332.11

Released - July 15th, 2021 - Minor version update for servers and clients
 * Fixed a bug where you could get inaccurate taming effectiveness on some creatures.
 * Fixed some exploits.
 * Fixed some client and server crashes.
 * Fixed some server stalls.
 * Fixed gestation time (once again matches )
 * Fixed some placement issues with some trophies.
 * Fixed a lot of level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers.
 * Structures built on a will forward damage to the skiff (does not forward damage from Wild creatures)
 * Fixed some Desync reports.
 * Fixed a bug where crafting  would not unlock when using different characters on the same account.
 * Fixed some cases on Genesis: Part 1 where the would not unlock properly on the server.
 * Exintction Explorer Note #21 has been moved so it is no longer in the mesh.
 * Fixed a case where wild s wouldn't be able to attack.
 * opacity settings now affect her movement SFX.
 * Fixed a bug where the would not take off in Genesis: Part 1: Tokyo Skiff mission.
 * Fixed a bug where some saddle engrams were missing from their respective crafting stations.
 * You can no longer build through Mission Dispatchers on Genesis: Part 2.
 * Fixed some mesh exploits.
 * Fixed a bug where you couldn't craft on Genesis: Part 1.
 * Fixed a bug where TEK transmitter inventory was being wiped on server load.
 * Fixed a bug where players could move Netted Creatures.
 * Fixed some cases where the could attach in cases it shouldn't, and some cases where after a  has attached it would be in a broken state.
 * Fixed a bug on the Starwing Strike mission where your camera could get stuck using a gamepad.
 * s now respect no flyer rules (maps, volumes, and water volumes).
 * 6x Structure Damage has been removed from vents on Genesis: Part 2.
 * Fixed a case where players sometimes did not get their race creatures/canoe.
 * Fixed a bug where some Genesis: Part 2 creatures were not able to hit level 500 on Official Servers.
 * Fixed some shader/visual issues with SM4.