Bog Beatdown (Genesis: Part 1)

Bog Beatdown is a Mission in Genesis: Part 1.

Overview
In this mission players must defend themselves on foot with the weapons the mission provides for five total waves with the last having a boss. All weapons that are provided come with unlimited durability and ammo, upon completion they are taken from you. Every round has a pick-up next the the mission beacon that quadruples damage for 15 seconds. Players get a thirty second timer in between rounds to heal up if necessary before the next wave starts.

The first waves weapons are the spear and bow.

The second waves weapons are the flaming spear and a bow with flaming arrows.

The third waves weapons are the flaming spear, bow with flaming arrows, and a grenade.

The forth waves weapons consist of all previous waves weapons while adding a crossbow with flaming arrows and a flamethrower.

The fifth waves weapons consist of all previous waves weapons and adds a metal pike.

Strategy (alpha with singleplayer settings)
If you have tek gauntlets, you can punch straight in the air and pull out your map mid punch to go high up. With a glider you can then glide in circles around the arena to avoid getting hit.

Wave 1
an easy introduction, avoid losing durability on your armor if possible

Wave 2
If you have a speed stat of about 250% and a focal chilli you can dodge the wyverns and kill them  without wasting too much time. If your aim is bad, you might time out here.

Wave 3
don't bother using the grenade

Wave 4
Use the crossbow

Wave 5
Use the crossbow to kill everything that's not the broodmother. the boss has a massive amount of health so here's how to beat it without timing out:

grab a pike, tek punch to the other side of the arena (pull out your map mid punch), mindwipe, put some points into health and weight, tek punch up and while gliding put the rest of the points into melee and equip a full set of 900+ dura armor. then land, drink 100 med brews and beer and fight the boss. if your armor breaks, tek punch away to equip another full set.

Spawns
(BOSS: )
 * Wave 1 (It's just a Few Critters)
 * Hostile Spawns:
 * Weapon Additions:
 * Wave 2 (Maybe More Than A Few)
 * Hostile Spawns:
 * Weapon Additions: (Bow has equipped)
 * Weapon Removed:
 * Wave 3 (Wow, That's a Lot of Critters)
 * Hostile Spawns:
 * Weapon Additions:
 * Wave 4 (I've Seen Plagues With Fewer)
 * Hostile Spawns:
 * Weapon Additions: (Crossbow has equipped)
 * Wave 5 (Kill It With Fire)
 * Hostile Spawns:Weapons Additions:
 * Metal Pike

Notes/Trivia

 * Only the character that initiates the quest gets to keep their items upon death. All other players that joined the match loses everything they have.
 * Large Ferox will disappear if the mission starts and it is inside the mission area because it is a Non-Cryoable Dino. (Requires Further Testing)
 * The weapons used during this mission with the exception of the flamethrower, and grenade, are typical weapons found during the Stone Age up until the Bronze Age.

fr:Remue-ménage dans la Tourbière (Genesis: Part 1)