- 1 Basic Info
- 2 Taming
- 3 Combat
- 4 Utility
- 5 Flight
- 6 Spotlight
- 7 Notes/Trivia
- 8 Changelog
- 9 Gallery
- 10 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
Lording over the skies across the Island, Argentavis atrocollum has few aerial rivals. It is a small consolation for the Island's other avian creatures, then, that Argentavis seems to have little interest in anything alive.
Quite apart from what I would have guessed, Argentavis does not have the stooped neck typical of modern buzzards and vultures.
I don't know if it adapted this stronger neck to deal with the predators on the Island, or if its lineage derives from before the stooped neck became common in carrion-eating birds. Whichever it meant to be, it has enabled Argentavis to carry smaller creatures with its beak.
Argentavis is actually slower than the Island's far more common Pteranodon, but it possesses significantly more stamina and can sustain flight for approximately three times as long. Its weighty stature, in comparison to the Pteranodon, allows it to utilize its talons to support the weight of an additional passenger. Considering its saddle doubles as a mobile crafting station, it makes Argentavis an excellent creature for traveling and hauling cargo over long distances.
Behavior[edit | edit source]
The Argentavis is a highly aggressive predator and will attack anything that approaches it. It is a highly territorial creature, willing to chase players long distances if they get too close. As scavengers, they are also attracted by dead bodies from a surprising distance away.
Appearance[edit | edit source]
A keen-eyed and vulture-like bird of prey, the humongous Argentavis is the largest bird on the Island by far, edging out the Pelagornis and dwarfing the Kairuku. Like other predatory birds, such as the Terror Bird, it relies on its sharp beak and enormous feet to catch and dispatch prey.
Color Scheme and Regions
This section displays the Argentavis's natural colors and regions. For demonstration, the regions below are colored red over an albino Argentavis. The colored squares shown underneath each region's description are the colors that the Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command
"cheat SetTargetDinoColor <ColorRegion> <ColorID>".
"cheat SetTargetDinoColor 0 6" would color the Argentavis's "body" magenta.
Region 1 is not used
Drops[edit | edit source]
- Guaranteed Special Loot
The Argentavis also drops minor items like a white beacon. The Argentavis Talon can be found in the inventory.
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
For general infos about domesticating a wild creature see Taming.
The Argentavis is tamed violently, i.e. it must be knocked out and fed with food it likes.
KO Strategy[edit | edit source]
- It's important to note that the Argentavis has a 3x headshot modifier. Since torpor scales with damage dealt, you can significantly reduce the amount of munitions required to knock one unconscious by ignoring all other parts of the body and opting instead to only go for headshots. Just be mindful of how bloody it is, or you could accidentally kill it with the extra damage.
The Argentavis isn't as fast as the Pteranodon but will still flee when Torpor is getting high and not resume attacking the Player, so be prepared for a chase. It's relatively easy to keep them in range of a Crossbow or Longneck Rifle but On the other hand, the Argentavis will attack you if you let it get close enough: additionally, their natural spawning ranges (primarily mountains) are usually overrun with dangerous predators, so be aware of your surroundings and be prepared in case the hunt goes sour.
Shoot and Dodge[edit | edit source]
The best strategy is simple and effective: first, get your target Argentavis to fly at the ground level by attacking it with either a Crossbow and Tranquilizer Arrows or a Longneck Rifle and Tranquilizer Darts. When it comes in for the attack, simply shoot it in the head* (see below) and then sidestep to avoid its huge talons. The bird will circle back around and repeat the process. When its torpor grows too high, the Argentavis will turn and try to fly away; be quick to shoot it down before it gets out of range.
Traps[edit | edit source]
An alternate strategy is to take advantage of the Argentavis' natural aggression. Because it will go on the attack once provoked and will follow the player a remarkable distance, the Argentavis can easily be lured into a variety of traps and taming pens. Low level survivors especially should consider building a simple trap out of Wood or Stone materials to keep the Argentavis immobile and get it away from other predators that would otherwise kill it once knocked unconscious. Note, that you can provoke an Argentavis into chasing you by simply getting close enough, which will help isolate a chosen target from the flock without its other members interference.
