- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Flight
- 6 Spotlight
- 7 Changelog
- 8 Notes/Trivia
- 9 Gallery
- 10 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
The Quetzal is constantly flying and flees if attacked. In casual flight, Quetzal tends to fly somewhat slowly. However, if startled, they can move at surprisingly fast speeds—comparable to that of a pteranodon's sprint—in an attempt to escape. After a few seconds it will stop and go to normal speed.
Appearance[edit | edit source]
Quetzalcoatlus is the largest flying animal yet found on the island. A gigantic, long-necked pterosaur, it dwarfs the much more common Pteranodon. These creatures are solitary and far-ranging, moving all across the island to roost and feed. They are carnivorous, feeding mainly on fish and small game taken from the ground. In addition, they scavenge.
Color Scheme and Regions
This section displays the Quetzal's natural colors and regions. For demonstration, the regions below are colored red over an albino Quetzal. The colored squares shown underneath each region's description are the colors that the Quetzal will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Quetzal's "wing membrane" magenta.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|Kibble (Rex Egg)||9||181||48||24||0:24:29|
|Cooked Lamb Chop||18||253||67||34||0:30:37|
|Raw Prime Meat||24||371||98||49||0:40:49|
|Cooked Prime Meat||48||844||223||112||1:21:33|
|Raw Prime Fish Meat||60||490||130||65||0:51:02|
|Cooked Prime Fish Meat||120||1115||295||148||1:44:54|
|Raw Fish Meat||179||1665||440||220||2:32:13|
|Cooked Fish Meat||358||1665||440||220||2:32:13|
|× 185; × 76; × 21; × 12; × 9; × 5:|
|Torpor-depletion: , Time until all torpor is depleted: 00:08:54|
|Kibble (Rex Egg)||20||520||148||74||0:54:24|
|Cooked Lamb Chop||40||705||200||100||1:08:02|
|Raw Prime Meat||53||1004||285||143||1:30:09|
|Cooked Prime Meat||106||2223||631||316||3:00:05|
|Raw Prime Fish Meat||133||1316||373||187||1:53:06|
|Cooked Prime Fish Meat||265||2922||829||415||3:51:39|
|Raw Fish Meat||397||4358||1236||618||5:37:36|
|Cooked Fish Meat||793||4352||1235||618||5:37:10|
|× 507; × 207; × 57; × 33; × 23; × 12:|
|Torpor-depletion: , Time until all torpor is depleted: 00:16:04|
|Kibble (Rex Egg)||32||997||297||149||1:27:02|
|Cooked Lamb Chop||63||1295||386||193||1:47:09|
|Raw Prime Meat||83||1798||535||268||2:21:10|
|Cooked Prime Meat||166||3882||1156||578||4:42:01|
|Raw Prime Fish Meat||208||2327||693||347||2:56:53|
|Cooked Prime Fish Meat||415||5077||1511||756||6:02:47|
|Raw Fish Meat||622||7536||2243||1122||8:48:55|
|Cooked Fish Meat||1243||7530||2241||1121||8:48:30|
|× 840; × 343; × 94; × 54; × 39; × 20:|
|Torpor-depletion: , Time until all torpor is depleted: 00:19:41|
|Kibble (Rex Egg)||43||1489||459||230||1:56:57|
|Cooked Lamb Chop||85||1920||592||296||2:24:34|
|Raw Prime Meat||113||2665||821||411||3:12:11|
|Cooked Prime Meat||226||5664||1744||872||6:23:56|
|Raw Prime Fish Meat||283||3423||1054||527||4:00:39|
|Cooked Prime Fish Meat||565||7384||2274||1137||8:13:54|
|Raw Fish Meat||847||10924||3363||1682||12:00:15|
|Cooked Fish Meat||1693||10917||3361||1681||11:59:49|
|× 1173; × 479; × 131; × 75; × 54; × 27:|
|Torpor-depletion: , Time until all torpor is depleted: 00:21:48|
|Kibble (Rex Egg)||54||2010||635||318||2:26:51|
|Cooked Lamb Chop||108||2608||824||412||3:03:41|
