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Released - 6 January, 2016
- Fixed various potential server loading crashes
- Wild Giganotosaurus now has 50% less HP and 20% less damage (should not affect Tamed Giganotosaurus)
- 50% less explosive damage to dinos, 20% less player melee damage
- Dinos harvest at 3x their previous damage-rate (i.e. similar to pre-tamed-dino-rebalance). This can be customized on your server with:
WindowsServer\Game.ini (or LinuxServer) [/script/shootergame.shootergamemode] DinoHarvestingDamageMultiplier=3.0 PlayerHarvestingDamageMultiplier=1.0