Island Pillar[edit | edit source]
At around coordinates 44,66 on The Island, one can find a natural pillar on which virtually no creatures spawn. If you have already tamed a Pteranodon, it can be flown northwest towards Frozen Tooth where Argentavis spawn very frequently. Swoop in on a lone Argentavis and peck at it once to get it start chasing you. Maintain a close distance to the Argentavis, letting it land an attack every once in a while to keep aggro, and lure it to the pillar. Dismount on the pillar and use tranquilizer arrows or darts to bring it down. Bringing at least two Longneck Rifles pre-loaded with darts is recommended, as once the Argentavis builds up enough torpor it'll attempt to flee, and the reload time on the rifle might buy it enough time to fly too far away for it to fall onto the safe pillar once unconscious.
Taming Food[edit | edit source]
|Kibble (Stego Egg)||3||0||0||0||0:10:48|
|Cooked Lamb Chop||11||0||0||0||0:24:44|
|Raw Prime Meat||7||0||0||0||0:15:46|
|Cooked Prime Meat||14||0||0||0||0:31:28|
|Raw Prime Fish Meat||18||0||0||0||0:20:16|
|Cooked Prime Fish Meat||35||16||4||2||0:40:28|
|Raw Fish Meat||53||57||12||6||0:59:38|
|Cooked Fish Meat||105||56||11||6||0:59:04|
|× 60; × 25; × 7; × 17; × 5; × 4; × 3; × 2:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:33:20|
|Kibble (Stego Egg)||7||0||0||0||0:25:12|
|Cooked Lamb Chop||25||5||1||1||0:56:12|
|Raw Prime Meat||17||0||0||0||0:38:16|
|Cooked Prime Meat||34||72||15||8||1:16:25|
|Raw Prime Fish Meat||42||0||0||0||0:47:16|
|Cooked Prime Fish Meat||84||141||29||15||1:37:06|
|Raw Fish Meat||125||285||59||30||2:20:38|
|Cooked Fish Meat||250||285||59||30||2:20:38|
|× 165; × 68; × 19; × 45; × 13; × 11; × 8; × 4:|
|Torpidity-depletion: , Time until all torpidity is depleted: 00:54:58|
|Kibble (Stego Egg)||10||0||0||0||0:35:59|
|Cooked Lamb Chop||40||83||18||9||1:29:55|
|Raw Prime Meat||27||0||0||0||1:00:46|
|Cooked Prime Meat||54||213||45||23||2:01:22|
|Raw Prime Fish Meat||67||23||5||3||1:15:23|
|Cooked Prime Fish Meat||134||352||74||37||2:34:54|
|Raw Fish Meat||200||641||134||67||3:45:01|
|Cooked Fish Meat||400||641||134||67||3:45:01|
|× 273; × 112; × 31; × 75; × 21; × 18; × 13; × 7:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:09:49|
|Kibble (Stego Egg)||14||0||0||0||0:50:23|
|Cooked Lamb Chop||55||206||44||22||2:03:37|
|Raw Prime Meat||37||13||3||2||1:23:16|
|Cooked Prime Meat||74||411||88||44||2:46:20|
|Raw Prime Fish Meat||92||110||24||12||1:43:31|
|Cooked Prime Fish Meat||184||633||135||68||3:32:41|
|Raw Fish Meat||275||1096||234||117||5:09:23|
|Cooked Fish Meat||550||1096||234||117||5:09:23|
|× 381; × 156; × 43; × 104; × 29; × 25; × 18; × 9:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:20:35|
|Kibble (Stego Egg)||18||0||0||0||1:04:46|
|Cooked Lamb Chop||70||366||80||40||2:37:20|
|Raw Prime Meat||47||90||20||10||1:45:46|
|Cooked Prime Meat||94||655||142||71||3:31:17|
|Raw Prime Fish Meat||117||229||50||25||2:11:38|
|Cooked Prime Fish Meat||234||972||211||106||4:30:29|
|Raw Fish Meat||350||1632||354||177||6:33:46|
|Cooked Fish Meat||700||1632||354||177||6:33:46|
|× 489; × 200; × 55; × 133; × 37; × 32; × 23; × 12:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:29:03|
|Kibble (Stego Egg)||22||0||0||0||1:19:10|
|Cooked Lamb Chop||84||544||120||60||3:08:48|
|Raw Prime Meat||57||189||42||21||2:08:16|
|Cooked Prime Meat||114||939||207||104||4:16:14|
|Raw Prime Fish Meat||142||374||82||41||2:39:46|
|Cooked Prime Fish Meat||284||1361||299||150||5:28:17|
|Raw Fish Meat||425||2238||492||246||7:58:08|
|Cooked Fish Meat||850||2238||492||246||7:58:08|
|× 597; × 244; × 67; × 163; × 45; × 38; × 27; × 14:|
|Torpidity-depletion: , Time until all torpidity is depleted: 01:36:01|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
Combat[edit | edit source]
This section describes how to fight against the Argentavis.