|Raw Prime Meat||143||3575||1129||565||4:03:12|
|Cooked Prime Meat||286||7517||2374||1187||8:05:52|
|Raw Prime Fish Meat||358||4570||1443||722||5:04:26|
|Cooked Prime Fish Meat||715||9778||3088||1544||10:25:02|
|Raw Fish Meat||1072||14434||4558||2279||15:11:34|
|Cooked Fish Meat||2143||14427||4556||2278||15:11:09|
|× 1506; × 615; × 168; × 96; × 69; × 35:|
|Torpor-depletion: , Time until all torpor is depleted: 00:23:11|
|Kibble (Rex Egg)||65||2550||821||411||2:56:46|
|Cooked Lamb Chop||130||3290||1060||530||3:41:06|
|Raw Prime Meat||173||4512||1453||727||4:54:14|
|Cooked Prime Meat||346||9416||3032||1516||9:47:48|
|Raw Prime Fish Meat||433||5748||1851||926||6:08:12|
|Cooked Prime Fish Meat||865||12229||3937||1969||12:36:09|
|Raw Fish Meat||1297||18021||5803||2902||18:22:54|
|Cooked Fish Meat||2593||18014||5800||2900||18:22:28|
|× 1839; × 751; × 205; × 117; × 84; × 42:|
|Torpor-depletion: , Time until all torpor is depleted: 00:24:10|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Preferred Food[edit | edit source]
50/50 Glitch[edit | edit source]
A well-known and highly impactful glitch coincides with the Quetzal, commonly referred to as the 50/50 glitch. This bug makes any Quetzal that takes damage to make a beeline for the coordinates 50, 50 on The Island and The Center maps. While this path is interrupted by spastic circling and looping, the Quetzal will eventually arrive at 50, 50 and begin to pace endlessly until brought down to tame. It will not leave the 50, 50 area. This can pose problems for taming players as the 50, 50 area on the map is littered with predators and The Island's 50, 50 is especially dangerous. Be sure to bring this fact into consideration as you work with the strategies mentioned below.
KO Strategy[edit | edit source]
A wild Quetzal never stops flying, so knocking one unconscious solo is nearly impossible if you do not own one yourself. If you or your tribe already owns a Quetzal, knocking out another one is very straightforward, as dismounting a ridden Quetzal in the air will result in you standing on its back, while the creature remains stationary. This allows you to easily shoot another Quetzal, using yours as an aerial platform. Just locate one, dismount, shoot it with either Tranquilizer Arrows or Darts, mount yours and follow the other one and repeat the steps until it falls down.
If you don't own one already, the best strategy (so far) is to work as a 2-man team or use a carried scorpion set on "Attack this target" using a bird with high Stamina. The person being carried will shoot the Quetzal with tranquilizer arrows. Players can no longer stand on a wild Quetzal.
One possibility to KO a Quetzal solo is to utilize a Longneck Rifle, Shocking Tranquilizer Darts and a fast flying mount. Wait until a Quetzal flies close to a mountain or to the ground, land and then quickly shoot it with the darts. When it takes off in panic jump back on your mount and follow it, and repeat this process until its gets knocked unconscious. While this is a fairly reliable strategy, it can be very time consuming, expensive (Tranquilizer Darts require Simple Rifle Ammo to make, which are the second most expensive ammo in the game to make themselves) and you will have little control over where it lands, possibly putting it in the way of predators.
Be sure that the queztal doesn't fall asleep in a river, it will then die by drowning.
