Weapons (Primitive Plus)

Not all weapons of ARK: Survival Evolved are available in Primitive Plus. Most modern weapons like firearms, explosives and tek weapons are missing due to the primal setting. Instead, there are more primitive tools and weapons that enhance the primal gameplay.

Tools


Stone Pick
A Stone Pick is the first available tool used in gathering materials. It can be crafted directly from the start, as survivors don't have to learn an Engram to craft it. The Stone Pick will provide more than  when harvesting a tree, more  than  when harvesting a corpse, and more  than  when mining a rock.
 * Damage: 16
 * Harvests, , and

Stone Hatchet
The Stone Hatchet is the second available tool used in gathering materials. Unlike its counterpart, the Stone Pick, a Stone Hatchet requires Level and  engram points to craft. The Stone Hatchet will provide more than  when harvesting a tree, more  than  when harvesting a corpse, and more  than  when mining a rock.
 * Damage: 20
 * Harvests, , and

Torch
The Torch provides light and warmth to players, which is especially useful during the night or while in caves. As long as the Torch is in your hand, its durability will decrease. Torches can also be thrown with and will continue to burn until the remaining durability has been depleted. Players automatically know the torch engram as soon as they enter the game.
 * Damage: 15
 * Provides light and warmth

Stone Hunting Knife
The Stone Knife is only available in Primitive Plus and can be unlocked at level and requires  engram points. It is used to harvest extra from dead dinos. It harvests even more than a.
 * Damage: 10
 * Harvests at a higher rate

Iron Pick
The Iron Pick is the metal version of the. It has a higher gathering speed and gathers more resources than its Stone counterpart, while also granting the ability to harvest, and other rare resources. In P+ it can be unlocked at level 25 for 8 engram points and is crafted in the.
 * Damage: 34.3
 * Harvests more resources at a higher rate, including, and.

Iron Hatchet
The Iron Hatchet is the metal version of the. It has a higher gathering speed and gathers more resources than its Stone counterpart. Like the Pick, it can be unlocked at level 25 for 8 engram points and crafted in the.
 * Damage: 40
 * Harvests more resources at a higher rate, including and.

Metal Sickle
The Metal Sickle is a metal tool that grants the ability to harvest from the island's flora at a much higher rate than by hand. It can be unlocked at level for  engram points and crafted in the.
 * Damage: 50
 * Harvests

Metal Machete
The Metal Machete is a tool available only in Primitive Plus and can be unlocked at level for  engram points and crafted in the. It can be used to gather certain Primitive Plus exclusive consumables from Dinos.
 * Damage: 15
 * Harvests, , , and

Obsidian Pickaxe
The Obsidian Pickaxe is the only gathering tool that is made from. It is used to harvest and  from Stone and Iron nodes.
 * Damage: 60
 * Harvests special resources and, as well as other resources like  and  at lower rate.

Glow Stick
Exclusive to Aberration, Glow stick provides artificial illumination to players, useful during the night and especially due to the nature of the map. Glow stick can also be thrown with and it will stick to the surface of whatever it was thrown at, lasting for 12 minutes before disappearing. It can be learned at level for  Engram points.
 * Extinguishes if removed upon activation
 * Thrown Glow sticks cannot be recovered, and lasts for 12 minutes.

Climbing Pick
Exclusive to Aberration, Climbing picks are a useful tool for navigating around the depths of the underground malfunctioned ARK and the hillsides of cliff and mountains. It can be unlocked at level for  engram points and crafted in the. It functions as a way of navigating through walls and ceilings, something that only specific mounts are only capable of doing.
 * Damage: 14
 * Uses durability on each climb. Durability is further reduced if used while falling.

Pliers
Exclusive to Aberration, Pliers are a great way of repairing tools that would normally require to be done at. However, the costs of repairing them doubles in exchange. It can be unlocked at level for  engram points and crafted in the.
 * Allows repairing of equipment repairable from Smithy, but at double the cost.

