Talk:Carbonemys

The tables under all of the taming sections of all animals need alot of work. I would fix them if I had any clue what the data means. I'm a new player and I'm learning how to tame creatures and these tables do not help answer any questions. The title headers do not explain what the numbers mean. (Time? Time for what? That it takes to consume a berry? That it takes to tame a creature?) What are the numbers in the second columns of every table after the food name? Not even a title for those. Id be happy to fix instead of complain, but I have no clue what any of this info means. 108.13.196.240 07:20, 8 December 2015 (UTC)


 * Hi, thanks for your feedback. If you're new to the taming-mechanic, a good place to start is to read the page Taming to get the basics. After this it should be very clear how to read the table. The time is the time for the creature to eat the amount of food, which is equal to the time to tame the creature if you feed it only this food (I cannot see any other interpretation that would make sense). The numbers in the second column are the amount of food of this row it needs to get the following numbers. Technically they are part of the first column, but as numbers they should aligned to the right which is why they are in a second column.
 * If you have suggestions on how to improve that table, feel free to post them here, you are also welcome to draw a new layout which we then can implement.
 * As you may have noticed, these tables cover only very few cases (only 6 different levels, and only the same food for a tame). This is to give a quick impression how taming of this creature is done. For specific numbers for a specific level and different food-combinations have a look at the numerous taming calculators out there.--Cadaeib (talk) 09:31, 8 December 2015 (UTC)

Withdraw into shell?
Why does it keep stating that they can withdraw into the shell? I have never seen a wild nor tamed carbo do this and as far as I know, there is no way for the player to force it to do so. The information is misleading. 97.81.215.175 16:23, 5 October 2016 (UTC)


 * You should ask the developers. They wrote this dossier text. We only copy it. But I bet the answer is something like the citation at the beginning of Dossiers. In other words, it is intended that these kind of information is not 100% right. --Flachdachs (talk) 17:12, 5 October 2016 (UTC)

Damage Mitigation
I've tested whether my tamed turtles take any less damage if I strike them with a sword aiming down while standing on their shells, whether swimming under them aiming up, or whether standing in front of them slashing their faces. In every case I inflict 108 damage (character with 150% melee using a 100% damage sword).

I inflict the same 108 damage when striking a tamed dilo.

Is their damage mitigation information on this page still accurate? Does it not work the same on a PvE server? Is it different if it is friendly-fire rather than against an enemy team or wild animal? If not, the general section under combat is no longer accurate.


 * These values are extracted from the game files on a similar way as reading it from the DevKit. As long as we didn't miss one of the many multipliers they should be correct. But you are right. I tested a sword on a wild turtle. Both the RPG like numbers and the health values shown with a magnifying glass didn't show any difference for the different body parts. It was always the same amount of damage. Also a Dilo should have a damage multiplier of 3 for the head, which I could not see. At least I saw differences some time ago when shooting tranq darts in other animals. I consider this as a bug in the game. Please report it in the bug sections of the forums or contact the support. Developers won't find it here in the wiki. --Flachdachs (talk) 22:47, 15 December 2016 (UTC)
 * Disclaimer: only already extinct animals were harmed during the test.

Posted to the Bug Reports forum here: http://steamcommunity.com/app/346110/discussions/9/152391995406983887/ Jagid3 (talk) 10:03, 16 December 2016 (UTC)Jagid3