Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify


From ARK: Survival Evolved Wiki
Jump to: navigation, search

Released - 12 September, 2016

  • TheCenter mega-update!
  • New Item: Night Vision Goggles!
  • New Dino: Tapejara!
  • New Dino: Archaeopteryx!
  • Wind Turbines now function properly on TheCenter and TheIsland
  • You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
  • PvE Greenhouse auto-demolish timers are now 25% more than Stone
  • Added Server Option to disable Dino Mate Boost
  • 30% to 40% rendering performance improvement of Structures
  • ~300 MB memory reduction by dynamically streaming the destruction meshes
  • NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
  • Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
  • In-Menu Options to disable Bloom and Light Shafts, respectively
  • Fixed Korean Langauge setting to use the Steam language value
  • Fixed various collision glitch/exploit cases

Patch notes for The Center[edit | edit source]


Features[edit | edit source]

  • Vast rework of the weather systems visually (True Sky Only)
  • Added volumetric God Rays to clouds (True Sky Only)
  • Several Optimizations
  • Slight change to the lighting to be a little more natural in the dense jungles
  • Drastically improved the lighting in various caves
  • Redid the background near the previous "Edge of the World" section of the map
  • Added 13 mini caves/DireBear Dens around the world
  • Completely redid the entire edge of the world section of the map. Now stuffed full of content, more penguin spawns, giant new area to explore, empty void replaced with a full blown ocean, cliffs entirely redone
  • Improved the oceans shader

Balance Changes[edit | edit source]

  • Set the large trees in the snowy/grasslands to give way more wood/thatch to encourage more building in these areas
  • Increased the temperature of the grasslands slightly

Fixes[edit | edit source]

  • Made sky less blinding (True Sky Only)
  • Fixed an issue that was causing mosa spawns to go berserk at specific points on the map (Existing ones will need to be killed off)
  • Fixed several ways players were cheating the jumping puzzle by bringing flyers/quetz in
  • Fixed a large hole in the deep northern ocean where the ground was missing allowing players to get out of the map
  • Fixed a level streaming issue that was allowing players to exit the map in the deep ocean near lava island
  • Fixed various holes that allowed the player to exit the map (Redwood, deep ocean, caves, etc...)
  • Fixed a major issue that was causing rafts to get stuck on nothing in several areas
  • Fixed a spot on the map near 35/35 that was causing performance issues/strange light flickering
  • Improved the collision on meshes redwood, should be less clipping into the meshes now
  • Made the lighting much less blinding in the redwood, should be a more natural transition into and out of redwood now too
  • Fixed various holes in the tropical sections of the map that players could fall Into and get stuck
  • Fixed several instances of the ocean coral being inland at various locations
  • Fixed the skull island not having resources on the top layers
  • Fixed a level streaming issue in the lava oasis cave that caused the level to unstream for a second when entering
  • Fixed dinos despawning if left the cave behind the waterfall in redwood forest
  • Fixed the water not being drinkable from the streams near the cave behind the waterfall in redwood forest
  • Fixed an area at the floating island that would damage players flying at a specific spot
  • Drastically reduced the fog density in the ice caves
  • Fixed temps in jumping puzzle so that they are now appropriately hot
  • Lowered the spawn rates in parts of some of the caves
  • Fixed a lot of the ugly shimmering that was appearing on objects if you had distance field ambient occlusion enabled (Now looks a lot more smooth/natural too)
  • Reduced the number of broken branches on the ground in jungle areas by about half
  • Fixed the seaweed being overly reflective
  • Fixed the bottom of one of the rivers causing players to suddenly not be in water anymore
  • Fixed some of the ruins in the underwater cavern not having collision
  • Fixed the ocean shader looking ugly where it intersected the world
  • Made the snow look less like somebody peed all over it (More white less yellow)
  • Fixed the southern snowy mountain not having ground clutter
  • Fixed an Issue causing clutter to not cast shadows
  • Fixed redwood spawns west/east being reversed
  • Improved some of the distant LOD meshes that looked bad
  • Fixed an Issue that was causing a giant shadow over the world when you were near lava island
  • Did a massive pass on the giant waterfalls at the edge of the world, should look a LOT better/more natural