Underground World (The Center)

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The Center DLC.jpg This article is about a feature exclusive to the DLC: The Center
Underground World
UW TC.jpg
A huge cave hidden beneath the surface.
Location

Overview[edit | edit source]

The Underground World is an exclusive feature of the DLC: The Center.

The Underground World is an underground ecosystem inspired by Jules Verne's Journey to the Center of the Earth that is entirely separated from the rest of the map. There are five entrances (all well hidden), and once an entrance has been located, entering the Underground World is easy; getting back out is difficult. To get down without a flyer, the easiest way is to use a Parachute or Terror Bird. A flying mount is required to be able to pass freely between the Underground and the surface without building a very lengthy ladder or structure. The journey to the Underground itself can be perilous as each of the passageways into the Underground World have their own challenges to overcome.

Once inside, a sprawling cavernous ecosystem emerges with forests, waterfalls, and dinosaurs. Along the ceiling surrounded by stalactites floats a warm, miniature sun. A large sea contains plenty of Pearls, Oil, and Trilobites for Chitin. Metal and Crystal is in abundance here along the cave walls, and Obsidian can be found at the end of the lava entryway.

Unlike other caves, this underground world is not under the 6x damage multiplier.

Entrances[edit | edit source]

34.7, 65.8 Flyer-accessible entrance on the top of a peak. However, official servers have flying disabled in caves, so players will be forcibly dismounted when flying in here. Parachutes are advised.

The flyer-accessible entrance at 34.7, 65.8
  • The journey consists of a long cave with narrow stone bridges occupied by deadly creatures over deep ravines of lava.
  • This is one of the entrances that flyers can access, and one without water. The other one is the Ruins entrance.

32.7, 64.1: Underwater entrance at the bottom of a river.

The underwater entrance at 32.7, 64.1
  • SCUBA or a high-oxygen stat is required to access this entrance.
  • The journey consists of a long cave with dangerous heights, narrow passageways, and deadly creatures.
  • You will have to crouch at a point in this journey, so bringing large mounts is not advised, as they will be trapped.

34.2, 53.0: Flooded entrance in some ruins.

The flooded entrance at 34.2, 53.0

44.2, 58.0: Underwater entrance at the bottom of a river.

The underwater entrance at 44.2, 58.0
  • SCUBA or a high-oxygen stat is NOT required to access these entrances (it is entirely possible to do with 100 oxygen) making it by far the easiest entrance to take, although it is very hard to return to the surface once you have entered. Swim straight to the bottom of the water filled pit in the ruins. There should be a passageway at the bottom directly in front of you that will lead you to a waterfall that flows into the underground sea.
  • The journeys are a daring, perilous jump from the surface straight into the sea of the Underground World.
  • The sea itself is filled with many vicious Mantas you should avoid contact with. Swim to the nearest piece of land (a small island to your left) immediately, and don't look back. Additionally try to avoid any Ichthys that you may encounter, as whilst they may not directly attack you, their huge numbers and inquisitive nature can lead to up to 20 encircling you. This completely inhibits your movement, wasting your stamina, and leaving you at the wrath of the Mantas. If encircled the best course of action is to swim downwards, and hug the ocean floor for a short while, then return to the surface.
  • Avoid the ledge that juts out on your way down the shafts; erroneously jumping into that will probably kill you.

66.1,51.7 Underwater entrance

  • This entrance was added in PC patch 245.0
  • This is one of two entrances where players can go back and forth between the Underground World and the surface on foot.
  • This path is very long and you will not survive without either Lazarus Chowder or a SCUBA Tank.
  • Swim along the path until you come to an underwater temple of a monkey. At that point turn right, stay low, and hug the right wall until you find another path branching off. Follow that path and it will let you out in the Lake of the Underground World. Watch out for Anglers during this swim.

53.6, 53.9 Ruins entrance.

  • This entrance was added in PC patch 245.0
  • This entrance is very long, dangerous, and easy to get lost in.
  • This is one of two entrances where players can go back and forth between the Underground World and the surface on foot.
  • When you first enter through the surface entrance, walk until you get to a point where you can see some more ruins and some lit fires, with a pathway down from the ledge you're on on your right. There will be a staircase up and a hole in the wall beneath that. The staircase leads to a potential loot crate spawn, so it may be worth checking, but the hole in the wall is the way towards Underground World. After walking through the hole in the wall, you will find a crystal cave. Continue going forward through this cave, being careful not to fall off the pathway (however, if you have at least two parachutes, you can parachute off the pathway, turn around, and then parachute down again for a shortcut to the Underground World). Once you pass through the crystal cave, it will open into a much larger, flooded cave with some more ruins in the center, with some stairs going down into the water on the left.
    • Path 1: Jump down into the water and swim counter-clockwise around the ruins. This path is very long and you will not survive without either Lazarus Chowder or a SCUBA Tank. Swim all the way down and hug the right wall until you find a path that branches off to the right. At this point, simply follow the cave until it lets you out into the lake of the Underground World. Watch out for Anglers during this swim.
    • Path 2: Climb down the stairs and follow the left wall. You will be led into a cave with lots of stalagmites on the ground. Follow it to the end and you will arrive in the Underground World. This path is much shorter than path 1 and requires almost no swimming, but the final cave typically has a very large amount of Araneo, Arthropluera, Onyc, Pulmonoscorpius, and Titanoboa.

Creatures along the Journey[edit | edit source]


Creatures in the Underground Proper[edit | edit source]

Common[edit | edit source]


Uncommon[edit | edit source]


Rare[edit | edit source]


Resources[edit | edit source]


Notes[edit | edit source]

  • There is a glitch where after spawning in the Underground World, some creatures won't be able to move until they are attacked or aggravated.
  • The fact that both Ichthyosaurs and Plesiosaurs can be found in the Underground World is likely a reference to the novel A Journey to the Center of the Earth, from which this location takes heavy inspiration, in which a Plesiosaur and Ichthyosaur are encountered in a prehistoric subterranean world.
  • Bolas do not always work on Pteranodons for some reason. [XB1]
  • Basilosaurus will take depth damage along the tunnel and in the lake itself.

Gallery[edit | edit source]