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Basic Info[edit | edit source]
Dossier[edit | edit source]
Behavior[edit | edit source]
Very aggressive, belligerent and relentless, the Titanoboa will take on any creature it sees moving (excepting the Allosaurus), which includes players who dare to approach one. Caves offer a safe location for Titanoboas to mingle with other creatures. They are also found in swamps, where they will attack whatever they can sink their fangs into. Although not amphibious like the Beelzebufo or the Sarcosuchus, they are adept at swimming. The attack of a Titanoboa increases Torpor, which can neutralize incoming players who are unable to fight this crippling game mechanic.
Titanoboa cannot be tamed, yet they are an important part of the game. They do drop eggs that are used to make Titanoboa Kibble, which is used for the Gigantopithecus, the Thylacoleo, and the Dunkleosteus. These eggs are pearly white, so they stand out in a swamp environment. The eggs are incredibly rare, so players often launch egg raids on the swamp. This exposes them to the Titanoboa's deadly attacks, which can foil any egg raid with a few bites.
Appearance[edit | edit source]
The Titanoboa is a constrictor snake of immense size, dwarfing even the largest anacondas. Thick and bulky, they are found in sizeable numbers in the island's swamps, ambushing prey from the shallows and crushing it between its coils; they are also found in large caves, where their apparent immunity to invertebrate toxins protects them from the caves' other denizens. Their bulk precludes them from the attention of most predators, but if threatened the giant snake will flare a frill about its neck and strike out, biting with several rows of recurved, needle-like teeth.
Color Scheme and Regions
This section displays the Titanoboa's natural colors and regions. For demonstration, the regions below are colored red over an albino Titanoboa. The colored squares shown underneath each region's description are the colors that the Titanoboa will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Titanoboa's "body" magenta.
Frill Middle Line 1
Frill Middle Line 2
Frill Middle Line 3
Body Accent and Inner Frill
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Main Attack||Tranquilized||The target's Torpor will increase by 3x the damage dealt over 10 seconds. This effect stacks.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
- "N/A" is not a number.
- "<strong class="error">Expression error: Unrecognized word "n".</strong>" is not a number.
- "<strong class="error">Expression error: Unexpected * operator.</strong>" is not a number.
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
As of the current state of development, the Titanoboa is not tameable without the use of the "forcetame"-command. However, if one was interested in obtaining one, they are abundant in the swamps and can be picked up with an Argentavis or Quetzal.
Combat[edit | edit source]
This section describes how to fight against the Titanoboa.
General[edit | edit source]
The Titanoboa, although it deals a low amount of damage, is deadly because of its immobilizing venom. Just a single bite increases your torpor at an alarming rate. Their awkward bodies can allow them to climb impossible slopes or stick to ceilings and drop on unsuspecting survivors, so stay wary and keep your weapons equipped.
Strategy[edit | edit source]
The best strategy is distance, stay back and take them down. If you're forced to be within striking distance, it's best to carry some stimulant or Stimberries with you as a combatant against its venom. It should be said that many creatures in the cave can carry Stimberries on them, while this is not ideal it can prove life-saving.
Weaponry[edit | edit source]
Titanoboas are slow and awkward, so you're better off keeping your distance and peppering them from afar. Their large bodies ensure that shotguns are devastating in the caves or in the swamp and most mounts can ignore the torpor and trounce the Titanoboa soundly. If not too encumbered, simply walking backwards and shoving a spear or pike in their face can usually do the trick. As with most creatures, the hit box is larger than the collision box, so even if it does not make the "smacking sound", the attack still can hit. This tactic also works great for sarcos.
Dangers[edit | edit source]
Their venom is extremely potent and they're capable of hiding in odd locations. Watch your corners and be ready to run or cover your allies if they are downed but not dead. It is also important to check your surroundings for more dangerous creatures such as sarcos - if you happen to get knocked out, you will be defenseless against any nearby predators.
Weakness[edit | edit source]
Their large bodies are also a hindrance as they have difficulty fitting through some small gaps. Most tames, even Dimorphodon are quite capable of ignoring the torpor effect and shredding the relatively fragile Titanoboa. They lose melee soundly to an even moderately equipped survivor, providing they beat a hasty retreat before the venom proves their end.
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Titanoboa, see the relevant Wikipedia article
- They tend to stay next to the bats or scorpions depending on the cave.
- Despite being common in caves and swamps, they drop prime meat often. However, the prime meat usually spoils before you get out.
- When tamed using the cheat command "forcetame", one is not able to access the inventory of the boa (last tested v. 184.1)
- The real Carbonemys and Titanoboa were contemporaries. They both lived in the jungle rivers of what is now Colombia 60 million years ago.
- On the Xbox One, the kill feed misspells Titanoboa as "Titanboa".
- Information shown on the Spyglass also misspells Titanoboa as "Titanboa."
- The real Titanoboa was not venomous, instead using its massive coils to crush prey. They did not have frills either, much like the Dilophosaurus.
- Titanoboas have the somewhat unique ability to slither over 1 (possibly 2 depending on the terrain) high walls. This is most likely not a bug, but rather a side effect of them being able to climb up and over the very uneven terrain inside caves which before patch 216.0 was the only place they could be found. Without this ability Titanoboas would quite easily become trapped on the uneven terrain due to their elongated dimensions. Keep this ability in mind if you are building a base near the swamp biome, and consider adding a Wooden Catwalk "lip" to the edge of your walls to stop them from paying an unexpected visit.
- The developers of ARK have confirmed that the Titanoboa will be tameable in the future.