Server Configuration

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The ARK: Survival Evolved dedicated server has a wide variety of configuration options that control its behavior and adjust many aspects of the game. These are options that can only be set at server startup.

Most options can be specified on the command line when launching the server or in the server's configuration files. Options that must be specified on the command line are noted below.

Command Line Syntax

The server is currently launched via the command line using the following syntax to specify runtime options:


 <executable> <map_name>?listen[?<option>=<value>][?<option>=<value>]...[?<option>=<value>] -UseBattleye [<Argument>]

Following the <executable> name, options are specified as a single string with each option separated by a question mark (?). Most options require a value argument. Refer to the option reference below for more details.

When an option is not specified, its default value is used automatically.

For example, to launch a server that:

  1. shows each player a crosshair
  2. shows each player their position on the map
  3. allows players to view themselves in third person
  4. enforces a minimum distance between player structures built by different players and tribes
  5. enables BattlEye

On a Linux host:

./ShooterGameServer TheIsland?listen?ServerCrosshair=True?MapPlayerLocation=True?AllowThirdPersonPlayer=True?MaxStructuresInRange=100 -UseBattlEye

On a Windows host:

start ShooterGameServer.exe "TheIsland?listen?ServerCrosshair=True?AllowThirdPersonPlayer=True?MapPlayerLocation=True?MaxStructuresInRange=100" -UseBattlEye

On Windows, quotation marks (") are used to ensure the command shell does not attempt to interpret any options itself.

Command line arguments

These are the options of the server launch command. For the syntax see above. Options starting with a ? (question mark) are appended directly one after another, options starting with a - (dash) have to be noted separately.

For Single Player: Right click in your Steam client on the game's name in the Library, choose Properties, tab General, button "Set Launch Options...", enter the options. But some options won't work this way, especially these starting with a ? (question mark). Try to put them into the section [ServerSettings] of the GameUserSettings.ini (for the location of this file see Configuration Files).

Argument Platform Effect
-allcores ? ?
-allowansel ? Activates NVIDIA Ansel support, in single player. When connecting to a server, this will cause most lights (lamps) to no longer function, even when powered and lit.

Introduced in patch 246.0

 ?AllowAnyoneBabyImprintCuddle=true Use this if you want ANYONE to be able to "take care" of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
?AllowCrateSpawnsOnTopOfStructures=true Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
?AllowFlyerCarryPvE=true Flyers on PvE can carry wild dinos.
?AllowFlyingStaminaRecovery=false Set to true if flyers should recover stamina when player is standing on instead riding.
?AllowMultipleAttachedC4=false Set to true to allow to attach more than one C4 per dino.
?AutoDestroyDecayedDinos=true Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable.

Introduced in patch 255.0

-automanagedmods All Automatic MOD download/installation/updating. See Patch v244.3
?ClampItemSpoilingTimes=true Will clamp all spoiling times to the items' maximum spoiling times. Could potentially cause issues with Mods that alter spoiling time.

Introduced in patch 254.944

-ClearOldItems All Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games) Patch 178.0
-culture=en All You can also directly override the language by using this commandline
-d3d10 Windows Only The game is forced to use DX10 instead of DX11 by sm4. This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate.
?DestroyUnconnectedWaterPipes=true All After two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby.
 ?DisableImprintDinoBuff=true Use this to disable the Dino Imprinting-Player Stat Bonus, if you don't like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff)
-EnableIdlePlayerKick All Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
 ?EnableExtraStructurePreventionVolumes=true All Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
 ?ExtinctionEventTimeInterval=2592000 All Use this to enable extinction for 30 days. The number is the time in seconds.
 ?FastDecayUnsnappedCoreStructures=true Will decay unsnapped foundations/pillars at 5x speed.

Introduced in patch 245.987

-ForceAllowCaveFlyers All Force Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps)
 ?ForceFlyerExplosives=true All Flyer (except Quetzal and Wyvern can't fly with C4 attached to it. Set this parameter to true to let them still fly.

Introduced in patch 252.83

-ForceRespawnDinos All Official Servers?? Relaunching with this command to destroy all wild creatures to flush out NPC’s to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed
-gameplaylogging All Survival of the Fittest servers can launch with this commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records…
-insecure Windows Only Disable Valve Anti-Cheat (VAC) system.
-lowmemory All Launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens
-MapModID=######### All Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order)
 ?MaxPersonalTamedDinos=Number Activates a per-tribe dino tame limit. (500 on official servers)

Introduced in patch 255.0

 ?MinimumDinoReuploadInterval=xxxx All Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours).
-noantispeedhack All Anti speedhack detection is now enabled by default — to disable it, use this server commandline
-NoBattlEye Run server without BattleEye
-NoBiomeWalls Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v241.5.

Introduced in patch 242.7

-nocombineclientmoves All Server player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline
-nofishloot All disable non-meat Fish Loot when using Fishing Rod

Introduced in patch 245.9

-noninlinesaveload All Fixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects.
-nomansky All Lots of detailed sky features are disabled, such as clouds and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night
-nomemorybias Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD's dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
 ?NonPermanentDiseases=true This will make Diseases not permanent (you will then lose them if you respawn).
-NotifyAdminCommandsInChat
-oldsaveformat Defaulted to using "new save format", which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat.
 ?OnlyAutoDestroyCoreStructures=true You can launch an autodestroy enabled server with this opion to prevent any non-core/non-foundation structures from autodestroying (however they'll still get autodestroyed if a floor that they're on gets autodestroyed, of course). Official PvE Servers use this option.

Introduced in patch 245.989

 ?OnlyDecayUnsnappedCoreStructures=true If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.

Introduced in patch 245.986

 ?OverrideOfficialDifficulty=5.0 Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level.

Introduced in patch 247.95

 ?OverrideStructurePlatformPrevention=true Use this override if you want turret or spike structures to be buildable and functional on platform saddles.

Last amended change in patch 247.999

 ?OxygenSwimSpeedStatMultiplier=1.0 Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in 256.0.

Introduced in patch 256.3

 ?PreventDiseases=true This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
 ?PreventDownloadSurvivors=False
?PreventDownloadItems=False
?PreventDownloadDinos=False
?PreventUploadSurvivors=False
?PreventUploadItems=False
?PreventUploadDinos=False
Prevent Cross-ARK Data Transfer

Introduced in patch 246.0

 ?PreventOfflinePvP=true Use this to enable the offline raiding prevention option.
 ?PreventOfflinePvPInterval=900 That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
 ?PvEAllowStructuresAtSupplyDrops=false Set to true to allow building near supply drop points in PvE mode.

Introduced in patch 247.999

 ?PvEDinoDecayPeriodMultiplier=1.0 Dino PvE Auto-Claim time multiplier 241.4
 ?PvPDinoDecay=true Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.
 ?PvPStructureDecay=true Set to true to prevent structure from decaying while the Offline Raiding Prevention is active.
 ?ShowFloatingDamageText=true Use this to enable RPG-style popup text stat mode.
-server ? ?
-servergamelog All Enable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “\Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600”
-servergamelogincludetribelogs
-ServerRCONOutputTribeLogs Allows tribe chat to be displayed in rcon, in addition to global chat.
-sm4 Windows Only? The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting)
-StasisKeepControllers AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI's in memory.
-StructureDestructionTag=DestroySwampSnowStructures All One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline
 ?TribeLogDestroyedEnemyStructures=true By default enemy structure destruction (for the victim tribe) is not displayed in the tribe Logs, set this to true to enable it.

Introduced in patch 247.93

-USEALLAVAILABLECORES All All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
-usecache All ~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This may be deprecated, as of 188.2 as it was added, by default, for the PrimalData. It was also supposed to be added to all maps, but has never been clarified as to if this occurred.
?UseOptimizedHarvestingHealth=true "optimized" server with high HarvestAmountMultiplier (but less rare items).
?bRawSockets ? Direct UDP socket connections rather than Steam P2P, for significantly increased server network performance.
-vday All Activate Valentine’s Day Event (2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption).
-webalarm All Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. See Web Notifications for details.

Introduced in patch 243.0

-exclusivejoin All Activate a whitelist only mode on the server that only lets players join if added to the allow list. Not to be confused with "Admin Whitelisting" which uses "AllowedCheaterSteamIDs.txt" to allow players to cheat. This option uses "PlayersJoinNoCheckList.txt" to allow people to join but not give them cheats. If the file does not exist in your Linux/Win64 Binaries folder, create it and add the Steam64 IDs of the players you wish to be allowed to join your server. Path; "\ShooterGame\Binaries\Win64\" "/ShooterGame/Binaries/Linux/".

You will need to restart your server, if you add new lines to the file while it is running. You can however use "Cheat AllowPlayerToJoinNoCheck 12345678901234567" in game, to add a new player to the whitelist. This method will also save to the file, so you don't need to reboot the server.

Configuration Files

Most options can also be specified in the games configuration files. The location of the configuration files varies by platform:

Platform Configuration File Location
Linux GameUserSettings.ini ShooterGame/Saved/Config/LinuxServer/
Linux Game.ini ShooterGame/Saved/Config/LinuxServer/
Windows GameUserSettings.ini ShooterGame/Saved/Config/WindowsServer/
Windows Game.ini ShooterGame/Saved/Config/WindowsServer/

The GameUserSettings.ini file contains options for both the game client and the game server. Options for the game client are not used by the server. Server options are specified in the section labeled [ServerSettings], which is usually located at the bottom of the file.

The Game.ini file is used for more advanced modifications, such as changing engram points or XP rewarded per level, disabling specific content, or rebalancing depending on player tastes.

For all supported platforms, options are listed one per line using the same basic syntax:

<option>=<value>

All options in the configuration file require a value. If an option is not listed in the configuration file, its default value is used automatically.

To configure a game server with the same configuration as shown in Command Line Syntax above:

ServerCrosshair=True
AllowThirdPersonPlayer=True
MapPlayerLocation=True
MaxStructuresInRange=100

With these options in the configuration file, the server can be launched with a much shorter command line. For Linux:

./ShooterGameServer TheIsland?listen

For Windows:

start ShooterGameServer.exe "TheIsland?listen"

GameUserSettings.ini

To easy create this file, you can use this ini-Generator.