Melee


Spear
The Spear is the first weapon players will use to fend off wild creatures. In addition to dealing more melee damage than the Stone Axe or Stone Pick, the Spear can also be thrown at distant or aerial foes as a ranged attack. Unlike most weapons and tools, the Spear suffers no durability loss when used; however, it has a chance to break upon use, destroying the weapon. As such, it is recommended to carry several backup Spears when attacking creatures or players. The Spear costs engram points to unlock and can be unlocked from level.
 * Damage: 30
 * Can be thrown and has a chance to break on melee use

Pitchfork
The Pitchfork is an upgraded version of the that is only available in Primitive Plus and can already be unlocked at level  for  engram points. Like the Spear it can be thrown and has a chance to break when used as melee weapon. Because the only resource to craft this weapon is, it is quite quick to craft while on the way.
 * Damage: 40
 * Can be thrown and has a chance to break on melee use

Obsidian Spear
The Obsidian Spear is a weapon similar to the that is only available in Primitive Plus. It is the only weapon that needs to craft and it can be unlocked at level  for  engram points.
 * Damage: 55
 * Can be thrown and has a chance to break on melee use

Pike
The Pike is an upgraded version of the Spear that trades versatility for damage and durability. Unlike its spear counterpart, it cannot be thrown. It has nearly double the damage of its predecessor to make up for this shortcoming, and its durability bar allows the Pike to last through many more fights, due to not breaking randomly like the Spear. However, with its high weight of 10, carrying spares can quickly weigh you down, and the inability to craft or repair one without a means it can be problematic in long battles such as those in Caves. The Pike costs engram points and can be unlocked from level.
 * Damage: 55

Wooden Club
Wooden Clubs are used to inflict while inflicting minor damage against the target. This is the earliest way to effectively immobilize small creatures. Once unconscious, creatures are defenseless, and are able to be tamed. It is also a potent weapon for knocking out other players, as the Torpidity gain is unaffected by armor. It can be unlocked at level for  engram points.
 * Damage: 2.7 (9 Torpidity)
 * Used to knock out creatures for taming

Metal Hammer
The Metal Hammer is an upgrade of the Wooden Club. It induces twice as much torpor with only 1.6x damage. Though it needs more resources and crafting stations to craft, the higher torpor effect and the better durability makes it more than lucrative compared to a Club. The Hammer can be unlocked at level for  engram points.
 * Damage: 4 (18 Torpidity)
 * Used to knock out creatures for taming

Sword
The Sword is a powerful and versatile melee weapon. It delivers quicker and more power attacks than the Pike, and can be wielded in tandem with a Shield of any type. In Primitive Plus it can be unlocked at level 40 for 24 engram points and crafted at a.
 * Damage: 90

Viking Axe
The Viking Axe is an upgrade to the with higher damage and DPS. It can be wielded in tandem with a Shield of any type. Like the it is crafted at the. It can be unlocked at level for  engram points.
 * Damage: 125

Battle Axe
The Battle Axe is the most powerful melee weapon in Primitive Plus. It can be wielded in tandem with a Shield of any type. Like the it is crafted at the. The Battle Axe can be unlocked at level for  engram points.
 * Damage: 155

Whip
Exclusive to Scorched Earth, Whips are used for multiple purposes. It can be unlocked at level for  engram points. Unlike most other weapons, Whips do not inflict, but reduce them.
 * Harvests and  from plant and pick items from ground.
 * Stuns creature when used for 3 seconds.
 * Disarms players at 40% chance when used against them, and forces riders to dismount from their creatures.
 * Causes mounts to move faster when used, and encumbered creatures to take a few steps.
 * Forces flyers to land

Shields


Wooden Shield
The Wooden Shield is the first unlockable shield. Shields can be equipped in the Off-Hand slot. Block using the Alt-Fire Key. Despite its low durability it has comparatively little weight and can be carried around easily. In Primitive Plus it can be unlocked at level for 10 engram points.
 * Protects against damage from the front while blocking

