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|“||Parasaur, because they're basically like real life horses and probably wouldn't be too difficult or costly to keep. Plus cute.||„|
|~ Jen's chosen animal if ARK is real|
- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Notes/Trivia
- 6 Gallery
- 7 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
Parasaurs are one of the passive dinosaurs, and will not fight back even when attacked unless you take one of their eggs. However, the Parasaur is one of the fastest sprinting dinosaurs in the ARK, and can be quite tricky to catch.
Appearance[edit | edit source]
A large, bipedal dinosaur of the hadrosaurid/duck-billed variety, the Parasaur is well known for its long, arching head crest and duck bill. They most often appear as variations of red and green, oftentimes with vibrant, red, white, or yellow spines. You can also find them in black but it is very rare.
Color Scheme and Regions
This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Parasaur's "body" magenta.
Beak and Frill
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|× 15; × 7; × 2; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:08:11|
|× 42; × 17; × 5; × 3; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:14:46|
|× 69; × 28; × 8; × 5; × 4; × 2:|
|Torpor-depletion: , Time until all torpor is depleted: 00:18:05|
|× 96; × 39; × 11; × 7; × 5; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 00:20:02|
|× 123; × 50; × 14; × 8; × 6; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 00:21:18|
|× 150; × 61; × 17; × 10; × 7; × 4:|
|Torpor-depletion: , Time until all torpor is depleted: 00:22:12|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
Knocking a Parasaur out is a tough thing to do, as they will run (much quicker than humans can) once they are attacked. One of the best strategies is to get the Parasaur stuck between some rocks or trees and merely punch it. Be careful not to damage it once it is knocked out as that affects the taming effectiveness.
There is also another method of knocking out a Parasaur, this method consists of using the bolas on its legs which immobilizes the creature. This leads to the creature being open to punches/slingshots to it which will eventually knock it out.
Another method is to use multiple players to "pen" the Parasaur into a location it can't escape, leading it towards rocks or structures.
Combat[edit | edit source]
This section describes how to fight against the Parasaur.
General[edit | edit source]
Fighting a Parasaur holds no inherent danger, as they will flee upon initiating. The main risk from attempting to kill / KO a Parasaur is that while giving chase, the Parasaur leads the player into hostile territory. Parasaurs may fight you if you steal their eggs.
Strategy[edit | edit source]
The most efficient method is to initiate with a Bola strike to the legs, immobilizing the Parasaur more than long enough to knock it down with a Wooden Club or spear it to death. Without a Bola, the Parasaur will run away when threatened, often getting itself stuck on rocks or trees, again leaving it vulnerable. A good idea for players without the bola engram is to position yourself away from where you wish to scare the Parasaur into such as a dead end or trees, this can turn a potentially lengthy chase into a quick kill. Quickly volley arrows into it or spears so it cannot get a chance to run in the first place. Dilo are good when trying to kill this dino at very little cost. A small pack of three or four will slow the parasaur to a speed the player can get some hits with a spear and kill it before it recovers.
Weaponry[edit | edit source]
Any weaponry will suffice in taking down a Parasaur, as long as it is used to its highest efficiency. Melee weapons should be used by launching an impromptu attack on the head for greater damage. Ranged weapons can take one down during a chase.
Dangers[edit | edit source]
The Parasaur may run into more hostile areas when being chased, increasing the risk of aggravating more dangerous dinosaurs. A casual hunting party can be devastated by the appearance of a Rex.
Weakness[edit | edit source]
Because Parasaurs are able to clip into other dinosaurs, you may find running into them while hunting with a mount causes the Parasaur to lock into place. Otherwise, their relatively low health, fleeing nature and large size make them easy prey for a player of any level.
Utility[edit | edit source]
Roles[edit | edit source]
|“||Would be interesting! Right now we encourage the taming of dinos to carry more stuff. Parasaurs are great for this!||„|
|~ Jen about backpack suggestion|
- Transport: While not able to carry as many supplies as larger creatures, Parasaurs are a good beginner's pack animal (Level up Weight, Speed, and Stamina).
- Travel: Parasaurs are a good mount for a starting player, but can be difficult to corner due to their tendency to run away. While much slower than a Raptor or Sabertooth, they are faster than Phiomia. Unlike other options however, the Parasaur is reasonably fast in and underwater; making it a good ATV choice as it can outrun water based threats and outswim land threats. With this and low stamina drain, even a reasonably trained Parasaur is capable of diving to underwater caves after some speed and oxygen investment. Consider leveling only speed and some oxygen, with stamina as needed.
- Dino-Clamp/Parasaur Hunter: Because of the Parasaur's small footprint and relatively large hit box it can clip into the hit boxes of other wild Dinos and lock them in place, this is especially true of other Parasaurs. Simply pull up parallel to them and then rotate 90° so that you are heavily clipping into them, this will lock them in place and allow you to easily kill them with your Parasaur. This is an excellent source of very early game meat and hide. It's typically less reliable when locking other types of creatures in place, but still possible, you could for example lock a Trike in place and shoot tranq arrows into its head from a safe distance where it will not swing to damage you or your Parasaur (Level up Health).
- Diversion: One use for Parasaur is to agro and lead away a tribes tames during a raid. All you need is a spyglass. You get a Parasaur to hit an enemy dino and then whistle for it to attack a wild dino in the distance. As parasaurs are cheap to tame they are a good choice for this often suicidal role (Level up Health, Speed, and Stamina).
Collectibles[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Parasaur, see the relevant Wikipedia article
- Can be picked up by a Quetzal.
Trivia not relevant for the game[edit | edit source]
- The genus name Parasaurolophus means 'near crested lizard', in reference to Saurolphus, which Parasaur was initially believe to be a close relative of.
- The species name of the Parasaurolophus on the ARK, 'amphibio', is in reference to the species affinity for water, being often found on the coast or near rivers, as well as its proficiency at swimming.
- Like many hadrosaurs, Parasaurolophus is thought to be able to walk on either two or four limbs. The animal would spend most of its time on four limbs, feeding or traveling long distances. When it needed to reach higher to forage or move with speed to escape predators, it would raise up onto its hind limbs. The Parasaurolophus in ARK, however, appears to only walk using its hind limbs.
- The Dossier states that the ARK Parasaurolophus can use its crest as a snorkel. This was a theory applied to the real world genus, which was ultimately disproven, a statement the dossier points out.