|This article is about a feature exclusive to the DLC: Scorched Earth, Ragnarok|
admincheat SpawnDino "Blueprint'/Game/ScorchedEarth/Dinos/RockGolem/RockGolem_Character_BP.RockGolem_Character_BP'" 500 0 0 35
Variant Lava Elemental
admincheat SpawnDino "Blueprint'/Game/Mods/Ragnarok/Custom_Assets/JacksonL/LavaGolem/LavaGolem_Character_BP.LavaGolem_Character_BP'" 500 0 0 35
- 1 Basic Info
- 2 Combat
- 3 Taming
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Colossus petram is like no creature I have ever encountered. There is no biological or historical precedent for it. Its nearest relatives exist only in legend – mythical statues that could come to life like the Golem of Prague. That makes it all the more dangerous. What survivor could possibly expect a seemingly benign rock formation to suddenly spring to life and attack them? Fortunately, Colossus petram's massive size makes it quite slow, so I would advise most survivors to flee immediately if encountering it in the wild.
Colossus petram survives by slowly absorbing nearby minerals while in its dormant state, which consequently means that its body contains a wealth of metal ingots. If undisturbed, it can maintain this hibernation ad infinitum, but it will viciously attack anyone who encroaches upon its territory. A solitary creature, Colossus petram lives alone, and will not even protect its own kind.
If somehow tamed, Colossus petram could prove to be an invaluable asset, particularly in a siege. Only armor piercing rounds or explosives can harm it at all, and it will handily smash through stone structures.
Behavior[edit | edit source]
The Rock Elemental will not move unless approached; in its stationary form, it will appear as a strange pile of orange-colored rocks. When aggravated, it will suddenly burst forth and begin pursuing the player. At a sufficient distance, the Rock Elemental will stop and return to its stationary form. Wild Rock Elementals cannot be aggravated by other wild creatures, if another wild creature walks near a dormant Rock Elemental they will ignore it. The Rock Elemental's Boulder Throw and melee AoE attacks can, however, hit other wild creatures and can kill them. Strangely, wild creatures hit by a Rock Elemental or Rubble Golem do not fight back...
Rubble Golem (Variant)[edit | edit source]
There is also a smaller variant named Rubble Golem, which cannot be tamed. When hidden, it resembles a much smaller rock roughly the size of an ordinary stone node.
While rare, the Rubble Golem can be found inside of Caves on the Scorched Earth map. Unlike the Rock Elemental, the Rubble Golem can be damaged by Metal Arrows, although it is still more effective to use explosives.
Lava Elemental (Variant)[edit | edit source]
An untameable lava-themed version of the Rock Elemental, found on Ragnarok, and the final boss of the Jungle Dungeon. It is bigger than the normal rock elemental and has a dark gray color scheme with red veins of lava visible within. It leaves a short trail of non-damaging fire where it walks. Its rock throw attack glows red-hot, and deals fire-based damage over time.
Appearance[edit | edit source]
Color Scheme and Regions
This section displays the Rock Elemental's natural colors and regions. For demonstration, the regions below are colored red over an albino Rock Elemental. The colored squares shown underneath each region's description are the colors that the Rock Elemental will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 1 6" would color the Rock Elemental's "body" magenta.
Region 0 is not used
Region 2 is not used
Region 3 is not used
Region 4 is not used
Region 5 is not used
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
|Melee Damage||120 / 3002||+6 / +15||+1.7%||1.75%||17.6%|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
5The Rock Elemental is incapable of drowning.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
This section describes how to fight against the Rock Elemental
General[edit | edit source]
If you are not prepared to fight it, it's better to run away. If you do want to kill one, look for them on dark mountains where you can easily recognize them because of the orange coloring of their hidden form.
Strategy[edit | edit source]
Never get too close to it. Trap it in a rock formation or with walls and keep attacking it while avoiding the rocks it throws.
Weaponry[edit | edit source]
Explosives and bullets can hurt it. Use Rocket Launchers, Grenades, Cannons ,Homing Missiles, or C4. Bullets can deal damage, but only an extremely small amount, making them not worth using for the resources required. Wyverns can also kill them with their primary attack, this however is also not advised as golems take 50% reduced damage from physical attacks (This is even higher when a saddle is equiped), combine this with their significant healthpool and even a low level golem will out shine a wyvern in hand to hand combat.
Dangers[edit | edit source]
Watch out for its punches and the boulders it throws, capable of demolishing stone buildings.