General[edit | edit source]
The Argentavis can be somewhat of a challenge to hit with any ranged weapons until the first shot has landed. Once it becomes aggressive, it will charge until severely injured or its torpor becomes too high.
Strategy[edit | edit source]
The methods of killing an Argentavis depends on whether you're looking to engage it from the ground or from the air. Ranged weapons like the Longneck Rifle, Assault Rifle, and even the Sniper Rifle are suggested if you plan on attacking it from the ground. Once attacked, the Argentavis will become aggressive and fly straight towards the player, head first. This behavior, compounded with their head-shot modifier, makes them fairly easy to kill or knock out assuming you can get a clear shot. If you are attacking the Argentavis from the air, perhaps using a tamed Argentavis of your own, be careful of drawing too large of a crowd. Argentavis tends to spawn in large groups, and attacking one will make all of them aggressive. Watch your back and don't let them trap you in a swarm.
Weaponry[edit | edit source]
Ranged weapons are a must. Be careful when using a weapon equipped with a Scope, as they obstruct your field of vision, making you vulnerable to attack by other predators endemic to the Argentavis' native mountain ranges.
Dangers[edit | edit source]
The Argentavis can be dangerous to players with low-damage weapons; however, if the player uses proper strategy, the Argentavis shouldn't be a problem. The Argentavis can be very dangerous in groups of two or more as it can be hard to fight two at once, let alone more. Don't let them rile you up! Focus on hitting them with melee weapons as they swoop around you, and make sure you concentrate. Be aware of other animals in the area, like Sabertooths and other fast carnivores.
Weakness[edit | edit source]
The Argentavis takes 300% damage from headshots. Since an aggressive Argentavis will always charge head first anyway, make sure to aim there to deal extra damage.
Utility[edit | edit source]
Roles[edit | edit source]
- War Mount: With a high damage output and excellent maneuverability, the Argentavis is an essential for warlike tribes. (Level up Melee Damage, Health, and Stamina)
- Transport: Great for long distance transport. (Level up Weight and Stamina)
- Short Distance Transport: It can be used to transport heavy goods within a base because it has a high mobility and can get almost everywhere (Fits through every 2x1 gap) and has a decent weight capacity.
- Flying Mount/Scout: Though it may be slower than the Pteranodon, few land-based creatures can cover as much ground as the Argentavis can. (Level up Health and Stamina)
- Player Killer: Capable of grabbing players both off of their mounts and off the ground. Once captured they can either be dropped from great heights or dispatched with their talons. (Level up Stamina and Health)
- Taming Mount: The Argentavis is capable of picking up most animals and carrying them to a designated taming spot safely. (Level up Weight and Stamina)
- Portable Hook-post: The Argentavis can be hooked onto using the Grappling Hook, making them useful for a number of tasks, such as taming from midair. Simply fly above the area you wish to tame a creature, dismount (make sure to equip a parachute or an Archaeopteryx!) and hook onto the Argentavis. Make sure it's set to follow you- it will move a little bit as you're falling, but when you hook on, it will stop; otherwise, it will try to land. (Level up Stamina and Health).
