Tribes allow ARK players to form a group and work towards a common goal, such as defeating rival Tribes or conquering end-game bosses (the image depicted here is the prize for defeating the boss, for example). Tribes can have multiple admins and unique governance options.
- 1 General
- 2 Tribe Governance
- 2.1 Dino Ownership
- 2.2 Dino Taming
- 2.3 Structure Ownership
- 2.4 Locks & Pincodes
- 3 Tribal Warfare
- 4 Tribal Alliance
General[edit | edit source]
In ARK Survival Evolved create a Tribe and add your friends to it, and all your Pets can be commanded by and allied to anyone in your Tribe. Your tribe members will also be able to respawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key Items and Pin Codes to provide access to your shared village!
Tribe Directory[edit | edit source]
View the Official Server Tribe Directory and Unofficial Server Tribe Directory if you're looking to join an ARK Tribe. If you'd like to add your Tribe to the Directory, use the Submission Form on either Directory page.
Tribe Benefits[edit | edit source]
There are benefits to forming a tribe beyond strength in numbers against both the savages of the world as well as some of the more unsavory survivors that roam the ARK. Farming and performing XP gaining activities within the vicinity of your tribemates will provide bonus XP. Form communities to help advance levels and achieve enlightenment faster than you ever could alone!
Creating and Joining a Tribe[edit | edit source]
To create a Tribe, open your inventory and click "Tribe Management". Here you will be able to create, manage, or leave your Tribe.
To invite someone to your Tribe, approach them and hold the action key (default E) to bring up the interaction wheel. If you're able to invite to your Tribe, the option will appear to send an invitation. Hold your cursor over the invitation until the timer is up to send the invitation.
To accept a Tribe invitation, bring up the interaction menu on the person that invited you and hold your cursor over the invitation until the timer is up to accept.
Tribe owners can also designate members in their tribe as admins, allowing those members to send invites to anyone as well. To make a Tribe member an admin, open the "Tribe Management" menu, click the player's name, and click "Make this member an admin".
When in a solo tribe, owning structures and tamed animals, and joining with another tribe, be sure to MERGE the tribes together, or everything belonging to your tribe will be lost.
Types of Tribes[edit | edit source]
Tribes will often fall into more than one of the below categories, but they tend to focus on one primary aspect of the game.
- PVE Tribe - This type of Tribe focuses on activities that do not engage other players/Tribes in a hostile way. These Tribes may focus on end-game bosses such as Broodmother Lysrix and taming rare dinos.
- PVP Tribe - PVP Tribes focus on attacking rival tribes, forming alliances, and engaging other players in combat.
- RP Tribe - An RP Tribe focuses on roleplaying and chat will typically be in-character. Tribe members are encouraged to behave as their character.
Tribe Governance[edit | edit source]
Before joining a Tribe, make sure to view the Tribe's information in the activation menu. This information determines how ownership, taming, and PIN codes will be managed. If you do not see any Tribe Governance settings, they have not been set up yet.
Dino Ownership[edit | edit source]
These settings control how your Dinosaur ownership will be affected once you join the Tribe.
Tribe Owned[edit | edit source]
Any Dinosaur you own belongs to the tribe, and any tribe member can unclaim, ride, access the inventory, and command the Dino. Affects Dinos owned previously to when you joined the Tribe. If you leave the Tribe, the Dino stays.
Personally Owned, Tribe Ridden[edit | edit source]
Tribe members can access your Dino’s inventory, ride, and command your Dinosaur, but the Dino is still owned by you. For example, say you have a female Rex and it is named Rexina. Above its name it will say, "owned by username". That is how you will know it's your dinosaur. If you leave the tribe, the Dino will leave with you.
When you join or make a tribe, any Dino you have will be in the tribe. Other people in your tribe will be able give commands to your Dino that they did not tame. If you tame a Dino and you are in a tribe it will be in the tribe and the people in the tribe will be able to give commands to it. Your tribe mates can put stuff in the Dino's inventory and put a saddle on it so they can ride it or as a gift to you. When your tribemate rides the Dino they can attack with it and gather resources from the Dino's inventory.
Personally Owned, Personally Ridden[edit | edit source]
Tribe members cannot ride, command, or access your Dino’s inventory. If you leave the tribe, the Dinosaur also leaves.
Dino Taming[edit | edit source]
These settings control how Dino taming will be handled once you’ve joined the Tribe. This option is only available if Dino Ownership is not set to “Tribe Owned” in the above setting.
Tribe Taming[edit | edit source]
Once you join the Tribe, any Dino you train will belong to the tribe. Any Tribe member can unclaim, ride, access inventory, and command the Dinosaur. If you leave the Tribe, the Dino stays.
Personal Taming[edit | edit source]
Once you join the Tribe, any Dino you tame will belong to you and follow the Tribe’s Dino Ownership rules. Taming rights are determined by who knocked the Dino out (if knocked out by a player) or put the first piece of food in its inventory. View the Taming HUD to see who will own the Dinosaur.
Structure Ownership[edit | edit source]
These settings control who owns structures in the Tribe, as well as who can demolish, place new objects, and set PIN codes.
Tribe Owned[edit | edit source]
Every structure and object placed is owned by the entire tribe, and all tribe members can interact with it. If you leave the Tribe, anything you built as a Tribe member remains in the tribe.
