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196.0

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Released - 12 August 2015

  • Added "Re-Fertilizer" item craftable at the Compost Bin which can be used over ground to re-grow depleted foliage over time even if it's close to structures (avoids the structure distance check, though wont' regrow if it's stuck 'within' a structure).
EngramEntry_MiracleGro_C
  • Added adjustable "Tethering" distance for non-dedicated multiplayer sessions (maximum distance from Host player), adjustable in the Host UI
  • Alpha predators damage vs Stone structures reduced by 80%
  • Alpha predators now tend to only appear inland / in mountainous regions
  • Alpha predators natural targeting range reduced by 40%, easier to deliberately avoid or escape from.
  • Alpha predators now ALWAYS Survivor drop inventories when killed. (i.e. Carno and Rex)
  • Added option to disable specific Alpha predators ("NPC Replacements") on custom servers. This can also be used to disable any specific NPC, or replace the spawns of a particular NPC with that of a different NPC.
\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C",ToClassName="Dodo_Character_BP_C")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C",ToClassName="")
  • Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.
\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
ResourceNoReplenishRadiusPlayers=1
ResourceNoReplenishRadiusStructures=1
  • Auto Turrets now target & shoot down enemy grenades AND rockets -- ooo yeah :) (and any bullet weapon can shoot grenades & rockets to explode them now ;)
  • Replacing Structures doesn't do obstruction checks anymore (no more failures to replace)
  • PvP servers have an optional +1 minute additonal respawn that doubles each time if you are killed by a team within 5 minutes of your previous death to that team (timer indicated on Spawn UI). Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.
\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
bIncreasePvPRespawnInterval=true
IncreasePvPRespawnIntervalCheckPeriod=300
IncreasePvPRespawnIntervalMultiplier=2
IncreasePvPRespawnIntervalBaseAmount=60
  • Only melee damage onto spike walls causes return-damage now (i.e. shooting spike wall with rocket launcher won't hurt you any more)
  • Spectators are no longer booted after idle period, and enabling spectator after death now clears death postprocess effects, and spectating after death gets proper view-location networking now
  • Alpha Predator buffs are now cleared upon Alpha Predator death
  • Added admin command to force-join a tribe by looking at anything the tribe owns, and force-promote yourself in a tribe, and take over founder role of a tribe
cheat ForcePlayerToJoinTargetTribe PlayerID
  (your PlayerID is 0 - puts target Player into the Tribe that owns the structure/character you're looking at)
cheat MakeTribeAdmin
cheat MakeTribeFounder
cheat RemoveTribeAdmin
  • Improved server perf, and fixed some server crash cases
  • Admin-Only-Access doors (and their doorframes) can no longer be demolished or Replaced by non-Admin tribe members regardless of Governance settings
  • Server INI's option to switch from PvE to PvP mode at pre-specified in-game times OR a pre-specified real-world (server-side) times!
\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
bAutoPvETimer=true
bAutoPvEUseSystemTime=true or false
AutoPvEStartTimeSeconds=0 to 86400
AutoPvEStopTimeSeconds=0 to 86400
With bAutoPvETimer enabled, the active setting will show beside the current time in the Player HUD (default key 'H').
If bAutoPvEUseSystemTime is disabled it will use the in-game world time, otherwise it will default to the server time.
You can make PvEStartTime either > or < PvEStopTime, depending on what you want to do - for example:
  with PvEStartTime of 2:00 and PvEStopTime of 23:00 (converted to seconds of course) PvE would be active from 2am to 11pm,
  while PvEStartTime of 23:00 and PvEStopTime of 2:00 would only enable PvE from 11pm to 2am (and thus PvP from 2am to 11pm)