Heavy Auto Turret

The Heavy Auto Turret is a fully automatic turret and is 4 times stronger than Auto Turret which can automatically target and fire on enemy dinos, players, both, or all (which includes wild dinos) within its range, as well as, and the Magmasaur's searing spit. The fact that the turret does not need any guidance makes it an invaluable resource to defend against raiding, whilst your tribe is offline. This turret uses. The Heavy Auto Turret requires electricity to run.

Overview
Turrets can be customized to attack players, tamed creatures, and/or wild creatures. Turrets can also be set to a custom range. Turrets can also shoot above and below — assuming they have a line of sight of the target — making them a good defense against flyers. Heavy Auto Turrets can also shoot Grenades and Rocket Propelled Grenades out of the sky, useful against raiders.

Range
The Heavy Auto Turret has multiple range settings, which correspond to the following distances:
 * Low: 6 Foundations
 * Medium: 14 Foundations
 * High: 20 Foundations

Targeting
There are five targeting settings. (All of these settings ignore survivors and tamed creatures belonging to your tribe and alliances.)
 * All Targets: Attacks players, tamed creatures, wild creatures and grenades/RPG's.
 * Survivors & Mounted Creatures: Attacks players and creatures mounted by a player and grenades/RPG's.
 * Players or Tamed Creatures Only: Attacks players, tamed creatures and grenades/RPG's.
 * Only Survivors: Attacks only players and grenades/RPG's.
 * Only Wild: Attacks wild creatures and grenades/RPG's.

Ammo Capacity

58 slots of ammo for a total of 5800 rounds of Advanced Rifle ammunition.

Alarm
The alarm setting will give intruding players time to leave the area before they are shot at. Alarms take some time to reset, so if the intruding player hides within the turret's range, they will be shot at immediately without another alarm.

Note: The warning doesn't delay the projectiles shot.
 * 4 Second Warning
 * 2 Second Warning
 * No Warning (default)

Damage Multipliers

 * As of patch 231.4, turrets do 2.2x damage vs. all dinos.

There is no longer any separate multiplier for flying dinos.

Placement Restrictions
As of 242.0, the Heavy Auto Turret can no longer be built on Quetzal, Brontosaurus, Mosasaurus, Plesiosaur, or Paracer platform saddles. Any existing turrets on such platforms will no longer fire. This is a server option of "OverrideStructurePlatformPrevention=true". Otherwise they're now only allowed on Rafts and non-moving Bases.

There is also a limit of 100 turrets that can be placed within a 10000 UE-unit (~33.3 foundations) radius. This applies to the combined total of all s, s, s, and. This number can be raised in server settings. This check is done on a turret by turret basis, so different numbers will show up depending on how far away turrets are from each other. Once a limit is exceeded, the affected turrets won't fire until the number goes back down.

Notes/Trivia

 * As of Xbox version 783.12, the "Override Structure Platform Prevention" setting does not allow Heavy Auto Turret placement on Titanosaur Platforms on Xbox (tested Feb 23, 2019).
 * The Heavy Auto Turret cannot be damaged by the or  blasts.
 * The Heavy Auto Turret cannot be damaged by catapult boulders, but it CAN be damaged by ballista bolts launched from a ballista. The cannon deals more damage, though.
 * Despite being made and having the appearance of metal, the Auto Turret is treated as a stone structure.

Changelog
Torreta pesada Tourelle automatique lourde ヘビーオートタレット Тяжёлая Авто-турель