228.2

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Released - 24 December, 2015

Unversioned Hotfix: Fixed singleplayer issue where dinos would keep moving after dismounting them.

  • Increased Mistletoe drop rate 2x
  • DodoRex takes 166 coal to summon
  • PvE no longer get affected by enemy poison grenades
  • Non-Winter creature spawns are fixed (Trikes, Pteros, etc)
  • Non-Primitive Item Drops removed from Primitive servers (retroactive, any 'hidden' engram will be destroyed and not dropped anymore)
  • Wild Dino AI will now flee if stuck, can't reach target, or low on torpor
  • Fixed sluggish movement that could occur when on the back of Platform Saddles
  • INI Options for server admins to scale tamed dino stats (for experimentation of balance). Example values that we're currently considering:
WindowsServer\Game.ini
(or LinuxServer)
[/script/shootergame.shootergamemode]
PerLevelStatsMultiplier_DinoTamed_Add[(code)] = (value);
PerLevelStatsMultiplier_DinoTamed_Affinity[(code)] = (value);
PerLevelStatsMultiplier_DinoTamed[(code)] = (value);

Example: PerLevelStatsMultiplier_DinoTamed_Affinity[4] = 0.4f;

Codes:

Health = 0
Stamina = 1
Torpidity = 2
Oxygen = 3
Food = 4
Water = 5
Temperature = 6
Weight = 7
MeleeDamageMultiplier = 8
SpeedMultiplier = 9
TemperatureFortitude = 10