Template:PaintRegions/doc

Usage and Notes

 * Display and describe Painting Regions for Structures, Creatures, Vehicles, and Gear/Weapons.
 * "Name" should match the Object/Entity's page name, e.g.: Behemoth Gateway or Woolly Rhino.
 * The only exception is when similar objects share paint regions, e.g.: Elevator Platform is acceptable for all three platforms, because they share paint regions.
 * Note that objects with shared regions would also have to share the same screenshot image nomenclature, e.g.: Elevator Platform_PaintRegion#.jpg.
 * Multiple entries, delimited by commas, can be included when the type is defined as CREATURE or MODDEDCREATURE to create a tabber, e.g.: Fire Wyvern, Lightning Wyvern, Poison Wyvern, Ice Wyvern, Corrupted Wyvern . This is for very rare cases where a creature has more than one variation with completely different color regions.
 * "Type" MUST be filled-in with one of the following:
 * STRUCTURE is for any structure such as building parts or crafting stations.
 * CREATURE is for anything that is alive in a mod.
 * MODDEDCREATURE is for anything that is alive.
 * VEHICLE is for any vehicles such as the Wooden Raft.
 * Type can also have a ONE secondary parameter to denote special cases:
 * ../NEW is for anything missing info, because it was recently released.
 * ../UNRELEASED is for anything that has not yet been released.
 * ../EVENT is for anything missing info, because it is currently unobtainable/unspawnable due to limited availability in an event.
 * ../REMOVED is for anything that was removed from the game entirely and cannot have info.
 * ../NOREGIONS is for any creature that doesn't have color regions, such as the Broodmother, Trilobite, etc.
 * Examples of BOTH parameters being used: "type = structure/event" or "type = creature/unreleased".
 * "Region #" values are for brief descriptions of which part(s) of the object they affect.
 * Creature region descriptions are found within Module:Dv/data.
 * Creatures use Regions 0-5 while everything thing else in the game uses Regions 1-6
 * Leave "Region #" BLANK to note it as an "Unpaintable Region."
 * If any region's description is filled-in, a table will be displayed, and the page will automatically populate Category:Structures with paintable regions.
 * For creatures, if Colors are present, but a description is missing, the page will automatically populate Category:Pages with missing paint region descriptions.
 * "Colors #" values denote the NATURAL colors each creature will randomly spawn with for the corresponding region.
 * Color scheme values are taken directly from the game files and can be found in Module:Dv/data under each creature with a color scheme.
 * All colors are entered in a single line separated by a comma ( , ).
 * Example: Black, white, grAY, Dino Light Orange, pale GOLDENROD, dark Wolf Fur, PURPLE
 * Results in:
 * Images named as:  Object Name_PaintRegion#.jpg  will automatically load-in as a paint region's description is added.
 * Example Screenshot Filename: Behemoth Gateway_PaintRegion5.jpg
 * All dino screenshots should be include in Category:Dino paint regions while all others go in Category:Paint regions.
 * In my own screenshots, I have been using Magenta_Coloring.png Magenta Coloring for clarity, however any distinct color should do.
 * Uses .JPG, because that is Steam's default screenshot file type.
 * If a Region description is provided, but that region's screenshot is not on the Wiki, object will display a default image.
 * Pages with missing images will automatically populate Category:Pages with missing paint region images.
 * "CanDrawOn" is for Structures-ONLY on which you can draw anything and must be set to YES to function.
 * "Note" is optional and is the only way to add extra notes or information to the template due to how the template is built.
 * If used normally, Note will appear immediately below the Header.
 * For advanced users, you can modify Note with a primary parameter of the following: (more locations to come as needed)
 * IN-SECTION/.. is currently ONLY used for Creatures with color regions to place the Note in-section rather than at the beginning.
 * Example of BOTH parameters being used: "note = in-section/This is my note text."
 * Any pages with Notes will automatically populate Category:Pages with paint region notes.
 * For structures, if either "Region 1-6" or "CanDrawOn" are valid, applicable pages will automatically populate Category:Paintable.
 * If neither are valid, pages will automatically populate Category:Unpaintable.


 * For further understanding of the above usage, please see the examples below.