Base Damage

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Base Damage is a special Attribute which, unlike Melee Damage, cannot be directly seen by the Player during gameplay. For a list of base values of other stats, see Base Creature Statistics.

The Base Damage depends on the Creature or the Player, and respectively, the Weapon used. Same Creatures and Weapons also have the same Base Damage.

Usage[edit | edit source]

Disregarding Armor, resulting damage is calculated by multiplying the Base Damage, an absolute number, by the percentage coming from the Melee Damage Attribute.

The difference between Base Damage and Melee Damage is that only the latter can be seen ingame. This may lead to confusion of the player because it does not seem obvious that Melee Damage is not the only Attribute affecting the damage.

Higher Melee Damage does not necessarily mean higher resulting damage.


Example:

Regarding a Tyrannosaurus and a Carnotaurus with a Melee Damage of 230% and 270% respectively, one could assume that the Carnotaurus would deal more damage.

However, after factoring in the Base Damage this assumption turns out to be wrong:

 Dinosaur   Base Damage   Melee Damage   Total Damage 
 Carnotaurus   42   270%   42 * 270% = 113
 Tyrannosaurus   60  230%   60 * 230% = 138

List of Base Damages[edit | edit source]

Creatures[edit | edit source]

Name Base Damage
Player Unarmed (Spyglass and Flare Gun) 8.0
Creature Base Damage Alternate Fire
Achatina.png Achatina 0
Allosaurus.png Allosaurus 35 25
Alpha Carno.png Alpha Carno 80
Alpha Deathworm.png Alpha Deathworm 500
Alpha Fire Wyvern.png Alpha Fire Wyvern 140
Alpha Leedsichthys.png Alpha Leedsichthys 160
Alpha Megalodon.png Alpha Megalodon 60
Alpha Mosasaur.png Alpha Mosasaur 200
Alpha Raptor.png Alpha Raptor 40
Alpha Rex.png Alpha Rex 170
Alpha Tusoteuthis.png Alpha Tusoteuthis 136
Ammonite.png Ammonite 0
Anglerfish.png Anglerfish 30
Ankylosaurus.png Ankylosaurus 50
Spider.png Araneo 10 5
Archaeopteryx.png Archaeopteryx 5
Argentavis.png Argentavis 25
Arthropluera.png Arthropluera 18 30
Baryonyx.png Baryonyx 35
Basilosaurus.png Basilosaurus 47
Beelzebufo.png Beelzebufo 12 20
Wyvern Bone Costume (Scorched Earth).png Bone Fire Wyvern 140
Brontosaurus.png Brontosaurus 60
Broodmother.png Broodmother Lysrix 210, 280, 700, 180, 320, 540
Dodo.png BunnyDodo 5
Carbonemys.png Carbonemys 13
Carnotaurus.png Carnotaurus 35
Giant Beaver.png Castoroides 28
Chalicotherium.png Chalicotherium 36
Cnidaria.png Cnidaria 30
Coelacanth.png Coelacanth 5
Compy.png Compy 4
Daeodon.png Daeodon 29
Deathworm.png Deathworm 225
Dilophosaur.png Dilophosaur 10 3
Dimetrodon.png Dimetrodon 20
Dimorphodon Icon.png Dimorphodon 23
Diplocaulus.png Diplocaulus 10
Diplodocus.png Diplodocus 60
Direbear.png Direbear 50 65
Direwolf Icon.png Direwolf 33
Dodo.png Dodo 5
Dodo Wyvern.png Dodo Wyvern 600
Dodorex Icon.png DodoRex 666
Doedicurus Icon.png Doedicurus 32
Dragon.png Dragon 0
Dragonfly.png Dragonfly 10
Dung Beetle.png Dung Beetle 5
Dunkleosteus.png Dunkleosteus 60
Electrophorus.png Electrophorus 3
Equus.png Equus 9
Eurypterid.png Eurypterid 7
Gallimimus.png Gallimimus 8
Giant Bee.png Giant Bee 8
Giganotosaurus Icon.png Giganotosaurus 480
Gigantopithecus Icon.png Gigantopithecus 40 60
Griffin.png Griffin 27
Hesperornis.png Hesperornis 1
Human.png Human 8
Hyaenodon.png Hyaenodon 15
Ichthy.png Ichthy 15
Ichthyornis.png Ichthyornis 1
Iguanodon.png Iguanodon 25
Jerboa.png Jerboa 3
Jug Bug.png Jug Bug 18
Kairuku.png Kairuku 8
Kaprosuchus.png Kaprosuchus 25
Kentrosaurus.png Kentrosaurus 10
Leech.png Leech 7
Leedsichthys.png Leedsichthys 115
Liopleurodon.png Liopleurodon 40
Lymantria.png Lymantria 18
Lystrosaurus.png Lystrosaurus 6
Mammoth.png Mammoth 48
Manta.png Manta 28
Manticore.png Manticore 60, 110, 120 6, 10, 16
Mantis.png Mantis 34 120
Megalania.png Megalania 10
Megaloceros Icon.png Megaloceros 30
Megalodon.png Megalodon 40
Megalosaurus.png Megalosaurus 75
Megapithecus Icon.png Megapithecus 400, 600, 800, 1,200
Megatherium.png Megatherium 32
Mesopithecus Icon.png Mesopithecus 12 1
Microraptor.png Microraptor 8
Morellatops.png Morellatops 32
Mosasaurus.png Mosasaurus 100
Moschops.png Moschops 50
Onyc.png Onyc 35
Oviraptor.png Oviraptor 12
Ovis.png Ovis 5
Pachy Icon.png Pachy 10
Pachyrhinosaurus.png Pachyrhinosaurus 28
Paraceratherium.png Paracer 45
Parasaur.png Parasaur 12
Pegomastax.png Pegomastax 10
Pelagornis.png Pelagornis 16
Phiomia.png Phiomia 10
Piranha.png Piranha 22
Plesiosaur.png Plesiosaur 75
Procoptodon.png Procoptodon 20
Pteranodon.png Pteranodon 18
Scorpion.png Pulmonoscorpius 15
Purlovia.png Purlovia 32
Quetzal.png Quetzal 32
Raptor.png Raptor 15
Rex.png Rex 62
Rock Elemental.png Rock Elemental 120, 75 300
Sabertooth.png Sabertooth 29
Salmon.png Sabertooth Salmon 4
Sarco.png Sarco 35
Bronto Bone Costume.png Skeletal Bronto 90
Skeletal Carnotaurus.png Skeletal Carnotaurus 80
Giganotosaurus Bone Costume.png Skeletal Giganotosaurus 1,200
Jerboa Bone Costume (Scorched Earth).png Skeletal Jerboa 3
Quetzalcoatlus Bone Costume.png Skeletal Quetzal 48
Skeletal Raptor.png Skeletal Raptor 40
Skeletal Rex.png Skeletal Rex 170
Stego Bone Costume.png Skeletal Stego 62
Trike Bone Costume.png Skeletal Trike 48
Spinosaur.png Spino 50
Stegosaurus.png Stegosaurus 41
Tapejara.png Tapejara 18
Terror Bird.png Terror Bird 18
Therizinosaur.png Therizinosaur 52
Thorny Dragon.png Thorny Dragon 40 10
Thylacoleo.png Thylacoleo 40
Titanoboa.png Titanoboa 30
Titanomyrma.png Titanomyrma 7, 11
Titanosaur.png Titanosaur 1,000
Trike.png Triceratops 32
Trilobite.png Trilobite 0
Troodon.png Troodon 10
Turkey.png Turkey 61
Tusoteuthis.png Tusoteuthis 65
Vulture.png Vulture 23
Woolly Rhinoceros.png Woolly Rhino 40
Wyvern.png Wyvern 80
Yeti.png Yeti 50
Yutyrannus.png Yutyrannus 55
Wyvern.png Zombie Wyvern 80
Dodo.png Zomdodo 55