Option Value Type Default Effect
<map_name> string None (command line only) Specifies the map to use for gameplay

Note: This option is mandatory and must be the first option specified on the command line. As of this writing, the current map options are TheIsland, TheCenter (requires DLC) and ScorchedEarth_P (requires DLC) .

listen N/A None (command line only) Listen for (and accept) player connections from other systems

Note: This option is mandatory for multiplayer servers.

alwaysNotifyPlayerJoined boolean False Players will always get notified if someone joins the server
alwaysNotifyPlayerLeft boolean False Players will always get notified if someone leaves the server
allowThirdPersonPlayer boolean False Enables 3rd Person view
globalVoiceChat boolean False Voice chat turns global
ShowMapPlayerLocation boolean False Show each player their own precise position when they view their map
noTributeDownloads boolean False Disables downloading characters from other servers
proximityChat boolean False Only players near each other can see their chat messages
serverPVE boolean False Disables PvP, enables PvE
serverHardcore boolean False Enables hardcore mode (player characters revert to level 1 upon death)
serverForceNoHud boolean False HUD always disabled
DisableStructureDecayPvE boolean False Disable the gradual (7 days) decay of player structures
DisableDinoDecayPvE boolean False Disable the gradual (7 days) decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
AllowFlyerCarryPvE boolean False Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE
MaxStructuresInRange integer Unknown Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
MaxPlayers integer 70 Specifies the maximum number of players that can play on the server simultaneously. Must be placed under [/script/engine.gamesession] in GameUserSettings.ini to function when not used in the command line.
DifficultyOffset float 0.2 Specifies the difficulty level.
ServerPassword string None If specified, players must provide this password to join the server.
ServerAdminPassword string None If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
SpectatorPassword string None To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> and stopspectating. See patch 191.0 for more information and hotkeys.
DayCycleSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
NightTimeSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night.
DayTimeSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
DinoDamageMultiplier float 1.0 Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerDamageMultiplier float 1.0 Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureDamageMultiplier float 1.0 Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
DinoResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
StructureResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
XPMultiplier float 1.0 Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
PvEStructureDecayPeriodMultiplier float 1.0 Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEStructureDecayDestructionPeriod Unknown 0 Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEDinoDecayPeriodMultiplier Unknown 1.0 ... (since 206.0)
TamingSpeedMultiplier float 1.0 Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.
HarvestAmountMultiplier float 1.0 Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplier float 1.0 Specifies the scaling factor for the "health" of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. "number of strikes") such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxPlatformSaddleStructureLimit integer unknown Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost)

Example: MaxPlatformSaddleStructureLimit=10 would only allow 10 platform saddles / rafts across the entire ark
(added Patch 212.1)

PerPlatformMaxStructuresMultiplier float 1.0 Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts

Example: PerPlatformMaxStructuresMultiplier=1.5 (added Patch 211.0)

ResourcesRespawnPeriodMultiplier float 1.0 Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
PlayerCharacterWaterDrainMultiplier float 1.0 Specifies the scaling factor for player characters' water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerCharacterFoodDrainMultiplier float 1.0 Specifies the scaling factor for player characters' food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterStaminaDrainMultiplier float 1.0 Specifies the scaling factor for player characters' stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterHealthRecoveryMultiplier float 1.0 Specifies the scaling factor for player characters' health recovery. Higher values increase the recovery rate (player characters heal faster).
DinoCharacterFoodDrainMultiplier float 1.0 Specifies the scaling factor for dinosaurs' food consumption. Higher values increase food consumption (dinosaurs get hungry faster). It also affects the taming-times.
DinoCharacterStaminaDrainMultiplier float 1.0 Specifies the scaling factor for dinosaurs' stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCharacterHealthRecoveryMultiplier float 1.0 Specifies the scaling factor for dinosaurs' health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCountMultiplier float 1.0 Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
AllowCaveBuildingPvE boolean False If set to True, allows building in caves when PvE mode is also enabled. (Patch 194.0)
BanListURL URL "http://playark.com/banlist.txt" Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes. (Patch 201.0)
PvPStructureDecay boolean false Turns off structure decay on PvP servers.
TributeItemExpirationSeconds integer 86400 Set the expiration timer for uploaded items.
TributeDinoExpirationSeconds integer 86400 Set the expiration timer for uploaded dinos.
TributeCharacterExpirationSeconds integer 86400 Set the expiration timer for uploaded survivors.
AutoSavePeriodMinutes float 15.0 Set interval for automatic saves
NPCNetworkStasisRangeScalePlayerCountStart
NPCNetworkStasisRangeScalePlayerCountEnd
NPCNetworkStasisRangeScalePercentEnd float

Game.ini

The following options can only be set in the [/script/shootergame.shootergamemode] section of Game.ini, located in the same folder as GameUserSettings.ini (see above for the location for each platform). Specifying them on the command line will have no effect.

