Mod:Ebenus Astrum

Ebenus Astrum (pronunciation Ebénus Ástrum; Latin for "Ebony Star") is a map mod for Ark:Survival Evolved. Mod ID: 916417001.

Currently the map is better suited for PvE but future plans are to provide better PvP base areas.

Due to the map being recently expanded and as yet, not finalised, Many coordinates have been rendered temporarily out of sync.

Overview
This large, deadly map contains all the Biomes, Resources, Creatures and Explorer Notes of The Island and the DLCs Scorched Earth, Aberration and even Extinction and supports boss fights for the Spider, Ape, Dragon, Manticore, Titans and Rockwell. The Explorer Notes for Extinction are a WIP. The map is currently almost twice the size of The Island, and is planned to be 2.5 times larger when completed. For comparison, the Ragnarok map is more than 3x the size of The Island.

Unique content includes:
 * New creatures and saddles for some of them
 * NPC shops that trade based on the Astrum
 * New items
 * Interactive Menu containing map information, minimaps of the caves, planned caves, descriptions of EA creatures and suggested mods to combine with the map. As of v1.20 hotfix, the menu is accessible by pressing or . Once in the menu you can change the bind keys used to open the menu. Holding  will bring up extended information  such as map location, temperature, time of day and will show the current key the menu is bound to.
 *  Note: There is a known issue with the menu not closing sometimes, to get round this hit the key to bring up the console and then press the close button with the mouse to close the menu (you may have to click the close button several times) once complete you can exit the console with the  key.

Game Options Settings
The GameUserSettings.ini settings are described in Ini Settings

Project Status
The map has three parts.

Part 1 - The Main Land
This is nearly done, planned updates include:
 * reported bug fixing (of course)
 * additional caves (mainly for PvP bases)
 * balancing
 * re-working some of the beach areas around the map to include cliffs, coves and lagoons for a more dynamic landscape.

Part 2 - The Forgotten World Ebenus Astrum Icon.png
The Forgotten World is a large Aberration-style area of the Ebenus Astrum map.

The Forgotten World  status is:
 * Fertile Chambers Entrance - 80%
 * Fertile Chambers - 81%
 * Biolum Chambers (access to the Biolum Chambers Entrance can be found in the Fertile Chambers) - 80%
 * Element Chambers - 95%
 * Rock Drake Chambers - 90%
 * Surface - 25% - As of v.1.20 Beta version only

Part 3 - East of the Volcano

 * More mainland map area: To be announced / Work in progress
 * Atlantis - a loving, painstakingly crafted sunken city to get everyone excited about upping their oxygen stat while providing such eye-watering beauty
 * Lava Island work over
 * Griffin, or alternative name, Island
 * More swamp

Biomes

 * Long shorelines of beautiful beaches
 * Damp and dangerous swamp
 * Tall mountains full of precious resources
 * Dark and lush jungles surrounded by rivers and lakes
 * Redwood forest of unseen beauty
 * Snow biome with mountains as high as the sky and snow-filled plains that freeze you to the bone!
 * An active volcano that has attracted Wyverns to mate and lay their eggs there
 * Deadly grasslands inspired by the raptor scene from Jurassic Park: The Lost World™
 * A desert that is as hot as it is deadly
 * A deep and detailed ocean full of secrets to uncover

Features
Note: these features can be enabled or disabled in the game.ini settings
 * Sandstorms in the desert and Wind Storms outside
 * Solar eclipses on the surface (as per Extinction)
 * Earthquakes in the Forgotten World
 * Element node spawns

New creatures
In addition to all creatures belonging to The Island, the DLCs Scorched Earth, Aberration and Extinction, there are also some unique creatures:
 * Akoya Wyvern  (The 'White Wyvern')
 * Samudra Wyvern  (The 'Black Wyvern')
 * Majungasaurus
 * Monolonodingdongalongasaurus  (Used to be known as monolophosaurus)
 * Battle Island Creatures

Velox Creatures
Velox flyers, classic flyers whose movement speed can be leveled up and can walk backwards, but otherwise are identical to their vanilla counterparts:

Velox variants, except the Wyverns and Rock Drakes, can be spawned at any life stage; baby, juvenile, adolescent or adult. They are tamed by knock-out and will grow like any normal pre-adult creature. Baby to adolescent Velox creatures cannot fly. There is a 20% chance of spawning a vanilla flyer.

