Talk:Entity IDs

v235
"* All current Items added to the Master Items ID array" --This page need ID update


 * Oh yeah. I got so used to that being pushed back to the next update that I had forgotten about it. -- Mr Pie 5  (talk) 04:06, 8 February 2016 (UTC)

Blueprint status
Also you can use 1/0 for Blueprint status, where 1 is true and 0 is false. — Preceding unsigned comment added by 178.218.107.218 (talk • contribs) at 20:14, 30 July 2015 (UTC)
 * Good call, we will add that. Also, please sign your comments using, this will add a link to your user page and the current date, making it easier to follow the discussion. Thanks! -- IllegalOpcode (talk) 22:13, 30 July 2015 (UTC)
 * Seems like someone beat me to it, but it's in there now. :] -- IllegalOpcode (talk) 22:15, 30 July 2015 (UTC)

Some items don't have Entity IDs, I purpose add in Entity IDs the alternative "Blueprints" for spawn items: There are the info that need adapt to page: https://www.dropbox.com/s/oq4nrmcdj1zjatb/Ark_Item_Class_Name_List.pdf?dl=0
 * Thanks! We definitely need the blueprint path added to this page because of the Console_Commands that use them. --Higgs1 (talk) 01:50, 11 October 2015 (UTC)

Dragon
Add Dragon: Dragon_Character_BP_C

Scuba Pants?
Anyone found an ID for the SCUBA pants? Tried up to 436 but found nothing. Seb3sec (talk) 20:31, 11 September 2015 (UTC)

New BluePrint Paths
(discovered October 31, 2015)

Alpha Rex Trophy "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_AlphaRex.PrimalItemTrophy_AlphaRex"

Broodmother Trophy "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Trophies/PrimalItemTrophy_Broodmother.PrimalItemTrophy_Broodmother"


 * Thank you, they have been added. -- Mr Pie 5  (talk) 19:08, 31 October 2015 (UTC)

Unobtainable Items
Are these completely unobtainable, even with cheats, or do they simply require cheats? If it's the former, I don't think this is really a good addition to the page - the page is already huge and constantly growing even larger, and knowledge of the base, unobtainable items would only be useful to a handful of modders who probably already know about them. If it's the latter, then I can understand the arguments in favor of it, but I still think its usefulness is very limited. -- Mr Pie 5  (talk) 22:05, 2 November 2015 (UTC)
 * Hey there again! I'm the culprit that added that section in. They're completely obtainable in the game, but only by using cheat commands (although some don't have icons, some of them don't do anything, and some do weird things like disappear occasionally). I also question their usefulness but I had written a script to fill in all the item IDs / Blueprint paths and it kinda just spat those out so I just had to add them in somewhere! At least I added in a separate section for them. Sorry, I'm still really bad at helping wikis >.> I think it's super odd that the one is included in the master item id index table though. Anywhos, In my opinion this information is pretty useful to those modders (who probably already know about them), and also probably doesn't belong on this page. I just didn't know where to stick it, or if it even belongs on the wiki at all... --Higgs1 (talk) 19:21, 20 November 2015 (UTC)

Turkey Trial
Chieftain Hat Skin "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_TurkeyHat.PrimalItemSkin_TurkeyHat'"

Wishbone "Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Wishbone.PrimalItemResource_Wishbone'" 107.147.152.63 00:51, 26 November 2015 (UTC)

Note On Beer Liquid
Beer Liquid (Stacks to 100), Blueprint Path:

"Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Beer.PrimalItemResource_Beer'" Currently cannot be dropped or transfered from the player's inventory, as it originally belongs in the Beer Barrel only. It hasn't been added to the wiki yet, but if it is, might want to make a mention of it.

DodoRex Removal
DodoRex Removal

As of v232.4, the DodoRex has apparently been removed from the game files and can no longer be summoned. ZomDodo's remain in, as does the DodoRex Mask.

DodoRex_Character_BP_C Blueprint'/Game/PrimalEarth/Dinos/DodoRex/DodoRex_Character_BP.DodoRex_Character_BP'

No longer work and there is no entry for DodoRex in /Dinos/ or even in /PrimalEarth/ - the only entries are for the Mask or for the Dossier.

Added missing blueprint paths
Rockwell Recipes- Mindwipe Tonic: "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Notes/PrimalItem_RecipeNote_RespecSoup.PrimalItem_RecipeNote_RespecSoup" Fireworks Flaregun Skin: "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemSkin_FlaregunFireworks.PrimalItemSkin_FlaregunFireworks" Kibble (Titanoboa Egg): "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_BoaEgg.PrimalItemConsumable_Kibble_BoaEgg'" Titanosaur Platform Saddle "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TitanSaddle_Platform.PrimalItemArmor_TitanSaddle_Platform'"

Notes about SpawnDino
SpawnDino    

All three values for distance and offset are relative of the direction you are looking to. Usually you don't need values higher than 0 for both Y and Z. But don't look at the ground, especially if you specify a distance, otherwise they will spawn (partly) in the ground. So look straight ahead or a bit upwards if the ground is raising. If you use a spawnDistance value near 0 the creature will spawn in you and then glitch out of you. That is not the best strategy especially for carnivores. You can use a value of 500 for a mid-size creature. This will work for instance if you stay in the middle doorway of a taming pen (build as a 3×3 square of doorways on fence foundations), then it will spawn around the middle of then pen.

(If someone wants to add this note to the page (and improve my non-native English), please do so, I can't due to write protection of this page.) 217.234.144.169 07:28, 25 April 2016 (UTC)