PS 694.4

Released - August 5th, 2021 - Major version update
 * Fixed a bug where you could get inaccurate taming effectiveness on some creatures
 * Fixed gestation time (once again matches )
 * Fixed some placement issues with some trophies
 * Fixed some cases where certain would not play when accessed via the  UI
 * Fixed a bug where crafting  would not unlock when using different characters on the same account
 * Fixed some cases on Genesis: Part 1 where the would not unlock properly on the server
 * Fixed a case where wild s wouldn't be able to attack
 * Fixed opacity settings not affecting her movement SFX
 * Fixed a bug where you couldn't craft on Genesis: Part 1
 * Fixed a bug where players could move Creatures
 * Fixed some cases where the could attach in cases it shouldn't, and some cases where after a  has attached it would be in a broken state.
 * Fixed a bug on the Starwing Strike mission where your camera could get stuck using a gamepad
 * Fixed a case where players sometimes did not get their race creatures/canoe.
 * Fixed a bug where some saddle engrams were missing from their respective crafting stations
 * Fixed a bug where some items with overlays would cause serious visual issues in split screen
 * Fixed a bug where defeating wouldn't display on your
 * Fixed a bug where wouldn't regenerate health on killing fish
 * Fixed a bug with IK
 * Fixed some level design related bugs such as holes, floating foliage, incorrect volumes, incorrect damage multipliers.
 * Fixed a bug where players would be unable to remount the if the player was killed during the taming process
 * Fixed a bug causing visual artifacts in water
 * Fixed a bug where some wild creatures wouldn't be able to damage each other
 * Fixed a bug where you wouldn't be able to use '0000' as a valid pin on &
 * Fixed a bug where, , and were having their options reset when you would leave stasis/render distance
 * Fixed a bug which allowed the Zero G buff to persist outside of the space biome
 * Fixed & protected against multiple exploits
 * Fixed & protected against multiple server and client crashes
 * Fixed some server stalls
 * Fixed some cases where players could get into a desync state
 * Fixed a bug which caused unclaimed baby dino corposes to fall through the map when killed
 * Fixed a bug where could do higher than intended damage in some cases
 * Fixed a bug where turrets that were powered by the "Copy Settings" feature would not automatically turn back on when the generator they were powered by was refueled.
 * Fixed a bug which made players unable to use the charge ability when the  was equipped
 * Fixed some false positive anti-mesh detection
 * Fixed some cases where certain structures were not respecting Tribe Rank Rules
 * Fixed a bug where the would not display stats for certain creature eggs, such as the  and
 * Fixed a bug where UI would display incorrectly display hidden colour regions
 * Fixed a bug which prevented from being crafted due to nearby s
 * Fixed a bug which prevented resources from respawning due to nearby s
 * Fixed a bug which caused 's to provide the wrong
 * Fixed some more edge cases where s' could still fly certain flying creatures under water
 * Fixed some more edge cases where mission data could have been lost
 * Prevented being able to drop eggs in the non-overworld Mission zones (such as Survive The ARK)
 * Fixed some exploits
 * Fixed some server and client crashes
 * Fixed some VO Bugs
 * Fixed some PVE exploits
 * Fixed a bug where the was always in its default animation
 * Fixed a bug where Genesis: Part 1 Missions could not be tracked
 * Fixed a bug where the would reset to primitive quality after server restarts
 * Unofficials can now enable additional dupe protection using the following commandline:
 * -UseItemDupeCheck (Note: this could have an impact on mods, so use with caution)
 * 6x Structure Damage has been removed from vents on Genesis: Part 2
 * Exintction Explorer Note #21 has been moved so it is no longer in the mesh
 * Prevented being able to build through on Genesis: Part 2
 * Significantly reduced the delay when transferring items between inventories or dropping items on the ground (a side effect of a crash and stall related fix from the previous patch)
 * s can attach to flyers and use them in non-flyzones but not underwater
 * immunity cooldown increased from 10 seconds to 30 seconds
 * When releasing a dino from a on servers using bEnableCryopodNerf, the creature will not be able to be  for the duration of that buff. On Official PvP, this is set to 10 seconds.
 * decay timer has been increased to 20 days
 * and canvas now respect enemy foundation range
 * Made some tweaks to the Starwing Strike race so it can no longer be completed without moving the.
 * Creatures spawned by Hunt Missions can no longer be
 * Made some balance tweaks to Trap and Hunt missions to reduce overall difficulty
 * Race missions prep time has been doubled
 * can no longer jump/blink when it has attached to it (similarly to the )
 * Updated some text string to be more accurate
 * Two new admin commands: