User:3mptylord/TLC


 * Passenger Mounts
 * The passengers of mounts are now afforded the same pseudo-invulnerability as the driver - i.e. a rex attacking your diplo is no longer able to damage passengers as if they were just standing there. Creatures that have the specific ability to target the driver can now also target passengers, and players/turrets are still able to shoot players off the back.


 * Reinforced Gauntlet and Companion Harness
 * The Companion Harness is a 'Saddle' for companion creatures, such as the Dimorphodon or Compy.
 * The Reinforced Gauntlet is a 'Weapon' that you can 'load' with any harnessed creature by picking the creature up.
 * While loaded and equipped, will command your companion to move/attack and CN¥ will command it to return.
 * Your companion will automatically return if you exceed a tether radius.


 * Flight
 * Flying/Sprinting now interacts with Stamina in the same way as Walking/Sprinting.
 * Flying-without-sprinting does not consume Stamina and you will regenerate Stamina.
 * Base speed of flyers and cost to sprint may be adjusted to give different flyers different endurance for long sprints.
 * Running out of stamina no longer locks out controls, but triggers the 'Exhausted' debuff that slows you for a brief time.
 * Gaining altitude now consumes stamina (excepting lymantria). Sprinting to gain altitude stacks the cost of sprinting and gaining altitude.
 * Different flyers have different climbing capabilities, modified by sprinting.
 * All flyers (excepting lymantria) now gain momentum while moving downward and will begin 'Soaring' at sufficient momentum, as with the Gryphon and Snow Owl.
 * Soaring does not consume stamina, including when soaring to gain altitude - although soaring upwards will deplete momentum.
 * Touching water no longer forces the survivor to dismount.
 * Different flyers have different interactions with water.


 * Tamed Achatina will now eat Sap, Honey and Advanced Crops.
 * Preservation Multiplier for Organic Polymer increased to 200x from 3x.
 * Organic Polymer production is increased to 1 per minute from 1 per 60 minutes.
 * Production cap increased to 1 full stack from 100. This is the same behaviour as crop-plots and interacts with max-stack modifications.
 * Production cap increased to 1 full stack from 100. This is the same behaviour as crop-plots and interacts with max-stack modifications.


 * Attack hitbox improved.
 * Allosaurus now utilizes the Pack Counter (e.g. +1) and gain 5% bonus damage per pack member.
 * The Alpha no longer passively benefits from 50% increased damage and 25% damage resistance.
 * The Alpha's Roar now grants all pack members 50% increased damage and 25% damage resistance for 90 seconds.
 * The Alpha's Rend debuff now applies to Bosses.
 * The Alpha's Rend debuff now applies to Bosses.


 * Can now be tamed via the Fishing Basket.
 * Passively produce Ammonite Bile at a rate of 1 per minute, up to 1 stack.
 * Provides a Preservation Multiplier for Ammonite Bile of 200x.
 * Provides a Preservation Multiplier for Ammonite Bile of 200x.


 * The lure can now be toggled off while ridden (CN¥) and via the radial wheel.
 * While on, the angler provides light and the same visibility bonus as the SCUBA Mask.
 * While off, the anglerfish will not generate aggression from other aquatic creatures.
 * Aberrant Anglerfish will provide Charge Light.
 * Aberrant Anglerfish will provide Charge Light.


 * Fixed a returning bug where the Ankylo's primary attack is gathering vegetation.
 * Now passively farm while Wander Enabled, as with the doed.
 * Now passively farm while Wander Enabled, as with the doed.


 * Additional movement controls: strafing ( and ) and jumping.
 * No longer susceptible to fall damage.
 * Passively capable of wall-climbing. This cannot be toggled off and does not consume stamina.
 * Can now use zip-lines.
 * Can now create zip-lines (hold CN¥ to bring up a cross-hair then press to cast). Web zip-lines will auto-decay after 60 seconds.
 * While on a zip-line or upside down, can lower and raise self on a vertical web ( and ).
 * Removed: venomous attacks.
 * New passive ability: Poison Flesh. Creatures suffer torpor equal to 35-50% of pre-mitigation damage inflicted to Araneo.
 * New passive ability: Toxin Immunity. Creature cannot gain torpor from toxic effects.
 * New passive ability: Toxin Immunity. Creature cannot gain torpor from toxic effects.


 * Now carried on the shoulder instead of in your hands.
 * Downward speed can now be increase or decreased ( and ).
 * Downward speed can now be increase or decreased ( and ).


 * Argentavis
 * Visually updated to more closely resemble a vulture.
 * Removed: Flying Attack and Claw Grab (CN¥).
 * Beak Grab can now be used while on the ground and Drag Weight limit increased to 35 from 25.
 * New ability: Corpse Detection. While toggled-on (CN¥), nearby corpses and Injured players are revealed.
 * New ability: Pounce. While on the ground, using CN¥ causes the argent to pounce on its target. This will immobilize creatures with a drag weight up to 180.
 * The target will remain pinned even if the rider dismounts.
 * While pinning a target, Attack will only damage the target.
 * Harvests spoiled meat instead of raw meat.
 * Diet changed to spoiled meat, chitin and keratin.
 * Harpagornis
 * Visually comparable to the original Argentavis model: an Eagle.
 * Compared to the Argentavis: smaller build and faster, but lower health and carry weight.
 * Features the Gryphon's ability to gain speed while flying downward.
 * New ability: Aerial Dive. While flying, using causes the Harparognis to dive at the target with immense speed (as with Managarma).
 * New ability: Claw Grab. While flying, using CN¥ causes the Harpagornis to grab with its talons. This picks up creatures with a drag weight up to 300.
 * Prioritizes the mount if the target is being riden.
 * While carrying a creature, will claw the target dealing damage, CN¥ will drop them and  will pluck the driver from the mount.
 * While carrying a creature, will claw the target dealing damage, CN¥ will drop them and  will pluck the driver from the mount.


 * Caustic Spit (CN¥)
 * No longer deals bonus damage to armour.
 * Now armour-piercing.
 * No longer have the ability to prioritise the rider of mounts.
 * Reflected damage is now proportional to pre-mitigation damage dealt to the arthropluera.
 * Reflected damage is now proportional to pre-mitigation damage dealt to the arthropluera.






 * Harvesting now yields 'Basilosaurus Oil' instead of crude Oil.
 * Tamed Basilosaurus now produce 'Basilosaurus Oil' instead of Tusoteuthis Oil.
 * Maximum stack increased to 1 full stack from 20.
 * Basiolosaurus Oil is a consumable that grants Survivors/Tames 5 seconds of Lubrication, which prevents the target from being grabbed or pinned, as well as being insulated against electric shocks. The duration stacks the more that is applied.
 * Can also be used as a substitue for crude oil.
 * Stacks up to 100 and decomposed after 2h30.
 * Stacks up to 100 and decomposed after 2h30.


 * Added the ability to breed Beelzebufo.
 * Beelzebufo Eggs are classified as 'Fish Eggs' and must be in water to incubate.
 * Baby and Juvenile Beelzebufos are classified as aquatic creatures and cannot leave the water.
 * One of the following:
 * Wild Beelzebufo can no longer be tamed.
 * Wild Beelzebufo now lay fertilized Beelzebufo Eggs in the wild (distinct from having specific nest locations). These are relatively common. A minigame could be added that players must feed Beelzebufo in order to get them in the mood.
 * Beelzebufo are now a passive tame similar to Otter and Hersperornis, except with insect corpses: pick up a corpse and you will have the option to 'Press to feed'.
 * Removed: venomous attacks.
 * New passive ability: Poisonous Flesh. Creatures suffer torpor equal to 35-50% of pre-mitigation damage inflicted to Beelzebufo.
 * New passive ability: Toxin Immunity. Creature cannot gain torpor from toxic effects.
 * Cementing Paste gathering is now modified by Melee Damage.
 * Cementing Paste gathering is now modified by Melee Damage.


 * Visually upgraded.
 * Posture improved.
 * Head now tracks the crosshair more accurately, as with the diplodicus.
 * Tail Sweep moved to from.
 * Knock back significantly increased.
 * New ability: Bite. Pressing causes the Brontosaurus to bite the target.
 * New ability: Stomp. Pressing causes the Brontosaurus to stomp its legs (corresponds with the camera's facing direction relative to bronto's facing direction).
 * New ability: Stomp. Pressing causes the Brontosaurus to stomp its legs (corresponds with the camera's facing direction relative to bronto's facing direction).


 * Charge Light stats are now improved via the Radial Menu and their base values are consistent regardless of wild level. Now have access to basic stats (e.g. melee damage) and can perform attacks.
 * Amphibious: does not use the Oxygen stat.
 * Amphibious: does not use the Oxygen stat.


 * Carbonemys
 * New ability: Retract. Pressing causes the Carbonemys to retreat into its shell.
 * Wild Carbonemys will automatically Retract when attacks by a flying enemy.
 * Carbonemys will now automatically Retract when airborne/falling, and deal impact damage to nearby enemies when they hit the ground.
 * Ocean and beach spawns replaced with Archelon.
 * Archelon
 * Saddles: Archelon Saddle and Archelon Vacuum Saddle.
 * The Vacuum Saddle provides oxygen to its rider. This primitive compartment has a finite amount of oxygen that is represented by the saddle's durability, making it the second saddle that can break.
 * Land: Only capable of forward movement. Always faces the cursor (beelzebufo turn-speed). Very slow.
 * Swimming: Only capable of forward movement. Always faces the cursor (tapejara turn-speed). Above-average speed.
 * Unaffected by Cnidaria's shock attacks, and has a gather modifier when harvesting Cnidaria.
 * Diet: fish, organic oil and bio toxin.
 * Diet: fish, organic oil and bio toxin.




 * Can now construct a Beaver Dam within their inventory.
 * Beaver Dams must be placed in water.
 * Beaver Dams will generate Wood, Cementing Paste, Silica Pearls, Rare Mushroom and Rare Flowers while 'Powered' by a nearby Wander Enabled Castorides.
 * Beaver Dams will generate Wood, Cementing Paste, Silica Pearls, Rare Mushroom and Rare Flowers while 'Powered' by a nearby Wander Enabled Castorides.




