|This article is about the process of taming a creature. For the uses of a tamed creature, see Domestication.|
Creatures on the island can be tamed and used for various purposes. Uses for tamed animals include riding, item transportation, storage, hunting, harvest, and defending property while you are offline. Most items placed in a tamed creature's inventory will take much longer to spoil than they would otherwise.
- 1 Taming Basics
- 2 Taming Effectiveness
- 3 Dino Level and Stats
- 4 Taming Hints
- 5 Taming Table
- 6 Untamable
- 7 Taming Calculators
- 8 References
Taming Basics[edit | edit source]
Tranquilizer Taming[edit | edit source]
- First, render the creature unconscious. This can be achieved through the following methods:
- Punching the creature with your bare hands. This is the most basic, albeit least effective, way to knock out dinos.
- Using a Slingshot, Wooden Club, Electric Prod, Bow/ Crossbow/ Compound Bow with Tranquilizer Arrows, or Longneck Rifle with Tranquilizer Darts. (Note: Crossbows/Bows/Rifles with Higher damage will result in more Torpor per shot)
- Stinging the creature with a Scorpion
- Head-butting the creature with a Pachy
- Licking the creature with a Beelzebufo
- Punching the creature when unconcious can make its Torpor stay up.
- When electrophorus is added, this will help with taming underwater creatures by shocking them.
- Crossbows are needed to knock out underwater dinos.
- Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Keep plenty of food in the animal's inventory while taming; if the creature runs out of food, the taming bar will begin to go down until it gets more food. Force feeding them anything other than Narcoberries or Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
- Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat Berries when their hunger falls 20 points (30 points for mejo berries) and Advanced Crops when it falls 40 points. Carnivores will eat both Raw Prime Meat, Cooked Prime Meat, Raw Meat, Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat, Meat jerky or Cooked Meat Jerky when their hunger falls 50 points. All applicable creatures will eat Kibble when their hunger falls 80 points (for a few creatures it is 135, 120, 53.3, 25, or 20). For other food see the table in the section Taming Effectiveness.
- If a creature's preferred food is in its inventory, they will wait for their hunger to decrease enough for them to eat it, even if other food is present.
- Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's Torpor, and can be refilled with Narcoberries or Narcotic. Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will raise it by 40 points over 16 seconds. It also stops the creature's fight against the torpor in this time, so torpor will not fall in addition to the raising. The creature will not voluntarily eat these items, and so they must be force fed by clicking the "remote use item" in the creatures inventory.
Non-Violent Taming[edit | edit source]
The following creatures are currently tamed nonviolently: Araneo, Arthropluera, Chalicotherium, Dung Beetle, Gigantopithecus, Ichthyosaurus, Lystrosaurus, Manta, Mesopithecus, Moschops, Onyc, Vulture and Mantis. Diplodocus can be tamed with both methods.
- Put the food you plan to feed to the creature in the far-right slot of your hotbar.
- Araneo prefers Spoiled Meat over Raw Meat
- Arthropluera prefers Broth of Enlightenment over Spoiled Meat and Raw Meat
- Chalicotherium takes Beer (also Stimberries but with very low effectiveness)
- Diplodocus prefers Kibble (Lystrosaurus Egg) over Vegetables and Berries
- Dung Beetle prefers Feces over Spoiled Meat
- Gigantopithecus prefers Kibble (Titanoboa Egg) over Berries
- Ichthyosaurus prefers Kibble (Dodo Egg) over Meat and Fish
- Lystrosaurus prefers Rare Flower over Vegetables and Berries
- Manta takes Angler Gel
- Mantis prefers Deathworm Horn
- Mesopithecus prefers Kibble (Dodo Egg) over Berries
- Moschops asks randomly for Sap, Leech Blood, Organic Polymer, Rare Mushroom, Rare Flower, Raw Prime Meat, or Raw Prime Fish Meat
- Onyc takes Meat and Fish
- Vulture prefers Spoiled Meat over Raw Meat
- Approach the creature and press the use key (default: E) to feed it when prompted.
- Lystrosaurus and Moschops are peaceful and not scared, you don't need to hide yourself.
- For all other Ghillie Armor is recommended.
