Released - 12 September, 2016
- TheCenter mega-update!
- New Item: Night Vision Goggles!
- New Creature: Tapejara!
- New Creature: Archaeopteryx!
- Wind Turbines now function properly on TheCenter and TheIsland
- You can now name turrets and the turret name will show up in the Tribe Kill Log/HUD message.
- PvE Greenhouse auto-demolish timers are now 25% more than Stone
- Added Server Option to disable Dino Mate Boost
- 30% to 40% rendering performance improvement of Structures
- ~300 MB memory reduction by dynamically streaming the destruction meshes
- NVIDIA Ansel now supports TrueSky at Super Resolutions, and improved Super Resolution SSAO
- Fixed the colorizable regions of the Wood Chair and Bench (4 of them)
- In-Menu Options to disable Bloom and Light Shafts, respectively
- Fixed Korean Langauge setting to use the Steam language value
- Fixed various collision glitch/exploit cases
Patch notes for The Center[]
Source: https://twitter.com/evilmrfrank/status/770793088759410689
Features[]
- Vast rework of the weather systems visually (True Sky Only)
- Added volumetric God Rays to clouds (True Sky Only)
- Several Optimizations
- Slight change to the lighting to be a little more natural in the dense jungles
- Drastically improved the lighting in various caves
- Redid the background near the previous "Edge of the World" section of the map
- Added 13 mini caves/DireBear Dens around the world
- Completely redid the entire edge of the world section of the map. Now stuffed full of content, more penguin spawns, giant new area to explore, empty void replaced with a full blown ocean, cliffs entirely redone
- Improved the oceans shader
Balance Changes[]
- Set the large trees in the snowy/grasslands to give way more wood/thatch to encourage more building in these areas
- Increased the temperature of the grasslands slightly
Fixes[]
- Made sky less blinding (True Sky Only)
- Fixed an issue that was causing mosa spawns to go berserk at specific points on the map (Existing ones will need to be killed off)
- Fixed several ways players were cheating the jumping puzzle by bringing flyers/quetz in
- Fixed a large hole in the deep northern ocean where the ground was missing allowing players to get out of the map
- Fixed a level streaming issue that was allowing players to exit the map in the deep ocean near lava island
- Fixed various holes that allowed the player to exit the map (Redwood, deep ocean, caves, etc...)
- Fixed a major issue that was causing rafts to get stuck on nothing in several areas
- Fixed a spot on the map near 35/35 that was causing performance issues/strange light flickering
- Improved the collision on meshes redwood, should be less clipping into the meshes now
- Made the lighting much less blinding in the redwood, should be a more natural transition into and out of redwood now too
- Fixed various holes in the tropical sections of the map that players could fall Into and get stuck
- Fixed several instances of the ocean coral being inland at various locations
- Fixed the skull island not having resources on the top layers
- Fixed a level streaming issue in the lava oasis cave that caused the level to unstream for a second when entering
- Fixed dinos despawning if left the cave behind the waterfall in redwood forest
- Fixed the water not being drinkable from the streams near the cave behind the waterfall in redwood forest
- Fixed an area at the floating island that would damage players flying at a specific spot
- Drastically reduced the fog density in the ice caves
- Fixed temps in jumping puzzle so that they are now appropriately hot
- Lowered the spawn rates in parts of some of the caves
- Fixed a lot of the ugly shimmering that was appearing on objects if you had distance field ambient occlusion enabled (Now looks a lot more smooth/natural too)
- Reduced the number of broken branches on the ground in jungle areas by about half
- Fixed the seaweed being overly reflective
- Fixed the bottom of one of the rivers causing players to suddenly not be in water anymore
- Fixed some of the ruins in the underwater cavern not having collision
- Fixed the ocean shader looking ugly where it intersected the world
- Made the snow look less like somebody peed all over it (More white less yellow)
- Fixed the southern snowy mountain not having ground clutter
- Fixed an Issue causing clutter to not cast shadows
- Fixed redwood spawns west/east being reversed
- Improved some of the distant LOD meshes that looked bad
- Fixed an Issue that was causing a giant shadow over the world when you were near lava island
- Did a massive pass on the giant waterfalls at the edge of the world, should look a LOT better/more natural