creatures on the island capable of crafting and utilising tools (besides the Mantis), and should be regarded as an extreme threat due to this feat- whether it be a simple stone hatchet or an array of autonomous turrets guarding an impenetrable steel fortress, odds have it any human you encounter is a significant and wildly unpredictable threat and should be approached as such.

Appearance[edit | edit source]

Humans can have varying appearances and may also wear multiple tiers of clothing and skins.

Drops[edit | edit source]

  • Raw Meat.png Raw Meat
  • Backpack (Inventory of killed human)

Base Stats and Growth[edit | edit source]

Attribute Amount at Level 1 Increase per point
Health.png Health 100.0 10.0
Stamina.pngStamina 100.0  10.0 
Oxygen.pngOxygen 100.0  20.0 
Food.png Food 100.0  10.0 
Weight.png Weight 100.0  10.0 
Melee Damage.png Melee Damage 5.0% 
Movement Speed.pngMovement Speed 100.0%  2.0% 
Fortitude.png Fortitude 2
Crafting Speed.png Crafting Speed 100.0%  10.0%
Torpor.png Torpor 200  N/A
Movement Type Base Speed Sprinting
Walking 492.8 892
Crouching 200 N/A
Crawling 75 N/A
Swimming 300 N/A

Stats[edit | edit source]

Health[edit | edit source]

Healing.png
Health.png

Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes Injured.png Injured , and will move much slower. You will have to regenerate your health by eating Cooked Meat.png Cooked Meat, using consumables like Blood Pack.png Blood Pack or Medical Brew.png Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health.


Stamina[edit | edit source]

Condition Winded Icon.png
Stamina.png

Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina. Actions that consume Stamina will also cause your Food.png Food and Water.png Water levels to drop more rapidly.


Oxygen[edit | edit source]

Suffocating.png
Oxygen.png

Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocating.pngSuffocate and your Health.png Health will be drained until you surface.


Food[edit | edit source]

Eating.png
Food.png

Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina.png Stamina will also drain your food. If your character is Cold.png Cold, they will become hungry faster. If your Food reaches 0, you will Starving.png Starve, draining your Health.png Health and gradually increasing Torpor.png Torpidity. Food can be restored by eating Berries.png Berries, Cooked Meat.png Meat, Advanced Crops.png Vegetables, or Dinosaur Eggs.png Eggs.


Water[edit | edit source]

Dehydrated.png
Water.png

Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina.png Stamina will also drain your water. If you are Hot.png Hot, you will become thirsty faster. Eating Stimberry.png Stimberries will also cause a rapid decline in water levels. If your Water reaches 0, you will become Dehydrated.png Dehydrated, draining your Health.png Health and gradually increasing Torpor.png Torpidity. You can refill your Water by drinking from a body of water or a Stone Irrigation Pipe - Tap.png Tap, submerging yourself, using a Waterskin (Empty).png Waterskin, Canteen.png Canteen, Water Jar.png Water Jar, or by standing in the rain.


Weight[edit | edit source]

Encumbered.png
Weight.png

Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered.png Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.


Melee Damage[edit | edit source]

Spear.png
Melee Damage.png

Melee Damage is a measure of how much damage you deal when attacking with your fists or any tool or weapon. Higher damage allows you to kill creatures and other players as well as harvest resources in fewer hits. It can also increase the amount of materials harvested from a spawned resource, and improve the chances of receiving any rare materials. It does not affect damage from ranged weapons such as bows, thrown spears, and guns.


Movement Speed[edit | edit source]

Hide Boots.png
Movement Speed.png

Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your Weight.png Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely.


Fortitude[edit | edit source]

Hypothermia.png
Fortitude.png

Fortitude is a measure of your resistance to the Weather, Torpor, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, and lessens the effects that you receive from Hypothermia.png Hypothermia and Burning.png Hyperthermia. It also gives you resistance to Torpor.png Torpor-increasing effects such as consumption of Narcotic.png Narcotic, hits from Tranquilizer Arrow.png Tranquilizer Arrow or Slingshot.png Slingshot, Scorpion stings and other Torpor-inducing attacks from creatures.


