Fan Art/Euchambersia (Anthropalyptic Creations)

Euchambersia, or simply Eucham, is the fifth creature added to the Anthropalyptic Creations collection as well as it's mascot.

They combine the abilities of many creatures including Deinonychus, Purlovias, Megalanias, Thylacoleos, Rock Drakes, and Reapers and are powerful predatory Therocephilians dwelling in the Redwoods, taking advantage of agility and arboreal climbing to subdue their targets.

Teamclass
Carnivore_Medium

Wild)
"Euchambersia insidia would be a beast I find particularly interesting as well as a personal favorite companion and mount. Surprisingly enough, they're not particularly strong for their size, however they make up for it with reasonable ferocity. ''Perhaps one of, if not the largest Therocephalian in the region, Euchams take advantage of the Redwood's dark covering and tuck into it's soil or high treetop canopies where they blend into the shadows with their dark coloration, waiting to pounce on unsuspecting prey. They're versatile, agile, and adaptive predators not afraid to put up a fight. They are quite reclusive in nature and it would take a lengthy expedition into the deep redwoods or deserts to find a colony. These agile predators can scale trees and cliffs with their microscopic razor sharp claws. All in all their ability to jump across trees and scale cliffs along with their acidic venomous bite as well as their ability to bleed out their helpless prey make them a deadly foe to tussle with. I pray for the unfortunate, unprepared soul who happens by their territory."''

Domesticated)
"Euchambersias are a favorite among many tribes for their fast capabilities in mobility, being capable of jumping across trees and climbing the steepest cliffs without the slightest chance of being pulles off. Tribes at war will take advantage of this agility to deal swift blows to even the largest of predators and give them a bite full of itchy venom. On top of this there is rumor of what folks describe as a mythical variant powered by magic, who's far deadlier than the original, sought out upon the Aberrant ARK."

Behavior
Euchambersias are versatile ambush predators who dwell within redwood forests and are found rarely in arid landscapes like deserts. In a similar like to Thylacoleos they can be seen perched to the redwood trees using the microscopic keratin barbs laced on their thin claws. On rarer occasions they'll burrow beneath the soil like a Purlovia. However unlike both animals their striking range is considerably higher and they'll attack even larger mounts at a distance. Euchambersias are capable of dismounting humans from any mount, including Giganotosaurus, and like Kaprosuchus they will attempt to flee and carry them for a distance, but while also bleeding them out. If you manage to survive 8–10 seconds in their jaws they'll attack you with bleeding claws and acidic venomous bite, leaving your form to spasm and die out if your mount cannot save you.

Appearence
Euchambersias look similar to Megalania in terms of body plan. However they have more upright legs instead of splayed ones and their forelimbs are sturdier and higher than their hind limbs. Their head also resembles that of other Therocephalians with large, pointed teeth and reasonably large eyes with dilatated pupils as well as knobby armored spikes on the sides of their head and chin to form a small frill. Their also covered in a light covering of hair and their tail is thinner and more rat like. They are also 82 feet long, matching the length close to a Rex and are similar to Stegosaurus in body volume.

Colors
Euchams almost always spawn in dark blue, brown, grey, or black with rarer brighter colors.

Alpha Euchambersia
A rare spawning variant of Euchambersia with 10500 HP and a red/orange coloration.

Shadowlord Euchambersia
A Deviant variant with magical based abilities native to Aberration. Named after the Shadowlord Dromeosaurus from Wild ARK, they take after the nature of being hybridize animals with the anatomy of Reapers and Rock Drakes, with a large part of their anatomy inspired by Dark Mana Reapers from Pyria. Shadowlords also possess an ability called "Black Blood" in which they deal black colored bleed, causing the target to take 25% more damage for a 30 second duration and have 50% of dealt damage deflected. Shadowlords are also radiation immune. They also have 1150 HP and thrice the damage of the melee skills.

Melee Abilities
Bite (Left Click)- Bites, deals 27 damage and drains little stamina and can deal rapid blows. Can deal acidic venom every 30 seconds, drains damage and slows down movement. They last 10 seconds and deal 15 damage per second. The Shadowlord variant will deal a dark magic orb capable of stunning at a distance and will inflict magenta colored venom instead.

Claw Slash (Right Click)- Slashes right arm at prey, dealing 30 damage, causing bleed damage and impairing movement.

Pounce (Space Bar)- Eucham will jump, either above or under ground. A scope will appear along with a symbol similar to the pounce ability of Deinonychus. When underground the Eucham will be able to jump to the target and dismount/stun them like Purlovia, however theirs's a small probability of stunning themselves for a short time due to their fragile skull. They can still deal bleed but damage will be severely minimized. The pounce can also be used to cling to vertical surfaces. They will not come of even when taking damage and can travel in any direction like Megalania. Consequentially however they take 10% more damage when clinging.

Burrow (Left Ctrl+Space)- Eucham will burrow in the ground. They can only get out by using the Pounce.

Roar (X)- Eucham will roar, producing a glow on their head and around their eyes. This will give a 25% bonus damage buff to any creature of Carnivore_Medium Teamclass. Shadowlord variant will deal a magenta fire breath in place of this ability, dealing 80 damage 6 times.

Tail Whip (Left Ctrl+X)- Will slash tail at target dealing small damage and stinging that will drain extra health for a few seconds, can pick up animals like Dodos, Achatinas, and the like. Shadowlords will grasp and deal damage to these animals and also shoot a magenta beam at the attacker.

Pin (C) - Can be performed on animals like Yutyrannus and Spinosaurus, with relatively thin anatomy. Animation will feature Eucham rising up on their hind limbs and swiping claws at target to pin them down for 15 seconds, dealing bites as they cannot move. Will consume stamina and attack speed will become much slower.