- If touched during the taming process, Gigantopithecus and Manta will attack and Mesopithecus will run.
- Diplodocus wants to play with you and shoves you around.
- You need to have Bug Repellant applied to yourself to tame an Araneo, Arthropluera, or Onyc and can be helpful to tame the Dung Beetle and Manta, as these creatures are aggressive and will otherwise attack you on sight or being touched.
- Ichthyosaurus and Lystrosaurus can be touched without penalty, and will not attack you under any circumstance.
- Wait for the creature to become hungry enough to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
- Repeat this process until the taming bar is filled.
Note that the first instance of food you feed to the creature is akin to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the creature's hunger will begin decreasing. At this point - the taming effectiveness and taming progress will not begin to diminish unless the creature starts taking damage (i.e. enters combat or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take too long to feed. Moving too far away before a second feeding will also un-bind the tame - resetting everything (although its food may take a few moments to update). As with violent tames, you can bulk-feed a starved creature with an approximately 5-10 second delay between feedings. Due to the complete reset if you move too far away and the fact most long-duration non-violent tames don't have sufficient food to be substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys .
Turret Taming[edit | edit source]
For certain creatures, such as the Titanosaur and Rock Elemental, tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are immobile, one may have to mount said turret upon a platform saddle, usually the Bronto Platform Saddle, Paracer Platform Saddle, or Quetz Platform Saddle. The most efficient weapon is the Cannon, as it's torpor-to-damage ratio will be the highest. Although you can also us the Rocket Launcher on Rock Elemental. Although related, Rubble Golem can't be tamed.
Taming Effectiveness[edit | edit source]
The taming effectiveness indicates the amount of bonus the creature gets once it is successfully tamed. It does not have any effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the creature eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decays exponentially, meaning that the lower it is, the less it drops. Feeding a creature their preferred food will not only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures also have a preferred Kibble, which will be the fastest taming food while only slightly decreasing the taming effectiveness. The maximal taming effectiveness possible is 99.9%. (Side note: Efficiency is not a synonym for effectiveness. The efficiency (how economical a method is) is not taken into account for the taming effectiveness.)
Effect of the Taming Effectiveness[edit | edit source]
Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +4% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.
At 100% Taming Effectiveness, a creature will get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / 2 (rounded down). For example: a level 90 Rex with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.
With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creature such as the Troodon and Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you can achieve is 150 × 99.9% / 2 → 74 (rounded).
In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its Melee Damage. The multiplier is applied after bonus levels and any additive bonuses (e.g. the Rex also has a +7% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At only 50% TE, you will only get 8.8% bonus melee damage.
When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.
- Taming Calculator
- Note that the food values depend on the combination of food and creature, but most creatures share the same value for a specific food. Exceptions apply especially to the preferred food of a creature.
- Taming Speed is derived from Taming Affinity Per Consumption / Food Value Per Consumption of a particular food versus the baseline (usually Raw Meat or Other Berries).
- Taming Effectiveness is derived from Number of Consumptions, where the fewest consumptions is the most effective. The most effective may not always be the fastest.
- Note that this is compared to 20 Raw Meat, rather than 1 Raw Meat.
- This is the only valid food item for this tame.
Dino Level and Stats[edit | edit source]
|Spawn level||1-150 (official servers)|
|Taming effectiveness bonus levels||+0-50% of spawn level|
|Max level increase after taming||+71|
- Dinos spawn with a level of 1 to 150 in official, or different depending on the difficulty level of the server.
- For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
- Any animal, once tamed, can be leveled up manually up to 66 times. This means if you tame a level 1 animal, it will cap at level 67 and not level up anymore, but an animal tamed at level 30 may reach level 96.
- Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
- Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as Phiomias.
- Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
- Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a Parasaur intended as a pack animal, while this may be the most important stat for a hunting Raptor or a siege Rex.
- The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. Eg, the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
- Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.
- The max dino level (without breeding) after taming and leveling is 295 on an official or non-modded server (i.e. 150 wild level + 74 taming bonus + 71 level ups).
Taming Hints[edit | edit source]
- One Narcoberry will increase an animal's Torpor by 7.5. One Narcotic increases torpor by 40. A Tranquilizer Arrow fired by an ordinary bow will increase torpor by about 100 (dependent on the body region), but deals damage and decreases taming efficiency.