Crafting Speed[edit | edit source]

Crafting Light.png
Crafting Speed.png

Crafting Speed is a measure of how fast you Crafting2.png Craft items. Higher crafting speed reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.0, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details.


Torpor[edit | edit source]

Knockedout.png
Torpor.png

Torpor is the measure of weariness for a Human or a Creature. If your Torpor reaches 50, you will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you.

Since most sources of torpor a Human will experience is from hostile attacks and bites, it's advised to wear good Armor to combat the Torpor infliction. Torpor-increasing attacks are affected by the amount of damage they deal (For example, shooting things in the head will amplify both the damage dealt AND the torpor given by 250% against most creatures in Ark). That's why wearing Flak Armor heavily increases your chances against Titanoboas compared to using Hide Armor. This also goes for the armor on tamed creatures Saddles.


Combat[edit | edit source]

This section describes how to fight against Humans. This is only possible on PvP-Servers, as other players cannot be harmed on PvE-Servers.

General[edit | edit source]

It is difficult to pinpoint an exact strategy for fighting Humans, because each one has different attack patterns and level of technology. Any given Human encountered may also belong to a Tribe or have nearby tamed animals, which only adds to the potential danger of attacking them.

Strategy[edit | edit source]

It's generally better to try to knock out Humans first instead of going for the kill right away. Chances are good that the enemy player has a higher Health than they do Fortitude, so knocking them out is much faster and gives them far less time to react and retaliate using their own weapons and tamed animals. Humans can be very easily knocked unconscious by shooting them with Tranquilizer Darts from a Longneck Rifle or Tranquilizer Arrows from a Crossbow. Using fliers such as the Pteranodon or Argentavis, a Human could be lifted up and dropped from high altitudes or dropped into a hostile environment. Though frowned upon, one may lure large predators like Giganotosaurus into a Human tribe's village, or use Swamp Fever infected Dodos as biological weapons. Kaprosuchus allows for quick snatch and grab attacks to get Humans off of their mounts for quick kills.

Weaponry[edit | edit source]

It's impossible to tell what weaponry an enemy Human might be carrying before they use them on you. However, as a general rule, higher level Humans will most likely have higher level equipment.

Dangers[edit | edit source]

Humans can pose a potentially very large threat, depending on how high of a level they are but even then, some players of low levels can somehow pull off end game tames and steal supplies from high level players and stashes. More experienced players have access to strong weapons, such as Assault Rifles and Rocket Launchers, as well as strong tamed animals like the Tyrannosaurus, Spinosaurus, and Giganotosaurus. They may also belong to a Tribe, and evoking the wrath of an entire team of cooperating Humans can be more trouble than it's worth.

Weakness[edit | edit source]

Once knocked out, Humans are helpless to defend themselves, assuming that there aren't any allied tamed animals or tribe members nearby. It is fairly easy to render a defeated and unconscious Human docile by removing their Weapons and Armor, putting them in Handcuffs, and moving their body into a Cage. Once locked inside, they have no longer have any capacity to cause damage. Another weakness is whips, as at close range a whip can disarm any weapon, then allowing the combatant to quickly pick up the weapon. Additionally, while unorthodox, if a player is shot with a Grappling Hook, they can be dragged towards you to force them into melee range. This can be devastatingly effective if you have a powerful melee weapon like a Sword; assuming they don't have a shield, a high quality sword will make short work of even well-armored players.

Notes/Trivia[edit | edit source]

  • Since Humans are controlled by other players, they are subject to an incredible amount of variety in both appearance and behavior.
  • Humans are one of four primate species in the game; the others are Mesopithecus, Gigantopithecus and Megapithecus.
  • The amount of meat a Human drops upon death is comparable to that of a Coelacanth.