Summoning Commands
cheat summon Argent_Character_BP_Velox_C
 * SUMMON

cheat summon BionicQuetz_Character_BP_Velox_C

cheat summon Griffin_Character_BP_Velox_C

cheat summon Moth_Character_BP_Velox_C

cheat summon Owl_Character_BP_Velox_C

cheat summon Pela_Character_BP_Velox_C

cheat summon Phoenix_Character_BP_Velox_C

cheat summon Ptero_Character_BP_Velox_C

cheat summon Quetz_Character_BP_Velox_C

cheat summon RockDrake_Character_BP_VeloxNew_C

cheat summon Tapejara_Character_BP_VeloxNew_C

cheat summon Wyvern_Character_BP_Fire_Velox_C

cheat summon Wyvern_Character_BP_Lightning_Velox_C

cheat summon Wyvern_Character_BP_Poison_Velox_C

cheat gmsummon "Argent_Character_BP_Velox_C" 150
 * GMSUMMON

cheat gmsummon "BionicQuetz_Character_BP_Velox_C" 150

cheat gmsummon "Griffin_Character_BP_Velox_C" 150

cheat gmsummon "Moth_Character_BP_Velox_C" 150

cheat gmsummon "Owl_Character_BP_Velox_C" 150

cheat gmsummon "Pela_Character_BP_Velox_C" 150

cheat gmsummon "Phoenix_Character_BP_Velox_C" 150

cheat gmsummon "Ptero_Character_BP_Velox_C" 150

cheat gmsummon "Quetz_Character_BP_Velox_C" 150

cheat gmsummon "RockDrake_Character_BP_VeloxNew_C" 150

cheat gmsummon "Tapejara_Character_BP_VeloxNew_C" 150

heat gmsummon "Wyvern_Character_BP_Fire_Velox_C" 150

cheat gmsummon "Wyvern_Character_BP_Lightning_Velox_C" 150

cheat gmsummon "Wyvern_Character_BP_Poison_Velox_C" 150

General Summon

admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Argent_Character_BP_Velox.Argent_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/BionicQuetz_Character_BP_Velox.BionicQuetz_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Griffin_Character_BP_Velox.Griffin_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Moth_Character_BP_Velox.Moth_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Owl_Character_BP_Velox.Owl_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Pela_Character_BP_Velox.Pela_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Phoenix_Character_BP_Velox.Phoenix_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Ptero_Character_BP_Velox.Ptero_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Quetz_Character_BP_Velox.Quetz_Character_BP_Velox'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/RockDrake_Character_BP_VeloxNew.RockDrake_Character_BP_VeloxNew'" 1 1 1 390 admincheat SpawnDino "Blueprint'/Game/Mods/EbenusAstrum/Assets/Blueprints/Flyers/Tapejara_Character_BP_VeloxNew.Tapejara_Character_BP_VeloxNew'" 1 1 1 390

External Mod Creatures
The spawning of creatures from these additional mods is also supported:
 * Fallen Pteranodon - Gaia
 * Dodo Falsito - Ark Eternal
 * Creatures of Primal Fear

Battle Island Creatures
Battle Island creatures are untameable and spawn at double the server wild dino level - except for the Dodos who spawn at level nine hundred and ten, and compys at 2.5 times. They all have triple health, double melee. and drop Astrum and EA Specimen Implants. The possible spawns are:

They are detailed in Assets/Blueprints/Battledinos. List of Battle Island Dinos for reference

Ebenus Astrum Spawn Containers
Spawn Containers

<font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\Battleisland\ DinoSpawnEntriesBattleBig<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\Battleisland\ DinoSpawnEntriesBattleSmall<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\Battleisland\ DinoSpawnEntries_DodoBattle<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusElfSpawner<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusEnforcerScout<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusGasbags<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusGriffin<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusPhoenix<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ KaproSpawn<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ LavaBeach_SpawnEbenus<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ LavaCave_Common<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ LavaWater_SpawnEbenus<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ MajuSpawner<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ PiranhaSpawn<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ SarcoSpawn<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ SpiderCaveSpawner<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ SpinoSpawn<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ SwiftySanctum<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ AkoyaSamudra<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ CustomAnglerSpawnerMap<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawn_LavaCaveScorpion<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntries_InlandWaterFishingEbenus<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntries_Wolfpass<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntriesCaveIceWater<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntriesCaveNoBat<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntriesGrasslandEbenus<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntriesIceCave_Ebenus<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntriesIceCaveWolves<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ DinoSpawnEntriesJungleDodoDifficulty<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusCave1SS<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusDinoSpawnDungBeetleBattle<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusDinoSpawnGigaTita_Giga<font style="color:#12abe2;">.uasset <font style="color:#12abe2;">Ebenus Astrum\Assets\Spawners\ EbenusDinoSpawnGigaTita_Tita<font style="color:#12abe2;">.uasset

How to Guide for Spawners

Resources

 * are harvested from black shiny rocks on King Titan Island. It is intended that these eventually can only be harvested using the Black Pearl Pickaxe, which can be obtained from the NPC traders in The Caverns of Happiness.
 * node locations are widespread in the Middle sea and deep oceans, Penguin Icebergs, Snow Biome, Jungle lakes and Desert Oil Veins.
 * is found all over the map in good quantities, except in the Forgotten World where it can be harvested in small amounts from stony rocks.
 * occurs in different biomes, except the Forgotten World Green and Blue zones but can be found in the Red Zone.
 * can be found in the Big Swamp, in Beaver Dams or on Turtle Island.
 * can be found in the Big Swamp, in Beaver Dams or harvested from the many in the Snow Cave and widely spread over the map.
 * can be found in numerous hives in the RedWood.
 * is drained from the big trees in the RedWood or the ones in the entrance area of the Forgotten World. It can also be harvested from certain trees in the desert, same as on Scorched Earth.
 * can be harvested from the trees on King Titan Island in the far northeast of the map.
 * comes from the same trees on King Titan Island or the mushroom trees in the Forgotten World.
 * ,, , and  can be found in the Desert.
 * ,, and  spawn in the Forgotten World.
 * can be found in the Forgotten World chamber along the wall near the entrance to Fertile Chambers.
 * can be found in the Fertile Chambers Entrance of the Forgotten World ,and can be found in the Element Chambers of the Forgotten World.
 * , ,and  can be found in their respective regions of the Forgotten World.

Astrum
Astrums are dropped by Battle Island creatures and are used as a unit of currency to purchase resources and items from the NPC Traders in the Caverns of Happiness.

EA Specimen Implant
The EA Specimen Implants are dropped by Battle Island creatures for display in the new structures or can be converted to Astrums in the NPC shop in the Caverns of Happiness. Each Implant has the name of someone who has contributed to the map in some way.

Tools
* Black Pearl Pickaxe - purchased from the NPC trader, it is the equivalent of 125% metal pick. When fully implemented it will be the only tool able to harvest from the Black Pearl rocks. There is no blueprint available anywhere. cheat giveitem "Blueprint'/Game/Mods/EbenusAstrum/Assets/CustomAssets/BlackPearlPick/PrimalItem_WeaponBlackPearlPick.PrimalItem_WeaponBlackPearlPick" 1 0 0
 * Spawn command:

Saddles
Velox flyers use vanilla saddles. These additional saddles are added:

Locations of Interest
Due to the map being expanded and not being finalised, Many coordinates are temporarily out of sync with the original map. The expanded map now appears in game, however the unfinished region is "walled off" with invisible barriers.

Caves
Most entrances to the caves on Ebenus Astrum are only accessible on foot. To use tamed creatures inside the caves, a is needed. Those can be obtained from the found in the Snow, Desert or Raptor Island on the map. The map contains the following caves, with more caves in development. Due to the map being expanded and not being finalised, Many coordinates are temporary and the does not completely sync with the wiki coords.


 * Cave location map

Creatures

 * Rock Drake nests are in the Rock Drake Chambers accessible from the Element Chambers of the Forgotten World.
 * Fire, Poison and Lightning Wyverns spawn on The Volcano and Ice, Akoya and Samudra Wyverns on Frost Island. All Wyverns spawn Wyvern nests at any place they are flying on the landscape. This means the Wyvern nests appear more frequently and do not have preset spots.
 * currently spawn in the Element Chambers in the Forgotten World.
 * have 7 spawn locations in the snow and spawn nests where they fly.

