Temperament

Temperament in ARK: Survival Evolved refers to how likely a creature is to be hostile.

The and  can make non-aggressive creatures become aggressive.

Cowardly
Cowardly creatures will never fight back, even when tamed, and will attempt to run when attacked.

Docile
Docile creatures will attack if provoked, otherwise they may ignore the player.

Elusive
Elusive Creatures are extremely rare and are prone to fleeing.

Evasive
Evasive creatures will attempt to avoid danger and flee or fight when attacked..

Fearful
Fearful creatures will never fight back, and when a enters the area, they will attempt to flee.

Languorous
Exclusive to s, they act similar to docile creatures, though behave in a much more relaxed, serene manner whenever wandering.

Loyal
In the wild, Loyal creatures may behave like Skittish or Defensive creatures, but once tamed, they become close, valuable companions.

Naive
Currently Exclusive to Diplodocus. Naive creatures will attempt to make friendship and play with the creature attacking them.

Oblivious
Exclusive to. They will ignore any sign of danger unless attacked, in which they will flee and not fight back.

Passive
Passive creatures do not fight back and will start to flee once attacked.

Skittish
Skittish creatures will either flee, panic, or do nothing when attacked. An exception is the. They are fairly aggressive and will steal items.

Stupid
The only creature with the temperament "Stupid" is the. They'll try to flee if attacked, but because of their stupidity, they'll run into the attacking creature.

Curious
Curious creatures are friendly. They will approach the player, but not attack them. In the case of, however, once two or more approach the player, they will become hostile and attack.

Defensive
Defensive creatures will not attack you, but if you attack them they will defend themselves. In the case of, they will attack any raft in the open water.

Flippant
Flippant creatures will attack in a frivolous manner when provoked.

Friendly
Friendly creatures will act in a similar manner to Docile creatures, however, if provoked, they may either fight or flee depending on the creature.

Neutral
Neutral creatures attack when provoked. They will forget you after a long time. In the case of, once it kills an insect, they will become aggressive. With s, they will become aggressive if you are near a corpse.

Reactive
Reactive creatures will watch what you do, but if you do something they don’t like, they might fight back or flee. and the will never fight back.

Aggressive
Aggressive creatures will attack you on sight. In the case of the they start to flee after stealing an item.

Nocturnally Aggressive
Some of these creatures usually sleep during daytime hours, posing little to no threat (unless woken up by touching/approaching it closely.) During the day, it is considerably weak and slow, whereas at night they are augmented and dangerous predators, sporting ominous, glowing eyes.

Opportunistic
Opportunistic creatures prey on weak creatures.

Patient
Patient creatures wait for the right time to jump at the player.

Short-Tempered
Creatures that are short-tempered will attack the player after a few seconds.

Territorial
Territorial creatures stay nearby a certain location and will attack if you enter their area.

Angry
Attacks anything and everything with no mercy.

Extremely Territorial
Extremely Territorial creatures stay nearby a certain location and will Aggressively attack if you enter their area. Their territory in question is generally larger than regular territorial creatures.

Highly Aggressive
Exclusive to all, , and , regardless of their previous temperament, they ravage everything that stands in their path. This includes any structures that are near them.

Temperamento Tempérament Темперамент Temperament