Taming

Creatures on the island can be tamed and used for various purposes. Uses for tamed animals include riding, item transportation, storage, hunting, harvesting, resource production, and defending property while you are offline. Items placed in a tamed creature's inventory usually take much longer to spoil than they would otherwise.

Knock-out Taming (KO)

 * 1) First, render the creature unconscious. This can be achieved through the following methods:
 * 2) * Punching the creature with your bare hands. This is the most basic, albeit least effective, way to knock out dinos, and lowers your health.
 * 3) * Using a, , , // with , with s, or  with  or . Crossbows/Bows/Rifles with Higher damage will result in more  per shot. The Crossbow and Harpoon Launcher can be used underwater.
 * 4) * Stinging the creature with a
 * 5) * Head-butting the creature with a
 * 6) * Licking the creature with a
 * 7) * Kicking the creature with an or
 * 8) * Shocking and biting the creature with an
 * 9) * Biting the creature with a or
 * 10) * Punching the creature when unconscious can make its Torpor stay up, but you will lose taming effectiveness.
 * 11) Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Keep plenty of food in the animal's inventory while taming; if the creature runs out of food, the taming bar will begin to go down until it gets more food. Force feeding them anything other than  or  will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
 * 12) * Every time the animal raises its head to eat, the Taming bar increases. Herbivores will eat when their hunger falls 20 points (30 points for mejo berries) and  when it falls 40 points. Carnivores will eat, Cooked Prime Meat, , Cooked Meat, Raw Fish Meat, Cooked Fish Meat, Raw Prime Fish Meat, Cooked Prime Fish Meat, Spoiled Meat or Cooked Meat Jerky when their hunger falls 50 points. All applicable creatures will eat  when their hunger falls 80 points (for a few creatures it is 135, 120, 53.3, 25, or 20). For other food see the table in the section Taming Effectiveness.
 * 13) *If a creature's preferred food is in its inventory, they will wait for their hunger to decrease enough for them to eat it, even if other food is present.
 * 14) * will only eat food in its inventory while unconscious if the survivor that knocked it out meets its requirement to be respected.
 * 15) Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's, and can be refilled with or . Narcoberries will raise torpor by 8 points over 3 seconds, and Narcotic will raise it by 40 points over 16 seconds. It also stops the creature's fight against the torpor in this time, so torpor will not fall in addition to the raising. The creature will not voluntarily eat these items, and so they must be force fed by hitting the use-key  in the creatures inventory when hovering over the item.

Non-Violent Taming (NV)
Most of the creatures below can be tamed non-violently. Diplodocus can be tamed with both methods.
 * 1) Put the food you plan to feed to the creature in the  far-right  slot of your hotbar.
 * 2) * prefers over
 * 3) * prefers over  and
 * 4) * prefers over Meat and Fish
 * 5) * takes (also Stimberries but with extremely low effectiveness)
 * 6) * prefers over  and
 * 7) * prefers over
 * 8) * prefers over
 * 9) * prefers over
 * 10) * prefers over Meat and Fish
 * 11) * prefers over  and
 * 12) * takes
 * 13) * prefers over
 * 14) * prefers over
 * 15) * asks randomly for, , , , , , , , , , , or
 * 16) * takes Meat and Fish
 * 17) * takes Raw Fish Meat (on Mobile)
 * 18) * prefers over
 * 19) *Charge Light-specific dino prefers, but takes in their specific Mushroom.
 * 20) * prefers over
 * 21) * takes Chitin over anything else.
 * 22) Approach the creature and press the use key (default: ) to feed it when prompted.
 * 23) * and are peaceful and not scared, you don't need to hide yourself.
 * 24) * The is curious, it won’t run away.


 * 1) *For all other is recommended.
 * 2) *If touched during the taming process, Gigantopithecus and Manta will attack and Mesopithecus will run.
 * 3) *Diplodocus wants to play with you and shoves you around.
 * 4) *You need to have applied to yourself to tame an Araneo, Arthropluera, or Onyc and can be helpful to tame the Dung Beetle and Manta, as these creatures are aggressive and will otherwise attack you on sight or on being touched.
 * 5) *Ichthyosaurus and Lystrosaurus can be touched without penalty, and will not attack you under any circumstance.
 * 6) Wait for the creature to become hungry enough to eat again. This can take varying amounts of time depending on the creature in question and the food you are feeding it.
 * 7) Repeat this process until the taming bar is filled.

