ARK Survival Evolved Wiki talk:Community Noticeboard

BUGS
'''Note that there is absolutely no reason to post bugs here. The developers will not read it, it will be probably just a waste of your time. Use the official bug reporting system to report bugs, where developers will read them.'''--Cadaeib (talk) 11:02, 24 January 2016 (UTC)

I don't know how to make a page and I did not find a page on bugs so I am writing this here.

There is a bug where when in a tribe your character will be duplicated resulting in you being locked out of your items and dinos. When I head to tribe manager there are two of me and only one of me owns my belongings. Because the tribe is set on personal for everything, access is lost to everything you own. This applies to beds also, you can not spawn or use your bed but can use other tribe members beds.

--MichaelVoith


 * Hello there, we are sorry to hear of your troubles. Unfortunately, since none of the editors here are developers, we can neither help with issues directly related to the game nor influence any facet of its development any more than you can. Instead, you should try posting on the Official Forums, the Steam forums, or emailing the developers at [mailto:support@studiowildcard.com support@studiowildcard.com] for help in-game or suggestions related to future development. Regardless, we hope you succeed in your endeavors. -- Mr Pie 5  (talk) 04:55, 10 December 2015 (UTC)


 * Thanks, but my intentions were to put bugs here XD Also I found that it is solvable if you leave the tribe. Not sure what happens when you join back yet.


 * The wiki is not the place to put bugs. Use one of the above provided links. -- Mr Pie 5  (talk) 06:18, 10 December 2015 (UTC)

Cave Bug
Bug is found on xbox one console. If you enter a cave you fall through the map and everything is glitchy. — Preceding unsigned comment added by JamesSanders1989 (talk • contribs) at 02:09, 24 January 2016‎ (UTC). Please sign your posts with


 * Post bugs on the official bug reporting system where the devs will read them. They will not see them here.--Cadaeib (talk) 11:02, 24 January 2016 (UTC)

Wild Speed-Levelup
Note that wild creatures "waste" levelup-points by spending them in Movement Speed which does not improve this stat, so the total level displayed here may be less than the actual level of the creature. After the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones.

I often see this but am not sure what it means? Points in speed do make them faster... — Preceding unsigned comment added by MichaelVoith (talk • contribs) at 18:41, 10 December 2015‎ (UTC). Please sign your posts with
 * Note the "wild" at the beginning. Wild creatures cannot increase their speed. They can spend levelups in it, but it will not increase this stat, that's because these points are "wasted".--Cadaeib (talk) 21:03, 10 December 2015 (UTC)
 * Ah I got it now. Thanks — Preceding unsigned comment added by MichaelVoith (talk • contribs) at 00:02, 11 December 2015‎ (UTC). Please sign your posts with

Finished Tasks
Beacon locations are now completed. -- Gaddhi (talk) 10:12, 21 March 2016 (UTC)
 * Ah yes, thanks for the reminder, I'll remove it from the todo-list :)--Cadaeib (talk) 10:19, 21 March 2016 (UTC)

Possible Spawning Bug on Xbox
Just curious, a couple of xbox servers I have been to as of the latest patch have had their spawning drastically changed. I wondered if this is a problem on all severs, even single player. For example, the Dead Island on The Island is completely covered in Raptors, nothing else. There are no Giga spawns, no Arthropleura in caves and definitely no argentavis anywhere but the snow biome. Also, the Redwood biome on The Island is jam-packed with Pteranodons, which causes lag. The 50/50 glitch seems to be working on many more animals than just the Quetzal. Has anyone else encountered these problems? Thanks. — Preceding unsigned comment added by BenjiZane12 (talk • contribs) at 13:57, 15 December 2016‎‎ (UTC). Please sign your posts with


 * Probably the better place to report the issue and ask if others have been experiencing it is on the official forums. Much wider base of people who check them and can provide feedback.Darinth (talk) 14:55, 15 December 2016 (UTC)

