262.0

Released - July 14, 2017

more... * [Console] No longer crash if generating a PGM after loading TheIsland.
 * TheCenter and PGMs now use TheIsland's alpha spawner arrays.
 * TheCenter lightning light flashes now stop after it has rained!
 * New Achievement: TheCenter Guardians Achievement for defeating its bosses
 * Dragon boss no longer present on TheCenter
 * Center Boss damage reduced by 33% versus TheIsland bosses
 * Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.
 * Primitive+: Pachyrhino and Lystro are now tameable with Bug Repellant and Rare Flowers respectively
 * Primitive+: Primitve pick axe and torch should now persist after logging out
 * Primitive+: Battle Axe and Viking Axe blueprints now work in the grindstone
 * Primitive+: Crash fix for flying over an Explorer Note.
 * Improved TheCenter Lava
 * Troodon food has increased
 * Sounds have been added to the UI Radial Menu
 * The implant has been locked to the first slot of inventories
 * Leeches have been added to the Swamp Cave
 * Significantly reduced the number of Arthros in Swamp Cave
 * Improved MoveTo attack trace, should be easier to select smaller targets now.
 * When teleporting to player pos via tether, the teleportee now gains a +2 z offset
 * Stonepick Melee attacking while running no longer stops the run toggle on controller
 * Volume of crouch-prone in-out increased by 45%
 * [Console] PGM no longer ooms after initial generation
 * New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"
 * Fixed a potential lighting issue when leaving the Broodmother Arena
 * Fixed some super-bright water reflections
 * Increased the capsule size of Pteranodon to make sure it can't fit thru player sized door frames
 * Fixed character creation screen cursor not displaying in Primitive+
 * Improved Troodon low-poly
 * TheCenter now has Obelisk amb sounds ala TheIsland
 * No longer missing the option to delete individual player dedicated saves for maps
 * Placement Rotation indicator now appears with controller
 * Fixed a case where Right Trigger would punch forever
 * Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)
 * Correctly focusing on engrams when tabbing between Engram and Inventory UI
 * A whole bunch of split-screen bugs were resolved!
 * Fixed a case where the UI would focus drop all after placing an item into the quick slot
 * Fixed a fog of war exploit in SP
 * Fixed ATV not saving
 * R. and SG. commands no longer work in console shipping environments
 * ATV: RB should toggle first person as when riding a dino, RT should honk horn
 * Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?
 * FPV hands now enter a special 'dragging' anim pose when dragging a body
 * When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"
 * Torches on dino saddles now scare away Troodons.
 * Fixed a case where Corpse Locator did not work reliably while underwater.
 * Fixed an issue where certain engrams weren't learnable (e.g The Campfire)
 * Removed difficulty strings from PGM spawn points
 * Fixed a case where Extended H player hud label for tribes would be cut off
 * 25 more element to build Tek Generator
 * Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins
 * Slightly louder & farther atten human death sound
 * We now display dino entry icon next to "you have tamed" notification
 * Reduced Dolphin tamed run speed by 15%
 * Fixed an issue with low quality Beaver Dams
 * Night Vision Goggles drain 20% slower (last longer)
 * Tek Rifle and Explosives damage foliage
 * Increase Explorer Note unlocked volume by 5%
 * No longer play time transitions when the player has no pawn.
 * Added special corner icon on "skin" items to tell them apart from regular items.
 * Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.
 * Fixed a case where remote inventories were not transferring to the appropriate folder.
 * Gigas are no longer able to gather wood by eating snow trees in the snow biome.
 * Fixed Cave spawns on TheCenter
 * Accessing a Bee Hive no longer provides health
 * LT and RT Functionality swapped for Painting
 * Boss Arena teleporter pads and obelisk pads are correctly colourized.
 * Obelisk laser beam is now aligned with the terminal center.
 * Sand looks darker, wetter, and shinier where appropriate (more for console)
 * Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go
 * Cave lighting improved on Carno Island
 * Tek Jepack superboost ("takeoff") sound has been changed to make it sound more like a jetpack
 * Removed the drop shadow from the right hud icons
 * Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog
 * Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text
 * Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad
 * Fixed case where some loading tips would be cut off.
 * Tribe Log increased on Console
 * Now buttons which are selected appear brighter on the Main Menu's Help menu.
 * Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)
 * When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"
 * Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter
 * Center burned tree LODs have been improved
 * Improved LODs for various trees, twigs, branches, stumps, etc.
 * Fixed a case where female face texture may have been lower rez (perhaps console only?)
 * The level up animation on the Mammoth no longer causes the player to become a gymnast.
 * Dolphins don't spawn in underwater caves
 * Fixed a case where the Alpha Buff wouldn't display on underwater creatures.
 * Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.
 * Tapejara Tek Saddle now has a torch socket
 * Made sure TheCenter prevents flyers in its key caves
 * Eliminated any bigfoot ground shakes
 * TheCenter now has combat biome appropriate music (ala TheIsland)
 * TheCenter now has wind and ambience SFX in the boss area
 * Wild beehives are no longer affected by the StructureResistanceMultiplier
 * Yuty now has a faster rotation rate when in melee attack range (see the Rex)
 * TekCave Purlovias now have a 65% chance to be underground (previously was 50%)
 * Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.
 * After Alpha Ascension, you should have access to the Rex Bionic Costume. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Costume.
 * Wyverns should now teleport to the Manticore Arena.
 * Female now have a status suffocation-enter and suffocation-leave sounds
 * Boss Arena Cooldowns are eliminated in Single Player
 * There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)
 * There is now a 25% chance of fog with any rain!
 * More Eels, Trilobites, and Eurypterids in underwater overworld
 * Decreased implant open/close volume by 20%
 * Reduced Slingshot fire vol by 10%
 * Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.
 * Removed non-iceberg Kairuku spawns on TheIsland
 * Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6
 * Baby Wyverns no longer consume too much milk.
 * Analog stick panning of 3D Painting Preview is no longer step-based (for precision)
 * Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.
 * Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.
 * Gorilla Boss punch sounds adjusted.
 * Pegomastax attack SFX are no longer vicious sounding.
 * ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.
 * Fixed a case where TheCenter would have no atmospheric fog.
 * SP no longer has a massive slowdown until respawning when suiciding
 * Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control
 * Hesperornis no longer teleports/pops back up to the surface after diving.
 * Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)
 * TheCenter Night has been made darker
 * SP: Hair grows 20% slower
 * Transfer-all sound increased by 33%
 * Minimum draw distance increased by 10%
 * If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that  is dead.
 * Dragon Player spawn adjusted slightly
 * Fixed a case where Wandering Fish would cluster in corner
 * FPS no longer dips when you painting yourself
 * All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)