Note that the first instance of food you feed to the creature is akin to knocking it unconscious with a violent tame - it binds the tame to the Survivor (or their tribe) and the creature's hunger will begin decreasing. At this point - the taming effectiveness and taming progress will not begin to diminish unless the creature starts taking damage (i.e. enters combat or starts dying of starvation). The initial delay between the first and second feedings compared to all subsequent feedings is also greater. Once fed a second time, progress will begin to reset if you take too long to feed. Moving too far away before a second feeding will also un-bind the tame - resetting everything (although its food may take a few moments to update). As with violent tames, you can bulk-feed a starved creature with an approximately 5-10 second delay between feedings. Due to the complete reset if you move too far away and the fact most long-duration non-violent tames don't have sufficient food to be substantially starved: this trick is only really helpful for taming skittish Ichthys or monkeys.

Unique Non-Violent Taming
Some dino must be tamed with unique methods. With the exception of Hyaenodon, Liopleurodon, Phoenix, and Troodon, they too follow the same process in waiting to become hungry enough to eat again.
 * eats fertilized s or s from the ground.
 * takes and ridden on, calming with the said food when it starts its attempt to kick the survivor off.
 * takes just about anything that is dropped by the survivor, but prefers Structure items in stack of 10 over anything else.
 * needs to be pet without being spooked or aggravated.
 * swims towards the nearest dropped from the player. *
 * steals from survivor placed in the  far-right  slot of hotbar.
 * needs to be constantly burned during Superheat, either through or
 * automatically eats thrown whilst its buried underground.
 * eats fertilized from the ground.
 * kills tamed dino for thrills and sports.
 * and eats  that the player drags to the creature.
 * eats Element. However, it becomes aggressive for a while after feeding and is best kept away from it until it returns to its small size.
 * eats from the latched victim's inventory if one is present.
 * Lure a towards a  while both are submerged in the ocean to start taming, ensuring the latter does not take any form of damage during the process.
 * must be pinned down with a to be fed with its preferred food.
 * kill tamed creatures for knowledges.
 * must be hacked with Genesis_Part_2_Icon.png. The amount needed varies on its level.
 * must be fed and pet with . It will flee for a short while after the interaction.
 * can only be fed with filled while its resting at afternoon. It will teleport a few distance after the interaction and requires constant tracking via the HUD as the location it warps to are random.
 * needs to weakened before it needs to be force ridden on, calming with when it is about to do a barrel roll.
 * wants to prove the survivor that synchronized its temperature that its worthy to be tamed by killing off any aggressive creature (and taking foods in between).
 * 's alpha in a pack can only be passively tamed as normal after every others on its pack are dead and its trying to flee.

'' * = Liopleurodon automatically disappears without a trace after 30 minutes. Tame only if you need its buff for the said duration period.''

Fish Basket Non-Violent Taming
For more details, visit 

With introduction to Aberration, it is possible to tame certain aquatic creatures using (which must be learned in Aberration map to utilize in other maps). While it requires time for the basket to set up, it can be utilized to capture and tame smaller creatures. Bear in mind it has a certain lifespan while being trapped; letting it "spoil" to zero will kill them. Creatures that have been tamed using the are considered force-tamed and don't behave normally.

Temporary Taming
Some creatures can be considered "temporarily tamed/commandable" (but not fully temporary tame like Liopleurodon or Titan), but either does not show up as part of the tribe (still rendered as wild), or are only interact-able as survivor.
 * - Can be temporarily commanded after being "recruited" by, and with a for 60 seconds.
 * - Periodically spawned by . Acts as temporary guardian for the queen who spawned it.
 * - Periodically spawned by wild . Can be ridden long as it still has its flame.
 * - Temporarily follows the survivor until its no longer synchronized with him/her, its fully tamed or its dead.