Option Arguments Effects and Example

OverrideEngramEntries=(
EngramIndex=<index>
[,EngramHidden=<hidden>]
[,EngramPointsCost=<cost>]
[,EngramLevelRequirement=<level>]
[,RemoveEngramPreReq=<remove_prereq>])


OverrideNamedEngramEntries=(
EngramClassName="<class_name>"
[,EngramHidden=<hidden>]
[,EngramPointsCost=<cost>]
[,EngramLevelRequirement=<level>]
[,RemoveEngramPreReq=<remove_prereq>])

index integer Index of the engram
class_name integer Class name of the engram
hidden true|false If true, hide the engram in the players' Engrams panel
cost integer Engram points needed to learn engram
level integer Minimum level needed to learn engram
remove_prereq true|false Engram points needed to learn engram
Configure the status and requirements for learning an engram. For OverrideEngramEntries the EngramIndex argument is always required, for OverrideNamedEngramEntries the EngramClassName argument is always required; the rest are optional, but at least one must be provided in order for the option to have any effect. The option may be repeated in GameUserSettings.ini once for each engram to be configured.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed entirely on a single line. Multiple OverrideEngramEntries and OverrideNamedEngramEntries entries can be specified in the file, but EngramIndex and EngramClassName values should not be repeated across multiple entries.

OverrideEngramEntries=(EngramIndex=0,
EngramHidden=false)
OverrideEngramEntries=(EngramIndex=1,
EngramHidden=false,EngramPointsCost=3,
EngramLevelRequirement=3,
RemoveEngramPreReq=true)
OverrideNamedEngramEntries=(
EngramClassName="EngramEntry_Campfire_C",
EngramHidden=false)
OverrideNamedEngramEntries=(
EngramClassName="EngramEntry_StoneHatchet_C",
EngramHidden=false,EngramPointsCost=3,
EngramLevelRequirement=3,
RemoveEngramPreReq=true)

For the Engram Index and Engram Class Name see Engram classnames.

bOnlyAllowSpecifiedEngrams=<value>

value = boolean (true/false) Default = false

If true, any Engram not explicitly specified in the OverrideEngramEntries or OverrideNamedEngramEntries list will be hidden. All Items and Blueprints based on hidden Engrams will be removed.

DinoSpawnWeightMultipliers=(
DinoNameTag=<tag>
[,SpawnWeightMultiplier=<factor>]
[,OverrideSpawnLimitPercentage=<override>]
[,SpawnLimitPercentage=<limit>])

tag string Dinosaur type to adjust
factor float Weight factor for this type
override true|false If true, use the specified SpawnLimitPercentage
limit float Maximum percentage (among all spawns) for this type
Customizes the spawning rate for a given dinosaur type (at all dinosaur spawn points). Types with a larger SpawnWeightMultiplier are selected more often when spawning new dinosaurs than types with lower multipliers. When OverrideSpawnLimitPercentage is specified (and true), the type will never be spawned more than SpawnLimitPercentage * 100 percent of the time, regardless of multiplier. For example, a SpawnLimitPercentage of 0.25 specifies that the type will be selected for spawning no more than 25% of the time.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed entirely on a single line. Multiple DinoSpawnWeightMultipliers entries can be specified in the file, but DinoNameTag values should not be repeated across multiple entries.

DinoSpawnWeightMultipliers=(DinoNameTag=Bronto,
SpawnWeightMultiplier=10.0,
OverrideSpawnLimitPercentage=true,
SpawnLimitPercentage=0.5)

For the Dino Name Tag values see Creature IDs.

LevelExperienceRampOverrides=(
ExperiencePointsForLevel[<n>]=<points>
[,ExperiencePointsForLevel[<n>]=<points>]
...
[,ExperiencePointsForLevel[<n>]=<points>])

n integer Level to configure
points integer Points needed to reach level
Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.

This directive can be specified twice in the configuration file. The first time it appears, the values provided will configure player levels. The second time it appears, the values provided will configure dinosaur levels.

Because of this, each time the directive is used, it must list all of the levels players (or dinosaurs) can reach on the server. One ExperiencePointsForLevel argument must appear for each desired level. Values for <n> must be sequential, starting from zero.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line.

LevelExperienceRampOverrides=(
ExperiencePointsForLevel[0]=1,
ExperiencePointsForLevel[1]=5,
...
ExperiencePointsForLevel[64]=1000)
LevelExperienceRampOverrides=(
ExperiencePointsForLevel[0]=1,
ExperiencePointsForLevel[1]=5,
...
ExperiencePointsForLevel[34]=1000)

The first example specifies 65 player levels. The second example (when placed in the configuration file after the first example) specifies 35 dinosaur levels.

OverridePlayerLevelEngramPoints=<points> points = integer Configure the number of engram points granted to players for each level gained.

This option must be repeated for each player level configured on the server; if there are 65 player levels available, this option should appear in the configuration file 65 times. The first appearance of the option configures engram points for reaching level 1. The next one configures engram points for level 2, and so on all the way to the 65th appearance, which configures engram points for level 65.