2-Player Tapejara Strategy[edit | edit source]
All you need is a tribemate, a Tapejara, and a method of tranquilizing. Get the Tapejara up in movement speed before attempting this. Around 200% is recommended. Make sure you have some Raw Meat on the Tapejara as well. Get your tribemate to mount onto the back part of a Tapejara Saddle and equip your method of tranquilizing (e.g. Longneck Rifle with Tranquilizer Darts or a Crossbow with Tranquilizer Arrows). When you find the Quetzal, fly ahead but still in range and get your tribemate to open fire on it. Once the Quetzal is unconscious, you and your tribemate can protect it, or one of you can bring another dino to protect it, since Quetzals generally spawn in dangerous, rough areas.
1-Player Tapejara Strategy[edit | edit source]
For this method all you need is a Tapejara as well as Longneck Rifle with Tranquilizer Darts or a Crossbow with Tranquilizer Arrows. Board the drivers seat to fly and find a Quetzal, once found find a place to land and board the front seat of the Tapejara Saddle. Once in the front seat you will be able to control the Tapejara with whistle commands allowing you to follow the Quetzal while also using a weapon to knock it out. Here is a video showing how this is done: https://www.youtube.com/watch?v=yszRniot5bE
Parachuting[edit | edit source]
Take a stack of Parachutes, a Longneck Rifle with Tranquilizer Darts, and a flying mount set to follow. When you find a Quetzal, fly above it and jump off your mount, activating your parachute on the way down. Hit it with as many shots as you can until it is out of range, then get back on your mount and follow it. If you activate the parachute immediately after jumping, you will fall slowly enough to remount in the air. Repeat the process until the Quetzal is knocked out.
You can make this process easier by bringing a large pack of Dimorphodons. Load up the mount with materials to craft extra parachutes, and load up the Dimorphodons with Narcotics. Set the mount to follow you, set the Dimorphodons to follow the mount, and set all the pets to passive. Once the Quetzal is unconscious, you can use the Dimorphodons to protect it from predators and to hunt for meat to tame it.
Argentavis & Scorpion/Pachy Strategy[edit | edit source]
- Note: An Argentavis will need a movement speed of at least 148% and be under 50% encumbered in order to match the speed of a fleeing wild Quetzal
- Using a Scorpion (chance of quetzal death is very high)
- Another solo tactic would be to use an Argentavis and a very high damage Scorpion for high Torpor. Make sure your Scorpion is set to 'Attack my Target', then using the Argentavis, pick it up and go find a Quetzal. Using a Spyglass, whistle the attack command on the Quetzal and then fly near it, on its right side, making sure your Scorpion gets near its neck; it should attack the Quetzal, stop and wait 10 seconds for the poison to take effect then repeat. Quetzals are faster than Argentavises by default, so sometimes it's easier to wait for it to calm down, which can be around 10 seconds. This method can be very time consuming, especially with higher level Quetzals (a level 16 has ~3400 Torpor) and because of stamina limits.
- Using a Pachy
- The Pachys basic attack is weak with only 10 base damage, but its Torpor scales 1:1, so a Pachy with 200% melee would deal ~20 Damage and ~20 Torpor. A Lv16 Quetzal has roughly ~3400 Torpor, so you'd have to hit it 170-200 times and that's also 3400 to 4000 damage. Even though Quetzals have very high HP, it's a lot more dangerous method of taming since HP varies, although a lot faster if the Quetzal is tanky enough and your Argentavis can keep up with it.
Quetzal Cage Strategy[edit | edit source]
- This method still works, but you will need to use ceilings, for floors, instead of foundations off the sides. This way you can still make the 3x3x3 box.
- A Quetzal can be used to capture and tame a second Quetzal very easily. Build a 3x3x3 box made of doorways and your ceiling of choice on a Quetzal platform. It is not necessary to build doorways and ceilings on and over all the foundations, just be sure there are no open slots more than one space wide or tall. Fly to the wild Quetzal and position it inside the box. Press E to dismount and your tamed Quetzal will immediately stop moving. The wild Quetzal can no longer clip through the walls so it will be trapped. You can now easily position yourself to fire through the slots or doorways as needed for a few well-placed headshots as the wild one goes nuts trying in vain to fly away.
- Once knocked out, the wild Quetzal will fall onto the platform saddle. Do not move your tamed bird or the wild one will fall through the platform to the ground, which is less safe than taming in the air.
The rest of the tame is normal, but with this strategy anyone with one platform-saddled Quetzal can tame new ones easily.
Grappling Hook Strategy[edit | edit source]
- This solo method requires an Argentavis and a Grappling Hook (a Parachute is also recommended, but not necessary). It works best when the Argentavis has at least %120 movement speed. Pull out your Grappling Hook and shoot your Argentavis in the chest. Whistle Attack this Target on the Quetz and open up the parachute when in the air. Shoot the Quetzal while the Argentavis chases it. Be sure to use whistle passive when the Argent is near the Quetzal and whistle attack this target on the Quetzal when shot. Once the Quetzal is down, switch to the Grappling Hook and pull yourself towards your Argentavis so you can get down safely. Do not shoot your Argentavis too much by accident! If it falls asleep, you will lose your tame and will most likely fall to your death.
- As a team, one player can pilot an Argentavis or Quetzal with multiple players dangling by grappling hooks, allowing for more players to shoot at once. Works best with 3+ players and Argy with 600+ carry weight. Note that this can cause the server to lag (due to grappling hook physics), so it is not recommended with more than 7 players.
- One method to tame is by using the Chain bola from the Ballista turret to immobilize the quetzal and bring it to the ground.
- While Stuck, an individual can shoot tranquilizer darts or arrows at the quetzal until it begins to move again or is knocked unconscious
- if the Ballista is placed on a platform saddle, one can give chase to a quetzal and repeatedly employ this strategy until it becomes tameable.
- The "move here" command might be a better option. You won't accidentally attack the quetzal and you can maneuver above and even in front of it for easier shots.
Combat[edit | edit source]
This section describes how to fight against the Quetzal.
General[edit | edit source]
Generally, the Quetzal is so rare and valuable that tribes never even consider killing one. In actuality, there are often battles for their tame, as a Quetzal is an extremely versatile mount that can turn an up-and-coming tribe into a powerhouse. Finding them is a challenge, as they are very rare animals, flying high up in the sky. They never drop to the ground, so any approaches will be airborne assaults.
Strategy[edit | edit source]
To tame, there are many different methods, as seen above in K.O. Strategy. Refer to those notes on how to tame the Quetzal.
Weaponry[edit | edit source]
Using powerful Tranq Darts from a Longneck Rifle is the best way to knock them out of the sky for taming, no matter what method you use. In a PVP battle, use powerful weaponry like turrets to bring an enemy Quetzal down. A concentrated hail of minigun bullets can shred a low-level Quetzal in seconds.
Dangers[edit | edit source]
Make sure that you do not fall when attempting to tame or kill the Quetzal. Otherwise, it will not attack.
Weakness[edit | edit source]
The crest(or hair) is the weakest spot on the Quetzal which means it's the most effective, but it's hardest to hit. Sometimes they become stuck in mountains or trees, but this is seldom an occurrence.
Utility[edit | edit source]
Roles[edit | edit source]
- Air Base: The Quetzal uses very little stamina when flying and dismounting mid-air restores whatever stamina is drained from flight. The Quetzal makes for a great animal to take on taming trips as you can stay on the Quetzal for safety and use whatever you choose to build on it to craft or hold whatever materials are needed. (Stamina and Health)
- Battle Bird: A great tame to take into big battles and raids. The great amount of health and stamina a Quetzal possesses, armed with fellow tribe members and turrets on its platform, can make for great aerial assaults. However, watch out for opposing tribes shooting your Battle Bird with tranqs. (Health (recommended 10,000+) and Stamina (recommended 3,000+) and Damage by choice).
