Talk:Longneck Rifle

If you find differing damage values, please note how you found your values on the Weapon Damage discussion page - Azzutee (talk) 12:30, 15 June 2015 (UTC)

Differing damage values
On the Base Damage page the longneck rifle damage is listed as 220, on here it is listed as 196. Which one is it? --Alex42000 (talk) 13:12, 13 November 2015 (UTC)


 * Neither. It's 280. I thought I fixed that a while ago. -- Mr Pie 5  (talk) 15:34, 13 November 2015 (UTC)


 * Ah ok i see, does the 70% reduction affect other guns as well then? In that case one might want to separate base damage into 2 different ones(creature and player damage), it's slightly confusing to new players that it says 280 damage, but it is actually 196. --Alex42000 (talk) 16:51, 13 November 2015 (UTC)


 * Yes, it affects all guns except for bows and rockets (which I suppose aren't guns anyways), and possibly the Auto Turret, but I'm not entirely sure about that one. Although it actually isn't all creatures - I forgot about the flyers receiving more damage, and in the course of re-checking this, I've found that for some reason the Dragonfly and Spider receive 75% damage, the Broodmother receives normal damage, and the Quetzal receives more damage, but not as much as other flyers. I think I'll just add a tooltip to the damage value in the template saying that not all creatures will take that exact amount, as there are similar situations with many damage sources, not just instant. -- Mr Pie 5  (talk) 18:02, 13 November 2015 (UTC)


 * Oh wow, that seems unnecessarily complicated. Hopefully the devs could take a look at simplyfying it. Until then, wouldn't it be a good idea to possibly list the damage multiplier for different dino's in their respective infoboxes, and then also display the "real" base damage of guns on their infoboxes, both of them with a link to the base damage page where we can explain the specifics of that mechanic. At least that sounds like the best solution if you ask me. --Alex42000 (talk) 18:11, 13 November 2015 (UTC)


 * We've been discussing creating damage tables, especially for explosives, but then it gets even more complicated. Some creatures/structures have multiple multipliers against a single source, and they don't stack - only one multiplier is applied, and it's not clear which. For example: Wooden structures have a 100x multiplier against damage from "DmgType_Melee_Dino_Herbivore_Small_HugeTorp_C" (Pachy), but they also have a 3x multiplier against "DmgType_Melee_Dino_C" (All dinos), and in this case the overall Dino damage type takes priority. But they also have a 0x multiplier against "DmgType_Melee_Dino_Carnivore_Small_C" (Raptor, Dilo, Bat, etc.), and in this case the Small Carnivore damage type takes priority over the overall dino damage. We've been unable to figure out how the game determines which multiplier to use, and we have to resort to direct testing of the individual damage types against the individual creature/structure types. Although, instant damage (guns) don't look terribly complicated, so we could probably get a damage table drawn up for that. -- Mr Pie 5  (talk) 18:49, 13 November 2015 (UTC)


 * I'm not sure if you guys have the contacts in wildcard, but this seems like a issue where reaching out to the develeopers might be a good idea. They could probably either change the mechanic to be more sensible or clarify it. --18:58, 13 November 2015 (UTC)


 * Personally, I like it that it's that complicated, it makes it more realistic. Like in reality where one model is created to describe something, then something new is discovered that makes that model obsolete or wrong and one has to come up with a new model. I wouldn't go that deep as to create a table for everything. A base-damage table is good, then some remarks like that dinos have an armor that reduces the damage to 70%. If someone likes it more detailed they can create more tables. But I like the game to have these small uncertainties. In the end it's important to know which weapon/tool/creature is better for a certain task and the tables need to be that accurate to tell this. So I'm for keeping the tables simple, that one can easily fetch info that has a complicated background one does not need to know.--Cadaeib (talk) 19:17, 13 November 2015 (UTC)