PS 529.0

Released - November 20, 2018

Titans

 * Titan beta/gamma health fix
 * Transmitter UI no longer shows Titan is downloadable during two hour download limit
 * Titans should no longer consume food in singleplayer
 * Increased rate of starvation by approximately 3x
 * Prevented all Titans from basing on any character
 * All Titans now do significant dmg to OSD shield / crates
 * Made improvements to issue where Desert Titan would randomly fly away
 * Fixed stat reset when downloaded on a server
 * Wild Titans now deal 5x dmg to tamed Titans
 * Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
 * Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
 * Titans tame time - reduced to 1~ day tame same server
 * Set food to 0 once they get downloaded to another server
 * Health regen turned off after 1 hour post tame

Desert Titan

 * Desert Titan node health fix
 * Improved Desert Titan basing
 * Prevented stasis on dedicated for flocks
 * Changed lightning recharge time to 8 seconds (from 5)
 * Prevented lightning from hitting through walls
 * Reduced lightning attack range by 33%

Ice Titan

 * Added failsafe for ice aura when tamed
 * Removed ice block that was obstructing Ice Titan fight

Forest Titan

 * Fixed vine attack not showing on low fps servers
 * Speculative fix for Titan falling through floor

Cryopod

 * Fix for XP exploit
 * Disabled ability to cryo rafts and motorrafts
 * Disabled ability to cryo Cryosick dinos
 * Cryo sick dinos take 10x damage

Gacha

 * Fix for Gacha's sad effects not playing properly
 * Fixed bug where taming didn't decay over time
 * Fixed bug where taming didn't reset when a different player/tribe started taming
 * Fixed bug where taming was always at 100% effectiveness
 * Set Gacha to have a lower chance of dropping an item when wild
 * Adjusted Gacha loot to skew towards lower quality rolls being more common
 * Increased Gacha affinity gained per level to match other dinos of similar size
 * Reduced the max quality of generated items to a more appropriate amount
 * Adjusted how much food Snow Owl pellets give
 * Fixed issue with disappearing saddle
 * Fix for double inventory
 * Fixed bug where punching Gacha's make them eat faster
 * Fixed bug where baby Gacha's make crystals
 * Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur

 * Fix issue with spines floating after a dino mesh is harvested too quickly.
 * Fix stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
 * Fix for Velonasaur being able to ground boss flyers
 * Fix for Velonasaur stamina drain not working on tamed.
 * Fix for Velonasaur breath getting stuck
 * Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
 * If Velonasaur doesn't have a rider, minigun aoe and minigun mode can no longer be used while based on a platform saddle
 * Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
 * The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
 * Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium

 * Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr

 * Now requires half second pass before allowing another forward dash after jumping.
 * Adjusted ice breath to not be usable directly behind you on the ground.
 * Fixed Managarmr laying carno eggs
 * Fix issue with damage calculation
 * Fix issue with FOV calculating incorrectly when user has a non-default FOV setting.
 * Baby Managarmr now only does his moves while following
 * Increased Managarmr stamina usage for chained jumps
 * Fixed Managarmr dashing when encumbered.
 * Fixed Managarmr jumping and diving while encumbered
 * Fixed exhale vfx appearing while dead.
 * Attempts to fix issues with Managarmr getting stuck
 * Fix issue with baby Managarmr jumping around like crazy
 * Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
 * Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
 * Added hat sockets to Managarmr

Snow Owl

 * Fix bug that caused players to go into a weird state after being affected by its ice bomb
 * Snow Owl encapsulate healing amount is now based on the Owl's base health instead of the healed dino's base health
 * Set Owls to not 'poop' so frequently so they are a more rare resource
 * Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
 * If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
 * Set owls to not regain hp when killing corpses
 * Fixed state where you could attack while encapsulated
 * Time encapsulate lasts long enough to block in a player or dino with spike walls

