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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Parasaurolophus amphibio
Time Period
Late Cretaceous
Logo Steam.png
June 2, 2015
Logo Xbox One.svg 729.0
December 16, 2015
Logo PS4.svg 501.0
December 6, 2016
Spawn Command
admincheat summon Para_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Para/Para_Character_BP.Para_Character_BP'" 500 0 0 35
XP For Kill
2 XP
Feces Size
24 - 28 °C / 75 - 82 °F
Incubation Time
1h 25m
Baby Time
2h 38m
Juvenile Time
10h 34m
Adolescent Time
13h 13m
Total Maturation Time
1d 2h 27m 17s
Breeding Interval
18h - 2d

 Very Common

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 Very Common

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them

Disambig.png This article is about Parasaur.png Parasaur, not to be confused with Paraceratherium.png Paracer
Jen Twitter.jpg Parasaur, because they're basically like real life horses and probably wouldn't be too difficult or costly to keep. Plus cute.
~ Jen's chosen animal if ARK is real[1]

The Parasaurolophus (par-ah-SAWR-OL-uh-fus) or Parasaur is one of the Dinosaurs in ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

Parasaurolophus amphibio has some of the more interesting adaptions of all Creatures I've seen on the Island. Like all parasaur it has a signature head ridge. Very docile at first, I've often been able to approach them without complaint. If startled, however, the Parasaur immediately runs - very far and very fast.
As a relatively simple creature to domesticate, Parasaurolophus amphibio is one of the most common mounts I've yet seen on the island. Its ability to run fairly fast for lengthy intervals makes it a solid mode of medium-range transportation, though it has almost no ability to defend itself or its rider.
Known Information
This species of parasaur seems to have a previously "disproved" use for its ridge. Small openings at the top of the ridge allow it to be used as a snorkel. This is unique to Parasaurolophus amphibio, as is their surprising speed in the water.
~ Helena

Behavior[edit | edit source]

Parasaurs are one of the passive dinosaurs, and will not fight back even when attacked unless you take one of their eggs. However, the Parasaur is one of the fastest sprinting dinosaurs in the ARK, and can be quite tricky to catch.

Appearance[edit | edit source]

A large, bipedal dinosaur of the hadrosaurid/duck-billed variety, the Parasaur is well known for its long, arching head crest and duck bill. They most often appear as variations of red and green, oftentimes with vibrant, red, white, or yellow spines. You can also find them in black but it is very rare.

Color Scheme and Regions

This section displays the Parasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Parasaur. The colored squares shown underneath each region's description are the colors that the Parasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Parasaur's "body" magenta.

Parasaur PaintRegion0.jpg
Region 0:
Parasaur PaintRegion1.jpg
Region 1:
Beak and Frill
Parasaur PaintRegion2.jpg
Region 2:
Frill Edge
Parasaur PaintRegion3.jpg
Region 3:
Parasaur PaintRegion4.jpg
Region 4:
Parasaur PaintRegion5.jpg
Region 5:

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 200 +40 +5.4% 0.07
Stamina.png Stamina 200 +20 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 1500 +150 +10%
Weight.png Weight 280 +5.6 +4%
Melee Damage.png Melee Damage 122 +0.6 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +3% 67%
Torpor.png Torpor 150 +9 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 200 916.5 458.25 4
Swimming 450 N/A N/A N/A

Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Parasaur attacks the target.
0 400 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 12

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[2]