 * One of the following, because the "only aggressive toward moving targets" doesn't work when most swimming creatures are propelled forward whenever they attack:
 * Are now completely static.
 * Are only aggressive toward unmounted players.
 * Shock Attack no longer dismounts versus any target.
 * Shock Attack base slow reduced but now stacks per attacking Cnidaria.
 * Shock Attack base slow reduced but now stacks per attacking Cnidaria.


 * Visually updated to actually resemble the "living fossil".
 * Now fully functional (obey whistles, attack targets, etc).
 * Can now be fished if Wander Enabled.
 * Can now be 'Slaughtered', similar to the Sheep.
 * Food values scale with total ranks in health.
 * Food values scale with total ranks in health.










 * Can be Harnessed.
 * Can be Harnessed.


 * Harvesting bonus now applies to Ammonites and Eurypterids.
 * Now immune to Eurypterid's sting and Ammonite's bile.
 * New passive ability: poisonous flesh. Creatures suffer torpor equal to the pre-mitigation damage inflicted to the Diplocaulus.
 * New passive ability: poisonous flesh. Creatures suffer torpor equal to the pre-mitigation damage inflicted to the Diplocaulus.








 * Can now be tamed with either knockout or passive.
 * While being passively tamed, dodos will actively follow the player.
 * While being passively tamed, dodos will actively follow the player.


 * Can now swing its tail to attack in both directions.
 * Attack hitbox improved to be more comparable to the Ankylo.
 * Are now better at gathering crystal and gems.
 * Roll (CN¥) now destroys nodes and gathers resources.
 * Wild Doedicurus will now 'Curl Up' while being attacked by a flying enemy.
 * Doedicurus will now 'Curl Up' while airborne and will deal impact damage to nearby enemies when they hit the ground.
 * Doedicurus will now 'Curl Up' while airborne and will deal impact damage to nearby enemies when they hit the ground.


 * Picks up dropped feces while Wander Enabled.
 * Picks up dropped feces while Wander Enabled.


 * The giant crystals within the 'hard caves' can now be harvested for Silca Pearls and Crystal. Not technically a Dunkleosteus change, but it would benefit their usability.
 * Reduces the weight of all items within its inventory to 25% of its usual weight.
 * Gather rates on-par with ankylo.
 * Metal nodes within caves are now always rich nodes.
 * Under water oil nodes now grant substantially more oil.
 * Under water oil nodes now grant substantially more oil.










 * Charge Light stats are now improved via the Radial Menu and their base values are consistent regardless of wild level. Now have access to basic stats (e.g. melee damage) and can perform attacks.
 * New ability: Passive Healing. While enabled (Radial Menu), the Featherlight will sing - consuming additional food to restore health to nearby HUMANS, at a similar rate to Wild Plant Species Z.
 * New ability: Passive Healing. While enabled (Radial Menu), the Featherlight will sing - consuming additional food to restore health to nearby HUMANS, at a similar rate to Wild Plant Species Z.














 * Charge Light stats are now improved via the Radial Menu and their base values are consistent regardless of wild level. Now have access to basic stats (e.g. melee damage) and can perform attacks.
 * Can now walk/sprint on the surface of water as if it were land.
 * New ability: Catch Flies. While enabled (Radial Menu), the Glowtail will harvest nearby bugs for cementing paste - even while in your shoulder.
 * New ability: Catch Flies. While enabled (Radial Menu), the Glowtail will harvest nearby bugs for cementing paste - even while in your shoulder.




 * Can now be crafted (blueprints dropped by wild Guardians similar to Enforces, as well as loot containers).
 * Cannot Sprint. Instead, will toggle the Roll Up ability.
 * Movement controls during Roll Up: Forward and Backward ( and ), Jump and continuously turns to face the camera (karkinos turn-speed).
 * Ability controls: Melee attack and Melee Slam (long-press )
 * New ability: Defense Matrix. Holding CN¥ will project a wall-shield that mitigates incoming damage while rapidly draining stamina. Cannot attack or enter ball form.
 * New ability: Defense Matrix. Holding CN¥ will project a wall-shield that mitigates incoming damage while rapidly draining stamina. Cannot attack or enter ball form.






 * Wild Ichthyornis can now only steal consumable items, up to 50 from a stack at a time.
 * You can now blacklist certain items from tamed Ichthyornis for theft via a radial menu: Raw Meats, Berries/Vegetables, Cooked Meats, Kibbles, Rockwell Recipes, Custom Consumables, Ammunition and Fuel (Gasoline/Element).
 * You can now blacklist certain items from tamed Ichthyornis for theft via a radial menu: Raw Meats, Berries/Vegetables, Cooked Meats, Kibbles, Rockwell Recipes, Custom Consumables, Ammunition and Fuel (Gasoline/Element).






