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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Archaeopteryx magnamilvum
Time Period
Late Jurassic
Logo Steam.png 247.0
September 12, 2016
Logo Xbox One.svg 741.1
September 16, 2016
Logo PS4.svg 501.0
December 6, 2016
Logo Mobile.svg 1.0
May 24, 2018
Logo Nintendo Switch.png 599.0
November 30, 2018
Spawn Command
admincheat summon Archa_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Archaeopteryx/Archa_Character_BP.Archa_Character_BP'" 500 0 0 35

2 Can be used to glide while carrying.

XP For Kill
1 XP
16 - 20 °C / 61 - 68 °F
Incubation Time
2h 37m
Baby Time
1h 32m
Juvenile Time
6h 10m
Adolescent Time
7h 42m
Total Maturation Time
15h 25m 55s
Breeding Interval
18h - 2d

The Island Topographic Map.jpg
Spawning Archaeopteryx The Island.svg

Scorched Earth Topographic Map.jpg
Spawning Archaeopteryx Scorched Earth.svg

Extinction Topographic Map.jpg
Spawning Archaeopteryx Extinction.svg

The Center Topographic Map.jpg
Spawning Archaeopteryx The Center.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Archaeopteryx Ragnarok.svg

Common             Rare
  Untameable   Cave

The Archaeopteryx (Ar-KAY-op-ter-ix[1]) or Archa is one of the Creatures in ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.


Approximately one meter long, the Archaeopteryx magnamilvum is a primarily tree-dwelling proto-bird. It avoids the ground as much as possible, preferring to stay in the safety of the tree-line, where few predators can reach it.

I've not seen an Archaeopteryx outright fly yet, so it's possible that they cannot generate enough lift to do more than glide long distances between perches.

I'm not sure how a creature so fearful of the ground can be such a picky eater, but Archaeopteryx only seems to consume certain rare insect matter. The most likely explanation is that it tends to nest in infested trees, stripping them bare of such food sources.


While not large enough to bear the full weight of an adult human, Archaeopteryx still has great utility. Despite the creature's inability to fly, its wings have sufficient strength to dramatically slow the rate of a person's descent, if that person holds onto Archaeopteryx while airborne. Taming Archaeopteryx can be somewhat troublesome, though, as it refuses to eat most common food sources, and glides to prospective safety at the first sign of any interloper.

~ Helena

Behavior[edit | edit source]

Due to the hostile environment in which it lives, Archaeopteryx often flees at the first sign of conflict. It can be found both wandering around the forest floor and high up in Redwood trees. Tamed animals retain their timid nature and lack any sort of attacking ability, even when set on aggressive, and will only eat Chitin.png Chitin.

Appearance[edit | edit source]

The Archaeopteryx has a unique blend of avian (birdlike) and reptilian features. Like a bird, its body is covered in feathers starting at the neck. Its arms have much longer feathers, creating a set of primitive wings; its tail also features longer plumage, which it uses as an aid for balance. However, the similarities to birds end there. The face is scaly and more elongated, like a reptile, with needle-sharp teeth in its mouth to shred apart insects. Additionally, unlike modern birds, the wings of Archaeopteryx end in sharp claws. These are used for scaling tall trees.

Color Scheme and Regions

This section displays the Archaeopteryx's natural colors and regions. For demonstration, the regions below are colored red over an albino Archaeopteryx. The colored squares shown underneath each region's description are the colors that the Archaeopteryx will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Archaeopteryx's "sides, tail, wings and face" magenta.

Archa PaintRegion0.jpg
Region 0:
Sides, Tail, Wings and Face
X mark.svg

Region 1 is not used
for this Creature.

Archa PaintRegion2.jpg
Region 2:
X mark.svg

Region 3 is not used
for this Creature.

Archa PaintRegion4.jpg
Region 4:
Top & Wing Tips
Archa PaintRegion5.jpg
Region 5:
Underside & Accents

Drops[edit | edit source]

Note: Information is not guaranteed to be accurate, as it is a guess based on information of similar creatures.

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 125 +25 +5.4% 0.07
Stamina.png Stamina 150 +15 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 900 +90 +10%
Weight.png Weight 30 +0.6 +4%
Melee Damage.png Melee Damage 52 +0.25 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 100 +6 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 150 588 411.6 5
Swimming 300 N/A N/A N/A

Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation The Archa attacks the target.
0 110 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 5

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[2]


The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Taming[edit | edit source]

For general infos about domesticating a wild creature see Taming.

KO Strategy[edit | edit source]

Occasionally, Archaeopteryx can be found wandering around on the forest floor. If one manages to spot an Archaeopteryx without scaring it away, the animal can be temporarily immobilized with a Bola. It would be best to use darts to knock one out, as a Bow or Crossbow could easily kill it. If you miss or scare it away before you can react, you might be able to follow it and see which tree they climb. The Archaeopteryx will only climb to a certain height, so you can try to throw a Bola at it or scare it from the tree to come down again. Once tamed, the Archaeopteryx will only eat Chitin, so make sure to have a steady supply before attempting to tame.

