Imprinting is a way to improve the stat-values of a bred creature. It involves different actions of caring during the growing.
Only one player can imprint a newborn baby. If this player manages to care for it during the maturing phase, the creature will get stats bonuses and an additional bonus of up to 30% in each damage and resistance when this very player rides it.
Giving care[edit | edit source]
Imprinting is prompted by the baby, juvenile, or adolescent dinosaur showing a text "Wants Care In: HH:MM:SS" hovering over it. Once the timer runs out it wants one of three types of care:
- Request for a random Kibble (Full list of Kibbles demanded, Wyverns want Wyvern Milk) - put it in your 0 or right d-pad slot and press the use key (E, , )
- Wants to cuddle - just press the use key (E, , )
- Wants to walk with the player - Whistle follow for about 0-20 foundations distance from starting location (walking in circles does not seem to fulfill this, walk directly away from the baby in a straight line).
This will raise imprinting progress and set a timer for, currently, 3 – 4 hours until you can imprint further. Any imprinting done is permanent and will not decay if you neglect to imprint the creature afterwards.
Each care session will increase Imprinting affinity by a set amount, based on total maturation time. It is approximately: Imprinting Affinity Gain = 4 Hours / Total Maturation Time of Species. The displayed value is rounded from the actual value, thus, for a Pteranodon, which is ~10.8%, it displays as 11% per care, but after 9 care intervals you will have 97% (actually 97.2%).
|Species||% Per Interaction|
Bonus[edit | edit source]
- It will increase the stat-values of all stats, except stamina and oxygen, and including movement speed and torpor, by 20% at full affinity. It increases the base stat, and is not subject to addition and subtraction modifiers (such as the giga's health penalty), thus the final value may be more or less than 20%. For details see Creature Stats Calculation.
- Mountable flying creatures will not receive an imprinting bonus to movement speed.
- Once fully matured the stat bonuses will remain on the dino regardless if it is ridden by the imprinter or even if the dino is traded to another tribe.
- There is a damage and resistance bonus of 30% × the imprinting bonus, but only if the player who did the imprinting is riding the creature.
- Example: If the displayed damage is 150% and the player who did an imprinting of 80% is riding the creature, the creature's damage is 150*((100+(30*80%))%) =186%
- When the imprinting affinity is less than 100%, the stat bonuses and rider bonuses are decreased to that amount, thus 50% affinity results in +10% to stats and 15% rider bonuses.
- A fully imprinted dinosaur ridden by whoever imprinted on it is capable of taking on enemies more than twice as powerful as it would've been unimprinted.
- All of it's bonuses are multiplicative.
- 20% increased health means 20% more time to dish out damage.
- 20% increased damage.
- 30% reduced incoming damage means 42% more time to dish out damage.
- 30% increased outbound damage.
- 1.2 X 1.2 X 1.42 X 1.3 = 2.65 times as much damaged dished out before dying.
- Because the additive taming bonus is not multiplied by the 20% stat increase, these numbers will often be off by a little bit, but not typically by much.
Notes[edit | edit source]
- The imprinting system was added in patch 242.0
- The imprinting-bonus is not inherited to the offspring
- Not caring for the baby just gives you a creature like before the imprinting-system was introduced. There is no penalty for not caring.
- For private server owners, high dinosaur baby maturing speed can make it impossible to reach 100% on imprinting some kinds of dinosaurs. It is suggested to learn about dinosaurs' maturing timers from Breeding page before adjusting the multiplier.
References[edit | edit source]
|Building & Development||Building • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling|
|Environment||Game Modes • Game Persistence • Temperature • Weather|
|Exploring||The Island • The Center • Scorched Earth • Flying • Swimming • Obelisks • Beacons • Biomes • Caves • Artifacts • Boss Arenas • Explorer Notes|
|Character||Character||Levels • Engrams • Survivor Profile • Emotes • Whistling|
|Attributes||Health • Stamina • Oxygen • Food • Water • Weight • Melee Damage • Movement Speed • Fortitude • Crafting Speed • Torpor|
|Condition||Status Effects • Diseases|
|Creatures||Domestication||Taming • Domestication • Breeding • Mutations • Incubation • Imprinting • Mate Boost|
|Stats||Base Creature Statistics • Base Creature Speeds • Base Damage • Creature Stats Calculation|
|Data Lists||Carryable By • Immobilized by • Can Damage|
|Miscellaneous||Achievements • DLC • Weapon Mechanics • Stasis|