General
Euchams take the niches of many smaller predators and can hide in plain sight as well as put up a fight against good mounts. Their low melee is made up for their venomous bite and bleed which can shred any opponent without a decent health pool or attack speed. Plus, humans who are dismounted by them will have a quickly sealed fate with their insides being eaten by the acidic venom for inevitable death.

Strategy
It is generally best to keep an open eye out for them, and outrun them as they're not much faster than Baryonyx or Megalosaurus. The best circumstances to engage them would be with some kind of Carnivore_High mount, at the least like Allosaurus or Yutyrannus. Hard hits will cause them to flee if you're levelled enough, and attack speed with mounts such as a Spinosaurus can lessen the chance of getting pinned or pounced on.

Weaponry
It's not advised to take the time to use weapons, as Euchams will be quick to dismount you from weapon compatible mounts. If it comes down to it, a sword or high damage rapid fire firearm will repel them required that you're armored enough to survive the bleed and acidic bite.

Dangers
Euchams have a multitude of dangerous abilities that particularly impede and drain movement quickly at high levels. Taming or combat will be rendered impossible if you can't escape them with a fast moving mount.

Weakness
They generally have an HP and damage amount on the lower side and compensate with speed.

Taming
Euchams have a unique taming method. They will only consume the custom Anthropalytpic recipe known as Wool Kibble. The lower levels will gain immense progress from eating this, but higher levels will take a much longer time. Euchams must be lured from their trap, preferably through dismounting to catch their attention and must eat the kibble one at a time as it's dropped. But they will only maintain progress and gain effectiveness while running or sprinting, and the more turns and jumps they make will increase effectiveness and potency. Using creatures with fear roars like Yutyrannus, Dawnbreaker, or Gorgosaurus can trigger them but risk catching the attention of other animals as well. Fast movers with stamina generating medicine including Thylacoleo and Baryonyx can tame them effectively.

Shadowlord Eucham
Shadowlord Euchambersias are Deviant creatures, and counterparts to the original Eucham dwelling on maps like Aberration and the Chasm. They are rumored to have abilities related to magic and require a Core to be summoned, which can be found in the inventory of a wild one or deceased Alpha Surface Reaper King. The Activated Shadowlord Euchambersia Core must be crafted in the Sorcerer's Bench.

Utility
Warfare, Raiding, and Combat- Euchambersias are headstrong and agile, capable of utilizing both hit and run opportunities in addition to direct combat. They're more than capable of scaling walls and crossing terrain to get into forts and a pack of them can decimate medium size tames with their bites, bleed, and various attack abilities.

Ambush- Euchams can burrow and perch themselves in trees and on cliffs to await targets.

Travel- Euchams can cover long distances without loosing too much stamina and cross a great deal of terrain with their jumping and climbing. They can also carry decent weight for their size. They also take very little fall damage with help from their tightly gripping claws to the surface.

Caving- Since they can't be pulled from their grip, Euchams are a great tame to cryopod into caves they can fit through.

Taming- Euchams allow weapon usage and can use their speed and climbing to their advantage to knocking creatures out, and even tame other Euchams. They can also carry small animals like Red Pandas to take them to safe pens.

Trivia

 * Euchambersia is the creator's personal favorite of his creatures, and as such was made the mascot and replacing Acinonyx.
 * The anatomy of Euchambersia is heavily inspired by the Therocephilians in the TV series Primeval, as well as an artistic reconstruction of the Therocephilian Megawhaitsa as opposed to the real animal, which look more mammal like similar to a dog.
 * Their body plan is almost identical to Megalania, however they have more armored facial features, larger teeth, eyes, and mammal like skin.
 * Euchambersias were formally meant to be ridable and stronger versions of Purlovia, and fit their niche of being burrowing predators. However this role was given to Thrinaxodon, turning Euchams into a versatile endgame tame target.
 * Real Euchambersias are theorized to have a venomous bite, the inspiration for having the acidic Reaper like venom in their bite.
 * Real Euchambersias are only 5–8 feet long, and they lived in the deserts of the world during the Permian period on Pangea. They hunted other mammal like reptiles like Lystrosaurus. They also appeared similarly to house pets like dogs and cats, with fur and whiskers, contrary to the reptile like design portrayed in Anthropalypse. The Euchambersias here are also over ten times the length of the real animal nearing the length of a Yutyrannus or Tyrannosaurus.
 * Unlike Thylacoleos, Euchams do not target flyers, rafts, nor creatures of Carnivore High teamclass. They will attack medium sized carnivores and dismount.
 * The roar of Euchambersia sounds similar to that of a lion, but deeper.
 * When Euchams attack Stegosaurus, they will bounce off of their Heavy Plate.
 * Euchams are roughly the same size as the Nigerian Firespitter from the ARK: Paranoia mod.
 * Euchams can be knocked out but cannot be tamed that method.
 * Euchambersias can deal bleed with their bite but only to the humans they dismount. They also only carry humans in their jaws.
 * Euchambersias have a 10% probability of stunning themselves while dismounting, due to a non reinforced skull.
 * Euchams cannot use their tail whip unless they're on the ground.
 * Euchambersias can enter the TEK Cave, but due to their climbing they can't be taken to the Overseer.
 * A mount with high stamina and movement speed, preferably a Thylacoleo can tame a Eucham well.
 * Euchambersias have greater fall damage resistence than standard animals but are not immune, and can still get hurt badly jumping off large hills or mountains.
 * In Anthropalypse lore, the Dartmoor Beasts from Paranoia live in the Redwoods and are frequent rivals of Euchambersia.