Tribe:Ark Defence Front

The Ark Defence Front is a organized tek military. With access to best weaponry and armor as well as Tek Structures to repel incoming threats when the server cease fire is disabled. Newcomers will be recruits till lvl 25

Rank system and access(in-game days)

Recruit-1- new = Leather Cloth mixed armor/hatchet

First Wave-1-loyalty 10 = Full Leather/Longneck/Simple Pistol(Combat Trooper)

Second Wave-1-loyalty 30 = Full Leather/Assault Rifle/Simple Pistol/Parachute(Scout)(Combat Trooper)(Paratrooper)

Wave Officer-2-loyalty 40 = Leather Flak mixed armor/Fabricated Pistol/Pump-Action Shotgun/Equus(EXP Drill Sergeant)

Red Guard-2-loyalty 60 = Leather Flak mixed/Apprentice Assault Rifle/Apprentice Pistol/Equus(Guard)(Combat Trooper)

Knight-3-Loyalty 80 = Full Flak/Ramshackle Assault Rifle/Ramshackle Pistol/Argentavis(Combat Trooper)(Paratrooper)(Scout)

Red Knight-4-Loyalty 100 = Full Ramshackle Flak/Ramshackle Assault Rifle/Ramshackle Pistol/Thylacoleo/Argentavis/Enforcer(Demolition)(Outpost Instructor)(Elite Trooper)(Scout)

Guardian Knight-5-lvl 100 Loyalty Trust Worthy=CLASSIFIED(Elite Personal Guard)(Elite Trooper)

Pilot-6-lvl 100 Loyalty 120=Full Ramshackle Leather/Ramshackle Pistol/Hover Skiff/Tek Pilot Helmet(Pilot Role)(NO ACCESS TO ELITE STATUSES)

Vanguard-7-Leaders=Full Access

Roles

Elite Trooper

Combat Trooper

Paratrooper

Scout

Engineer

Demolition

Pilot

(REDACTED) Pilot

Guard

Elite Personal Guard

EXP Drill Sergeant

Outpost Instructor

Builder Instructor

Here are the duties of each ranks


 * Recruits must do as ordered by their wave officers. This includes labor and gathering.
 * First Wave troopers will be ordered into combat as well as labor and gathering.
 * Second Wave troopers will be ordered to parachute into combat should the first wave fail at repel any threats as well as Reconnaissance to gather intelligence of enemy positions and tame types.
 * Wave Officers are to receive orders by the superior command officers(Guardian Knight/Vanguard) and pass on to their lower peers. Wave officers are to level up the recruits to gathering missions. Wave Officers must send in either of the waves after confirmation by command.
 * Red Guards are to be protecting class 4 and below infrastructures from threats as well protect the Wave Officers in combat situations.
 * Knights are to protect class 4 and class 5 infrastructures from threats and will receive orders from Red Knights.
 * Red Knights are to protect class 4 to 7 infrastructures from threats and will receive special tasks from Vanguards. Their other duties are to keep law and order in settlements and lead infiltrate missions.
 * Guardian Knights are the Elite Personal Guards of the Vanguards and are to be in full command in combat when vanguards are not present. Guardian Knights will be receiving Supreme Orders from the Vanguards to overcome difficult tasks. Guardian Knights are to present themselves to a Wave Officer before taking command of the waves in combat. Guardian Knights will be dropped in from hovercrafts as insertions. In combat Guardian Knights will be deployed should we take high casualties in combat (or) a HVT has been initiated.
 * Vanguards are generally leaders of the ADF and will deploy themselves if a Guardian Knight is defeated.

Here are the Rules. Keep in mind if break any class 3 and 4 will be considered a Rogue(Rank Name) and will be stripped of gear for 2 hours. Breaking class 5 will be considered Rogue and Dangerous and will banished and manhunted to confiscate equipment belonging to the ADF.

Class 1 Suspension from combat for 20 minutes


 * Theft
 * Disobeying Wave Officers orders
 * Trespassing a restricted area not auth to your rank
 * Refusing a search
 * Damage of property

Class 2 Suspension from priority missions for 40 minutes


 * Theft of tames
 * Disobeying (Red)Knights orders
 * Accidental friendly fire
 * Damage of friendly tames
 * Theft of any tek and advanced items

Class 3 Gear strip 1 hour


 * Break the "do not fire unless fired upon" rule
 * Accidentally kill a friendly tame

Class 4 Gear strip 2 hours


 * Intentionally kill one friendly
 * Intentionally kill one factionless civilian
 * Disobeying Guardian Knights orders
 * Disobeying Vanguards Orders

Class 5 These actions are committing high treason and will be manhunted


 * Intentionally killing multiple friendlies
 * Intentionally killing multiple factionless civilians
 * Killing multiple friendly tames
 * Exchanging information with enemy factions
 * Becoming "broken" during interrogation by enemy
 * Inactivity for 14 days without notice

NOTE Spoils of war items is contraband. all loot collected from an enemy body will be broken down for resources.

https://discord.gg/WNghFW8 Server discord server my name is shown as Vladiev