- In an emergency, if you run out of Narcotics and Narcoberries, you can punch or slingshot the animal in the head to keep it unconscious, or shoot it with a Tranquilizer Arrow. However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
- Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
- An unconscious animal will remain unconscious until the torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory(If an unconcious tame is killed however it will drop a Item Cache with all the items you had on it when it died).
- Different animals lose torpor at different rates (for example, a Spinosaur loses torpor very quickly) and because taming takes longer for higher levels, more Narcotics are needed.
- Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
- Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
- If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature's food is maxed out. This only works on carnivores.
- If your tame gets hit you can let it wake up to reset the taming effectiveness.
For Carnivores[edit | edit source]
- All Carnivores prefer Raw Mutton and Raw Prime Meat over anything other than their favorite Kibble, and it will tame them faster than regular Raw Meat. All babies drop Raw Prime Meat, and also the grown-ups of the following species:
For Herbivores[edit | edit source]
- Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble, and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high leveled one.
- Herbivores will eat Advanced Crops, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
- Herbivores will not voluntarily eat Narcoberries.
- Unlike with tamed dinos where Stimberries will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake up sooner. However, herbivores will eat a stimberry if there is no other food in their inventory. Although stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore they will eat the stimberries berries at a constant rate. This can be a way to increase taming affinity while starve taming an herbivore at cost of a 0% taming effectiveness.
For Most Creatures[edit | edit source]
- Most creatures have a preferred Kibble that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Kibbles are created by combining an egg, jerky, one of the Advanced Crops, 2 Mejoberries, 3 Fiber, and a filled Waterskin or other water container in a cooking pot.
- The type of egg, jerky, and crop will vary based on which kind of kibble you are trying to create.
- Kibbles make taming 5 times faster for every creature that prefers one except for Brontos, which are tamed 8 times faster using kibbles.
- New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
Speeding up starve taming with Battle Tartare
There are way to speed up taming using Battle Tartare. However its not an easy technique, and you need to be aware of several thing:
- It should be done only during starve taming. Force feeding anything other than narcotics or stimulant to tamed creature during normal taming will cause massive drop in taming efficiency. It doesn't apply to starve taming though. Force feeding anything during starve taming will not cause any taming efficiency drop.
- Battle Tartare inflict damage. Even though it actually doesn't cause any taming efficiency drop (even during normal taming, although force feeding still does), it still increasing the risk of killing creature. One battle tartare do quite low amount of damage. To be precise 90 damage over 200 seconds. But you likely need to feed tens, and sometimes even over a hundred Battle tartares to really make it matter.
- As each battle tartrare works only for 200 seconds, and it cause food meter drop 50% faster, amount of battle tartares you need can be calculated but formula: total taming time(in seconds)/3*2/200. For example: Taming 150 castroides with kibbles normally will take one hour, 19 minutes and and 10 seconds. Or 4750 seconds in total. Thus total amount of battle tartares you need is 4750/3*2/200=16(rounded up), and it will take 16*200=3200 seconds (53 minutes) of force feeding battle tartares. At that time beaver should get hungry enough to eat requered 22 gallimimus kibbles. Thus saving you 23 minutes of taming. During that starve taming beaver will take additional 16*90=1440 damage.
- If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you can instead force feed it Enduro Stew. It will not speed up taming on it own, but will cause restoring 1080 health over 15 minutes of duration of Enduro Stew. But same as for battle tartare, force feed Enduro Stew only during stave taming. Force feeding it during normal taming will cause massive drop in taming efficiency. Although force feeding Battle Tartare will instantly cancel effect of Enduro Stew, and vice versa. Thus you can't have both active at the same time.
- Be aware that even though battle tartare can potentially speed up taming by 50%. Its not the same as having 1.5x taming multiplier. It will simply cause creature get hungry 50% faster. But it will still need to eat same amount of food to be tamed.