Turret Taming
For certain creatures, such as the, , and , tranquilizers are ineffective. In order to inflict torpor on them, you will need to do damage to their head using a turret weapon. Because turrets themselves are immobile, one may have to mount said turret upon a platform saddle, usually the, , or , or utilizing. The most efficient weapon is the, as it's torpor-to-damage ratio will be the highest. Although you can also use the Rocket Launcher on Rock Elemental, and the Catapult Turret on the Karkinos. Although related, Rubble Golem can't be tamed.

'' * = Tamed Titanosaur will refuse to eat anything, and will not regain hunger through any methods and will eventually starve to death. But if the private server or single player runs with AllowRaidDinoFeeding setting it can be force-fed.''

Raise-only Taming
Due to the nature of these creatures, they cannot be tamed as adults unlike most other creatures. In order to 'tame' the said creatures, they have to be raised from birth. Following creatures can only be tamed from birth.
 * - Steal an egg of their species from a located in the The White Cliffs of Valguero, or breed with two raised Deinonychus.
 * - Steal an egg from the in the World Scar found in Scorched Earth or in Dragonmalte Trench, Wyvern Cave or MurderSnow ( only) found in Ragnarok and The Great Trench in Valguero ( and  only), or breed with two raised Wyverns with similar type (I.E: two poison wyvern).
 * - Steal an egg from a in Grave of the Lost, found below Aberration.
 * - Weaken an aggravated at its lowest, turn off the charge light of your Glow Pet, and get its attention to be impregnated. Found at any Element Regions in Aberration. In the case of the, you need to weaken an aggravated  and get its attention to be impregnated.
 * - Steal an egg from a found inside the Volcanic Cave at Genesis: Part 1, or breed with two raised Magmasaur in a lava pool/puddle.

Craft-only Taming
Three Creatures can only be "crafted" rather than through regular taming, through acquisition of its Blueprint, or crafted as level 1 (or 51 for the ) at either a or  within Extinction.

In the case of both and, these can both be found roaming around the  Sanctuary. Destroying them will drop Blueprints related to their level, possibly ranging from Primitive to Ascendant based on their level, with random percentage of stats.

In the case of the, these can be crafted with a Level 51 Engram. They only come out as Level 51 and unlike the, these cannot level up. Better grade, higher level Blueprints can occasionally be obtained either from Hard or Legendary.

Mega Mek Taming
The is assembled by using a  to combine four s. However, it can only be properly used during the  boss fight, so you need to assemble the  only in the presence of the.

Titan Taming
3 of the Titans can be temporarily tamed by attacking corruption nodes on their bodies in a designated sequence. Each Titan is different at where the corruption exist, and thus requires different strategy to eliminate the corruption.

All Corrupt tumors found at its body always take one damage per hit, which makes high damage ranged pointless. Rather, utilizing rapid-firing ranged like or creatures like  will help.

Based on how much damage it takes, the titan type when tamed will change, each with higher stat. These are denoted as its prefix when it is first tamed.


 * Alpha = Taken less than ?? HP loss
 * Beta = Taken between ?? and ?? HP loss
 * Gamma = Taken between ?? and ?? HP loss
 * None = Taken more than ?? HP loss

Eerie Taming
cannot be tamed by default at where its originated from. To be able to obtain such creatures, its must be removed from its inventory after killing it and revived at  or  before it can be tamed as per normal like every other creature, assuming they can be tamed.

Taming Effectiveness
The taming effectiveness indicates the amount of bonus the creature gets once it is successfully tamed. It does not have any effect on the taming speed of the dinosaur. The initial taming effectiveness is 100%, and decreases whenever the creature eats the food left in its inventory or takes damage while unconscious. Taming effectiveness decay is reciprocal, meaning that the lower it is, the less it drops. Basically the formula is, with some additional weighting multipliers, depending on the species and kind of food. Feeding a creature their preferred food will not only tame them faster, but also reward you with a higher taming effectiveness percentage. Most creatures also have a preferred Kibble, which will be the fastest taming food while only slightly decreasing the taming effectiveness. (Side note: Efficiency is not a synonym for effectiveness. The efficiency (how economical a method is) is not taken into account for the taming effectiveness.)


