Exo-Mek

The Exo-Mek is one of the Vehicles, and a successor to the, in the Genesis: Part 2 DLC of ARK: Survival Evolved.

Dossier
"That there's a Federation exo-mek, a kind of utility work suit for the crew to pilot inside and outside this starship. Good for repairs, heavy lifting, EVAs -- plus they could take a beating! I can see how these could really come in handy, especially given how fragile you humans are. HLNA Exo-Mek Dossier sound.ogg"

Acquiring
The Tekgram for the Tek Exo-Mek will always unlock from the Rockwell Prime fight on any difficulty.

The Exo Mek is crafted at the following:


 * Tek Replicator
 * Exo-Mek (Due to its ability to craft items similar to the Tek Replicator

Crafting it yields.

Appearance
Exo-Meks are Federation variation for that can be piloted by Survivors, armed with giant Hands and constructed with a visible cockpit.

Combat
This section describes how to fight against the Exo-Mek

General
While Exo-Meks are only found as survivor's deployment and not in the wild, they do not pose any form of threat so long as they are not piloted.

Weakness
Due to the Exo-Mek's high jump height, the player can trick the pilot into jumping far enough away to give the player time to hide. also, because they cannot attack when not in combat mode, you could potentially get a head start if you engage it while it is doing something else.

Functions
The Exo-Mek comes with four different modes of function (with the fifth one only exclusive to missions):

Combat Mode

The Exo-Mek enters a barehanded battle stance. It is capable of doing straight punches, as well as a hammer-fisted ground pound. While boasting less attack power than its predecessor, it is still a reliable vehicle for close-quarters combat.

Storage Mode

With this mode activated, the Exo-Mek extends its right hand outwards, which allows it to absorb tribe-owned / player-owned Structures, storing it into its virtual storage module. Excellent for transferring base components during a move to a different location.

Carry Mode

The Exo-Mek squats in a carry position, capable of lifting various Structures and placing them down elsewhere (akin to the initial construction of a Structure). It should be worth noting, however, that items which need to be placed on Foundations still abide by that rule, even when carried by the Mek. Perfect mode for moving storage units (such as Vaults or Fridges) someplace more spacious and accessible, as whatever storage Structure it picks up will not destroy or drop any of the items kept within. It is also unable to pick up Foundations.


 * With one of the highest weight stats among creatures and vehicles, Exo-Meks can quickly transport heavy loads of resources in any storage unit (a vault is ideal) or be able to hold onto a storage unit indefinitely if it has Element. If the Exo-Mek is in tandem with the Desert Titan, the best resource harvesters, and a defense force to defend all of them, players can amass resources equivalent in what they could have done in years in mere hours.
 * Pressing will place the currently carried item in the Exo-Mek's inventory (subject to having the necessary repair requirements within its inventory, if needed).

RTS Mode

A unique feature this vehicle boasts, the Exo-Mek can activate a bird’s-eye-view of the surrounding area, highlight nearby tames and issue orders for them to move to a location or attack a specific unit. A vital function for when traditional whistling proves time-consuming, counterintuitive or inconvenient. This can especially work well during battles.

Besides all of the modes mentioned above, the Exo-Mek is capable of crafting Tek items within it, similar to a.

Exit RTS mode with Middle Mouse Button. Binding over this key seems to disable it from ever working again until restoring default settings.

Hyperbeam

This mode is only exclusive to the Exo-Mek in this mission, with HLN-A temporarily attaching herself to the top outer hull of the Exo-Mek. It functions similar to Combat Mode albeit with its additional ability to fire Hyperbeam, but with a temporary energy bar and an infinite, indestructible health only omitting damage to its energy bar instead.

Roles
Egg Thief: The Exo-Mek is very useful for obtaining eggs be it from Gen 1 Volcano, to Rock Drake Eggs. It's ability to travel in hostile environments without drawing aggro from the natives is very useful, if your in AB bring along a light pet to protect against nameless. Also Note The Exo-Mek is protected against Gen 1 Volcanic Eruptions akin to a Magmasaur's saddle. Generally pilot the Mek to the desired Egg, use first person up close to tell if the egg is one you desire then hop out grab and quickly board t he Mek by the time the parent dino has Aggroed you are now long gone as your access to super jump as well as being highly mobile is of great use to get out of the native dinos' aggression range.

Taming Aid: Getting to a location where a desired tame is quite useful with the Exo-Mek as no hostile dino in the game will aggro onto you, however please be aware not to get to close to a dino for example a giga if it is aggroed onto another dino as even though the giga does not pay you any attention when it bites down on it's focus if your too close will destroy your exo-mek. however if you approach a dino that is not aggroed onto anything you can simply build a trap around the dino. or even set up a tame pen in close prox to the preferred dino before hopping out of your suit to tranq it.

Ocean Explorer: Similar to the Enforcer the Exo-Mek can run at full sprint underwater. but also having a pseudo swim by jumping. Along with the fact it does not aggro anything in the ocean at all, you can easily explore ocean biomes with ease, and even go out sea drop looting.

Radiation immunity: The Exo-Mek does not suffer damage in Ab or Val's Red zone allowing you to use it to explore radiated areas and potentially setting up bases in them without paying attention to the native dinos.

Notes/Trivia

 * When first revealed in Community Crunch 263, it was originally referred to as the "Exo-Suit". It was changed to "Exo-Mek" a few hours later.
 * It has a similar design to many mech suits in other media such as:
 * the AMP from the movie Avatar,
 * the Prawn Suit from Subnautica,
 * a Titan from Titanfall
 * With the Exo-mek suit having the laser attachment in the Terminus mission, the Exo-mek variant is similar to the Ion titan of Titanfall 2, which can fire a high energy laser as its ultimate that can deal heavy damage.
 * the Cyclops mech of the Halo series
 * the APU from the Matrix film series.
 * Some of Exo-Mek can be seen in Genesis: Part 2 Trailer. Whether if there was anyone piloting the Exo-Mek or not is unknown due to the obscurity of the Exo-Mek pilot windows.
 * The Exo-Mek has the ability to pick up storage structures with the items still inside and successfully relocate them.
 * When picking up structures with the Exo-Mek that are able to be powered on such as a Tek Forcefield or a Tek Replicator, the item will turn off.
 * When picking up and placing Tek-powered structures, the last item placed by the Exo-Mek will be unpowered, even if in range of a Tek Generator. Placing a second item will cause the previous item to regain power. To fix the last placed item, use the Storage mode to collect it and re-place it.
 * Unlike Mek which self-destruct if left to "starve" without Element, Exo-Mek becomes permanently inactive whilst out of Element, and never dies off by that way.
 * It is however still subjected to creature decay timer if left unchecked for a lengthy period of time.
 * Currently, the Exo-Mek does not aggro Corrupted Creatures, allowing you to safely explore the Wasteland of Extinction if you possess one.
 * No Tools are able to used while piloting the Exo-Mek including Navigation Tools such as the and Map.
 * Summoners still aggro on the Exo-Mek, as do the creatures it spawns. Rockwells tentecles in the same area also aggro, but do not seem to do any damage, although occationally you will get the slow debuff, but it is not consistent.