Weapons[edit | edit source]

Ignoring armor, Weapons may deal different amounts of damage depending on where you hit a certain creature. For example, you only deal 20% damage against a Carbonemys' shell body part. Many creatures also take additional damage if you hit them in the head, with differing multipliers. However, the damage against the fleshy body of the organisms stays the same across all of them.

Weapon damage values[edit | edit source]

Against unarmored bodies, the damage weapons do per shot/attack is listed in the following table.

The Percent Torpor Gain is based on the % Melee Damage Attribute of both the weapon used, as well as the player using it.

For example, a Ramshackle Wooden Club with 120% damage will do a base damage of 6. With its torpor gain multiplier of 3.75, it will now do 22.5 torpor per hit.

Weapon Damage
(unmodified)
Torpor Gain
(unmodified)
Percent Torpor Gain
Hands 8 14 175%
Stone Pick 16 8 50%
Torch 15 unknown unknown
Stone Hatchet 20 10 50%
Spear 30 0 0%
Wooden Club 5 18.75 375%
Slingshot (Stone) 14 24.5 175%
Bow (Stone Arrow) 55 0 0%
Bow (Tranquilizer Arrow) 20 95 450% (200% + 250% over 5 seconds)
Metal Pick 32 16 50%
Metal Hatchet 40 20 50%
Pike 55 0 0%
Crossbow (Stone Arrow) 95 0 0%
Crossbow (Tranquilizer Arrow) 35 157.5 450% (200% + 250% over 5 seconds)
Simple Pistol 63 0 0%
Metal Sickle 50 unknown unknown
Grenade (direct hit) 150 0 0%
Metal Sword 90 unknown unknown
Longneck Rifle (Simple Rifle Ammo) 280 0 0%
Longneck Rifle (Tranquilizer Dart) 26 221 850% (600% + 250% over 5 seconds)
Shotgun (per pellet, 10 per shot) 64 0 0%
Fabricated Pistol 50 0 0%
Pump-Action Shotgun (per pellet, 10 per shot) 46 0 0%
C4 Charge (direct hit) 650 0 0%
Assault Rifle 47 0 0%
Rocket Launcher (direct hit) 1500 0 0%
Compound Bow (Stone Arrow) 74 0 0%
Compound Bow (Tranquilizer Arrow) 27 121.5 450% (200% + 250% over 5 seconds)
Compound Bow (Metal Arrow) 202.5 0 0%
Fabricated Sniper Rifle 165 0 0%
Electric Prod 1 266 26600%
Melee attack of any Ranged Weapon 10 14 140%

Note: all values were taken from the raw damage values of the blueprints in the dev kit.

Charged weapons[edit | edit source]

The minimum pulling time to shoot an arrow with a bow is 0.3 seconds and the maximum damage is reached after pulling for 1.2 seconds. An arrow's damage starts at 25% at 0 seconds, and increases linearly up to 100% at 1.2 seconds. Since an arrow can only be launched after 0.3 seconds, this means that the minimum damage of an arrow is 43.75%.

The only difference for slingshots is the minimum pulling time, which is 0.25 seconds, resulting in a minimum damage of 40.625%.

Notes/Trivia[edit | edit source]

  • Since the Base Damage value can not be seen during gameplay, other methods are required to find out the exact numbers, such as in-game testing, receiving the values from the developers (like in Patch Notes 173.0), or by extracting them from the Dev Kit.
  • In v242.0 a server-option for displaying the dealt damage as a floating number (as known from RPG-games) was added. This mode is not enabled on official servers, but is always enabled for the damage dealt to the Training Dummy.

References[edit | edit source]