Sounds good. Thanks

Wanted Pages 'Spam'
The Special:WantedPages page is currently being spammed by what I think is an error somewhere in one of the infobox templates. Any page that uses the infobox, which is every item in the game, is being considered as linking to a 'Catagory:Crafted in...' and 'Catagory:Crafted with...' page for it. As an example, Cloth Hat is showing as linking to 'Catagory:Crafted in Cloth Hat' and 'Catagory:Crafted with Cloth Hat'. Armor pages all have 2 links to them, because each piece of armor has the direct link from itself and then is also included in the set page. Thus Cloth Hat has the links, and Cloth Armor also has them because it includes to infobox from Cloth Hat. I spent some time on 12/14 trying to figure out what was causing the issue. I identified and fixed what appears to have been one issue, but either it takes multiple days for the WantedPages page to recognize that the pages are no longer wanted or there's still further issues. If someone else could take a look at it, I'd appreciate.Darinth (talk) 05:16, 16 December 2016 (UTC)
 * Thank the good folks at the Terraria Wiki for having found and implemented a solution. There's a new Ifpageexists template, stole from the Terraria Wiki's Ifexists template, which works identically to the #Ifexists function, but without adding the page to the WantedPages. We're down to a listing of 310 wanted pages.Darinth (talk) 16:29, 20 December 2016 (UTC)
 * The list is now down to 293, thank for your help, it was bugging me too.Skylord1496 (talk) 23:46, 20 December 2016 (UTC)

Exact numbers on Wyverns Breathe attacks
I have no idea how to modify damage section on wiki, it just seems not editable for me nither in normal or source edit mode. So i will just post it here. Direct fire attack split in 10 ticks, each doing 25% of wyverns current melee damage, up to maximum possible (if creature was damaged by all 10 ticks) 250% of wyvern current melle damage. DoT damage also split in 10 ticks. Each tick do 9% of creature's max health (always rounded down) each second, up to maximum possible 90% of total creature health (though due to round down mechanics its usually closer to 81%-89%). However DoT damage also capped to 75 damage per tick, and thus maximum possible 750 damage in total. Which makes fire wyvern quite ineffective on high difficulty servers, as well as on low difficulty servers but against creatures with very high base health (like giga or titanosaurus). Both attacks are subject to damage reduction from armor and other bonuses. Quite straight forward, 31 ticks of 31% current melee damage (rounded to closest one), up to approximate maximum of 961% of lightning wyverns current melee damage. Armor and other forms of damage reduction works normally against lightning damage. Initial splash attack do 125% of poison wyvern current melee damage (rounded to closest one), and poison cloud DoT do up to 13 ticks of 10 damage each (not scaled up with wyvern melee damage at all). However both attack always damage both dino and rider (possibly killing yourself with it, if not careful enough), thus wyvern with very high leveled melee damage still can possibly kill enemy rider just with initial splash damage, as both attack also completely ignore armor and other forms of damage reduction (such as mate boosted or imprinting bonus). Unless enemy rider wears gas mask. Which makes him immune to both splash and DoT poison damage (dinos however will take damage normally). Demiwyrm (talk) 20:44, 4 January 2017 (UTC)
 * Fire Wyvern:
 * Lightning Wyvern:
 * Poison wyvern:

Carry-able water creature list is incorrect
At least right now i can say for sure that Megalosaurus and Kaprosuchus simply unable to pick any water creatures at all (and Megalosaurus actually not even able to use grab attack while submerged). Not fish, nor even trilobyte. Tusoteuthis can pick any water creatures (except for other Tusoteuthis' and Alpha Mosas), but even then, statement that 'moving water creature out of the water will kill it' is incorrect. Attempt to bring any water creature above water surface will instead make it dropped automatically. Demiwyrm (talk) 06:24, 11 January 2017 (UTC)


 * Can you change the wrong information in these pages? When Kaprosuchus grabs an Ichty for example, then the Ichty will die when transporting over land. At least it died when Kaprosuchus were new. Maybe someone concluded wrong concerning the water creatures. --Flachdachs (talk) 08:16, 11 January 2017 (UTC)

User talk page templates
Do we have any templates for talk pages yet? E.g new user welcomes, and most importantly vandalism warnings? I feel like we should have them somewhere around here. ThesaurusRex84 (talk) 05:13, 23 February 2017 (UTC)

Flame Arrowsmith engram missing
As of the last patch to the PS4 I have lost my flame arrow engram. I'm on a official primitive NA server. Anyone else noticed this or know why? Hackathon2015 (talk) 03:07, 6 March 2017 (UTC)
 * Hello Hackathon2015, we are sorry to hear of your troubles. Unfortunately, since none of the editors here are developers, we can neither help with issues directly related to the game nor influence any facet of its development any more than you can. Instead, you should try posting on the Official Forums, the Steam forums, or use the support-page for help in-game or suggestions related to future development. Regardless, we hope you succeed in your endeavors. --Flachdachs (talk) 07:14, 6 March 2017 (UTC)

Thanks for telling info. I post on official Hackathon2015 (talk) 03:44, 7 March 2017 (UTC)