Weakness[edit | edit source]
It's very slow which makes it easy to avoid its attacks or trap it.The Rubble Golem variant takes damage from metal arrows
Taming[edit | edit source]
Using explosives such as rockets in most circumstances will kill the rock elemental instead of knocking it out, so use cannons instead!
|Kibble (Mantis Egg)||9||0||0||0||0:06:34|
|× N/A; × 834; × 14; × 14; × 3:|
|Torpor-depletion: , Time until all torpor is depleted: 04:16:24|
|Kibble (Mantis Egg)||21||0||0||0||0:15:18|
|× N/A; × 1317; × 22; × 22; × 5:|
|Torpor-depletion: , Time until all torpor is depleted: 04:03:52|
|Kibble (Mantis Egg)||33||0||0||0||0:24:02|
|× N/A; × 1817; × 31; × 31; × 7:|
|Torpor-depletion: , Time until all torpor is depleted: 04:17:54|
|Kibble (Mantis Egg)||45||0||0||0||0:32:46|
|× N/A; × 2317; × 39; × 39; × 8:|
|Torpor-depletion: , Time until all torpor is depleted: 04:31:50|
|Kibble (Mantis Egg)||57||0||0||0||0:41:30|
|× N/A; × 2817; × 47; × 47; × 10:|
|Torpor-depletion: , Time until all torpor is depleted: 04:44:26|
|Kibble (Mantis Egg)||70||0||0||0||0:50:58|
|× N/A; × 3317; × 56; × 56; × 12:|
|Torpor-depletion: , Time until all torpor is depleted: 04:55:45|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
You must also hit it in the head. Body shots will not only fail to inflict torpor, they will also deal significant damage thus killing the elemental.
A good method for knocking out the Rock Elemental is to have a tribe-mate ride a Paracer that is wearing a platform saddle with a Cannon placed on it. You can kite the Rock Elemental around while your tribe-mate fires the cannon.
If a tribe-mate is not available, the Rock Elemental's large size allows you to take advantage of the environment by trapping it between large rocks, or 5 Metal Dinosaur Gateways forming a semi-circle, this however is considered less efective as the golems head movements become extremely eractic as it will continually attempt to destroy whatever structures between you and it even if it can not apply damage to them, as for a natural rock formation the likelyhood of the golem escaping its confinement and/or destroying your canon is significantly higher, not to mention how rare such locations are.
Utility[edit | edit source]
Roles[edit | edit source]
Tank: The Rock Elemental takes 50% reduced damage from creatures, this effect stacks with saddle armor.
Siege Weapon: The Rock Elemental's raw attack power can be highly effective during a raid. This creature is especially handy, as it deals more damage to stone structures than most others. The Rock Elemental does NOT do additional damage to metal based buildings/structures. (Level up Melee Damage, Health, and Stamina)
Sentry: Rock Elementals can be ordered to take their stationary form, allowing them to act as hidden sentries at a base. Due to their large size and ability to damage structures, one may want to use them outside of base walls. (Level up Melee Damage)
Deathworm Hunter: With large health pools, high damage, and innate armor, the Rock Elemental can effectively fight Deathworms with minimal risk. (Level up Melee Damage and Health)
Sub-Oceanic DPS and Mining: The rock elemental does not posses an oxygen stat (i.e. it does not need to breath), this coupled with the fact that it is possibly one of the highest damage dealing creatures and that it is great at mining most if not all resources makes it a great asset to the would be underwater explorer. Note: Elementals cannot swim, i.e. they will sink to the ocean floor quite literally like a rock. however they can walk on the ocean floor with the same amount of ease as on land. while this can be a boon to many, to the unprepared it can be dangerous as only certain underwater terrain can be navigated by the elemental meaning there may be a way down but no way back up, so it is best to stick with paths made of smooth inclines and minimal large rocks to ensure that your elemental does not get sentenced to an eternity of boredom underwater. Note: As with underwater mounts, you will be able to eat underwater while mounted on the elemental.
Collectibles[edit | edit source]
|Scorched Earth:||The Island:|
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
- The saddle to ride this creatures is the Rock Golem Saddle. This is a naming inconsistence in the game.
- It can harvest stone, sand, wood, thatch, and cactus sap. It can also harvest meat, chitin, keratin, and hide from dinos.
- Most creatures will not attack a tamed Rock Elemental. It can walk through aggressive areas without encounter. This can be used to the rider's advantage when traveling through the hostile open desert and makes the golem a trusty stead when taming mantises.
- Rock Elementals do not defecate.
- Rock Elementals seem to take massively increased damage from each other this effect is primarilly applied to their melee attacks.
- Upon being tamed, a Rock Elemental will continue to eat Sulfur, Stone or clay if available.
- Wild Rock Elementals take 90% reduced damage from non explosive/armor piercing attacks, tamed Rock Elementals take 50% reduced damage from wild Dinos, 25 saddle armor can grant an additional (roughly) 17.3% damage reduction.
- Cannon Balls do approximately 1,800 torpor per headshot, making them the most effective method to tame a Rock Elemental.
- Hidden Rock Elemental look depends on surrounding terrain.
- Although it shows that it can eat from a Feeding Trough, its food sources (aside from kibble)) cannot be placed in the trough.
- Due to the golems abilities to disguise itself searching for golems in areas with large amounts of rocks is possible but not advisable, their "Camouflage" is actually a hindrance to their ability to hide in monotonous terrain as they can spawn in areas where rocks do not.