Moschops

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Common Name
Moschops
Group
Species
Moschops cibumutante
Time Period
Mid Permian
Diet
Temperament
Cowardly
Logo Steam.png 252.0
November 24, 2016
Logo Xbox One.svg 748.2
December 16, 2016
Logo PS4.svg 502.0
December 19, 2016
Spawn Command
admincheat summon Moschops_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35
Data
XP For Kill
12 XP
Drops
Feces Size
16 - 20 °C / 61 - 68 °F
Incubation Time
2h 37m 52s
Baby Time
4h 52m 23s
Juvenile Time
19h 29m 35s
Adolescent Time
1d 0h 21m 59s
Total Maturation Time
2d 0h 43m 57s
Breeding Interval
18h - 2d
Habitat

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Very Common
 
 Common
 
 Uncommon
 
 Very Uncommon
 
 Unknown

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Common
 
 Uncommon
 
 Rare
 
 Unknown

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Very Common
 
 Unknown

The Moschops (Mose-shops) is one of the creatures in ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild
Moschops cibumutante in the wild is a lethargic, cowardly creature that primarily lives in the forests of the island, primarily making its home among the great redwoods of the West. It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. Moschops runs at the slightest provocation, but is still often preyed upon.
Domesticated
What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be taught exactly which things to gnaw, increasing the likelihood of harvesting that exact resource which its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth!
Known Information
Just don't expect Moschops to protect you, though. Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection you shower on it — Moschops retains its inherent cowardly nature!
~ Helena

Behavior[edit | edit source]

The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.

Appearance[edit | edit source]

Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Theraspid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out feet and a short tail. Perched on its body is a short, thick neck with a broad head.




Color Scheme and Regions

This section displays the Moschops's natural colors and regions. For demonstration, the regions below are colored red over an albino Moschops. The colored squares shown underneath each region's description are the colors that the Moschops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Moschops's "body" magenta.

Moschops PaintRegion0.jpg
Region 0:
Body
Moschops PaintRegion1.jpg
Region 1:
Spines
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Moschops PaintRegion4.jpg
Region 4:
Back
Moschops PaintRegion5.jpg
Region 5:
Underside / Tail


Drops[edit | edit source]


Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 375 +75 +5.4% 0.07
Stamina.png Stamina 300 +30 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 300 +30 +10% 15%
Weight.png Weight 200 +4 +4%
Melee Damage.png Melee Damage 502 +2.5 +1.7% 14% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +2.5% 20%
Torpor.png Torpor 300 +18 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 115 517.5 517.5  ?
Swimming 220 N/A N/A N/A


Attack Values
Bite Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50
Harvest Corpse (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50
Harvest Tree (Melee) Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 50


Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Moschops
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

It seems that Moschops can be tamed both ways. Although the knock-out variant behaves normally (except for the random food) it will not eat when the hunger drops the usual amount. This is maybe due to higher individual food values or the knock-out taming isn't intended.

Passive Tame[edit | edit source]

When passive taming a Moschops, it will randomly cycle through one of seven foods it wants to eat. Feed it exactly what it asks for.

Moschops.png Level 1 Feeding Interval Time
Sap.png Sap 3 08:21 0:16:42
Leech Blood.png Leech Blood 3 08:21 0:16:42
Organic Polymer.png Organic Polymer 3 08:21 0:16:42
Rare Flower.png Rare Flower 3 05:10 4:10:21
Rare Mushroom.png Rare Mushroom 3 28:37 6:57:14
Raw Prime Meat.png Raw Prime Meat 4 28:21 7:25:03
Raw Prime Fish Meat.png Raw Prime Fish Meat 9 02:35 8:20:41
Moschops.png Level 30 Feeding Interval Time
Sap.png Sap 5 06:57 0:27:49
Leech Blood.png Leech Blood 5 06:57 0:27:49
Organic Polymer.png Organic Polymer 5 06:57 0:27:49
Rare Flower.png Rare Flower 5 44:18 6:57:14
Rare Mushroom.png Rare Mushroom 5 53:50 11:35:23
Raw Prime Meat.png Raw Prime Meat 6 13:30 11:07:34
Raw Prime Fish Meat.png Raw Prime Fish Meat 15 59:36 13:54:27
Moschops.png Level 60 Feeding Interval Time
Sap.png Sap 7 06:29 0:38:57
Leech Blood.png Leech Blood 7 06:29 0:38:57
Organic Polymer.png Organic Polymer 7 06:29 0:38:57
Rare Flower.png Rare Flower 7 37:21 9:44:07
Rare Mushroom.png Rare Mushroom 7 42:15 16:13:32
Raw Prime Meat.png Raw Prime Meat 9 05:10 16:41:21
Raw Prime Fish Meat.png Raw Prime Fish Meat 22 58:16 20:23:52
Moschops.png Level 90 Feeding Interval Time
Sap.png Sap 9 06:15 0:50:05
Leech Blood.png Leech Blood 9 06:15 0:50:05
Organic Polymer.png Organic Polymer 9 06:15 0:50:05
Rare Flower.png Rare Flower 9 33:52 12:31:01
Rare Mushroom.png Rare Mushroom 9 36:27 20:51:41
Raw Prime Meat.png Raw Prime Meat 12 01:22 22:15:08
Raw Prime Fish Meat.png Raw Prime Fish Meat 28 57:41 25:57:39
Moschops.png Level 120 Feeding Interval Time
Sap.png Sap 11 06:07 1:01:12
Leech Blood.png Leech Blood 11 06:07 1:01:12
Organic Polymer.png Organic Polymer 11 06:07 1:01:12
Rare Flower.png Rare Flower 11 31:47 15:17:54
Rare Mushroom.png Rare Mushroom 11 32:59 25:29:50
Raw Prime Meat.png Raw Prime Meat 14 59:49 25:57:39
Raw Prime Fish Meat.png Raw Prime Fish Meat 35 57:15 32:27:03
Moschops.png Level 150 Feeding Interval Time
Sap.png Sap 13 06:01 1:12:20
Leech Blood.png Leech Blood 13 06:01 1:12:20
Organic Polymer.png Organic Polymer 13 06:01 1:12:20
Rare Flower.png Rare Flower 13 30:24 18:04:48
Rare Mushroom.png Rare Mushroom 13 30:39 30:07:59
Raw Prime Meat.png Raw Prime Meat 17 58:12 31:31:26
Raw Prime Fish Meat.png Raw Prime Fish Meat 41 57:01 38:00:50


Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

KO Strategy[edit | edit source]

Since it is a passive tame, you should not knock it out, if you do its hunger will decrease rapidly making any future passive taming attempts useless.

Build a pen with 4 fence foundations and 4 fences.

Use a Kaprosuchus to place it inside, quickly dismount and close the pen.

You can safely passive tame it now without having to worry about letting it walk away.

If it wants to eat something you don't have, just wait. It will cycle through foods it wants. (Not proven. When tested on 1/3/17 It didn't cycle from our observation)

Combat[edit | edit source]

This section describes how to fight against the Moschops

General[edit | edit source]

The Moschops will flee when attacked. If you take a Moschops egg however, wild Moschops will attack, though their damage is rather negligible.

Strategy[edit | edit source]

Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off.

Weaponry[edit | edit source]

Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are very fast runners and keeping up with them is very difficult. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.

Dangers[edit | edit source]

The Moschops itself poses little threat, unless if you steal one of their eggs when you are low leveled and surrounded by a group of angry Moschops, but the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.

Weakness[edit | edit source]

Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.

Utility[edit | edit source]

Coward
  • The Moschops will always flee whenever another creature attacks.
    • On aggressive, it will continuously flee from nearby "threats", even those that don't attack (e.g. passive/skittish creatures).
    • On neutral, it will flee when directly attacked (not just when combat begins nearby).
    • If you whistle to attack a specific target, it will flee from that target instead.
Autonomous Harvesting
  • Gathers bushes and trees autonomously while Wander Enabled (berries, seeds, thatch, wood, etc).
Upgradable Multi-Tool
  • In addition to bonus stats, each time you spend a skill point you will also gain the ability to apply "Harvesting Levels" via the tame's wheel menu (see gallery below). Recommended to level in weight for storage capacity.
    • Each point invested will increase both the likelihood of gathering a particular resource (relative to other drops, "weight") and the quantity of the resource gathered (e.g. 200% is twice the base yield). It is currently unknown if the bonus from Harvesting Levels stacks additively or multiplicativly with Melee Damage.
    • The following options for improving are available:
Resource Gather Note
Leech Blood.png Leech Blood Harvest leeches or deathworms.
Organic Polymer.png Organic Polymer Harvest kairuku or mantis.

One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins.

Rare Flower.png Rare Flower The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions. Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth.
Rare Mushroom.png Rare Mushroom The Island: Wander enabled near trees within the Swamp. Scorched Earth: Wander enabled near the appropriate bush nodes.
Raw Prime Meat.png Raw Prime Meat Harvest appropriate corpses.
Sap.png Sap Scorched Earth only: Wander enabled near to Joshua Trees.
  • As the creature is riderless, Attack This Target is the most convenient means to harvest corpses.

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Moschops, see the relevant Wikipedia article

  • The dossier was revealed on April 11, 2016[2]
  • The Moschops' dossier suggests that it will live in the Redwood Biome.

Trivia not relevant for the game[edit | edit source]

  • The real-life counterpart was likely a herbivore and probably would not have eaten meat.[3]

Gallery[edit | edit source]

References[edit | edit source]

  1. ARK Smart Breeding
  2. Introducing the Moschops!
  3. Moschops on Wikipedia