287.100

Released - 16 November, 2018

Titans

 * Increased rate of starvation by approximately 3x
 * Prevented all Titans from basing on any character
 * All Titans now do significant dmg to OSD shield / crates
 * Made improvements to issue where Desert Titan would randomly fly away
 * Fixed stat reset when downloaded on a server
 * Wild Titans now deal 5x dmg to tamed Titans
 * Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
 * Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
 * Titans tame time - reduced to 1~ day tame same server
 * Set food to 0 once they get downloaded to another server
 * Health regen turned off after 1 hour post tame

Desert Titan

 * Prevented stasis on dedicated for flocks
 * Changed lightning recharge time to 8 seconds (from 5)
 * Prevented lightning from hitting through walls
 * Reduced lightning attack range by 33%

Ice Titan

 * Added failsafe for ice aura when tamed
 * Removed ice block that was obstructing Ice Titan fight

Forest Titan

 * Fixed vine attack not showing on low fps servers
 * Speculative fix for Titan falling through floor

Gacha

 * Fix for double inventory
 * Fixed bug where punching Gacha's make them eat faster
 * Fixed bug where baby Gacha's make crystals
 * Made Gacha's corpse last longer, and also added the chance to harvest stone

Velonasaur

 * Fix for Velonasaur stamina drain not working on tamed.
 * Fix for Velonasaur breath getting stuck
 * Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
 * If Velonasaur doesn't have a rider, minigun aoe and minigun mode can no longer be used while based on a platform saddle
 * Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
 * The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded faster.
 * Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatherium

 * Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr

 * Baby Managarmr now only does his moves while following
 * Fixed Managarmr dashing when encumbered.
 * Fixed Managarmr jumping and diving while encumbered
 * Fixed exhale vfx appearing while dead.
 * Attempts to fix issues with Managarmr getting stuck
 * Fix issue with baby Managarmr jumping around like crazy
 * Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
 * Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
 * Added hat sockets to Managarmr

Snow Owl

 * Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
 * If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
 * Set owls to not regain hp when killing corpses
 * Fixed state where you could attack while encapsulated
 * Time encapsulate lasts long enough to block in a player or dino with spike walls

Element Vein

 * Re-enabled!
 * Updated elementnode harvest components to not be harvestable with anything other than metal tools
 * Element harvest values adjusted to fit our desires
 * Lost corrupt dinos now teleport to the path
 * Changed priority selection for points and difficulties
 * Changed auto-destruct time to 1 hr
 * Fixed edge case where events would stop spawning

Meteors

 * Re-enabled!
 * Meteors will no longer kill dinos inside of the city or the domes

Enforcer

 * Attack range increased on left/right/double attacks

Orbital Supply Drops

 * Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
 * Fixed hard crates giving Element
 * Lost corrupt dinos now teleport to the path
 * Changes to priority selection for points and difficulties
 * Changed auto-destruct time to 1 hr
 * Fixed edge case where events would stop spawning

Kibble

 * Fixed incorrect name descriptions on small and extra small kibbles

Tek

 * Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items

 * Decreased dropped item interpolation to help with through the world cases (more to do here)

Mek

 * Can now shoot pistol while not aiming
 * Fixed issue where Mek would be pushed in siege mode
 * Disabled hit react in siege mode
 * Icon now shows level
 * Unmounting a Mek in tight spaces will no longer eject a player out of the map
 * Spyglass use disabled while in Mek

Scout

 * Fixed terminal crafted scouts being overpowerered
 * Scout can no longer be cryo'd.
 * Attempts to fix issues with Scouts tracker appearing on players when it shouldn't be.

Enforcer

 * Fixed issue with third-person view

Tek Bridge

 * Fixed placement for allied tribes

Anky

 * Anky's no longer harvest berries with their primary attack
 * Anky's alt attack no longer harvests stone

Robots

 * Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags

 * Prevented Gasbags from launching or floating when encumbered

Gravity Grenade

 * Now untargetable by turrets after exploding so turrets don't waste ammo on it

Corrupt Dinos

 * Can no longer be carried

Extinction Map

 * Deleted unneeded LODs
 * Dinospawn Fixes
 * Checking in Foliage Fixes
 * Fixed holes
 * Prevented structures from building near Ice Titan fight
 * Set City Terminals to have 60 slots instead of 20

General

 * UI no longer lists the Helena Walker notes twice
 * Improvements to dome PP
 * Added support for buffs structures to DebugMyTarget.
 * Fix rare crash related to cryo

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