Artifacts
* Temporarily located in the vs  pit on Battle Island

Patch Notes
V1.25 Update: 5th April 2020


 * Added: The Lava island trench now has nest spawners.
 * Change: Changed the waterplane for a different one.
 * Change: Increased the amount of Turtle, Bloodstalker and Ferox spawns.
 * Change: The forest titan can now be spawned every 5 minutes.
 * Change: A few of the artifacts have been temporarily moved to other caves to make it less easy to grab them while waiting for a cave:
 * Cunning: Waterfall Cave
 * Devious: Snow Cave
 * Clever: Lava Cave
 * Devourer: Western underwater cave
 * Immune: Grasslands cave


 * Change/Bugfix: Lowered the amount of Deinonychus Nest spawns in the grasslands.
 * Change: The lava elemental on lava island is now a greater level due to the current easiness of killing it on modded servers. Its now more to be considered a guardian of the island (And will have a level ranging between 1000 and 5000).
 * Change: The combat music is now removed from the global map. The default music will play instead of the copyright problem giving one.
 * Bugfix: Adjusted the code of the Wyvern and Golem boss in the Lava Cave. It should now spawn again without server restart after beating it.
 * Bugfix: The tek Cave entrance ceiling now has collision.
 * Bugfix: Fixed collision in the wyvern room pillars in the lava cave.
 * Bugfix: Fixed a sticking out mesh at the Lava island dragon trench entrance.
 * Bugfix: Fixed the delay between red crates in the waterfall cave.
 * Bugfix: Fixed a shadow coming thru a wall on herb island.



V1.24 Small temporay fix things update: 2nd March 2020


 * Waterplane is now the one of the island until WC fixes their stuff.
 * Genesis dinos now spawn.
 * The turtle, spacewhale and parakeet fish swarm have 1,1,3 spawning respectively. If you want another group of these to spawn use cheat ce SpawnGenesis.



V1.23: 24th February 2020

[EbenusAstrum] bDisableRadiation=True/False (Default: False)
 * Added: Lava island
 * Added: There are now trees in the grasslands that allow tree platforms to be placed on them, for your nice grasslands view in the morning!
 * Added: Custom flyer spawning INI system
 * Added: You can now turn off Element radiation with the following INI setting:
 * Change: The alpha Jellyfish in the ARK:Eternal room now spawns the trinket. You can still choose to kill the Prime for bonus astrum and another trinket (in case you want to make more artifacts).
 * Change: There are now 2 extra Giga's spawning on the map (Total of 5 at once)
 * Change: All Velox versions of Dinos now spawn with a chance of 100%. For more information: Read the Custom flyer spawning INI system explanation.
 * Change/Bugfix: Changed the default value for the bDisableShop to off. Also changed the way it works. It no longer blocks you outside of the house, but it just doesn't allow you to craft any of the resources. Exception is the Ebenus shop, because of the grasslands cave artefact.
 * Bugfix: Fixed a few gaps at the surface area of the Forgotten World
 * Bugfix: Made the entrance to the Tek cave bigger

How does it work?

You can add the specific dinos and weights to this the way you want them to spawn on your server. You need to use the FULL BLUEPRINT PATH for this. You can add multiple entries seperated by a comma. The classes and weights follow up in the same order.

Example:

This would edit the Fire Wyvern spawns to the following: Fire Wyvern: 0.1 Velox Fire Wyvern: 0.5 Alpha Fire Wyvern: 1.0

Making the Alpha spawn most of the time.

You can also use this in combination with the new EA Dinos mod released earlier today |EA Dinos mod, which means you use the specific path of the mod.



V1.22 Fixround: 7th February 2020


 * Adjusted the Forest Titan
 * Made the NPC Shop barriers invisible if the shop is open
 * Removed the flying foliage in the redwoods
 * Fixed the grasslands place you could get stuck at in the Gaia room
 * Fixed the grasslands cave sometimes kicking you out at the ARK:Eternal room
 * Engrams can now be learned again (Maybe I should have started with this one)
 * Removed invisible lava in the Tek cave entrance area
 * Removed a still visible barrier in the oceans
 * Added names for Island of the round table, rib island, shuriken island, and renamed the bone - chilling forest to the Frigid Forest



V1.22
 * Added: Grasslands Cave
 * Added: Surface area
 * Added One Ruin
 * Added: An underwater cave
 * Added: Extra place to cross the river in the jungle rivers (small island at the intersections)
 * Removed: Safe borders at various areas
 * Added: You can now use the following ini setting:
 * [EbenusAstrum]
 * bDisableShop=True/False
 * Default = False

WARNING
 * Added: The red zone of the forgotten world now has radiation
 * Added: Deinonchyus can now be found in the grasslands, which also drop dynamic nests
 * Added: An extra cave with some resources has been uncovered in the jungle area
 * Added: Explorer notes of the surface area can now be found (GUESS WHERE?)
 * Added: A building cave (with side room with explorer note
 * Added: You can now cross the jungle rivers more easily!
 * Change: The room for the tek cave entrance is now bigger to allow you to not get stuck teleporting there
 * Change: The waters around the volcano island have a few more see creatures spawning now
 * Change: Somehow a few raptors were spotted driving a lawnmower. The tall grass in the grasslands has therefore been reduced by 85%.
 * Change: Did a performance increase. Please do let me know if it worked or not!
 * Change: The battle music all over the map is now different, enjoy your battles!
 * Change: Edited the size of the map so you can now spawn on Frost island
 * Change: The Akoya and Samudra use the right click effect of the Lighting wyvern now
 * Bugfix: FIxed a floating piece of grass in the jungle
 * Bugfix: FIxed a floating piece of crystal in the redwoods
 * Bugfix: Fixed a texture issue in the ocean
 * Bugfix: Adjusted the timers in the cool down function of the lava cave to fix a few bugs
 * Bugfix: Fixed weird ground sticking out of rocks in Holiday cave.
 * Bugfix: Repainted a discoloured rock in the mountains
 * Bugfix: Fixed the forest titan sometimes not spawning
 * Bugfix: Fixed an invisible wall in the jungle
 * Bugfix: By doing so also fixed a collision being too far from cliff
 * Bugfix: And fixed an invisible wall! woo!
 * Bugfix: Fixed some floating grass in the desert
 * Bugfix: Fixed dinos spawning under the ground in the desert
 * Bugfix: Fixed an oil vein that looked like it wanted to fly off
 * Bugfix: Reaper spawns and nameless spawns now work
 * Bugfix: Fixed a flying piece of grass once you removed a rock
 * Bugfix: Fixed a bunch of flying grass in the jungle
 * Bugfix: Fixed a weird pointy piece of landscape in the desert
 * Bugfix: Same for a weird blob on a mountain
 * Bugfix: Fixed a deathtrap in the desert
 * Bugfix: Adjusted the way the Interactive menu closes, so it should bug out less often
 * Bugfix: Adjusted the biolum lakes so you shouldn't swim in the air anymore
 * Bugfix: You will no longer fall under the map if you dive in the lava in the lava cave
 * Bugfix: Griffins will no longer spawn nests as a baby
 * Bugfix: Griffin Eggs now have a proper icon
 * Bugfix: Adjusted the way a waterfall falls by placing a rock on it
 * Bugfix: Fixed a flying piece of cactus in the desert
 * Bugfix: Fixed collision of a mountain between desert and jungle
 * Bugfix: Fixed a stucky-hole in the biolum zone
 * Bugfix: Fixed a few missing vines in the fertile zone, causing stuff to look like its floating.
 * Bugfix: Fixed a stucky-hole in the fertile zone
 * Bugfix: Separated a tree and a bush
 * Bugfix: Fixed a supply-drop falling through the ground


 * REMOVED: The Eclipse is removed to be coming back at a later stage.



V1.21: - Change: Akoya Wyverns will now create Silica Pearls in inventory when set to wander. - Change: Samudra Wyverns will now create Black Pearls in inventory when set to wander. - Change: Adjusted the default key for the interactive menu to F6 (This should not affect your already saved keys) - Change: Made a safety in the battle cave. It now has a timer and resets after 15 minutes. If the dino is not killed before then the arena resets. - Added Plant Species Z to Fertile and Biolum areas of Forgotten world. - Added Metal to Biolum part of Forgotten world. - Added abberation explorer notes. - Added Safety borders for next areas to be reworked. - Bugfix: Added collision to some pillars on frost island. - Bugfix: Moved unreachable explorer notes in waterfall cave. - Bugfix: Moved a zipline that was going through solid objects. - Bugfix: Fixed weird foliage in Biolum. - Bugfix: Fixed the Wolfs pass landscape sticking out innapropriately. - Bugfix: Opened up the fertile artifact cave to public again, sorry about that! - Bugfix: Adjusted a rock in the jungle you could get stuck in. - Bugfix: Adjusted the interactive menu closing behaviour. - Bugfix: Fixed the door rotation and artifact room of the elemental cave. - Bugfix: Fixed collision of a rock in the jungle. - Bugfix: Fixed a lot of floating cacti Swampy misplaced into trees. - Bugfix: Adjusted the meteor damage.

The following ini settings are added this patch: bDisableWhitePearlWanderFromAkoya=True/False (Enables or Disables Akoya Wyverns giving Silica Pearls when set to wander). bDisableBlackPearlWanderFromSamudra=True/False (Enables or Disables Samudra Wyverns giving Black Pearls when set to wander).

V1.20: - Added: The interactive menu is now added to the map. - Added: The jungle beach zones are now reworked. - Added: The world borders are now moved, and thus the oceans have become quite a bit bigger. - Bugfix: Adjusted the battle cave code and entrance. - Bugfix: Fixed Floating grass in the jungle, Woohoo. - Bugfix: Fixed a missing texture in the forgotten world roof (the moon beams). - Bugfix: Fixed a weird piece of non-snow. - Bugfix: Removed a wild dragon in the redwoods. - Bugfix: Re-added the titan terminals to prevent crashes. - Bugfix: Solved a crash in the (unfinished) grasslands cave. - Change: Removed the implant wall and nest from the EA shop.

V1.19 Hotfix: - Hotfix: Fixed an issue with Velox Flyers. - Hotfix: Maju can now harvest meat from corpses. - Hotfix: Fixed the lighting of the holiday cave. - Hotfix: Fixed an open wall in the battle cave. - Hotfix: Fixed Velox Owls dive. - Hotfix: Fixed various Mono bugs.

V1.19: - Added: The underwater cave now has bubbles to reveal its entrance a bit more. - Added Blue lights to Forgotten world tunnels. - Added: Wild Velox Argentavis now spawn nests. - Added: Wild Velox Snow owls now spawn nests. - Added: Wild Velox Moths now spawn nests. - Added: Wild Velox Pteranodon now spawn nests. - Added: Wild Velox Quetzals now spawn nests. - Added: Wild Velox Tapejara now spawn nests. - Added: Safe border around the next rework zone. Do make sure you move out in time if you are inside the circle!. - Added: The Extinction shop now has Red sap, Blue sap, Element dust, Condensed Gas and Scrap Metal. - Added: The desert dunes zone now has geysers added. - Added: Frost island now has an elemental node/OSD spawning. - Added: Mono Bite Animation. - Added: Left click Mono Attack/Harvest. - Added: Right click Mono Jump Attack/Harvest. - Added: Mono Cuddle Montage. - Added: Mono Startle Montage. - Added: Mono Level Up Animation. - Added: Mono Attack sound. - Change: Made elemental nodes more frequent. - Change: Removed the automatic spawning of vanilla flyers. All of them are Velox now considering the added INI settings. - Change: When mounting a Velox flyer, you will not automatically start flying. - Change: Velox flyers can now perform the moonwalk (walk backwards). - Change: The titans terminals bring you closer to the titans now. - Change: Made moths able to mate with each other. - Bugfix: Fixed a piece of collision on a specific rock. - Bugfix: Fixed another piece of collision on another kind of specific rock. - Bugfix: Fixed 2 piggybacking rocks. - Bugfix: Fixed a weird hole in the jungle area. - Bugfix: Moved the ambient sounds around the surface map. - Bugfix: Closed off the entrance of the grasslands cave again. - Bugfix: Fixed the cause of people having a chance to crash in the redwoods. - Bugfix: Fixed a floaty boi in the jungle. - Bugfix: Adjusted the name of the Fertilized eggs of the Velox creatures to properly display them as Velox versions. - Bugfix: Baby Velox flyers will no longer spawn nests. - Bugfix: Made it possible to build on a few rocks in the grasslands. - Bugfix: Fixed attack cooldowns for mono. - Bugfix: Velox Tek Quetzals will now spawn out of Fertilized Velox Tek Quetz eggs instead of normal Tek quetzals. - Bugfix: Adjusted the rate at which Griffins spawn to make them more frequent. - Bugfix: Moved one sneaky Explorer note hiding under rocks. - Bugs Bunny fix: Fixed megalania overspawns in the waterfall cave. - Bugs Bunny fix: Fixed collision. - Bugfix: Mono Run animation.