 * Now features Max Level Creature and Wild Player detection.
 * Now detects weather systems on The Center, Ragnarok and The Island.
 * While on your shoulder, Weather Detection now provides a descriptive buff (similar to "Max Level Dino Nearby!").
 * While on your shoulder, Weather Detection now provides a descriptive buff (similar to "Max Level Dino Nearby!").










 * One of the following:
 * Promoted to a companion with full light pet functionality (Charge Light, Charge Radius, etc).
 * Picking up your lamprey functions the same as getting latched by a wild lamprey: grants immunity to radiation but deals 1 damage every couple of seconds.
 * Fixed hitbox for accessing radial menu.
 * Picking up the Fishing Basket gives you a stacking, consumable item. The creature's level is lost.
 * Consuming the item will apply a lamprey to you.
 * Consuming the item will apply a lamprey to you.


 * Picking up the Fishing Basket gives you a stacking, consumable item. The creature's level is lost.
 * Diseased Leeches and standard Leeches occupy separate stacks.
 * Leeches can be held like a grenade and thrown like a sticky grenade.
 * Directly hitting a tame or player will stick the leech to them.
 * Leeches stuck to the ground behave like traps that stick to the first player to step on them.
 * The traps would either be invisible, or the traps would be able to chase enemies.
 * The tribe owner of the trap can pick the leech back up.
 * Removing a wild or enemy leeches will drop a corpse on the floor - allow you to harvest it.
 * Removing a wild or enemy leeches will drop a corpse on the floor - allow you to harvest it.






 * Now defecates balls of silk, which each grant 25 Silk.
 * Now defecates balls of silk, which each grant 25 Silk.




 * Tusk Attack can now be held to increase damage and throw distance. After holding for a minimum time, you can aim the direction you throw targets.
 * New ability: War Horn. Pressing causes the Mammoth to trumpet, granting nearby allied creatures up to 20% Damage Resistance and 100% increased Stamina Regeneration. The effect stacks with the same minigame as the Yutyrannus.
 * War Drums can now be equipped to Mammoth Saddles.
 * New 'Mammoth Howdah Saddle' that grants the rider the 'Home' buff, as well as functioning like a bed (5 minute cooldown).
 * New 'Mammoth Howdah Saddle' that grants the rider the 'Home' buff, as well as functioning like a bed (5 minute cooldown).


 * Removed: Multi-Jump ( while airborne).
 * Removed: Aerial Dive ( while airborne).
 * Removed: Aerial Dash (, and  while airborne).
 * Melee damage improved.
 * Health improved.
 * Removed: Sprint.
 * New ability: Blink. Pressing + // will cause the Managarmr to blink a fixed distance in the corresponding direction. Holds up to 3 charges. Can be used while airborne. Blink can go through creatures.
 * New ability: Blink. Pressing + // will cause the Managarmr to blink a fixed distance in the corresponding direction. Holds up to 3 charges. Can be used while airborne. Blink can go through creatures.


 * New ability: Barrel Roll. Pressing causes the Manta to become untargetable for 3 seconds (including versus autoturrets).
 * New ability: Barrel Roll. Pressing causes the Manta to become untargetable for 3 seconds (including versus autoturrets).




 * New passive ability: Poison Heal. Megalania restore health equal to Torpor gained.
 * Tamed Megalania now gain a +15% Multiplicivite Taming Bonus to Torpor.
 * Tamed Megalania now gain a +15% Multiplicivite Taming Bonus to Torpor.




 * Increased in size.
 * New ability: Blood Scent. While toggled-on (CN¥), you will see blood trails toward nearby damaged creatures and survivors. The Megalodon gains bonus movement speed while following a trail.
 * New ability: Blood Scent. While toggled-on (CN¥), you will see blood trails toward nearby damaged creatures and survivors. The Megalodon gains bonus movement speed while following a trail.


 * Sleep Depriviation now only occurs in sunlight, not during daylight hours. Within caves and "homes" (and, of course, Aberration) - they will not generate Sleep Debt.
 * Sleep Depriviation now only occurs in sunlight, not during daylight hours. Within caves and "homes" (and, of course, Aberration) - they will not generate Sleep Debt.






 * Temperament changed to Playful from Skittish - they will actively seek out and following survivors.
 * New passive ability: Disarm. The melee attacks of a Mesopithecus have a chance to disarm players of their weapons and tools (as with a Whip). The chance is modified by melee damage.
 * Tamed Mesopithecus will pocket the equipment.
 * Wild Mesopithecus will cause the equipment to be dropped to the floor. Wild Mesopithecus don't like survivors who are armed, and will be aggressive toward armed players (but become peaceful once the weapon is gone, unless you attack back).
 * Mesopithecus are now tamed by mimicking their emotes - i.e. they will occasionally perform emotes, and if you respond with the same emote you will gain taming progress.
 * Lockpicking can now be performed by whistling the Mesopithecus to attack a door.
 * New behaviors: Pickpocketing (Enabled or Disable).
 * New behaviors: Pickpocketing (Enabled or Disable).