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

Parasaur.png Level 1 Narcoberry Narcotic Bio Toxin Time
Advanced Crops.png Vegetables 20 0 0 0 0:08:00
Mejoberry.png Mejoberry 27 0 0 0 0:08:06
Berries.png Berries 40 0 0 0 0:08:00
KO: Wooden Club Hits × 15; Slingshot Hits × 7; Tranquilizer Arrows with a Bow × 2; Tranquilizer Arrows with a Crossbow × 1; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpor-depletion: 0.31 / s, Time until all torpor is depleted: 00:08:11
Parasaur.png Level 30 Narcoberry Narcotic Bio Toxin Time
Advanced Crops.png Vegetables 47 13 3 2 0:18:48
Mejoberry.png Mejoberry 63 13 3 2 0:18:54
Berries.png Berries 94 13 3 2 0:18:48
KO: Wooden Club Hits × 42; Slingshot Hits × 17; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpor-depletion: 0.47 / s, Time until all torpor is depleted: 00:14:46
Parasaur.png Level 60 Narcoberry Narcotic Bio Toxin Time
Advanced Crops.png Vegetables 75 48 10 5 0:30:00
Mejoberry.png Mejoberry 100 48 10 5 0:30:00
Berries.png Berries 150 48 10 5 0:30:00
KO: Wooden Club Hits × 69; Slingshot Hits × 28; Tranquilizer Arrows with a Bow × 8; Tranquilizer Arrows with a Crossbow × 5; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpor-depletion: 0.63 / s, Time until all torpor is depleted: 00:18:05
Parasaur.png Level 90 Narcoberry Narcotic Bio Toxin Time
Advanced Crops.png Vegetables 104 104 23 12 0:41:36
Mejoberry.png Mejoberry 138 103 22 11 0:41:24
Berries.png Berries 207 103 22 11 0:41:24
KO: Wooden Club Hits × 96; Slingshot Hits × 39; Tranquilizer Arrows with a Bow × 11; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpor-depletion: 0.8 / s, Time until all torpor is depleted: 00:20:02
Parasaur.png Level 120 Narcoberry Narcotic Bio Toxin Time
Advanced Crops.png Vegetables 132 175 38 19 0:52:48
Mejoberry.png Mejoberry 175 173 38 19 0:52:30
Berries.png Berries 263 173 38 19 0:52:36
KO: Wooden Club Hits × 123; Slingshot Hits × 50; Tranquilizer Arrows with a Bow × 14; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpor-depletion: 0.96 / s, Time until all torpor is depleted: 00:21:18
Parasaur.png Level 150 Narcoberry Narcotic Bio Toxin Time
Advanced Crops.png Vegetables 160 259 58 29 1:04:00
Mejoberry.png Mejoberry 213 258 58 29 1:03:54
Berries.png Berries 319 258 58 29 1:03:48
KO: Wooden Club Hits × 150; Slingshot Hits × 61; Tranquilizer Arrows with a Bow × 17; Tranquilizer Arrows with a Crossbow × 10; Tranquilizer Dart Shots × 7; Shocking Tranquilizer Dart Shots × 4
Torpor-depletion: 1.12 / s, Time until all torpor is depleted: 00:22:12

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

KO Strategy[edit | edit source]

Knocking a Parasaur out is a tough thing to do, as they will run (much quicker than humans can) once they are attacked. One of the best strategies is to get the Parasaur stuck between some rocks or trees and merely punch it. Be careful not to damage it once it is knocked out as that affects the taming effectiveness.

There is also another method of knocking out a Parasaur, this method consists of using the bolas on its legs which immobilizes the creature. This leads to the creature being open to punches/slingshots to it which will eventually knock it out.

Another method is to use multiple players to "pen" the Parasaur into a location it can't escape, leading it towards rocks or structures.

Combat[edit | edit source]

This section describes how to fight against the Parasaur.

General[edit | edit source]

Fighting a Parasaur holds no inherent danger, as they will flee upon initiating. The main risk from attempting to kill / KO a Parasaur is that while giving chase, the Parasaur leads the player into hostile territory. Parasaurs may fight you if you steal their eggs.

Strategy[edit | edit source]

The most efficient method is to initiate with a Bola.png Bola strike to the legs, immobilizing the Parasaur more than long enough to knock it down with a Wooden Club.png Wooden Club or spear it to death. Without a Bola.png Bola, the Parasaur will run away when threatened, often getting itself stuck on rocks or trees, again leaving it vulnerable. A good idea for players without the bola engram is to position yourself away from where you wish to scare the Parasaur into such as a dead end or trees, this can turn a potentially lengthy chase into a quick kill. Quickly volley arrows into it or spears so it cannot get a chance to run in the first place. Dilophosaur.png Dilo are good when trying to kill this dino at very little cost. A small pack of three or four will slow the parasaur to a speed the player can get some hits with a spear and kill it before it recovers.

