Talk:Pachy

Torpor Damage?
Anyone figured out the formula for the torpor damage yet? Pachy seems like it could be fantastic for taming at high levels. I was testing it out after the initial patch and I could KO low level Carbonemys' in roughly 4 full speed charges. After I KO'ed it, I waited for the Torpor to lower a bit, and the charge seemed to be doing around ~100 Torpor. I'll have to test it again. One thing I noticed is that the Torpor is applied instantly. KazarSanaga (talk) 05:58, 16 September 2015 (UTC)
 * With a Pachy at 411.4% Attack and 123% Speed vs a Lv8 Carbonemys (390.5 Torpor), it took 2 charges to KO. I brought it's torpor down to ~140 and I charged into it again; it did roughly 243 torpor. I went and leveled the Pachy once, attack is now at 440.8%. Bringing the same Lv8 Carbonemys down to 50 Torpor and charging it resulted in ~271 Torpor damage. The regular headbutt (LMB) at 440.8% Damage did around 44 Damage and 43 Torpor. I tested the damage for the charge and it does around 75 damage. Looking at the formula for the Scorpion and doing some calculations, the Pachy Torpor formula might look something like "440.8 x 0.62", which if it turns out to be right, can become quite powerful. KazarSanaga (talk) 08:07, 16 September 2015 (UTC)


 * I like the way you put your time into testing and posting the results. I'm very intrested to see the end-result. Keep it up :) FissaElectro (talk) 08:16, 16 September 2015 (UTC)
 * Yes, it's nice to see people actually providing their testing process rather than just throwing up numbers and leaving it for us to figure out where they came from and whether or not they're bullshit. On a personal note, I'm not sure if I'd prefer this over my trusty crossbow, especially for high-level taming - yes it can potentially scale to very high numbers, but you also have to put a lot of points into health or else your pachy will get torn apart. And I've heard (haven't tested yet) that charge damage also scales with speed, so charging from farther distances will increase damage, meaning that you need space to charge in order to be effective. With a crossbow, I can just get a dino stuck somewhere and shoot at it as much as necessary. -- Mr Pie 5 (talk) 14:11, 16 September 2015 (UTC)

Torpor Testing, Round 2
Okay everyone, this time I was able to test on a Lv44 Bronto. I had to KO it with a combo of Charging and Arrows to maximize the safety of my Pachy, but now that it's down I can get some good data. Once KO'ed I used the PlayersOnly command to stop the Torpor timer on the Bronto so I could get accurate numbers, and also to stop any possible interference. My Pachy's Melee Damage is now 499.5%. The Headbutt is doing a flat 50 Torpor, and the Charge, at close or far range and with only 123% speed, is doing 297.2 Torpor. I will now test speed to see if it affects the data. KazarSanaga (talk) 18:11, 16 September 2015 (UTC)

Edit: With 135% speed and 499.5% Melee, a far range charge did 297.3 Torpor and a close range one did 297.2. The speed doesn't seem to play a part in the overall Torpor damage, and the distance only counts for a tiny (0.1???) amount. I'll have to test more when I get home from work. KazarSanaga (talk) 18:54, 16 September 2015 (UTC)

Edit2: At 528.9% Melee, the charge causes 314.7 Torpor. This was tested at long and extremely close range. The formula for Torpor seems to fluctuate slightly, this is probably because the game seems to be rounding. "Melee% x 0.595" is what I've come up with so far. KazarSanaga (talk) 03:56, 17 September 2015 (UTC)


 * If there was a "Like" button, I would definetly press it here. :) FissaElectro (talk) 07:26, 17 September 2015 (UTC)


 * Thanks. KazarSanaga (talk) 07:31, 17 September 2015 (UTC)


 * Nice testing! I had a look in the Dev Kit and can confirm your findings! With the help your numbers I think I figured the system behind the numbers:
 * {| class="wikitable"

! Attack type !! Base Damage !! Torpor Multiplikator !! resulting Base Torpor
 * regular || 10 || 1 || 10
 * charged || 17 || 3.5 || 59.5
 * }
 * so the formula for the induced Torpor with the charged attack is
 * }
 * so the formula for the induced Torpor with the charged attack is

inducedTorpor_chargedAttack = 17 * 3.5 * [Melee Damage]
 * i.e. for 528.9%: 17 * 3.5 * 528.9% = 314.6955 what pretty exactly is what you found out. Long story short: Multiply the Melee Damage with 59.5 to get the induces torpor with the charging attack. --Cadaeib (talk) 12:58, 17 September 2015 (UTC)