OverridePlayerLevelEngramPoints=5
OverridePlayerLevelEngramPoints=10
...
OverridePlayerLevelEngramPoints=100
GlobalSpoilingTimeMultiplier=<value> value = float Default = 1.0 Scales the spoiling time of perishables globally. Higher values prolong the time. (Note: As of patch 196.0 there is still a bug whereby items moved to the player's inventory have their spoilage times reset to normal (value 1.0) despite what this value is set at. It seems that as of 248.5 this has been fixed.)

Introduced in patch 189.0

GlobalItemDecompositionTimeMultiplier=<value> value = float Default = 1.0 Scales the decomposition time of dropped items, loot bags etc. globally. Higher values prolong the time.

Introduced in patch 189.0

GlobalCorpseDecompositionTimeMultiplier=<value> value = float Default = 1.0 Scales the decomposition time of corpses, (player and dinosaur), globally. Higher values prolong the time.

Introduced in patch 189.0

HarvestResourceItemAmountClassMultipliers=(ClassName="<classname>",Multiplier=<value>)
classname string Name of resource, e.g. PrimalItemResource_Thatch_C
value float Default = 1.0
Scales on a per-resource type basis, the amount of resources harvested. Higher values increase the amount per swing/attack. E.g: HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Thatch_C",Multiplier=2.0) will provide 2x the amount harvested when harvesting thatch from a tree.

Resource classnames can be found at HarvestResourceItemAmountClassMultipliers Functions in the same way as the global setting HarvestAmountMultiplier but for only the type of resource named on this line. Additional lines can be added with other resource types, such as Wood, Stone etc.

Introduced in patch 189.0

OverrideMaxExperiencePointsPlayer=<value>

OverrideMaxExperiencePointsDino=<value>

value = integer Default = N/A Overrides the Max XP cap of players & dinosaur characters, respectively, by exact specified amount.

Introduced in patch 189.0

PreventDinoTameClassNames="<classname>" classname = string Prevents taming of specific dinosaurs via classname. E.g. PreventDinoTameClassNames="Argent_Character_BP_C"

Dino classnames can be found on the Creature IDs page.

Introduced in patch 194.0

DinoClassDamageMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)

TamedDinoClassDamageMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)

classname = string

multiplier = float Default 1.0

Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt.

Dino classnames can be found on the Creature IDs page.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. Multiple DinoClassDamageMultipliers and TamedDinoClassDamageMultipliers entries can be specified in the file, but ClassName values should not be repeated across multiple entries.

Examples:

DinoClassDamageMultipliers=
(ClassName="MegaRex_Character_BP_C",Multiplier=0.1)
TamedDinoClassDamageMultipliers=
(ClassName="Rex_Character_BP_C",Multiplier=10.0)

Introduced in patch 194.0

DinoClassResistanceMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)

TamedDinoClassResistanceMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)

classname = string

multiplier = float Default 1.0

Multiplies resistance of specific dinosaurs via classname. Higher values decrease the damage recieved.

Dino classnames can be found on the Creature IDs page.

The examples provided here are split into multiple lines for space considerations. In the configuration file, an entry must be placed on a single line. Multiple DinoClassResistanceMultipliers and TamedDinoClassResistanceMultipliers entries can be specified in the file, but ClassName values should not be repeated across multiple entries.

Examples:

DinoClassResistanceMultipliers=
(ClassName="MegaRex_Character_BP_C",Multiplier=0.1)
TamedDinoClassResistanceMultipliers=
(ClassName="Rex_Character_BP_C",Multiplier=10.0)

Introduced in patch 194.0

NPCReplacements=(FromClassName="<classname>",ToClassName="<classname>") classname = string This can be used to disable specific Alpha predators, replace the spawns of a particular NPC with that of a different NPC, or completely disable any specific NPC spawn. E.g: NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C",ToClassName="Dodo_Character_BP_C")

Dino classnames can be found on the Creature IDs page.

Introduced in patch 196.0

ResourceNoReplenishRadiusPlayers=<value>

ResourceNoReplenishRadiusStructures=<value>

Value = float Default = 1.0 Allow resources to regrow closer or farther away from players & structures. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back. Values between 0 and 1 will reduce it.

Introduced in patch 196.0

bIncreasePvPRespawnInterval=<Boolean>

IncreasePvPRespawnIntervalCheckPeriod=<value1> IncreasePvPRespawnIntervalMultiplier=<value2> IncreasePvPRespawnIntervalBaseAmount=<value3>

boolean boolean (true/false) Default = N/A
value1 float Default = 300
value2 float Default = 2
value3 float Default = 60
PvP servers have an optional +1 minute additonal respawn (<value3>) that doubles (<value2>) each time if you are killed by a team within 5 minutes (<value1>) of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.

bIncreasePvPRespawnInterval must be set to True for these options to be activated.

Introduced in patch 196.0

bAutoPvETimer=<Boolean1>

bAutoPvEUseSystemTime=<Boolean2> AutoPvEStartTimeSeconds=<value1> AutoPvEStopTimeSeconds=<value2>

boolean1 Boolean (true/false) Default = N/A
boolean2 boolean (true/false) Default = N/A
value 0 to 86400 Default = N/A
value 0 to 86400 Default = N/A
Allow switching from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times! For more detailed information regarding using system time vs. in-game time, please see patch notes 196.0.

bAutoPvETimer must be set to True for these options to be activated.

