180.0

Released - 25 June 2015
 * Flyers now take approximately 6x damage from bullets and ranged projectiles.
 * Fixed a missing value in thatch & wood structure settings, now effectively thatch and wood about 2.5x as resistant to damage as they were before.
 * Fixed Swimmers (i.e. Megalodon) and Flyers dive/climb speeds -* they no longer leave the "sprinting" speed when diving/climbing
 * Particle FX on activated structures now appear correctly after reloading in singleplayer
 * Water Taps connected directly to intakes now work
 * Stone wall is now colorizable
 * Wild AI Targeting Range on Megalodons is reduced by 50%
 * Added the unique Phiomia and Carnotaurus saddles
 * Can't build signs near enemy foundations anymore, was used to grief people by wedging them into their homes etc
 * Structures in PvE now have per-structure PvE allowed-demolish time, by default: 4 days for thatch/small utility structures, 8 days days for wood, 12 days for stone, and 16 days for metal
 * Fixed hidden player hands when wearing gloves while riding a dino in FPV
 * Explosions no longer damage structures thru walls/obstructions
 * PvE now shows a "Anyone Can Demolish" timer on structures
 * Can no longer... place sleeping bags/structures thru other player's/team's structures
 * Can no longer melee attack people thru walls
 * Can no longer place doors of multiple tiers over each other.
 * Massive async level load/unload hitching reductions
 * Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
 * Four new "PvE Hardcore" servers for North America, Europe, and Oceania -* each.
 * Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
 * Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
 * 3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects" :)
 * PhysX Bug fix: no more super-slow servers
 * Client side GPU perf improvements: foliage batching rewrite
 * New Server gameplay options exposed to the Host Game UI
 * Fixed issue where foliage would sometimes respawn on your base or on your dinos
 * Can no longer damage players through walls with pikes/grenades etc
 * Can no longer strafe while prone
 * Can no longer pull characters through ground with flyers
 * Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
 * Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you, then whistle for them to stop after they start flying)
 * Can no longer place structures if line of sight is broken by enemy structure
 * Stone wall properly colorizable
 * Crop plot saving issue fixed