Taming Food[edit | edit source]

Archaeopteryx.png Level 1 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Pelagornis Egg) 1 0 0 0 0:00:17
Chitin.png Chitin 6 7 2 1 0:03:21
KO: Wooden Club Hits × 10; Slingshot Hits × 5; Tranquilizer Arrows with a Bow × 2; Tranquilizer Arrows with a Crossbow × 1; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.84 / s, Time until all torpidity is depleted: 00:02:00
Archaeopteryx.png Level 30 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Pelagornis Egg) 2 0 0 0 0:00:34
Chitin.png Chitin 12 25 6 3 0:06:41
KO: Wooden Club Hits × 28; Slingshot Hits × 12; Tranquilizer Arrows with a Bow × 4; Tranquilizer Arrows with a Crossbow × 2; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 1.39 / s, Time until all torpidity is depleted: 00:03:17
Archaeopteryx.png Level 60 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Pelagornis Egg) 3 0 0 0 0:00:51
Chitin.png Chitin 19 54 13 7 0:10:34
KO: Wooden Club Hits × 46; Slingshot Hits × 19; Tranquilizer Arrows with a Bow × 6; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 1.81 / s, Time until all torpidity is depleted: 00:04:11
Archaeopteryx.png Level 90 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Pelagornis Egg) 4 0 0 0 0:01:07
Chitin.png Chitin 26 90 22 11 0:14:27
KO: Wooden Club Hits × 64; Slingshot Hits × 26; Tranquilizer Arrows with a Bow × 8; Tranquilizer Arrows with a Crossbow × 5; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 2.19 / s, Time until all torpidity is depleted: 00:04:50
Archaeopteryx.png Level 120 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Pelagornis Egg) 4 0 0 0 0:01:07
Chitin.png Chitin 32 126 32 16 0:17:47
KO: Wooden Club Hits × 82; Slingshot Hits × 34; Tranquilizer Arrows with a Bow × 10; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 2.54 / s, Time until all torpidity is depleted: 00:05:20
Archaeopteryx.png Level 150 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Pelagornis Egg) 5 0 0 0 0:01:24
Chitin.png Chitin 39 171 44 22 0:21:41
KO: Wooden Club Hits × 100; Slingshot Hits × 41; Tranquilizer Arrows with a Bow × 12; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 2.88 / s, Time until all torpidity is depleted: 00:05:45

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for Kibble.png Kibble (Pelagornis Egg): 1 × Pelagornis Egg.png Pelagornis Egg , 1 × Citronal.png Citronal , 10 × Chitin.png Chitin , 2 × Mejoberry.png Mejoberry , 3 × Fiber.png Fiber , 1 × Water.png Water

Preferred Food[edit | edit source]

Combat[edit | edit source]

This section describes how to fight against the Archaeopteryx.

General[edit | edit source]

Archaeopteryx have a small amount of health, no attacks, and flee when approached.

Strategy[edit | edit source]

Any means of attack will work, so long as damage is done before it flees.

Weaponry[edit | edit source]

Because the Archaeopteryx is quick to flee from any fight, it is best to use ranged weapons such as the Crossbow or Longneck Rifle. However, as long as the player has levelled up in movement speed at least a few times, and isn't encumbered, it should be easy enough to run down a fleeing Archaeopteryx and finish it off with a melee weapon like the Pike.

Dangers[edit | edit source]

There is no danger from the Archaeopteryx itself. However, the environment in which it resides has plenty of other predators to worry about.

Weakness[edit | edit source]

They have low health, so any attack will work so long as they are unable to flee once attacked.

Utility[edit | edit source]

Roles[edit | edit source]

Aerial Lifejacket

Sometimes while flying, players will accidentally hit the dismount button (e, Controls, Controls) which is a frequently fatal mistake. Much like the Parachute, an Archaeopteryx held while flying will slow a falling survivor's descent. However, unlike the Parachute, the Archaeopteryx's gliding ability is so slow that players often are still in range of their flying mounts long enough to be able to remount while in mid-air.

Escape Artist

Players can make a quick getaway from danger by gliding away with an Archaeopteryx. Jumping from even the slightest difference in terrain can cause a player to soar considerable distances.

Portable Hang-glider

With better maneuverability and slower fall speed than the Parachute, it's more appropriate to call Archaeopteryx a hang-glider. It allows players to jump considerable gaps and can allow for safe (albeit, slow) descents to safety. You are able to deactivate and reactivate this ability by pressing your Reload hotkey (r, Controls, Controls).

Collectibles[edit | edit source]

Tree Sap Collector

When set on wander, it will slowly gather Sap.png Sap from Redwood and Joshua Trees. It collects around 1-2 Sap every 5–10 minutes (Values differ from the number of trees it visits). You should put a Transponder Node on your Archaeopteryx if you plan to use them for sap collection, as it is very easy to lose them.

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Archaeopteryx, see the relevant Wikipedia article

  • Dossier revealed on January 4, 2016[3]
  • Despite being a winged creature, it can be carried by other (rideable) flying creatures.
  • On Scorched earth, Archaeopteryx can be found wandering the cactus forests.
  • On Scorched Earth, there is a humorous glitch that can happen on rare occasions regarding Archaeopteryx. They can be seen flying vertically into the sky for seemingly an endless amount of time, soaring higher and higher on a slow, 90-degree climb towards the top of the map's skybox. This might be a glitch if an Archaeopteryx has trouble latching onto a Joshua tree, as Archaeopteryx can also be found humorously flying circles around a single tree while calling repetitively.
  • Falling with an Archaeopteryx can still sometimes be dangerous; the game uses vectors to determine your flight paths, which means that a large amount of speed down vertically can take time to correct horizontally.

Gallery[edit | edit source]

References[edit | edit source]