Iron Shield
The Iron Shield is the upgraded version of the. Though its durability is much higher than its counterpart, it weighs much more as well, making it difficult to carry around. In Primitive Plus it can be unlocked at level for 30 engram points and crafted in the.
 * Protects against damage from the front while blocking

Ranged


Slingshot
The Slingshot is the first dedicated ranged weapon available to players. It is a short- to medium-range weapon that uses Stones for ammunition. Compared to other weapons, it is most notable for its ability to inflict, making it ideal for early survivors to knock out their targets.
 * Damage: 14 (Torpor per Shot: 18.9)
 * Uses s
 * Can knock targets unconscious

Boomerang
Exclusive to Scorched Earth, the Boomerang is a ranged weapon available to players in Scorched Earth,Ragnarok and Valguero. In Primitive Plus it can be learned at level 9 for engram points. It is a short- to medium-range weapon that can either be used as a melee weapon, or thrown as a ranged. Compared to most other weapons, it has both the ability of inflicting (higher with ranged), and a chance of breaking with every use which destroys the weapon. As such, it is recommended to carry several backup Boomerang when attacking creatures or players.
 * Has a chance to break on use
 * Can knock targets unconscious

Bola
The primitive Bola roots players and wild dinosaurs in place for 30 seconds. You have to wait another 10 seconds before you can apply a new Bola to your target. The player or dino rooted will be incapable of moving, but immobilized players are forced into a prone stance and can still fire guns, shoot arrows or otherwise attack. Players caught by a Bola can also still jump, but will not be able to move.
 * Can hold small targets in place and prevents them even from turning around
 * Medium and large creatures are not affected

Bow
The Wooden Bow can be learned and crafted at level for  engram points. It can fire both Stone Arrows and Tranquilizer Arrows. Stone Arrows are used for killing, as they deal more damage. Tranquilizer Arrows deal reduced damage, but rapidly increase the of the victim, rendering them unconscious if it gets high enough. Unlike the Crossbow, the Wooden Bow cannot be fired underwater.
 * Used to fire deadly or Tranquilizer Arrows at living targets
 * Damage: 55, 20 s, 30 , 75
 * Tranquilizer Arrows can knock targets unconscious
 * Torpor per Shot: 90

Crossbow
The Crossbow can be learned at level and costs  engram points. It must be crafted and repaired at the. It uses the same arrows as the Bow, but sacrifices its rate of fire for increased damage and torpor drain. The Crossbow can also be fired underwater, making it valuable when taming or hunting sea creatures.
 * Damage: 95, 35 s, 30 , 75
 * Uses Arrows like a Bow, s, (Aberration)
 * Tranquilizer Arrows can knock targets unconscious
 * Torpor per Shot: 157.5

Longbow
The Longbow is an advanced weapon that requires to be crafted. It can be unlocked at for  engram points. It deals less damage than a using s or s but is the most powerful weapon for firing s.
 * Damage: 82, 30 , 75 , 187
 * Tranquilizer Arrows can knock targets unconscious
 * Torpor per Shot: 135

Recurve Bow
The Recurve Bow is the most powerful ranged weapon firing s. Like the it requires  to be crafted. It can be unlocked at for  engram points. It deals more damage than a firing s or s but less when firing s.
 * Damage: 110, 40 , 60 , 150
 * Tranquilizer Arrows can knock targets unconscious
 * Torpor per Shot: 180

Flintlock Pistol
The Flintlock Pistol is the first gun in Primitive Plus and can be unlocked at for  engram points. It uses as ammo.
 * Damage: ?
 * Needs to be reloaded after every shot

Musket
The Musket is the second gun and the most advanced and most powerful weapon in Primitive Plus. It can be unlocked at for  engram points. It uses and must be reloaded after every shot. Due to its high range the Musket is the best weapon against dangerous predators like Alpha Creatures.
 * Damage: ?
 * Needs to be reloaded after every shot
 * High weapon range

Primitive Plus