- Caravan Quetzal: With inherently high health, stamina, and carry weight, the Quetzal makes for a reliable "pack-mule" animal. With over 1,500 Stamina, a Quetzal can speed across the map and with high health, a Quetzal could potentially take on carnivorous road-blocks. Quetzals are easily the most feasible option for transporting materials across difficult terrain (especially on The Center, having multiple islands with extreme geological features) but will also be more noticeable to enemy tribes with airborne capabilities. (Health, Stamina, Speed as needed)
- Wood Gatherer: While not being able to gather wood by itself, the Quetzal can carry a Mammoth, which a tribe member could ride while being carried. One flies the bird, while the other one knocks down trees with the Mammoth. This method can result in over 1000 wood in less than 5 minutes. Keep in mind that when using this strategy, the Mammoth's weight doesn't matter. Only the Quetzal needs enough weight to carry the wood. (Stamina and Weight)
- Metal Gatherer: While not being able to gather metal by itself, the Quetzal can carry a Ankylosaurus, which a tribe member could ride while being carried. One flies the bird, while the other smashes metal rocks with the Ankylosaurus. This can result in lots of metal very quickly. Keep in mind that when using this strategy, the Ankylosaurus's weight doesn't matter. Only the Quetzal needs enough weight to carry the metal. (Stamina and Weight)
- Thatch Gatherer: While not being able to gather thatch by itself, the Quetzal can carry a Gigantopithecus which a tribe member could ride while being carried. One flies the bird, while the other one knocks down trees with the Gigantopithecus. This method requires precision flying from the pilot as you need to be close to the trees. Keep in mind that when using this strategy, the Gigantopithecus' weight doesn't matter. However thatch is light so you will get more than enough with base weight on a level 1 Quetzal.
Note: This method can't be used for mining stones with a Doedicurus since a Doedicurus can't attack when it's picked up by a Quetzal.
- Fishing Mount: The Quetzal's long beak is designed to reach down into the water from above and does so, allowing it to harvest substantial amounts of fish. Can also kill wild Sarcos; as long as they can't climb out of the water, they can't attack it. Do not attempt this against a Spino.
- Hunting Platform: When you dismount, even on a non-platform saddle, you simply stand up on the Quetzal's back, from which you can fire ranged weapons; firearms work best because you don't have to worry about projectile drop at the long ranges involved. Using this tactic is highly dangerous against hostile survivors; it will be much easier for them to shoot the Quetzal than for you to shoot them, and they don't have to kill it. All they have to do is hit it, and it is very likely to throw you from your position on its back as it bucks in surprise and tries to flee, so if you want to shoot at hostile tribes, have a friend fly the Quetzal. Also check for Titanomyrma soldiers, Meganeura, and hostile Dimorphodons before standing up as they can do the same thing. Bring a parachute. Also, the Quetzal is surprisingly useful in a direct fight against wild dinos despite what the dossier says. Moderate DPS is countered by high tanking and knockback; the long beak allows it to fly above many opponents' attacks and still strike downward at them, and the slower speed actually makes it easier to strike at enemies (without overshooting) than other flying mounts... and while it's "slower" than other flying mounts, it's still faster than almost anything on the ground.
- Multiplayer Transport: With high stamina, a Quetzal with a platform saddle can help other tribemates across the island who have flyers, as they can land on the saddle to regain stamina.
- Taming Mount You can grab most Dinos; even for the ones you can't carry, you can build a tame box with the Quetz Platform Saddle. And you can shoot Dinos if another player is carrying it with a mount
- Titanosaur Taming Mount: Because Titanosaurs can only be knocked out with the help of turret weapons, a Quetz with turrets on its platform saddle is the most feasible method of taming them. While Paracers and Brontos can also mount turrets, they can be too slow to keep up with the Titanosaur, and too low to the ground to have turret weapons reliably hit the head. Furthermore, a mount that can't outrun the Titanosaur is at high risk of being killed.
Collectibles[edit | edit source]
|Raw Prime Meat||★★★★☆|
Flight[edit | edit source]
Flying a Quetzal uses similar controls to movement on ground level with a few exceptions. Quirks:
- Will only move forward upon command. With no forward command issued they will eventually stall to a halt and hover in mid-air. Even while not moving, a Quetzal will expend a small bit of stamina just to stay aloft.