 * Removed passive ability: Dismount.
 * New ability: Latch. The microraptor's first attack causes it to stick to its target.
 * While latched, the microraptor is not susceptible to damage from its target.
 * Latch deals 1% maximum health per bite with a base attack speed of 0.625.
 * Microraptors can be removed by any source of damage (e.g. another player, neutral tame or standing on a fire), by submerging it or via the radial menu (10 seconds action).
 * Removed microraptors cannot re-latch for 5 seconds, and wild microraptors will flee.
 * Melee Damage renamed Attack Speed. Where 100% is 0.625, +100% Attack Speed grants will cause the Microraptor to attack 1.25 times per second.
 * Taming method changed to passive from knockout.
 * Similar to Tusoteuthis, the option to feed them only appears while they are latched.
 * Similar to Tusoteuthis, the option to feed them only appears while they are latched.




 * Sprint speed substantially increased, but now costs substantial stamina.
 * Sprint speed substantially increased, but now costs substantial stamina.




 * Now have sexes.
 * Can now breed.
 * Can now wear helmets.
 * Can now land on ceilings.
 * Wild Onyc now spawn on the ceiling and will land when out of combat. No more constant flapping.
 * Now defecate piles of guano, which grant 9 units of Guano when picked up. Stacks up to 100. Guano is organic gunpowder (spoils).
 * Onyc-populated caves now features Guano nodes, which can be harvested with [E]. These are not very abundant, but have obscene yields.
 * Onyc-populated caves now features Guano nodes, which can be harvested with [E]. These are not very abundant, but have obscene yields.


 * Otter
 * As cute as they are, I would rather see them replaced with Ambulocetus on The Island. They stick out for being a living species, in my opinion.
 * Aberration exclusive, maybe? Remove the "Aberrant" version and just have 'Otters'.
 * Ambulocetus
 * Replaces Otter spawns on The Island.
 * Additional spawns added to the ice sheets and icebergs.
 * Similar size to the Purlovia, but with an elongated snout.
 * Males are larger and have a slight mane, but have only a 10% spawn chance.
 * Temperaments
 * Land: Territorial (♂) or Defensive (♀) on land
 * Water: Curious (like Ichthys) to Survivors; Aggressive to Kairuku; Defensive otherwise
 * Slow on land but very nimble/agile in water.
 * Passive tame - kairuku and fish corpses.
 * Can be ridden without a saddle while in water.
 * Movement controls: real-time cursor tracking, capable of moving forward, backward and straking (comparable to the Tapejara, but swimming).
 * New ability: Bite. Pressing causes the Ambulocetus to bite for 28 (+1.12) damage.
 * New ability: Bolt Attack. Pressing CN¥ causes the Ambulocetus to dash at the target for 100 (+4) damage. (Like the Mantis' attack).
 * Gather modifier versus Kairuku.
 * Gather modifier versus Kairuku.




 * Size increased so that the Pachy's back stands as high as the player.
 * Primary attack damage and torpor-infliction increased to 25 (+1.5) from 10 (+0.5).
 * Charge attack (CN¥)
 * Damage increased to 35 (+1.5) from 17 (+0.85).
 * Torpor-infliction increased to 122.5 (+5) from 59.5 (+2.975).
 * Now deals bonus damage to structures.
 * Now deals bonus damage to structures.


 * Camo Cloud (CN¥)
 * Now buffs all nearby allies.
 * Invisibility now works versus all wild creatures, including large predators.
 * Duration implemented at 90 seconds.
 * Duration now stacks up to 450 seconds on repeated uses.
 * Raging Cloud
 * Now applies buff to nearby enemies that reduces the damage they deal by up to 50%. The effect stacks with the same minigame as the Yutyrannus.
 * At maximum stacks, creatures are taunted and are forced to attack the Pachyrhino for a time. Tamed creatues will not respond to commands even if being ridden.
 * Raging Cloud is functional versus Bosses.
 * Raging Cloud is functional versus Bosses.




 * Alert (CN¥) ability removed (moved to Troodon).
 * Spook ability removed.
 * New saddle: Parasaur Howdah Saddle. The rider gains the 'Home' buff, and the saddled parasaur can be selected as a bed (5 minute cooldown).
 * New ability: Distress Call. Pressing CN¥ will emit a distress call that can be heard over a moderate distance as well as providing your tribe mates with your location for a 20 seconds. This ability will causes nearby small creatures to flee.
 * While on Turret Mode, the Parasaur will emit a distress call automatically when it detects an enemy. Unless the current Alert ability, this does not provide location information.
 * While on Turret Mode, the Parasaur will emit a distress call automatically when it detects an enemy. Unless the current Alert ability, this does not provide location information.


 * Temperament changed to skittish from aggressive, with an exceptionally low aggression radius (as with the current mesopithecus).
 * Diet now includes seeds, preferring them to berries.
 * Removed ability: Pickpocket.
 * New passive ability: Dismount. The Pegomastax's attacks have a chance to unbuckle the target's saddle. The chance is modified by melee damage.
 * Tamed Pegomastax will pocket the saddle.
 * Wild Pegomastax will cause the saddle to be dropped to the floor.
 * Tamed by carefully building their trust, similar to the current Mesopithecus.
 * Tamed by carefully building their trust, similar to the current Mesopithecus.




 * Can now harvest secondary resources from corpses.
 * Now have an affinity for farming Rare Mushrooms and Rare Flowers.
 * Wild and Wander Enabled Phiomia may occassionally dig-up Rare Mushrooms and Rare Flowers, similar to Wild Roll Rats.
 * Aberrant Phiomia added.
 * Aberrant Phiomia added.


 * The Phoenix has been promoted to a Boss on Scorched Earth, which spawns at level 100 (Gamma), 150 (Beta) or 195 (Alpha).
 * Defeating the Phoenix awards a single Fertilized Phoenix Egg corresponding to the level of the boss.
 * Baby Phoenixes are comparable to Baby Wyverns or Rock Drakes in that their health decays slowly.
 * There is no Phoenix Head Trophy. Other rewards, such as flags, engrams element and costmetics, are beyond the scope of this suggestion.
 * The Phoenix's arena is similar to the stage of Avatar Aang and the Phoenix King's fight - an expanse filled with natural pillars. This arena permits flyers (excluding other Phoenixes), and they are necessary for success. The arena features a 'Strong Winds' buff that enables all flyers to regenerate stamina while airborne. The Phoenix and its minions are vulnerable to the lymantria's special attack (I want at least all Scorched Earth flyers to be viable/usable).
 * Stats
 * Wild Health increased to 2000 (+200) from 400 (+80).
 * Wild Stamina increased to 750 (+75) from 220 (+22).
 * Wild Weight increased to 350 (+7) from 180 (+3.6).
 * Melee damage increased to 50 (+2.5) from 14 (+0.7).
 * The boss may receive additional abilities and stats.
 * Harvesting
 * Removed the ability to destroy mineral nodes.
 * Gathers Charcoal from trees and foliage.
 * Gathers Cooked Meat from corpses.
 * New passive ability: Burn Heal. Phoenixes convert any incoming fire damage into healing.
 * New passive ability: Living Forge. The Phoenix's inventory is fully functional as a Campfire and Primitive Forge.
 * Blaze
 * Rebound to . The Phoenix no longer has a traditional sprint.
 * Blaze now turns the phoeni﻿x into a fireball.
 * Blazing now destroys/harvests nodes and deals continuous damage, similar to the Roll Rat's roll.
 * Upper limit on movement speed increased.
 * Ability to turn slightly improved.
 * Removed ability: Fireball (CN¥).
 * Rake rebound to CN¥ from.
 * New ability: Croon. Pressing causes the Phoenix to sing, which grants +33% XP to nearby players for 120 seconds.
 * Can now land by pressing.
 * Can land on lava - where they can heal.
 * Can land on lava - where they can heal.


 * Now fully functional (obey whistles, attack targets, etc).
 * Can now be fished if Wander Enabled.
 * Can now be 'Slaughtered', similar to the Sheep.
 * Food values scale with total ranks in health.
 * Tamed Piranha now prioritize the rider, similar to the Dimorphodon on land.
 * Wild Piranha would likely need a nerf for this to apply.
 * Wild Piranha would likely need a nerf for this to apply.


 * Renamed 'Ampullaria pilobolus'.
 * Renamed 'Ampullaria pilobolus'.


 * Renamed 'Drosera aparine'.
 * Renamed 'Drosera aparine'.


 * Renamed 'Violaceae stipticus'.
 * Renamed 'Violaceae stipticus'.


 * Visually upgraded.
 * Posture improved.
 * Head now tracks the crosshair more accurately, as with the diplodicus.
 * Saddle now seats three persons.
 * Saddle now seats three persons.




 * Can now dive under water, like the reverse of the Manta's ability.
 * Barrel Roll damage reduced to 18 (+0.9) from 50 (+2.5).
 * Barrel Roll now confuses automated turrets, causing them to deaggro and be unable to reacquire it as a target for 3 seconds.
 * Barrel Roll now confuses automated turrets, causing them to deaggro and be unable to reacquire it as a target for 3 seconds.






 * Visually upgraded.
 * Posture improved.
 * Grab (CN¥)
 * Rebonud to a long-press of, as with the Karkinos.
 * This ability now uses the Quetzal's beak.
 * This ability can now be done while on the ground.
 * While holding prey:
 * Chew - Pressing will damage your prey.
 * Release - A long-press of ) will release your prey.
 * Swallow Whole (Extended CN¥). Only usable while on the ground and versus creatures with a drag weight of 200 of lower. This ability will instantly kill the target after a 5 second animation. The animation can be interrupted.
 * Wild Quetzal are now terrestrial grazers and are found primarily in the Southern Islets, resembling a giant crane.
 * Wild Quetzal are now aggressive toward small creatures (including humans), but their walking speed is slower than humans.
 * Only apex predators are aggressive toward wild Quetzal - the will not be attacked by other predators.
 * Wild Quetzal will only take-off when they trigger the retreat AI.
 * Can only gain altitude while Sprinting - i.e. the two costs stack to make vertical movement really expensive.
 * Have a low threshold to begin Soaring - i.e. they begin gliding at minimal downward pitch.
 * Can now descend using.
 * Can now descend using.