Personally Owned, Tribe Snap, Admin Demolish[edit | edit source]
Anything you place is owned by you and will continue to be yours if you leave the Tribe. Tribe snap allows other Tribe members to place objects and build nearby. Admin Demolish means that only you or admins can demolish what you own.
Personally Owned, Personal Snap[edit | edit source]
Anything you place is owned by you, and only you can add on to it by placing new objects or structures. If you leave the Tribe, you retain ownership.
Locks & Pincodes[edit | edit source]
These settings control how Locks & Pincodes will be handled between Tribe members. This option is only available if Structure Ownership is not set to “Tribe Owned” in the above setting. The game is not complete so the members may still have control of the storage boxes.
Tribe Locks & Pincodes[edit | edit source]
Applies to gates, doors, and does not apply to storage chests. If any of these objects are locked or has a PIN, tribe members can automatically bypass this. Non-tribe members will have to know the PIN or else they cannot access these items.
Personal Locks & Pincodes[edit | edit source]
Applies to gates, doors, and does not apply to storage chests. If any of these objects are locked or has a PIN, only you can immediately bypass this. Both tribe members and non-members must know the PIN to access the item.
Tribal Warfare[edit | edit source]
Since the release of Patch 223.0, Tribes in PvE now have an option to declare war on each other. To do this, the Owner or Admins of the Tribe go up to another Tribe's Owner or Admins. When selecting an option, they may either recruit or declare war. Declaring war will bring up the schedule menu. This will allow when the war offically begins and ends.
Current Day/Time[edit | edit source]
This displays what the current in-game time is. An admin can change the time of day, e.g. timeofday 08:00 to set the time to 08:00.
Start Day/End Day[edit | edit source]
What day the war begins and ends. Defaulted on the current in-game day
Start Time/End Time[edit | edit source]
What time, in in-game hours and minutes, the war will take place. Default starts it 6, in-game, minutes from the current time and ends an hour later.
Tribal Alliance[edit | edit source]
Since the release of Patch 235.0, Tribes in PvE and PvP now have an option to form an Alliance with each other. To do this, the Owner or Admins of a tribe must form an alliance by entering a name and clicking the "Form new alliance" button in the Tribe Manager, then if they formed or are an admin of an alliance, they must go up to another Tribe's Owner or Admins. When selecting an option, they may either recruit, declare war or invite to Alliance. Once the other tribe admin has accepted the invite, the tribes will become allies which changes some interactions those tribes will have, including the most immediately obvious change, that their players and dinos are highlighted in very visible cyan text similar to their own tribe's highly visible green names. A Tribe Alliance admin can promote other tribes to admin or remove them from the tribe alliance at any time via the tribe manager interface, similarly a member tribe may leave an alliance at any time. Tribes may join or be admins of up to 5 Alliances at a single time and a single Alliance can consist of up to 12 tribes at a time.
Features of Tribe Alliances[edit | edit source]
- Allied Tribes' players and Dinos are highlighted in visible cyan text from a far greater distance than the usual red text.
- There is a separate Alliance chat between all members of an Alliance.
- Allied Tribe members are able to jump into the pouch of a tamed Procoptodon or the additional seats of a Gallimimus or Diplodocus
- Pillars and foundations do not prevent an allied tribe from building any structures nearby, although no structures can be snapped to or placed directly on top of another tribe's structures. Be warned that if a tribe leaves an alliance, any structures built within the usual no-build zone will not be able to have any additional structures added to them until foundations/pillars are removed or the alliance is reformed.
- Any Allied tribe's powered Electrical Outlet will power any allied Electrical structures built nearby it.
- Dinos can eat from allied tribes' troughs.
- Allied Tribes' can take part in your tribe wars.
Additional Features of Tribe Alliances on a PvP server[edit | edit source]
- Dinosaurs set to "Aggressive" or "Neutral" will not attack an allied tribe member or their dinos.
- Turrets and Plant Species X will not target allied tribe members or their dinos.
- Allied Tribes' fliers can carry mounts with riders, rather than remove the rider.
- Servers with offline protection mode enabled will disable being able to create a tribe alliance.
|Building & Development||Building • Building Guides • Farming • Cooking • Electricity • Item Quality • Spoilage • Blueprints • Inventory • Tribes • Spawn Locations • Leveling|
|Environment||Game Modes • Game Persistence • Temperature • Weather|
|Exploring||The Island • The Center • Scorched Earth • Flying • Swimming • Obelisks • Beacons • Biomes • Caves • Artifacts • Boss Arenas • Explorer Notes|
|Character||Character||Levels • Engrams • Survivor Profile • Emotes • Whistling|
|Attributes||Health • Stamina • Oxygen • Food • Water • Weight • Melee Damage • Movement Speed • Fortitude • Crafting Speed • Torpor|
|Condition||Status Effects • Diseases|
|Creatures||Domestication||Taming • Domestication • Breeding • Mutations • Incubation • Imprinting • Mate Boost|
|Stats||Base Creature Statistics • Base Creature Speeds • Base Damage • Creature Stats Calculation|
|Data Lists||Carryable By • Immobilized by • Can Damage|
|Miscellaneous||Achievements • DLC • Weapon Mechanics • Stasis|