- Egg Stealer: Wyverns or griffins are the best and secure options, but Argentavis can be a good option for beginners players without the high resources and advanced mounts.
- Flying Smithy: If a Saddle is equipped an Argentavis can be used as a Smithy. (Added in TLC Patch #2)
Weight Reduction[edit | edit source]
The Argentavis reduces the weight of the following resources by the listed amount while they are in its inventory:
Collectibles[edit | edit source]
|Raw Prime Meat||★★★★☆|
Flight[edit | edit source]
Flying an Argentavis uses similar controls to movement on ground level with a few exceptions. Quirks :
- Will only move forward upon command. With no forward command issued they will eventually stall to a halt and hover in mid-air. Even while not moving Argentavis lose a small bit of stamina just to stay aloft.
- Feeding Stimberry or Stimulant to a Argentavis in-flight can allow you to fly for longer periods, but the stamina gain is minor at best and very inefficient unless used in large enough quantities. A custom consumable recipe made from stimberries can be far more effective for this purpose.
- Landing is accomplished by pressing the jump-key (Space, , ), causing the mount to move to the ground and land, where your Argentavis folds its wings. Now you can unmount by pressing use (E, , ) as with any other mount or walk on the ground. To start off again, press the jump-key (Space, , ).
Note: Tamed and unmounted Argentavis do not lose stamina while flying. You can use this quirk to carry large amounts of weight quickly with an Argentavis set to follow.
Carrying[edit | edit source]
An Argentavis is capable of carrying smaller creatures. This is done by using the alt-fire button (, , ) while flying or hovering over the creature. The Argentavis will swing its legs forward in an animation similar to its attack. If the grab was successful, you will be able to see the creature being pulled behind the Argentavis, as well as its name and level. This is very useful for separating a small, high-level animal such as a Raptor from its pack so that you can tame it elsewhere. The Argentavis can also attack creatures it is carrying by using the default attack button, or release them by pressing alt-fire again. The creature being carried usually can not attack the Argentavis while it is being carried, but can land a hit when it is picked up or dropped. If the carried creature is held too close to the Argentavis, though, it can attack.
The Argentavis is also capable of carrying a small creature in its beak. [TLC 2]
An Argentavis is currently able to carry 4 creatures at any one time; one in its claws, one in its beak, a survivor in the saddle and a creature being carried by the survivor.
Currently on official, and most unofficial, PVE servers, wild animals may not be picked up to prevent griefing.
Carry-able Creatures[edit | edit source]
The Argentavis is capable of carrying the following creatures in its claws:
- Dung Beetle
- Terror Bird
- Thorny Dragon
- Titanomyrma Drone
Additionally the Argentavis is capable of carrying the following creatures in its beak:
- Titanomyrma Drone
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Argentavis, see the relevant Wikipedia article
- The Argentavis can fit in any size of Dinosaur Gate.
- In gameplay, Argentavis is essentially a stronger but slower version of the Pteranodon.
- Although listed as a Carrion Feeder, the Argentavis does not seem to eat spoiled meat. It does, however, swoop in on any dead animals nearby.
- The species name "atrocollum" roughly translates into "Aerial Collector".
- Although the game says the Argentavis' saddle works like a smithy, it cannot repair items.
- In Rockwell’s Explorer Notes, he mentions his Argentavis named “Archimedes”. This is a reference to the Greek mathematician.
Changelog[edit | edit source]
|Patch 175.0||Argentavis can no longer regain stamina mid-flight. Previously, players could simply stop flying forward and wait a while for the stamina to refill.|
|Argentavis can pick up players and dinos. The Pteranodon was the only flying creature that possessed this ability before.|
Gallery[edit | edit source]
TLC Patch 2 model update.