Introduced in patch 196.0

bPvEDisableFriendlyFire=<value> value = boolean (true/false) Default = false Prevent-Friendly-Fire (among tribesmates/tribesdinos/tribesstructures) option for PvE servers!

Introduced in patch 202.0

PerLevelStatsMultiplier_Player[<attribute>]=<multiplier>

PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier> PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier>

type text

no type given: Multiplier applied for each tamed level-up point
_Add: Multiplier immediately added for tamed dino
_Affinity: Multiplier applied dependant on affinity

attribute integer

0: Health
1: Stamina
2: Torpidity
3: Oxygen
4: Food
5: Water
6: Temperature
7: Weight
8: MeleeDamageMultiplier
9: SpeedMultiplier
10: TemperatureFortitude
11: CraftingSpeedMultiplier

multiplier float Default = 1.0

Allows changing the amount of stats gained each level.
E.g.: PerLevelStatsMultiplier_Player[7]=2.0 would mean that weight-increase per level is 2x as much as default for players.
PerLevelStatsMultiplier_Player changes the amount for players.
PerLevelStatsMultiplier_DinoTamed changes the amount for tamed dinos.
PerLevelStatsMultiplier_DinoWild changes the amount for wild dinos.
To nearly disable gaining stats use 0.01 because setting the value to 0 makes it default to 1.0

Examples for different types effecting Health of a tamed dino:
PerLevelStatsMultiplier_DinoTamed[0] = 1.0
PerLevelStatsMultiplier_DinoTamed_Add[0] = 1.0
PerLevelStatsMultiplier_DinoTamed_Affinity[0] = 1.0

Introduced in patch 202.0

bFlyerPlatformAllowUnalignedDinoBasing=<boolean> Value = boolean (true/false) Default = false Quetz platforms will not allow any non-allied dino to base on them when they are flying. If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true.

Introduced in patch 218.3

MatingIntervalMultiplier=<value> Value = float Default = 1.0 Higher number increases (on a percentage scale) interval between which dinosaurs can mate
Example: MatingIntervalMultiplier=0.5 would allow dinosaurs to mate 50% sooner

Introduced in patch 219.0

EggHatchSpeedMultiplier=<value> Value = float Default = 1.0 Higher number decreases (by percentage) time needed for fertilized egg to hatch

Introduced in patch 219.0

BabyMatureSpeedMultiplier=<value> Value = float Default = 1.0 Higher number decreases (by percentage) time needed for baby dino to mature

Introduced in patch 219.0

BabyFoodConsumptionSpeedMultiplier=<value> Value = float Default = 1.0 Lower number decreases (by percentage) the speed that baby dinos eat their food

Introduced in patch 222.3

CropGrowthSpeedMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) speed of crop growth

Introduced in patch 218.0

LayEggIntervalMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) time between eggs spawning / being laid

Introduced in patch 218.0

PoopIntervalMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) how frequently you can poop

Introduced in patch 218.0

CropDecaySpeedMultiplier=<value> Value = float Default = 1.0 Higher number decrease (by percentage) speed of crop decay in plots

Introduced in patch 218.0

HairGrowthSpeedMultiplier=<value> Value = float Default = 1.0 Higher number increase speed of hair growth.

Introduced in patch 254.0

StructureDamageRepairCooldown=<value> Value= integer Default = 180 Option for cooldown period on structure repair from the last time damaged. Set to 180 seconds by default, 0 to disable it

Introduced in patch 222.0

bPvEAllowTribeWar=<value> Value = boolean Default = True False disables capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time

Introduced in patch 223.0

bPvEAllowTribeWarCancel=<value> Value = boolean Default = False True allows cancellation of an agreed-upon war before it has actually started

Introduced in patch 223.0

bPassiveDefensesDamageRiderlessDinos=<value> Value = boolean Default = False True allow spike walls to damage wild/riderless Dinos

Introduced in patch 224.0

CustomRecipeEffectivenessMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) the effectiveness of a custom recipe

Introduced in patch 226.0

CustomRecipeSkillMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) the effect of the players crafting speed level that is used as a base for the formula in creating a custom recipe

Introduced in patch 226.0

DinoHarvestingDamageMultiplier=<value> Value = float Default = 3.2 Higher number increases (by percentage) the damage done to a harvestable item/entity by a Dino. The higher number, the faster you collect

Introduced in patch 231.1

PlayerHarvestingDamageMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) the damage done to a harvestable item/entity by a Player. The higher number, the faster you collect

Introduced in patch 231.1

DinoTurretDamageMultiplier=<value> Value = float Default = 1.0 Higher number increases (by percentage) the damage done by Turrets towards a Dino

Introduced in patch 231.4

bDisableLootCrates=<value> Value = boolean Default = False True prevent spawning of Loot crates (artifact creates will still spawn)

Introduced in patch 231.7

KickIdlePlayersPeriod Value = integer Default = 3600 Time after which characters that have not moved or interacted will be kicked (if -EnableIdlePlayerKick as command line parameter is set).