- Feeding Stimberry or Stimulant to a Quetzal in-flight can allow you to fly for longer periods, but the stamina gain is minor at best and very inefficient. However, if you have a good berry collecting dino, you can collect Stimberries in bulk, then feed it a lot at a time.
- When using a Quetzal with or without a Platform Saddle, you can simply dismount and wait for the Quetzal to regain its stamina without landing. One should watch out for aerial attacks from bugs that may end up knocking the player off while they are dismounted.
- Landing is accomplished by pressing the jump key (default space / ), causing the mount to move to the ground and land, where your Quetzal folds its wings. Now you can dismount by pressing use (default E) as with any other mount or walk on the ground. To start off again, press the jump key (default space / ). However, the Quetzal will sometimes fall when pressing space, as if it had been walked off a ledge. It is therefore advisable to get close to the ground before trying to land.
Note: A tamed Quetzal with no rider will not lose stamina while sprinting to keep up with a player running or riding another dino. - You can use this quirk to carry large amounts of weight quickly with a Quetzal set to follow.
Carrying[edit | edit source]
In PVE the Quetzal is only able to carry personal or tribe-owned creatures.
Carry-able Creatures[edit | edit source]
The Quetzal is capable of carrying the following creatures:
- Dung Beetle
- Skeletal Stego
- Skeletal Trike
- Terror Bird
- Thorny Dragon
- Titanomyrma Drone
- Woolly Rhino
Note: Dismounting while carrying any of these creatures will cause them to be released from the Quetzal's hold.
Not Carry-able Creatures[edit | edit source]
- Alpha Carno
- Alpha Raptor
- Alpha Rex
- Broodmother Lysrix
- Sabertooth Salmon
Spotlight[edit | edit source]
Changelog[edit | edit source]
|218.0||Quetzalcoatlus and its platform saddle were added to the game|
|218.3||Quetz platforms now include the weight of all pawns on them|
| Added configurable server option to allow/disallow non-allied dinos to stand on a Quetzal's platform saddle|
|Reduced Quetzal damage by 33% and damage scaling by 20%|
|Fixed damage and warpaint overlays on Quetzal|
|218.5||Fixed structures built around the head of a Quetz with a platform saddle preventing Auto Turrets from properly targeting them|
|219.0||Added normal Quetz Saddle|
|231.3||Increased health of tamed flyers by 33%|
|231.4||Decreased health of tamed flyers by 30%|
|236.6||Fixed Fleeing behavior that would cause creatures to head towards the origin (50,50).|
|238.2||Woolly Rhinos can now be picked up by Quetzals|
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Quetzal, see the relevant Wikipedia article
- The Dossier was revealed on 06/17/15 on Steam.
- Quetzalcoatlus conchapicem roughly translates to "Feathered lizard god that carries fish". This is a reference both to its name's origin as an Aztec god and to its in-game usage as a carrier as well as its diet of fish.
- In the real world, Quetzalcoatlus is the largest known flying animal of all time, and more recent estimates place its wingspan at 10–11 meters (33–36 ft).
- It can carry up to 40 structures on its Platform Saddle (including windows, doors etc.).
- Unlike the Argentavis or Pteranodon, the Quetzal cannot angle upwards or downwards.
- Often attempts to travel to 50 latitude - 50 longitude (on both Center and Island maps) when you attempt to knock it out. This should have been fixed in 236.6 but it still seems the case. This is known as the 50, 50 glitch, mentioned above.
Gallery[edit | edit source]
References[edit | edit source]
- ARK Smart Breeding
- Solo Quetz Tame with Grappling Hook
- Jat (17 June 2015). "Introducing the Quetzalcoatlus!". Announcements. ARK: Survival Evolved Steam Community. Retrieved September 17, 2015.