Mod:Castles, Keeps, and Forts: Science Fiction

CKF Structure Mods
Other CKF Structure Mods currently include;
 * Mod:Castles, Keeps, and Forts Remastered

Description
Mod Publicly Released : 06/06/2020

CKF:SF takes the building experience of CKF:R structure mods and mixes it in with a grounded Sci Fi art style. With over 75 parts included in the release build with many more planned in future content updates, combined with the enhanced remastered CKF snap system. Users will be able to build to the limits of their imagination.

All the parts in CKF:SF are full colour adjustable colour adjustable with multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.

Mod Content
Currently Included Structure Tiers;
 * Composite Tier = Metal equivalent

Planned Future Content;
 * Bunker Tier = Stone equivalent
 * Mil-Spec Tier = Tek equivalent

Features


 * Over 75 versatile building parts
 * Multiple Cosmetic Variants
 * Stackable Foundations
 * Corner Pillars
 * Full Colour Customisation on Parts and Regions
 * Enhanced Snapping
 * Vanilla Floor Sizes
 * Vanilla Snap Compatible
 * True no collision on placement.
 * Adobe Cooling on all parts

INI settings


 * These are not required unless you wish to change them from the defaults listed below;

[CKF_Config]
 * PartsAreFoundation=false
 * DisableFoundationStacking=false
 * StackedFoundationHasFullHP=false
 * CompositeIsStone=false
 * CompositeIsTek=false
 * DisableAutomaticDoors=false
 * PickupWhenDamaged=false
 * DisablePickupDelayTimer=false
 * DisablePickup=false
 * StructureCraftingSpeed=1

If you are running CKF:R and CKF:SF both INI configs can be placed under the same header. Only one instance of each INI command line is needed.