 * In the case of Reaper King, Taming effectiveness also applies, but through a different method. While it is still not born, killing dinosaur will absorb experience like effectiveness, affecting its bonus stat when it is born. No other method of earning experience will increase it however.
 * In the case of Bloodstalker, Taming effectiveness always starts at 30% regardless. Instead of decreasing, letting it feast on tamed creatures and killing it actually increases its effectiveness, and will never drop once it is raised.

Effect of the Taming Effectiveness
Taming Effectiveness (TE) determines the number of bonus levels that a creature will gain upon completion of the taming. Each level is another point in a particular skill. These bonus levels are considered "wild levels" for the purposes of post-tame level-ups (e.g. +4% per level refers to 4% of the post-tame value) and breeding, and so maximizing Taming Effectiveness is vital for procuring the best creatures.

At 100% Taming Effectiveness, a creature will get 50% of its wild level as bonus levels. The amount of bonus levels gained is proportional to the Taming Effectiveness (so 50% TE is 25% bonus levels). Where L is the creature Wild Level, the amount of bonus levels is L × TE / 2 (rounded down). For example: a level 90 Rex with a taming effectiveness of 85% will get 90 × 85% / 2 = 38.25 → 38 bonus levels.

With a maximum wild level of 150 and a maximum taming effectiveness of 99.9% for all creatures that have to eat at least once (creature such as the Troodon and Pegomastax retain 100% due to not technically "eating") - the maximum amount of bonus levels you can achieve is 150 × 99.9% / 2 → 74 (rounded), for a total level of 224.

In addition to bonus levels, most creatures have at least one stat that has a Taming Multiplier that is based on Taming Effectiveness - e.g. the Rex has 17.6% multiplier on its Melee Damage. The multiplier is applied after bonus levels and any additive bonuses (e.g. the Rex also has a +7% additive bonus). As an aside, the additive bonuses are unaffected by Taming Effectiveness. Similarly to bonus levels, the multiplier scales proportionately to the Taming Effectiveness. Using the rex as an example again, the full 17.6% multiplier is only achieved with 100% Taming Effectiveness. At only 50% TE, you will only get 8.8% bonus melee damage. Use the external taming calculators to know which method is more cost/effective for your situation.

When breeding, newborns are considered to have 100% Taming Effectiveness regardless of the Taming Effectiveness of the parents. While this will not cause them to gain bonus levels, this will cause them to gain the maximum stat multipliers. This is why bred creatures will often have higher melee or food stats than either of their parents.

Dino Level and Stats

 * Dinos/Creatures spawn with a level of 5 to 150 in official, or different depending on the difficulty level of the server. The following dino/creatures are an exception: (Other levels applies like every other dino based on difficulty setting however.)
 * and - 5 to 190
 * Specific event creatures like - 50 to 90
 * All Corrupted Creatures - 1 to 500+ (If spawned from or, depending on difficulty.)
 * All Tek Creatures - 20% higher level (6 to 180)
 * All Titans - 1500 to 2350
 * ,, and - 1 (ignores difficulty setting)
 * For every level above 1, the animal has an improvement made at random to one of its base stats. Usually one stat in particular will have been upgraded naturally.
 * Any animal, once tamed, can be leveled up manually up to times (Except for Titans and ). This means if you tame a level 1 animal, it will cap at level  and not level up anymore, but an animal tamed at level 30 may reach level.
 * Lower level animals are generally easier and less dangerous to render unconscious, and it is faster (and requires less food and drugs) to tame them.
 * Beginning players may want to target lower level animals to save time and resources, especially for early game mounts and pack animals such as s.
 * Established players may want to target higher level animals, as their beginning stats (and thus max-level stats) will be higher. It is common for 'end game' hunters to stalk specific dinos (sometimes with specific colors) within a few levels of a server's cap, knock them out, and then inspect their stats. If their random improvements have gone to less useful stats (such as Food), the hunter may kill or abandon the unconscious dino and search for another.
 * Which improvements are desirable will depend on the animal's species and intended use. For instance, it is usually pointless to level up melee damage on a intended as a pack animal, while this may be the most important stat for a hunting  or a siege.
 * The amount of XP an animal needs to earn to level up is the same, regardless of the level it was at when tamed. E.g., the same amount of XP will take an animal tamed at level 1 to level 2, or tamed at level 26 to level 27, etc.
 * Tamed animals will earn XP slowly even while doing nothing, just like the player. The player gets additional XP equal to half the XP earned by an animal they are riding, so it's a good idea to sit on a dino while AFK.
 * Tamed creature in cryopod receive more passive XP.
 * The max dino level (without breeding) after taming and leveling is on an official or non-modded server (i.e.  wild level +  level taming bonus +  domesticated level ups). There are a few exceptions to this rule:
 * Tek creatures - As stated above, they can naturally spawn up to 180 with a maximum taming efficiency of +89 levels and up to levels after taming, making their max possible level 349 outside of breeding.
 * Reaper Kings - Queens spawn at a maximum level of 150, but their offspring can recieve up to 75 additional levels during pregnancy and another once matured, making their max level 313.
 * Enforcers and Scouts - Spawn naturally up to level 150 and can receive an addition levels after being assembled, making their max level 238.
 * Deinonychus - Eggs naturally spawn up to 150 and can receive an additional levels after maturation, making their max level 238 outside of breeding.
 * Wyverns and Rock Drakes - Eggs can spawn naturally up to 190 and can receive an additional levels after maturation, making their max level 278.

