242.3

Released - 3 June, 2016

''Unversioned Hotfix: Fixed issue with Leech Blood not being storable in Icebox/Preserving Bins. Requires Server Update.''

This will make Diseases not permanent (you will then lose them if you respawn). This will completely disable Diseases on the server. (thus far just 'Swamp Fever').
 * Performance improvements to server yielding 20-25% perf increase. Also improves Client CPU utilization.
 * Changed Rhino Horn requirement to Narcotic on Lesser Antidote. Made Lesser Antidote Disease Immunity last 3 minutes.
 * Leech Blood now spoils after 3 hours (Stackable in Quantities of 50), can be stored in Fridge. Made leech blood more common to harvest.
 * Made Swamp Fever increase movement speed by 20% and decrease rate of food, water, and oxygen consumption by 50%.
 * Made Swamp Fever not able to be transmitted through collisions/walls.
 * Among current non-human creatures, now only Tamed Dodos can be infected with Swamp Fever. (as intended). Any existing infected dinos are cleared on sever launch.
 * Bug Repellent now repels Leeches and bug repellent now works when applied to your Tamed Dinos
 * Attached Leech no longer drains Stamina.
 * Reduced rate by about 70% of Diseased Leeches in Swamps, as intended.
 * Water/Amphibious creatures are no longer targeted by Leeches. (swamp native ;)
 * Dinos will not play the eat animation so often when autonomously eating
 * Fixed another value that was increasing rate of Quetz food consumption, is now fully back to original values.
 * Fixed appearance of "blue fog" on the Cave-water material.
 * New Server Options: