|Changes in stats or colors of bred offspring|
Mutations are a breeding-mechanic that can alter the stats or the color of a bred offspring.
Effects[edit | edit source]
Stats[edit | edit source]
Currently there are only positive effects on the stats: a mutated stat is 2 levels higher than the inherited from the parent. A bred creature can have a maximum of twenty paternal plus twenty maternal mutations. The total number of mutations is inherited from the respective parent even when the mutated stat or color is not selected when the baby's stats are generated.
Due to the limited nature of mutations (20/20) and to maximize the gain from them it's important how the mutated creatures are included the breeding-line. Any baby that did not inherit one or more of its parents mutations have limited value in further breeding. Mutations should ideally occur on already high base stats because of the high time investment in breeding for mutations and the chance of finding a wild creature with better base stats that could achieve higher numbers.
Colors[edit | edit source]
Mutated colorations can be that of any color pallet including the species own originally available colors. Red, green, blue, yellow, cyan, and magenta color mutations are highly sought after. Many breeders will try to eradicate any color mutations from the gene pool to prevent the undesired color from being passed on later on.
Gallery[edit | edit source]
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