247.0

Released - 12 September, 2016


 * TheCenter mega-update!
 * New Item: Night Vision Goggles!
 * New Creature: Tapejara!
 * New Creature: Archaeopteryx!
 * Wind Turbines now function properly on TheCenter and TheIsland
 * You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
 * PvE Greenhouse auto-demolish timers are now 25% more than Stone
 * Added Server Option to disable Dino Mate Boost
 * 30% to 40% rendering performance improvement of Structures
 * ~300 MB memory reduction by dynamically streaming the destruction meshes
 * NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
 * Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
 * In-Menu Options to disable Bloom and Light Shafts, respectively
 * Fixed Korean Langauge setting to use the Steam language value
 * Fixed various collision glitch/exploit cases

Patch notes for The Center
Source: https://twitter.com/evilmrfrank/status/770793088759410689

Features

 * Vast rework of the weather systems visually (True Sky Only)
 * Added volumetric God Rays to clouds (True Sky Only)
 * Several Optimizations
 * Slight change to the lighting to be a little more natural in the dense jungles
 * Drastically improved the lighting in various caves
 * Redid the background near the previous "Edge of the World" section of the map
 * Added 13 mini caves/DireBear Dens around the world
 * Completely redid the entire edge of the world section of the map. Now stuffed full of content, more penguin spawns, giant new area to explore, empty void replaced with a full blown ocean, cliffs entirely redone
 * Improved the oceans shader

Balance Changes

 * Set the large trees in the snowy/grasslands to give way more wood/thatch to encourage more building in these areas
 * Increased the temperature of the grasslands slightly

Fixes

 * Made sky less blinding (True Sky Only)
 * Fixed an issue that was causing mosa spawns to go berserk at specific points on the map (Existing ones will need to be killed off)
 * Fixed several ways players were cheating the jumping puzzle by bringing flyers/quetz in
 * Fixed a large hole in the deep northern ocean where the ground was missing allowing players to get out of the map
 * Fixed a level streaming issue that was allowing players to exit the map in the deep ocean near lava island
 * Fixed various holes that allowed the player to exit the map (Redwood, deep ocean, caves, etc...)
 * Fixed a major issue that was causing rafts to get stuck on nothing in several areas
 * Fixed a spot on the map near 35/35 that was causing performance issues/strange light flickering
 * Improved the collision on meshes redwood, should be less clipping into the meshes now
 * Made the lighting much less blinding in the redwood, should be a more natural transition into and out of redwood now too
 * Fixed various holes in the tropical sections of the map that players could fall Into and get stuck
 * Fixed several instances of the ocean coral being inland at various locations
 * Fixed the skull island not having resources on the top layers
 * Fixed a level streaming issue in the lava oasis cave that caused the level to unstream for a second when entering
 * Fixed dinos despawning if left the cave behind the waterfall in redwood forest
 * Fixed the water not being drinkable from the streams near the cave behind the waterfall in redwood forest
 * Fixed an area at the floating island that would damage players flying at a specific spot
 * Drastically reduced the fog density in the ice caves
 * Fixed temps in jumping puzzle so that they are now appropriately hot
 * Lowered the spawn rates in parts of some of the caves
 * Fixed a lot of the ugly shimmering that was appearing on objects if you had distance field ambient occlusion enabled (Now looks a lot more smooth/natural too)
 * Reduced the number of broken branches on the ground in jungle areas by about half
 * Fixed the seaweed being overly reflective
 * Fixed the bottom of one of the rivers causing players to suddenly not be in water anymore
 * Fixed some of the ruins in the underwater cavern not having collision
 * Fixed the ocean shader looking ugly where it intersected the world
 * Made the snow look less like somebody peed all over it (More white less yellow)
 * Fixed the southern snowy mountain not having ground clutter
 * Fixed an Issue causing clutter to not cast shadows
 * Fixed redwood spawns west/east being reversed
 * Improved some of the distant LOD meshes that looked bad
 * Fixed an Issue that was causing a giant shadow over the world when you were near lava island
 * Did a massive pass on the giant waterfalls at the edge of the world, should look a LOT better/more natural