Attack Drone
or
admincheat SpawnDino "Blueprint'/Game/EndGame/Dinos/Drone/EndDrone_Character_BP.EndDrone_Character_BP'" 500 0 0 35
Variant Attack Drone (Beta)
admincheat summon EndDrone_Character_BP_Med_C
or
admincheat SpawnDino "Blueprint'/Game/EndGame/Dinos/Drone/EndDrone_Character_BP_Med.EndDrone_Character_BP_Med'" 500 0 0 35
Variant Attack Drone (Alpha)
admincheat summon EndDrone_Character_BP_Hard_C
or
admincheat SpawnDino "Blueprint'/Game/EndGame/Dinos/Drone/EndDrone_Character_BP_Hard.EndDrone_Character_BP_Hard'" 500 0 0 35
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This page may contain spoiler related to the background-story of ARK: Survival Evolved. If you want to experience the story ingame, you probably shouldn't continue reading on this page. |
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The Attack Drone is a creature in ARK: Survival Evolved, and one of the two minions that defend the Overseer.
Contents
Basic Info[edit | edit source]
With the introduction of the Overseer, Attack Drones and Defense Units were added to serve as minions. They are summoned throughout the battle. They drop
Element upon death, which can be helpful to players using Tek during the Boss fight. Any Element collected during the fight will disintegrate afterwards when the player Ascends.
Behavior[edit | edit source]
Attack Drones hover high above the ground and continuously distance themselves from the player.
Appearance[edit | edit source]
Attack Drones appear as real-life drones, with a futuristic touch.
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
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145.8 | +29.16 | +5.4% | 0.07 | |
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250 | +12.5 | +6% | ||
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150 | +15 | +10% | ||
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1600 | +160 | +10% | 15% | |
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280 | +5.6 | +4% | ||
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282 | +1.4 | +1.7% | 7% | 17.6% |
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100% | N/A3 | +0% | 36.5% | |
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450 | +27 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 245 | N/A | N/A | 6 |
Swimming | 300 | N/A | N/A | N/A |
Flying | 400 | 1408 | 1408 | 0.325 |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Ranged Attack | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 6000 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 28 | ||||||||||||
Projectile | Impact | 30 | 2.85 | ||||||||||
Explosion | 20 | 2.85 | 50 | 70 |
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
40 | 500 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 28 |
Taunt | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 1000 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
![]() |
585 | +117 | +5.4% | 0.07 | |
![]() |
250 | +12.5 | +6% | ||
![]() |
150 | +15 | +10% | ||
![]() |
1600 | +160 | +10% | 15% | |
![]() |
280 | +5.6 | +4% | ||
![]() |
282 | +1.4 | +1.7% | 7% | 17.6% |
![]() |
100% | N/A3 | +0% | 36.5% | |
![]() |
450 | +27 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 245 | N/A | N/A | 6 |
Swimming | 300 | N/A | N/A | N/A |
Flying | 400 | 1408 | 1408 | 0.325 |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Ranged Attack | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 6000 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 28 | ||||||||||||
Projectile | Impact | 30 | 2.85 | ||||||||||
Explosion | 20 | 2.85 | 50 | 70 |
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
40 | 500 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 28 |
Taunt | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 1000 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Note that creatures will have different stats in Survival of the Fittest
Attribute | Amount at Level 1 | Increase per point | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Domesticated1 | Add | Mult | ||
![]() |
877.5001 | +175.50002 | +5.4% | 0.07 | |
![]() |
250 | +12.5 | +6% | ||
![]() |
150 | +15 | +10% | ||
![]() |
1600 | +160 | +10% | 15% | |
![]() |
280 | +5.6 | +4% | ||
![]() |
282 | +1.4 | +1.7% | 7% | 17.6% |
![]() |
100% | N/A3 | +0% | 36.5% | |
![]() |
450 | +27 | N/A4 | 0.5 |
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement Type | Base Speed | Sprinting | Stamina Used | |
---|---|---|---|---|
Wild | Domesticated | |||
Walking | 245 | N/A | N/A | 6 |
Swimming | 300 | N/A | N/A | N/A |
Flying | 400 | 1408 | 1408 | 0.325 |
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
Ranged Attack | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 6000 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 28 | ||||||||||||
Projectile | Impact | 30 | 2.85 | ||||||||||
Explosion | 20 | 2.85 | 50 | 70 |
Melee | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
40 | 500 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 28 |
Taunt | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
0 | 1000 | 0 | 0 | ||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 25 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
This section describes how to fight against the Attack Drone.
General[edit | edit source]
Strategy[edit | edit source]
Since the Attack Drone continuously distances itself from its targets, using ranged attacks/weaponry is effective.
Weaponry[edit | edit source]
Assault Rifles, Rocket Launchers, Tek Rifle, and other powerful ranged weaponry are effective against these.
Dangers[edit | edit source]
Weakness[edit | edit source]
Pump-Action Shotgun deal a lot of damage to an Attack Drone. But be mindful that in order to effectively damage it, you must be close to the drone while firing.
Notes[edit | edit source]
- Released in patch 267.0.
- Bug: As of 267.21, Attack Drones can be knocked-out and tamed through normal game-play. While it is not recommended to attempt to tame one during the Overseer battle (the tamed drone will be deleted upon Ascension), it favours
Kibble (Allosaurus Egg) and will eat any form of Meat. Additionally, the Attack Drone also shares much of its code with Tapejara, so two Attack Drones can also breed to produce Tapejara offspring. An Attack Drone tamed normally cannot be ridden, as it will not accept any saddles.
- Attack Drones can be forcetamed and ridden, but upon mounting, the player will become the Attack Drone.
- The Attack Drone is one of the only creatures to not have a dossier alongside the
Defense Unit and
Aberrant Creatures.