Mod:Ark Omega

The official wiki for Ark Omega can be found here

Overview
Ark Omega is a core mod for ARK: Survival Evolved that uses dynamic generation concepts to create massive amounts of content, while keeping the file size and loads times at a minimum. This mod uses modified version of the vanilla Ark creatures, and allows ANY of them to spawn with a custom ability and a custom stat tier. In addition to this, all creatures are rideable and can be tamed, no exceptions. This means no creature is left behind, no creature is given limitations as to which abilities or stat tiers they can acquire, and everything has a use. Dynamic generation is also allowed on items through an imbue system that allows you to upgrade items via RNGgenerated affixes (buffs), allowing them grant bonuses to player or creature stats, resistances, movement speed, and even some custom effects.

More dynamically generated systems are in the works, like randomly generated quests and special events.

As of now, there are 161 creatures, with 48 abilities and 6 stat tiers, creating 46,368 possible creatures in Ark Omega, and this number will only grow.

Tiers of Dinos (Descending)
All kibbles can be made in the omega workbench.

Normal: Weakest tier of creature and are tamed with regular kibble

Beta: Stronger than normal and and can be tamed with beta kibble

Alpha: Stronger than beta and can be tamed with alpha kibble

Prime: Stronger than alpha can be tamed with prime kibble

Ultimate: Stronger than prime and can be tamed with ultimate kibble

Omega: The strongest tier of creature that can be tamed and is tamed with omega kibble.. can be upgraded into a Godlike increasing its abilities stats and resistances further requires beating a god of the same variant and feeding them its soul(i.e water god to upgrade a omega water dino) it changes their appearance to look alot cooler.. upgrades into group godlike(named after it's type i.e water godlike becoming elemental) granting more abilities combining from other aspects(again all element stuff for a water dino as an example) and stats way bigger stats... then theres unique group god souls which makes your creature ancient and combines 2 categories/variants of power and further enhancement.. very very highly powerful

Unique: Very rare variants of creatures with unique names and dual abilities(sometimes an extra bonus) and unique multipliers of stats along with some as a collection doing unique stuff when obtained in such a collection Can get stronger and higher tiered i.e from basic all the way to ancient.

Boss: Cannot be tamed

God: Hard bosses of the game and hard to beat than boss tier creatures. Cannot be tamed

Group god: The current semi final bosses of the game harder than gods.. has their categories abilities combined and enhanced very hard to beat. (check the mods discord for how to enable them) Cannot be tamed

Unique group god: Even further combination 2 group gods abilities more power pain to fight the current final bosses Cannot be tamed

Dinos Variants/Abilities Groups Bosses
Currently the creatures are broken up into the below class "Groups":

Mythical: Powers based on Mythical creatures. Gorgon, Siren, Colossus, Phoenix.

Guardian: Heavily Defensive Units used for group/base protection. Controller, Reflective

Ethereal: Greatly altered movement and travel abilities. Take no fall damage. Dimensional, Ethereal, Teleporter

Elemental: Elemental Damage and status effects, some with AoE. Earth, Earthstorm, Fire, Firestorm, Ice, Icestorm, Lightning, Lightningstorm, Water, Waterstorm, Wind, Windstorm

Nightmare: Based on classical Nightmare creatures. Some receive powerups at night, others manipulate the dead. Zombie, Vampire,

Summoner: Summons additional creatures into battle for a short time. Overlord, Necromancer

Rage: Angry attack-based creatures. Greatly increased Melee. Knockback, Uncontrollable, Brutal

Unstable: Explosive AoE Creatures with various special effects, both offensive and defensive.

Cosmic: Massive AOE. Biggest AoE Damage Dealers. Singularity, Gamma Ray, Starfire, Meteor

Utility: Provide huge bonuses to various aspects of Ark, such as taming and breeding. VERY RARE.

Resource: Dinos made of certain resources. Greatly reduced damage taken, and can generate the resource. Stone, Metal, Crystal, Obsidian, Pearl

Nature: Nature dinos are based around natural disasters, with an AoE that easily rivals Cosmic dinos. Their abilities are based around the 6 elements: Earth, Lightning, Fire, Water, Ice, Wind. Resistances/weaknesses for Elemental's apply.

Items
Souls Essence Weapons Armor Accessories

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