Weaponry[edit | edit source]

Any weaponry will suffice in taking down a Parasaur, as long as it is used to its highest efficiency. Melee weapons should be used by launching an impromptu attack on the head for greater damage. Ranged weapons can take one down during a chase.

Dangers[edit | edit source]

The Parasaur may run into more hostile areas when being chased, increasing the risk of aggravating more dangerous dinosaurs. A casual hunting party can be devastated by the appearance of a Rex.png Rex.

Weakness[edit | edit source]

Because Parasaurs are able to clip into other dinosaurs, you may find running into them while hunting with a mount causes the Parasaur to lock into place. Otherwise, their relatively low health, fleeing nature and large size make them easy prey for a player of any level.

Utility[edit | edit source]

Roles[edit | edit source]

Jen Twitter.jpg Would be interesting! Right now we encourage the taming of dinos to carry more stuff. Parasaurs are great for this!
~ Jen about backpack suggestion[3]
  • Transport: While not able to carry as many supplies as larger creatures, Parasaurs are a good beginner's pack animal (Level up Weight, Speed, and Stamina).
  • Travel: Parasaurs are a good mount for a starting player, but can be difficult to corner due to their tendency to run away. While much slower than a Raptor.png Raptor or Sabertooth.png Sabertooth, they are faster than Phiomia.png Phiomia. Unlike other options however, the Parasaur is reasonably fast in and underwater; making it a good ATV choice as it can outrun water based threats and outswim land threats. With this and low stamina drain, even a reasonably trained Parasaur is capable of diving to underwater caves after some speed and oxygen investment. Consider leveling only speed and some oxygen, with stamina as needed.
  • Dino-Clamp/Parasaur Hunter: Because of the Parasaur's small footprint and relatively large hit box it can clip into the hit boxes of other wild Dinos and lock them in place, this is especially true of other Parasaurs. Simply pull up parallel to them and then rotate 90° so that you are heavily clipping into them, this will lock them in place and allow you to easily kill them with your Parasaur. This is an excellent source of very early game meat and hide. It's typically less reliable when locking other types of creatures in place, but still possible, you could for example lock a Trike in place and shoot tranq arrows into its head from a safe distance where it will not swing to damage you or your Parasaur (Level up Health).
  • Diversion: One use for Parasaur is to agro and lead away a tribes tames during a raid. All you need is a spyglass. You get a Parasaur to hit an enemy dino and then whistle for it to attack a wild dino in the distance. As parasaurs are cheap to tame they are a good choice for this often suicidal role (Level up Health, Speed, and Stamina).

Collectibles[edit | edit source]

Resource Efficiency
Berries.png Berries ★★☆☆☆
Thatch.png Thatch ★★☆☆☆
Seeds.png Seeds ★☆☆☆☆
Wood.png Wood ★☆☆☆☆

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Parasaur, see the relevant Wikipedia article

  • The genus name Parasaurolophus means 'near crested lizard', in reference to Saurolphus, which Parasaur was initially believe to be a close relative of.
  • The species name of the Parasaurolophus on the ARK, 'amphibio', is in reference to the species affinity for water, being often found on the coast or near rivers, as well as its proficiency at swimming.
  • Like many hadrosaurs, Parasaurolophus is thought to be able to walk on either two or four limbs. The animal would spend most of its time on four limbs, feeding or traveling long distances. When it needed to reach higher to forage or move with speed to escape predators, it would raise up onto its hind limbs. The Parasaurolophus in ARK, however, appears to only walk using its hind limbs.
  • The Dossier states that the ARK Parasaurolophus can use its crest as a snorkel. This was a theory applied to the real world genus, which was ultimately disproven, a statement the dossier points out.

Gallery[edit | edit source]

References[edit | edit source]

  1. Jen on Twitter
  2. ARK Smart Breeding
  3. Jen on Twitter