Element Vein

 * Enabled Element Veins
 * Updated elementnode harvest components to not be harvestable with anything other than metal tools
 * Element harvest values adjusted to fit our desires
 * Lost corrupt dinos now teleport to the path
 * Changed priority selection for points and difficulties
 * Changed auto-destruct time to 1 hr
 * Fixed edge case where events would stop spawning

Meteors

 * Re-enabled!
 * Meteors will no longer kill dinos inside of the city or the domes

Enforcer

 * Hid blank buff that appeared when blinking with an Enforcer
 * Enabled Scouts and Enforcers to be crafted in the city terminals
 * Attack range increased on left/right/double attacks

Orbital Supply Drops

 * Fixed issue with certain OSD mode networks
 * Fixed issue where crate could respawn in the same location after crate landed
 * Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
 * Fixed hard crates giving Element
 * Lost corrupt dinos now teleport to the path
 * Changes to priority selection for points and difficulties
 * Changed auto-destruct time to 1 hr
 * Fixed edge case where events would stop spawning

Kibble

 * Fixed incorrect name descriptions on small and extra small kibbles

Tek

 * Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items

 * Decreased dropped item interpolation to help with through the world cases (more to do here)

Gasbags

 * Made Gasbags like their favorite taming food again

Mek

 * Fix for Mega Mek regaining health
 * Set Mek pistol to be unable to damage metal or tek
 * Increased damaged to Mek when in siege mode
 * Disabled shield retracting when Mek is still flying upward
 * Fixed issue with Mek shields preventing the buffs/debuffs from applying
 * Prevented shield from deploying within range of enemy turrets
 * Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
 * Adjusted Mek charge-up for siege to be quicker
 * Adjusted Mek drag weight to match their size
 * Auto-colorize Mek backpacks with the Mek's colors
 * Can now shoot pistol while not aiming
 * Fixed issue where Mek would be pushed in siege mode
 * Disabled hit react in siege mode
 * Icon now shows level
 * Unmounting a Mek in tight spaces will no longer eject a player out of the map
 * Spyglass use disabled while in Mek
 * Fix for Mek damage bug that was caused by low server FPS

Scout

 * Scouts no longer drop eggs
 * Enabled Scouts and Enforcers to be crafted in the city terminals
 * Fixed terminal crafted scouts being overpowerered
 * Scout can no longer be cryo'd.
 * Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer

 * Fixed issue with third-person view

Tek Bridge

 * Removed bug that caused vaults to float when a bridge was disabled
 * Vaults no longer block bridges
 * Fixed placement for allied tribes

Anky

 * Anky's no longer harvest berries with their primary attack
 * Anky's alt attack no longer harvests stone

Robots

 * Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags

 * Prevented Gasbags from launching or floating when encumbered

Gravity Grenade

 * Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos

 * Can no longer be carried

Dino Leash

 * Added smaller radius for breeding

Extinction Map

 * Set max Override Difficulty to 5
 * Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
 * Updated Wasteland cavern water spawn volumes
 * Fixed various map holes
 * Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
 * Map streaming fixes
 * Water plane fixes
 * Fixed some floating resources
 * Fixed teleporting between domes breaking their effects
 * Dome streaming fixes
 * Updated drag weight values for dinos that did not have it set so they're not at all pick-up-able by a Ptera (Gacha, Gasbags, etc)
 * Deleted unneeded LODs
 * Dino spawn Fixes
 * Foliage Fixes
 * Fixed holes in the map
 * Prevented structures from building near Ice Titan fight
 * Set City Terminals to have 60 slots instead of 20
 * Can no longer tame cave creatures
 * Can no longer fly in artifact caves

Aberration Map

 * Enabled transfer of all Extinction Expansion Pack dinos (except Snow Owl)

All Maps

 * Fixed Supply Drops

General

 * UI no longer lists the Helena Walker notes twice
 * Improvements to dome PP
 * Added support for buffs structures to DebugMyTarget.
 * Fix rare crash related to cryo
 * Disabled flying in artifact caves

Translation

 * Chinese strings added
 * Reenabled Mek deployment
 * Reenabled Enforcer deployment
 * Fixed missing geometry on the Center