 * Removed ability: Pounce.
 * New ability: Latch. Using causes the Raptor to pounce on its target and latch on if the target is sufficiently large. While latched to a target, your weight is added to theirs and they cannot directly damage you.
 * The raptor's primary attack while latched will only damage the target.
 * Latched raptors can be removed with the environment or by damaging them.
 * This ability can be used to latch onto allied creatures for transport.
 * This ability can be used to latch onto allied creatures for transport.


 * Renamed 'Snowbells'.
 * Now found exclusively within the Snow Biome.
 * No longer grants a provocation aura.
 * Now restore health, but no food.
 * Can now be burned, which has a white glow.
 * Snowbell fires do not produce heat but provide healing to nearby allies.
 * New Rockwell Recipe: Snowbell Milk. For the next 600 seconds, you will ignore the Injured buff as well as gaining substantial health regeneration while below 25% of your maximum health.
 * New Rockwell Recipe: Snowbell Milk. For the next 600 seconds, you will ignore the Injured buff as well as gaining substantial health regeneration while below 25% of your maximum health.


 * Renamed 'Mudcaps'.
 * Found exclusively within the Swamp.
 * Hallucination effect updated to match Aberration's hallucinogenic spores.
 * New Rockwell Recipe: Strongarm Broth. For the next 600 seconds, you can carry more before felling the effects of encumbrance.
 * Slow effect is now triggered at your weight limit (up from 80%) and complete immobility is now triggered at 200% carry weight (up from 100%).
 * Slow effect is now triggered at your weight limit (up from 80%) and complete immobility is now triggered at 200% carry weight (up from 100%).








 * Wild Rock Elementals are now Reactive instead of Aggressive. It ruins their fantasy that you don't discover your mistake until after you hit them.
 * The Rock Elemental can now equip minerals in their Costume Slot, modifying their appearance to exactly resemble the natural rock. This still varies based on map, unless there is no applicable node on that map.
 * Tribe members will see a distinction.
 * Tribe members will see a distinction.


 * Now has the ability to Burrow via the Menu Wheel, similar to the Purlovia or Basilisk.
 * While burrowed, the Roll Rat will passively produce gems depending on the region.
 * Crystal in all locations across all maps; blue, green and red in Aberration based on region.
 * The Roll Rat will also passively unearth gems that can be picked up by players.
 * The Roll Cage is now a saddle attachment. When the Roll Cage's durability is depleted, the attachment is moved to the creature's inventory. The base saddle no longer breaks, leaving you stranded without a ride.
 * New ability: Unburrow. Pressing CN¥ will cause the Roll Rat to dig at the ground and forcing any burrowed creature hit to emerge from the ground.
 * Wild Purlovia will no longer aggro on Roll Rats.
 * Wild Purlovia will no longer aggro on Roll Rats.




 * Now fully functional (obey whistles, attack targets, etc).
 * Can now be fished if Wander Enabled.
 * Can now be 'Slaughtered', similar to the Sheep.
 * Food values scale with total ranks in health.
 * Food values scale with total ranks in health.








 * Charge Light stats are now improved via the Radial Menu and their base values are consistent regardless of wild level. Now have access to basic stats (e.g. melee damage) and can perform attacks.
 * New ability: Pet. When pet, nearby survivors gain an experience boost for a few minutes.
 * New ability: Pet. When pet, nearby survivors gain an experience boost for a few minutes.










 * Size increased so that the Terror Bird's back stands as high as the player.
 * Base weight increased to 180 (+3) from 120 (+2.4).
 * Base attacks are now armour-piercing.
 * Now utilizes the Pack Counter (e.g. +1) and gain 5% bonus movement speed per pack member.
 * Now utilizes the Pack Counter (e.g. +1) and gain 5% bonus movement speed per pack member.


 * Wild Therizinosaur are now Defensive instead of Aggressive.
 * Wild Therizinosaur will retaliate to attacks on other herbivores.
 * Wild Therizinosaur will retaliate to attacks on other herbivores.






 * Visual upgrade
 * Significantly longer (between 1.5 and 2 sarcos in length).
 * Significantly bulkier (almost the same girth as a sarco in the middle of its body.
 * General
 * Can now be ridden.
 * Now have sexes.
 * Wild Titanoboa will now lay fertilized eggs, instead of unfertilized eggs.
 * Wild Titanoboa can no longer be tamed but instead must be raised from a baby.
 * Baby Titanoboa has the standard slowed rate of food depletion (as with wyverns).
 * Baby Titanoboa may request a Fertilized Egg, rather than the standard Imprint Foods.
 * Wild Mothers will form a coil around their eggs and will not aggro unless the egg is approached.
 * Wild population significantly reduced, perhaps even to specific 'nest' locations.
 * Titanoboa Eggs are now used for Extraordinary Kibble.
 * Ability to claim slopes and obstacles significantly improved.
 * Stats
 * Health increased to 750 (+140) from 170 (+34).
 * Stamina increased to 350 (+35) from 150 (+15).
 * Food increased to 2600 (+260) from 1200 (+120).
 * Weight increased to 500 (+10) from 150 (+3).
 * Melee damage increased to 40 (+2) from 30 (+1.5).
 * Removed ability: venom.
 * New ability: Constrict. Pressing CN¥ will cause the titanoboa to coil around the target. Targets with a drag weight up to 600 (or possible 1200, but with exceptions) will become immobilized, and start losing oxygen.
 * Constricting a target is a constant drain on the titanoboa's stamina.
 * Constricted targets may still fight back.
 * Primary attacks while constricting a target will also reduce their oxygen by the same amount.
 * Primary attacks while constricting a target will also reduce their oxygen by the same amount.


