Unassembled TEK Hover Skiff (Genesis: Part 1)

The Unassembled TEK Hover Skiff is a player vehicle deployed from an Item and is part of Expansion Pack Genesis: Part 1.

Overview
The Hover Skiff utilizes to cover great lengths of terrain through its hover and flying modes, while providing a flat surface to carry small to medium creatures such as. The vehicle also possesses a tractor beam, which can immobilize and carry even larger creatures. The vehicle can also hold items weighing up to 16,000 units in its inventory.

The vehicle cannot hover or fly without fuel, if overloaded with items, an explosive is attached, or the total Drag Weight of all creatures standing on its platform is higher than 800 (equivalent of 32 s).

The must be defeated on Gamma Difficulty to obtain its Tekgram. When crafted in a, the Hover Skiff will spawn within a radius of five meters.

Structures
Up to 50 Structures can be built on the Hover Skiff. Structures that cannot be placed on Platform Saddles or Rafts also cannot be placed on this vehicle.

Carriable Creatures
All creatures can be carried by the Tek Hover Skiff, excluding aquatic creatures, creatures with a Drag Weight of more than 1500 units, Alpha Creatures, Bosses,Titans and certain Event Creatures.

The following creatures cannot be carried by the Tek Hover Skiff:

This list may be incomplete; feel free to update as necessary.

Fuel
The TEK Hover Skiff requires to work. Below are the other various other forms of the chemical that can be used. The quantity given is the amount needed to gain fuel equivalent to a single.

Fuel consumption rate varies with the state of the vehicle.

Utility

 * Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen, or simply immobilise and suspend the creature in mid-air while you apply your preferred form of tranquiliser.
 *  Farming: An Ankylosaurus or Magmasaur can be carried with the tractor beam. If one player rides the Ankylosaurus or the Magmasaur, a second player can then pilot the Hover Skiff and move it around, while the first player breaks metal rocks, making for quick and easy metal farming.

Controls

 * General
 * - Toggle headlights. Can be toggled via the radial menu, too.
 * - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
 * Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).


 * Hover/Flying Mode
 * - Forward/backward movement
 * - Strafe left/right
 * Cursor - Facing direction
 * - Disables facing direction control - removing the ability to turn
 * Hold - Sprint
 * Hold - Ascend
 * The skiff will alternate between Hover and Flight mode based on altitude.
 * While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping will function as a jump.
 * /CN¥ to toggle Tractor Turret (changing field of view to below the skiff).
 * - Descend


 * Tractor Turret (Wild/Hostile targets)
 * Hold CN¥ to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
 * Press to let go of a target.
 * Press while not holding a target to return to  Flying Mode.


 * Tractor Turret (Allied target)
 * Tap CN¥ to grab a target.
 * While grabbed, tap CN¥ to enter "Traction Mode" mode - which changes the beam's colour to green.
 * - Move target forwards/backwards.
 * - Strafe the target left/right.
 * HOLD CN¥ - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
 * - Lower the target toward the ground.
 * and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with ).
 * Tap CN¥ to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
 * Press to let go of a target.
 * Press while not holding a target to return to Fly.