Taming Hints

 * One will increase an animal's  by 7.5. One  increases torpor by 40. A  fired by an ordinary bow will increase torpor by about 100 (dependent on the body region), but deals damage and decreases Taming Effectiveness.
 * To feed s or, use the . -> R2/RT not triangle/Y
 * In an emergency, if you run out of Narcotics and Narcoberries, you can punch or slingshot the animal in the head to keep it unconscious, or shoot it with a . However, this will damage the creature, thereby reducing taming effectiveness and the amount bonus levels gained. It could also kill the creature if you aren't careful.
 * Be sure they have food at all times. If they run out of food, their taming meter will fall rapidly until it reaches zero.
 * An unconscious animal will remain unconscious until the torpor reaches 0. If it wakes up, you will lose all taming progress, plus any items that were in the animal's inventory(If an unconscious tame is killed however it will drop an Item Cache with all the items you had on it when it died).
 * Different animals lose torpor at different rates (for example, a  loses torpor very quickly) and because taming takes longer for higher levels, more Narcotics are needed.
 * Taming can take up to several hours. Keep an eye out for other players or predators, as they may try to harm your unconscious creature.
 * Your tamed animals can die from starvation even while you are offline, so be sure there is enough food in their inventory. However, like players, inactive animals will use food very slowly.
 * If your tame has low health you can force feed it so that it will regain some HP. This will not decrease taming effectiveness if the creature's food is maxed out. This only works on carnivores.
 * If your tame gets hit you can let it wake up to reset the taming effectiveness.
 * During Valentines Day event, can be used to quickly knock 40% off taming progress of any knockout tames. However, these can only be used once per wild unconscious creature.
 * If you are taming a lot of creature, utilize the taming list to keep track of unconscious tameable dino to check how long before their torpidity runs out, or how long to taming it.
 * In ARK: Survival Evolved Mobile, the Dododex app can be accessed when hovering over a Creature. It will automatically go to the respective Creature to provide taming values for that Creature.

For Carnivores

 * All Carnivores prefer and  over anything other than their favorite, and it will tame them faster than regular . All babies drop , as do the adult variants of the following species:

For Herbivores

 * Unlike carnivores, there are no foods you can feed a herbivore to increase its taming speed except for Kibble (with exception to Primitive Plus, which certain crops on certain dinos will very quickly tame), and herbivores also often require significantly more Kibble than a similarly levelled and sized carnivore. Thus - you should set aside a lot of time for taming herbivores, particularly if you've got your eye on a high leveled one.
 * Herbivores will eat, while this will not speed up the overall time to tame, it will result in a higher taming effectiveness.
 * Herbivores will not voluntarily eat.
 * Unlike with tamed dinos where will cause them to become hungry, force feeding an unconscious dino will only have their torpidity decreased - causing them to wake up sooner. However, herbivores will eat a stimberry if there is no other food in their inventory. Although stimberries drastically reduce tame effectiveness, they add a very small amount of taming affinity with no food gain. Therefore, they will eat the stimberries at a constant rate. This can be a way to increase taming affinity while starve taming a herbivore at cost of a 0% taming effectiveness.

