Released - 28 September, 2016
- Fixed issue where player collision could get stuck on pipes/cables. Requires Server Update.
- Added "-ClusterDirOverride=C:/TestStorage/" launch parameter to servers (use whatever path you want). This allows you to use a common cross-server storage location that functions between multiple servers running on the same machine. (And you also still need to launch with "-ClusterId=SOMETHINGUNIQUE" in order to get your box's servers to allow cross-transfer.)