256.3

Released - 6 April, 2017

Dino Related

 * Flier Mk 2: Click here to see the changes to fliers!
 * Ridable fliers (not the Moth) now have ground attacks.
 * Leeds spawns adjusted so no longer spawning near shorelines
 * Ichthyornis no longer gets stuck in corners of underwater bases.
 * Leeds will no longer scale in damage/level etc.
 * Therizinosaurus spawn weight and aggro ranged decreased
 * Quetz' idle stamina consumption reduced by 50%
 * Remove Ichthyornis's ability to steal kibble from dino inventories.
 * Certain creatures now have special weight reductions for specific resources similar to the Beaver.
 * Mammoth reduces weight of wood by 75%
 * Ankylo reduces weight of raw metal by 75%
 * Doed reduces weight of stone by 75%
 * Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.

UI Related

 * When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
 * Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
 * Taming and Fert eggs now display the progress as a %
 * Adjusted Blueprint and Engrams colours to help with readability.
 * Craft All now correctly displays Craft 100
 * Required Engrams no longer clipping and correctly displayed (We've got an Engram page on the way!)
 * Placing your cursor over a broken and pressing 'E' now repairs it.
 * When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
 * Placing your cursor over an engram or blueprint in a remote inventory and pressing 'E' should craft it.
 * Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
 * Adjusted size of UI box on Raft so it's no longer in the way when placing structures
 * Fixed an issue where breeding dinos would show 100% regardless of progress
 * Fixed an issue where text was overlapping during the breeding process.
 * Added an option to turn on the grinder inside of its remote inventory

Other:

 * There is now a 0.2s cooldown on meat consumption
 * Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
 * When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.