- Cooking battle tartares quite tricky, as it requeres three portion of raw prime meat for each portion of tartare. Its recomened to do it only with Industrial Cooker, with everything (besides raw prime meat) already put in it. Thus you will have only bringing large amount of raw prime meat to be able to cook some of the battle tartare. Killing alpha predators provides very high amount of prime meat. Another way to get high amount of it is killing Paracers.
Taming Table[edit | edit source]
These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a first impression on the needed resources and to compare to other creatures and so are only for a level 30 creature, fed with the standard food (i.e. Mejoberry for Herbivores and Raw Meat for Carnivores). For the Tranq Arrow number it is assumed they hit the body, if there are no other annotiations, using a Crossbow. Targeting the head is more effective for most creatures.
For additional info on the food and time needed for each creature, visit their individual pages, as the needed resources vary largely depend on the level and used food.
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Herbivore Taming Table (Level 30)[edit | edit source]
|Creature||Rideable||Narcoberries Needed||Narcotics Needed||Mejoberries Needed|| Tranq Arrows Needed**
|Preferred Food|| Time Needed
| Level for|
|Ankylosaurus||Yes||640||132||250||8||Kibble (Dilo Egg)||03:45||40|
|Brontosaurus||Yes||650||89||834||34||Kibble (Carbonemys Egg)||05:00||55|
|Carbonemys||Yes||340||62||250||5 (body); 10 (tail); 25 (shell)||Kibble (Pteranodon Egg)||01:52||25|
|Castoroides||Yes||547||167||7||Kibble (Gallimimus Egg)||03:45||55|
|Doedicurus||Yes||1600||390||284||14||Kibble (Dilo Egg)||04:15||30|
|Gallimimus||Yes||1461||550||169||8||Kibble (Dimetrodon Egg)||01:41||30|
|Gigantopithecus||Yes||N/A||N/A||139||N/A||Kibble (Titanoboa Egg)||03:10||Not Needed|
|Mammoth||Yes||786||150||417||10||Kibble (Raptor Egg)||04:23||40|
|Megaloceros||Yes||221||41||100||4;2||Kibble (Dimorph Egg)||01:15||30|
|Mesopithecus||No*||N/A||N/A||84||N/A||Kibble (Dodo Egg)||00:33||N/A|
|Pachy||Yes||121||22||100||3;23 (especially resistant head)||Kibble (Dilo Egg)||00:50||15|
|Paracer||Yes||1506||373||542||23||Kibble (Pachy Egg)||03:56||30|
|Procoptodon||Yes||653||151||167 ()||5||Rare Mushrooms||01:51||50|
|Stegosaurus||Yes||646||127||500||9;6||Kibble (Sarco Egg)||03:45||30|
|Triceratops||Yes||306||64||250||5||Kibble (Carno Egg)||01:53||20|
|Woolly Rhino||Yes||11||Kibble (Terror Bird Egg)||45|
* The Mesopithecus rides on the player's shoulder.
** Number of tranq arrows shot by a 100% crossbow.
Carnivore Taming Table (Level 30)[edit | edit source]
|Creature||Rideable||Narcoberries Needed||Narcotics Needed||Raw Meat Needed|| Tranq Arrows Needed***
|Preferred Food|| Time Needed
| Level for|
|Angler||Yes||3513||1153||90||16||Kibble (Kairuku Egg)||04:30||Not needed|
|Araneo||Yes||N/A||N/A||38 ()||N/A||Spoiled Meat||0:21||40|
|Argentavis||Yes||648||120||100||7;3||Kibble (Stego Egg)||03:45||55|
|Arthropluera||Yes||N/A||N/A||? ()||N/A||Broth of Enlightenment||50|
|Beelzebufo||Yes||349||70||81||4||Kibble (Pulmonoscorpius Egg)||00:54||25|
|Carnotaurus||Yes||663||133||100||7||Kibble (Ankylo Egg)||03:45||50|
|Compy||No*||11||2||5 ()||1||Raw Prime Meat||00:01||N/A|
|Dilophosaur||No||33||4||23||2;1||Raw Prime Meat||00:13||N/A|