 * Similar to Giant Bees, Titanomyrma Nests now spawn around the map.
 * These nests contain Organic Polymer, Cementing Paste, Rare Flowers and Rare Mushrooms.
 * Interacting with a nest will spawn Soldiers (flying ants).
 * Drones (worker ants) spawn locations modified to only occur nearby to a Titanomyrma Nest and have a large defensive range for their nest (similar to beavers).
 * They remain aggressive otherwise, unlike beavers, but they have a low aggro radius.
 * Some Titanomyrma Nests will contain Titanomyrma Queens, which can be tamed with one Sweet Veggie Cake.
 * Wild Queens will continuously spawn Soldiers. Tamed Queens can have Spawn Soldiers enabled or disabled.
 * Wild Queens will continuously spawn Soldiers. Tamed Queens can have Spawn Soldiers enabled or disabled.


 * Promoted to an open-world boss, and perhaps renamed the 'Mountain Titan'.
 * Must be summoned via The Island's Obelisks, which each corresponds to a specific spawn location.
 * Saddle is now automatically gained upon taming - no longer requires being made.
 * Saddle is now automatically gained upon taming - no longer requires being made.


 * Harvesting Tusoteuthis corpses now grants Crude Oil instead of Tusoteuthis Oil.
 * Tamed Tusoteuthis now produce Crude Oil.
 * Tamed Tusoteuthis now produce Crude Oil.




 * Now fully functional (obey whistles, attack targets, etc).
 * Now defecates Silica Pearls.
 * While Wander Enabled, trilobites passively produce Oil.
 * While Wander Enabled, trilobites passively produce Oil.


 * Scout
 * Ability is now toggled on or off - i.e. it persistently scouts for nearby enemies and tracks their locations in real-time (1 second refresh rate), as with the Parasaur's Alert ability.
 * Radial Option: Enable Scouting (Players, Tames, Traps and Wild Creatures - select as many as desired).
 * Scouted players are now notified.
 * Scout stats removed - the range is now static and the cooldown is no longer relevant.
 * Taming is now affected by Taming Modifiers.
 * Taming is now affected by Taming Modifiers.


 * Now trails a rainbow as it moves.
 * Now trails a rainbow as it moves.




 * Now harvests spoiled meat from corpses.
 * Now has a fully functional inventory.
 * No longer increases the spoiling time of items within its inventory.
 * Now 'cooks' one Spoiled Meat every 20 seconds. Individual meat types are spoiled concurrently, as with a campfire.
 * Now 'cooks' one Spoiled Meat every 20 seconds. Individual meat types are spoiled concurrently, as with a campfire.




 * Fire
 * Now utilizes the Phoenix's Fireball as its breath attack, instead of the cone.
 * Ice
 * Now utilises the Lighting Wyvern's continuous barrage, unleashing a stream of frost shards.
 * Eggs can now be found in The Island's Snow Cave.
 * Lightning
 * Now utilises an attack more similar to a rifle - a single, accurate bolt toward the target location. This attack will ricochet to nearby enemies when it impacts, even if it impacts the ground.
 * Poison
 * Poison Wyverns can no longer fly and instead behave like Rock Drakes - climbing and gliding.
 * Renamed 'Poison Drake'.
 * Eggs removed from Scorched Earth.
 * Eggs can now be found on The Center (and maybe the Swamp Cave on The Island).
 * Breath attack (CN¥) removed (hotkey is now used to toggle Wall-Climbing).
 * New ability: Miasma. Pressing causes the Poison Drake to secrete a cloud of toxic gas, dealing substantial poison damage to enemies within it. The rider is immune, even without a gas mask.
 * New passive ability: Poison Heal. Poison Drakes restore health equal to Torpor gained.
 * New passive ability: Poison Heal. Poison Drakes restore health equal to Torpor gained.


 * Encourage no longer grants Damage Resistance to allies (effect moved to Mammoth).
 * Intimidation (CN¥)
 * No longer reduces the damage dealt by feared enemies (effect moved to the Pachyrhino's Taunt). Still increases the damage they take.
 * Now applies Fear to all susceptible targets - i.e. the ability no longer has a case-by-case list of whether it Taunts or Fears.
 * Now affects Boss minions.
 * Now affects Boss minions.