- Added the following ini settings:

[EbenusAstrum] bDisableVelox=True/False (Disables all Velox flyers, when disabled a normal version of the flyer spawns instead). bDisableArgentNests=True/False (Disables wild Argentavis nests when set to true). bDisableOwlNests=True/False (Disables wild Owl nests when set to true). bDisableQuetzNests=True/False (Disables wild Quetzal/Tek Quetzal nests when set to true). bDisablePelaNests=True/False (Disables wild Pela nests when set to true). bDisablePteroNests=True/False (Disables wild Pteranodon nests when set to true). bDisableTapeNests=True/False (Disables wild Tapejara nests when set to true). bDisableMothNests=True/False (Disables wild Moth nests when set to true). bDisableGriffinNests=True/False (Disables wild Griffin nests when set to true). bDisableBattleDinos=True/False (When set to true, Battle dinos are disabled, Default is false). bDisableMono=True/False (when set to true, Monolo's are disabled. Default false). bDisableMaju=True/False (When set to true, Majungosaurus is disabled. Default false).

Planned Next Patch Content
Planned stuff for: 1.23
 * Added: Custom flyer spawning INI system
 * Change: All Velox versions of Dinos now spawn with a chance of 100%. For more information: Read the Custom flyer spawning INI system explanation.
 * Change/Bugfix: Changed the default value for the bDisableShop to off.
 * Bugfix: Fixed the EA menu not closing (Thanks JP)
 * Bugfix: Fixed a few gaps at the surface area of the FW

Custom Flyer Spawning INI system:

IF set to True you can now use the following INI settings as a followup:

How does it work?

You can add the specific dinos and weights to this the way you want them to spawn on your server. You need to use the FULL BLUEPRINT PATH for this. You can add multiple entries seperated by a comma. The classes and weights follow up in the same order.

Example: This would edit the Fire Wyvern spawns to the following: Fire Wyvern: 0.1 Velox Fire Wyvern: 0.5 Alpha Fire Wyvern: 1.0

Making the Alpha spawn most of the time.

You can also use this in combination with the new EA Dinos mod released earlier today [| EA Dinos], which means you use the specific path of the mod.

Data Maps
<ul class="photo-nav">

</ul>

Development Team

 * Mappers: Swampy, Enigma. Pyramid: Funnynel42


 * Dinos: ✠Godzilla✠, Prome, LeutianKane


 * Helpful help: GG2015, KillerCaveman, Cruddly


 * Technical help: Exilog, Sicco, Biggums, Uzumi, vwcamper, Pikkon38, Malinja
 * Super help: KitzOni, Kutasarri, SpareRib
 * Other help: Mystik, Stella, LightSpinner94


 * Extra help - DragongamesDEV


 * Logo - Lucky Panda


 * Alpha Testers: Yarppa, Annieh, LocJe, PenguinBadger, T-Rexzz, Thygan, Wiebiebie, YouKnowZMe!, Battery, Atavolpe, Coco, Di3s, FluffyMuppet, Khichira, LOA | Kevinnaiitor, MrSully, Nexiam, PloxX, SmartiesHenk, Basilmorph, NightFall, Vination, PotzBlitz, clAwz, Shann0n, Thyghan, Vixtr, Wanheda, Locje


 * First Beta Tester and serverhost: Kane


 * Beta Testers: DragonGamesDEV, Leobud, Mallory, MysticalNutz, Sienna, SpacemanSpiff, Strahlemann, EezaGeeza, FlakMagnet1701, Iowan, Lucky Panda, Jacenakurz, KitzOni, Nele, Small, GrandVult, JeffTheGuy3001, Midnight_Kitten, StaquirBC, ❣Aussie_Lady❣, agger87, cornbeef77, Graphin, Kronic Offender, jesterx, Vixtr, Lumrya, Nanotiger, SilentXStorm, Zadira, iiGoku, Soteria, RenWmn, LadyAriel, KevLaLicorne, bosco, Locutus, eshy, sshagent, Mandrakkon, eightnine, Sayya, Fabian, Frost, Shadowz, BebeWakiki, Error413, Nina, tempa, Cakoswaya


 * Wiki contributors: StaquirBC, EezaGeeza, SlutButt, Gaia (Tisquesusa), Cruddly, Lucky Panda

Trivia

 * The map developers were actually trying to name the map Fallen Star in Latin.

Links

 * Discord channel - for help, feedback and bug reports
 * Facebook
 * Twitter
 * Navigating and Artifact Hunting in The Forgotten World (It might take a second or two to load)