Introduced in patch 241.5

MaxNumberOfPlayersInTribe=<value> Value = float Default = 0 Set this to a number > 0 to act as a limit. 1 Player Tribes effectively disables Tribes ;)

Introduced in patch 242.0

BabyImprintingStatScaleMultiplier=<value> Value = float Default = 1.0 How much of an effect on stats the Imprinting Quality has. Set it to 0 to effectively disable the system.

Introduced in patch 242.0

BabyCuddleIntervalMultiplier=<value> Value = float Default = 1.0 How often Babies wanna cuddle. More often means you'll need to cuddle with them more frequently to gain Imprinting Quality.

Introduced in patch 242.0

BabyCuddleGracePeriodMultiplier=<value> Value = float Default = 1.0 A multiplier on how long after delaying cuddling with the Baby before Imprinting Quality starts to decrease.

Introduced in patch 242.0

BabyCuddleLoseImprintQualitySpeedMultiplier=<value> Value = float Default = 1.0 A multiplier on how fast Imprinting Qualitiy decreases after the grace period if you haven't yet cuddled with the Baby.

Introduced in patch 242.0

ConfigOverrideItemCraftingCosts tbd

see below the table for an example

Introduced in patch 242.0

ConfigOverrideSupplyCrateItems tbd

see below the table for an example

Introduced in patch 242.0

ExcludeItemIndices=<value> Value = one Item ID Exclude an item from supply crates. You can have multiple lines of this option.
MaxTribeLogs=<value> Value = integer Default = 100 How many Tribe logs are displayed for each tribe.

Introduced in patch 224.0

ConfigAddNPCSpawnEntriesContainer=(
[NPCSpawnEntriesContainerClassString=<spawn_class>],
[NPCSpawnEntries=((AnEntryName=<spawn_name>],
[EntryWeight=<factor>],
[NPCsToSpawnStrings=(<entity_id>)))],
[NPCSpawnLimits=((NPCClassString=<entity_id>],
[MaxPercentageOfDesiredNumToAllow=<percentage>)))]

spawn_class string Spawn Class String
spawn_name string Spawn Name
factor float Weight Factor for this spawn
entity_id string Entity ID of the dinosaur or creature to be added
percentage float Sets the maximum allowed dinosaurs or creatures for this instance
Allows specified dinosaurs/creatures to spawn in specified locations directly through the spawners limited to what is specified, use one dinosaur/creature per line/setting.

For example: Adding 1 Giganotosaurus to the beach spawn area.

ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((AnEntryName="GigaSpawner",EntryWeight=1000.0,NPCsToSpawnStrings=("Gigant_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Gigant_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.01)))

See Creature IDs for list of dinosaur/creature IDs
See Spawn Entries for list of Spawn Entry class strings
Introduced in Patch 248.0

ConfigSubtractNPCSpawnEntriesContainer=(
[NPCSpawnEntriesContainerClassString=<spawn_class>],
[NPCSpawnEntries=((NPCsToSpawnStrings=(<entity_id>)))],
[NPCSpawnLimits=((NPCClassString=<entity_id>)))]

spawn_class string Spawn Class String
entity_id string Entity ID of the dino or creature to be removed
Completely removes specified dinosaurs/creatures from specified locations, more than one dinosaur/creature can be specified.

Example: Removing Trike and Pteros from the Beach.

ConfigSubtractNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=((NPCsToSpawnStrings=("Trike_Character_BP_C")),(NPCsToSpawnStrings=("Ptero_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Trike_Character_BP_C"), (NPCClassString="Ptero_Character_BP_C")))

See Creature IDs for list of dinosaur/creature IDs
See Spawn Entries for list of Spawn Entry class strings
Introduced in Patch 248.0

ConfigOverrideNPCSpawnEntriesContainer=(
[NPCSpawnEntriesContainerClassString=<spawn_class>],
[NPCSpawnEntries=((AnEntryName=<spawn_name>],
[EntryWeight=<factor>],
[NPCsToSpawnStrings=(<entity_id>)))],
[NPCSpawnLimits=((NPCClassString=<entity_id>],
[MaxPercentageOfDesiredNumToAllow=<percentage>)))]

spawn_class string Spawn Class String
spawn_name string Spawn Name
factor float Weight Factor for this spawn
entity_id string Entity ID of the dino or creature to override other spawns
percentage float Sets the maximum allowed dinos or creatures for this instance
Overrides all dinosaurs/creatures within a specified area with specified dinos, allows for areas to be dedicated for the spawning of specific dinosaurs/creatures. Does not prevent wanderers from entering said location.

