193.0

Released - 05 August 2015
 * SERVER LAG ("MEGA STALLS") FIX!!
 * New Items: and s, for locking players and dinos in their tracks!
 * New Structure:
 * New rare can be found that is bigger and meaner than the regular  with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
 * Tamed Dinos now lay over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o_O
 * You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
 * Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
 * Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
 * Added the rest of the Dino Damage overlays
 * Dealt with the s' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield and  rarely, and they are significantly less common in the shallows.
 * Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
 * s are no longer consumed when making soups
 * New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
 * You can now properly enter spectator mode after dying without getting stuck at a black screen
 * More dino blood overlays, & option to disable Dino blood overlays
 * harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports :)
 * Fixed various server crashes
 * Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax:

ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325

(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)

[MORE NOTES TO COME]  193.0