|Dimetrodon||No||4755||2528||84||14||Kibble (Quetzal Egg)||04:12||N/A|
|Dimorphodon||No*||76||16||45||2;1||Raw Prime Meat||00:11||N/A|
|Direbear||Yes||18||Kibble (Carno Egg)||06:54||35|
|Direwolf||Yes||498||100||60||8;4||Kibble (Carno Egg)||01:52||Not needed|
|Dung Beetle||No||N/A||N/A||16 ()||N/A||Large Animal Feces**||00:13||N/A|
|Dunkleosteus||Yes||21||Kibble (Titanoboa Egg)||40|
|Giganotosaurus||Yes||8716||5071||196||174||Kibble (Quetzal Egg)||07:21||85|
|Ichthyosaurus||Yes||N/A||N/A||32||N/A||Kibble (Dodo Egg)||01:22||10|
|Kairuku||No||200||35||45||6;2||Raw Prime Meat||00:25||N/A|
|Manta||Yes||N/A||N/A||? ()||N/A||Angler Gel||25|
|Megalodon||Yes||509||102||100||14||Kibble (Spino Egg)||03:45||45|
|Mosasaurus||Yes||9611||4627||580||53||Kibble (Quetzal Egg)||08:57||75|
|Onyc||No||N/A||N/A||57||N/A||Raw Prime Meat||00:28||N/A|
|Oviraptor||No||180||35||247 ()||3;2||Giganotosaurus Egg||01:22||N/A|
|Plesiosaur||Yes||3377||1030||250||28||Kibble (Rex Egg)||05:00||60|
|Pteranodon||Yes||481||97||60||2;1||Kibble (Dodo Egg)||02:30||35|
|Pulmonoscorpius||Yes||81||17||38 ()||3||Spoiled Meat||00:38||25|
|Quetzal||Yes||7475||2603||317||22;8||Kibble (Rex Egg)||08:59||60|
|Raptor||Yes||133||23||60||4;2||Kibble (Parasaur Egg)||00:50||15|
|Rex||Yes||1891||408||159||27||Kibble (Pulmonoscorpius Egg)||05:18||60|
|Sabertooth||Yes||221||45||60||9;3||Kibble (Bronto Egg)||01:53||45|
|Sarcosuchus||Yes||627||124||85||7||Kibble (Trike Egg)||03:32||35|
|Spinosaur||Yes||4787||1486||154||15||Kibble (Argentavis Egg)||06:54||60|
|Terror Bird||Yes||1449||462||83||6||Kibble (Gallimimus Egg)||02:04||25|
|Tapejara||Yes||8||Kibble (Allosaurus Egg)||50|
* The Dimorphodon and the Compy ride on the player's shoulder.
** The Dung Beetle is not a Carnivore but prefers Spoiled Meat after it is tamed.
*** Number of tranq arrows shot by a 100% crossbow waiting 5 seconds in between shots to apply all the "over time torpor".
Untamable[edit | edit source]
The following creatures are currently not tamable except by use of the forcetame command.
- Alpha Predators
- Bosses (Broodmother Lysrix, The Dragon, Megapithecus and Manticore)
- Sabertooth Salmon
- all creatures found in both the Swamp Cave and the Snow Cave (e.g. Yeti)
*Although their dossiers imply that these creatures are tamable, they currently are not.
Taming Calculators[edit | edit source]
See Apps for a list of taming-calculators.
References[edit | edit source]
|Building & Development||Building • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling|
|Environment||Game Modes • Game Persistence • Temperature • Weather|
|Exploring||The Island • The Center • Scorched Earth • Flying • Swimming • Obelisks • Beacons • Biomes • Caves • Artifacts • Boss Arenas • Explorer Notes|
|Character||Character||Levels • Engrams • Survivor Profile • Emotes • Whistling|
|Attributes||Health • Stamina • Oxygen • Food • Water • Weight • Melee Damage • Movement Speed • Fortitude • Crafting Speed • Torpor|
|Condition||Status Effects • Diseases|
|Creatures||Domestication||Taming • Domestication • Breeding • Mutations • Incubation • Imprinting • Mate Boost|
|Stats||Base Creature Statistics • Base Creature Speeds • Base Damage • Creature Stats Calculation|
|Data Lists||Carryable By • Immobilized by • Can Damage|
|Miscellaneous||Achievements • DLC • Weapon Mechanics • Stasis|