For example: If you want only Rexes and Carnos to spawn in the Mountain Region

ConfigOverrideNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesMountain_C",NPCSpawnEntries=((AnEntryName="CarnoSpawner",EntryWeight=1.0,NPCsToSpawnStrings=("Carno_Character_BP_C")),(AnEntryName="RexSpawner",EntryWeight=1.0,NPCsToSpawnStrings= ("Rex_Character_BP_C"))),NPCSpawnLimits=((NPCClassString="Carno_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5), (NPCClassString="Rex_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.5)))

See Creature IDs for list of dinosaur/creature IDs
See Spawn Entries for list of Spawn Entry class strings
Introduced in Patch 248.0

PvPZoneStructureDamageMultiplier=<value> Value = float Default = 6.0 Specifies the scaling factor for damage structures take within caves.
The lower the value, the less damage the structure takes (i.e. setting to 1.0 will make structure built in a cave receive the same amout of damage as those built in the surface)
bDisableDinoRiding=<value> Value = boolean (true/false) Default = false
bDisableDinoTaming=<value> Value = boolean (true/false) Default = false

ConfigOverrideItemCraftingCosts

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponStoneHatchet_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_WeaponTorch_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_RawMeat_C",BaseResourceRequirement=3.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

That's an example of how to make the Hatchet require 1 thatch and 2 stone arrows to craft. And to make the torch require 3 raw meat and 2 cooked meat to craft (because ya know, Meat Torches are the best torches!)

ConfigOverrideSupplyCrateItems

ConfigOverrideSupplyCrateItems=(SupplyCrateClassString="SupplyCrate_Level03_C",MinItemSets=1,MaxItemSets=1,NumItemSetsPower=1.0,bSetsRandomWithoutReplacement=true,ItemSets=((MinNumItems=2,MaxNumItems=2,NumItemsPower=1.0,SetWeight=1.0,bItemsRandomWithoutReplacement=true,ItemEntries=((EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Stone_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0),(EntryWeight=1.0,ItemClassStrings=("PrimalItemResource_Thatch_C"),ItemsWeights=(1.0),MinQuantity=10.0,MaxQuantity=10.0,MinQuality=1.0,MaxQuality=1.0,bForceBlueprint=false,ChanceToBeBlueprintOverride=0.0)))))

That's an example of how to completely override the items contained in the regular Level 3 supply crate, to contain just some stone and thatch for example.

All of the Item class strings and Supply Crate names can, of course, be found in the ARK Dev Kit!

Tutorial: Modify loot crate contents (v242)

Administrator Whitelisting

Players can be whitelisted as administrators on the server via their SteamID. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command (described below).

To whitelist administrators, create the file ShooterGame/Saved/AllowedCheaterSteamIDs.txt. In the file, list each player's SteamID, one per line.

SteamIDs for all connected players can be listed in-game via the cheat ListPlayers command. Players can be kicked from the server (using their SteamIDs) via the cheat KickPlayer command. Refer to the following section for details.

Note: When this method is used, it is not necessary to specify a server administrator password. A password can still be specified, and can be used by players not on the whitelist to gain administrator privileges, but the server will function without it and will still automatically grant privileges to whitelisted administrators.

Cross-ARK Data Transfer

How Cross-ARK Data Transfer works [2]

1. For Officials, you can 'upload' Survivors from TheIsland or TheCenter via the "ARK Tribute" option available at any Supply Crate or Tribute Terminal. You can then 'download' these Survivors onto an Official ScorchedEarth Server of that same game mode. Currently only Survivors are allowed to travel TO ScorchedEarth (they can not have any items on them), in order to keep it balanced for the time being. However, FROM ScorchedEarth you can transfer Survivors, Items, and Dinos, which you can then download (via the ARK Tribute) onto TheIsland or TheCenter. So indeed you can bring all ScorchedEarth Items, Dinos, and Survivors (and thus Scorched Earth Engrams) onto TheIsland or TheCenter to extend your capabilities there. When transferring a Survivor between ARKs using this method, Tribes should be retained. However Alliances will not be retained, and will need to be re-setup on the other side.

2. For Unofficial Servers, if they wish to allow dynamic Cross-ARK Travel, they will need to run two Servers on the same box from the same directory, and then you can launch with the following commandlines:

ShooterGameServer.exe ScorchedEarth_P?SessionName=MySession1?AltSaveDirectoryName=Save1 -NoTransferFromFiltering -clusterid=mycluster123
ShooterGameServer.exe TheIsland?SessionName=MySession2?AltSaveDirectoryName=Save2  -NoTransferFromFiltering  -clusterid=mycluster123

(the clusterid must be the same between the servers!)
(to avoid saves from clashing each server should use distinct values for: ?AltSaveDirectoryName=<SaveFolderName>)

you also have options like:

?PreventDownloadSurvivors=False
?PreventDownloadItems=False
?PreventDownloadDinos=False
?PreventUploadSurvivors=False
?PreventUploadItems=False
?PreventUploadDinos=False

247.85 added the ability to specify a common cross-server storage location that functions between multiple servers running on the same machine by adding the following launch parameter to each server:

-ClusterDirOverride=C:/TestStorage/

3. Meanwhile in singleplayer, you can just use the "ARK Tribute" option and then go back to the main menu and host on the other map, and download your data accordingly.

References

  1. 1.0 1.1 Drake (23 June 2015). "Extended Game Options: How to Configure your Custom ARK server". Server Hosting & Advertisement. Steam Community :: ARK: Survival Evolved. Retrieved 19 July 2015.
  2. https://survivetheark.com/index.php?/forums/topic/85463-scorched-earth-technicaldetail-faq-ongoing/