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Released - 2 July 2015
- Unversioned LinuxServer crash Hotfix posted!**
- Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
- Full Stone Structure Tier!
- Major client loading speed improvements
- Environment foliage rendering performance improvement
- Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand ;)
- Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
- Auto-Turrets damage vs dinos increased by 3x
- Ichthyosaurus can now fit thru dino gates
- Crop plot yields increased 50% and max # of crop items on them increased by 300%
- You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
- Turret aim against big dinos (i.e. Rex) is now fixed
- You can no longer "respawn" in Hardcore by reconnecting to server
- HarvestHealthMultiplier should finally work on your custom servers :)
- Linux client: fullscreen at non-native resolutions now scales properly
- Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
- Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out ;). More Dolphins, and far less Sharks.
- Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down :)
- Fixed mod maps not automatically downloading when connecting to a server hosting a mod