For Most Creatures

 * Most creatures have a preferred that will raise the taming meter much faster than their favorite foods while almost halting the Taming Effectiveness decay. Each quality of kibble requires different ingredients, and you can find how to make each type  here
 * Kibbles make taming 5 times faster for every creature that prefers one except for Brontos, which are tamed 8 times faster using kibbles.
 * New players will notice that some taming times will be very high without the use of kibble, and be rightly discouraged. Generally, if a tame takes longer than 3 hours without kibble, it should probably not be attempted. Taming high level creatures without kibble greatly decreases taming effectiveness, negating the advantages of taming a high level creature.
 * This is espeically true for herbivores; while there are many types of meat in the game, allowing for most carnivores to be tamed quickly without kibble while still retaining decent taming affinity, herbivores do not get this luxury. Outside of berries, the only other foods most herbivores will accept are Crops and their preferred kibbles, both of which are generally not utilized by players until the more mid-to-late-game. Because of this, taming high level herbivores will almost always require their preferred kibble, and even then, may still take a considerable amount of time and narcotics to keep asleep. For example, taming a level 150 Doedicurus on official settings would take 34 kibble and 130 narcotics, and would still take 1 hour and 42 minutes. If one were to try and tame and same Doedicurus using normal berries, it would require nearly 700 berries and almost 900 narcotics, with the entire process taking nearly 6 hours and 38 minutes, only for the creature to receive 17 bonus levels due to the subtantial loss of taming effectiveness.
 * A allows the ease of moving dinosaur from one point to another, especially freshly tamed. Just be mindful not to die as anyone can steal the filled cryopod for their tribe from a dead body (If a plan is made to breed, it might be advised to find another way of moving, unless the player is fine with waiting at most 2 days for cooldown).
 * If the player has access to, they can use it to heal up wounded unconscious dino to ensure that they continue to live in case it somehow lost too much taming effectiveness.
 * Due to the amount of food some creatures need to eat in order to be tamed, there are some animals that, even with kibble, can never reach 100% TE. A way to tame these creatures at higher efficiency is to wait for an event that boosts taming speeds, such as the ARK: Evolution Event. During these events, less kibble is needed, and therefore it is possible to tame creatures at higher levels of efficiency that otherwise would be impossible on standard official settings. A good example of this is the Woolly Rhino, which can only reach a maximum TE level of 95.8% on standard official settings, but can reach 98.9% during such events.
 * There are some creatures, however, that cannot hit maximum TE even on x2 rates, such as the Basilisk. These creatures can only hit maximum TE during events where rates are booster even further, such as during ARK: Eggcellent Adventure.

Speeding up starve taming with Battle Tartare

This method is no longer effective.

There are ways to speed up taming using Battle Tartare. However its not an easy technique, and you need to be aware of several things:
 * It should only be done during starve taming. Force feeding anything other than narcotics or stimulant to tamed creature during normal taming will cause a massive drop in taming effectiveness. This doesn't apply to starve taming though. Force feeding anything during starve taming will not cause a drop in taming effectiveness.
 * Battle Tartare inflicts damage. Even though it actually doesn't cause any taming effectiveness drop (even during normal taming, although force feeding it still does), it still increases the risk of killing the creature. One battle tartare does a low amount of damage. To be precise 90 damage over 200 seconds. But you will likely need to feed multiple sometimes around ten and sometimes even over a hundred Battle tartares to really make it matter.
 * As each battle tartrare works only for 200 seconds, and it cause the food meter drop 50% faster, the amount of battle tartares you need can be calculated by this formula: normal total taming time(in seconds)/3*2/200, which simplifies to normal total taming time/300. For example: Taming a 150 Castoroides with kibble will normally take one hour, 19 minutes and 10 seconds, or 4750 seconds in total. Thus total amount of battle tartares you need is 4750/300=16(rounded up), and it will take 16*200=3200 seconds (53 minutes) of force feeding battle tartares. At that time beaver should get hungry enough to eat the required 22 Gallimimus kibble, thus saving you a 23 minutes of taming. During that starve taming, the Castoroides will take 16*90=1440 damage.
 * If tamed creature is on very low health already, and thus Battle tartare can potentially kill it, you can instead force feed it Enduro Stew. It will not speed up taming on it own, but will cause restoring 1080 health over 15 minutes of duration of Enduro Stew. But same as for battle tartare, force feed Enduro Stew only during stave taming. Force feeding it during normal taming will cause massive drop in taming effectiveness. Although force feeding Battle Tartare will instantly cancel effect of Enduro Stew, and vice versa. Thus you can't have both active at the same time.
 * Be aware that even though battle tartare can potentially speed up taming by 50%. Its not the same as having 1.5x taming multiplier. It will simply cause creature get hungry 50% faster. But it will still need to eat same amount of food to be tamed.
 * Cooking battle tartare is quite tricky, as it requires three portions of raw prime meat for each portion of tartare. Its recommended to do it only with the Industrial Cooker, with everything (besides raw prime meat) already put in it. Thus you only have to bring large amount of raw prime meat to be able to cook some of the battle tartare. Killing Alpha Creatures provides very high amount of prime meat. Another way to get high amounts of it is killing Paracers, Diplos, or Brontos.

Taming Table
These tables give an overview of the needed resources to tame the Dinosaurs and Creatures of ARK. The numbers in these tables are meant to give a first impression on the needed resources and to compare to other creatures and so are only for a level 30 creature, fed with the standard food (i.e. for Herbivores and  for Carnivores). For the number it is assumed they hit the body, if there are no other annotations, using a. Targeting the head is more effective for most creatures.

For additional info on the food and time needed for each creature, visit their individual pages, as the needed resources vary largely depend on the level and used food.

Herbivore Taming Table (Level 30)
* These tames ride on the player's shoulder.

** Number of tranq arrows shot by a 100% crossbow.

Carnivore Taming Table (Level 30)
* These tames ride on the player's shoulder.

** The Dung Beetle is not a Carnivore but prefers Spoiled Meat after it is tamed.

*** Number of tranq arrows shot by a 100% crossbow waiting 5 seconds in between shots to apply all the "over time torpor".

Untamable
Not all creatures can be tamed. Most creatures that are tamable through certain ways have the prefix "Wild" next to their name. Untamable wild creatures do not have such prefix.

The following creatures are currently not tamable except by use of the forcetame command.
 * Alpha Creatures
 * Ammonite
 * Bosses (Broodmother Lysrix, Dragon, Megapithecus, Manticore, Overseer, Rockwell, King Titan and Alpha King Titan)1
 * Any creature spawned in by the bosses.
 * Brute Creatures
 * Any creature spawned within Genesis Missions.
 * Cnidaria
 * Corrupted Creatures
 * Deathworm
 * Enraged Creatures
 * Eurypterid
 * Ferox (Large)2
 * GachaClaus
 * Glowbug
 * Jug Bug
 * Leedsichthys
 * Meganeura
 * Nameless3
 * Reaper Queen
 * Seeker
 * Summoner
 * Titanomyrma
 * All creatures found in the following caves:
 * Swamp Cave
 * Snow Cave (e.g. Yeti)
 * Tek Cave
 * Old Tunnels
 * Grave of the Tyrants
 * Ruins of Nosti
 * Old Railway Cave (Excluding )
 * Hidden Grotto
 * Elemental Vault
 * Desert Cave
 * Forest Cave
 * Ice Cave


 * 1 = Some bosses can spawn in tamed during the Survive the Ark mission.
 * 2 = Whilst a Ferox (Large) is spawned in tamed by feeding a Ferox some Element, Taming technically isn't possible due to it being considered a different creature.
 * 3 = Force-taming a Nameless will cause it to burrow underground, de-registering its existence, making it the only creature to be untamable by even command means without system abnormalities (e.g: Crashing).

Taming Calculators
See Apps for a list of taming-calculators.