Beelzebufo

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Beelzebufo.png
Beelzebufo
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Group
Species
Beelzebufo palucocus
Time
Late Cretaceous
Diet
Steam.svg 216.0
September 28, 2015
Xbox One.svg 729.0
December 16, 2015
PS.svg 501.0
December 6, 2016
Logo Mobile.svg 1.0
May 24, 2018
Nintendo Switch.svg 599.0
November 30, 2018
Epic Games.svg 311.74
June 11, 2020
Spawn Command
admincheat summon Toad_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Toad/Toad_Character_BP.Toad_Character_BP'" 500 0 0 35
Variant Aberrant Beelzebufo
admincheat summon Toad_Character_BP_Aberrant_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Toad/Toad_Character_BP_Aberrant.Toad_Character_BP_Aberrant'" 500 0 0 35
Variant Beelzebufo (Escort)
admincheat summon Toad_Character_BP_Escort_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Bog/Toad_Character_BP_Escort.Toad_Character_BP_Escort'" 500 0 0 35
Variant Beelzebufo (Gauntlet)
admincheat summon Toad_Character_BP_Gauntlet_C
or
admincheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Toad_Character_BP_Gauntlet.Toad_Character_BP_Gauntlet'" 500 0 0 35
Data
XP For Kill
8 XP
Feces Size
0 - 50 °C / 32 - 122 °F
Incubation Time
4h 59m 58.561s
Baby Time
3h 42m 13.333s
Juvenile Time
14h 48m 53.331s
Adolescent Time
18h 31m 6.664s
Total Maturation Time
1d 13h 2m 13.328s
Breeding Interval
18h - 2d
Habitat





The Island Topographic Map.jpg
Spawning Beelzebufo The Island.svg

The Center Topographic Map.jpg
Spawning Beelzebufo The Center.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Beelzebufo Ragnarok.svg

Extinction Topographic Map.jpg
Spawning Beelzebufo Extinction.svg

Valguero Topographic Map.jpg
Spawning Beelzebufo Valguero.svg

Genesis Part 1 Topographic Map.jpg
Spawning Beelzebufo Genesis Part 1.svg

Crystal Isles Topographic Map.jpg
Spawning Beelzebufo Crystal Isles.svg





Aberration Topographic Map.jpg
Spawning Aberrant Beelzebufo Aberration.svg

Valguero Topographic Map.jpg
Spawning Aberrant Beelzebufo Valguero.svg

Crystal Isles Topographic Map.jpg
Spawning Aberrant Beelzebufo Crystal Isles.svg

Common             Rare
  Untameable   Cave

The Beelzebufo (bee-el-zeh-boo-fo) is one of the creatures in ARK: Survival Evolved. It is found in the Swamp Biome and when ridden is a fast mover (especially under water) with the ability to make very high/long-distance jumps (second only to the Procoptodon). Beelzebufos also naturally create Cementing Paste when they consume small insects ( Titanomyrma, Meganeura, Jug Bug and Glowbug).

Basic Info[edit | edit source]

Dossier[edit | edit source]

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Wild

Beelzebufo palucocus is the largest frog I've ever seen. Almost impossibly large, it can actually fit a fully-grown human adult on its back, though just barely. This is a dangerous prospect, though, as secretions from Beelzebufo's skin and saliva have a narcotic effect on most creatures.

Not surprisingly, Beelzebufo is adept at killing insects. Its lengthy tongue allows it to quickly grab prey from afar, killing most insects near instantly and quickly digesting them. It even combines the narcotic chemicals in its mouth with the insects' chitin to create a specialized sticky substance.

Domesticated

Tamed Beelzebufo make for strange mounts. Strange mounts for strange people. Many tribes don't believe there's any reason to ride them, but some enjoy the ability to take large vertical hops up huge walls and cliffs. Regardless of how it is ridden, Beelzebufo is also employed for its ability to quickly cull insects, and convert them into always-useful cementing paste.

~ Helena

Behavior[edit | edit source]

Beelzebufo spends its days hopping about in the swamps. However, if attacked, it will fight back fiercely, lashing out its poison-laden tongue at enemies.

Appearance[edit | edit source]

Beelzebufo is an enormous frog, larger than a man and (once tamed) strong enough to carry one on its back. Short spines protrude from its back. It is an effective ambush predator of the island's large insect species, sedating its prey before stuffing it into its wide mouth.

Color Scheme and Regions[edit | edit source]




This section displays the Beelzebufo's natural colors and regions. For demonstration, the regions below are colored red over an albino Beelzebufo. The colored squares shown underneath each region's description are the colors that the Beelzebufo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Beelzebufo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Beelzebufo's "body" magenta.

Beelzebufo PaintRegion0.jpg
Region 0:
Body
Beelzebufo PaintRegion1.jpg
Region 1:
Spikes
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Beelzebufo PaintRegion4.jpg
Region 4:
Stripes
Beelzebufo PaintRegion5.jpg
Region 5:
Belly and Accents

Drops[edit | edit source]

Harvest
Guaranteed Special Loot

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
Health 220 +44 +5.4% 0.07
Stamina 190 +19 +10%
Oxygen 150 +15 N/A
Food 1500 +150 +10%
Weight 160 +3.2 +4%
Melee Damage 12 / 20 +0.6 / +1 +1.7% 2.8% 11%
Movement Speed 100% N/A +1% 100%
Torpidity 200 +12 N/A 0.5
Movement Base Speed Sprinting Speed Stamina
Wild Tamed Wild Tamed
Walking 400 ? 800 680 20
Swimming 700 ? ? ? ?
Attack Effects
Attack Type Effect Description
Both Attacks Tranquilized The target's Torpor will increase by 3x the damage dealt over 10 seconds. For wild Beelzebufo, this effect stacks.

For tamed Beelzebufo only certain attack combinations will stack, and then only twice:

Primary attack + secondary attack will stack for a 20 second torpor debuff

Two primary attacks will stack for a (weaker) 20 second torpor debuff

Other attack combinations will not stack.
Attack Values
Tongue Attack Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Beelzebufo strikes straight ahead with its tongue. The target's Torpidity.png Torpor will increase by 3x the damage dealt over 10 seconds. This effects stacks with each hit from a wild Beelzebufo, however attacks from tamed Beelzebufos stack up to two times for a maximum of 20 seconds torpor debuff.
0 650 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 12 10 3 36
Tongue Swipe Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Beelzebufo swipes its tongue from one side to the other. The target's Torpidity.png Torpor will increase by 3x the damage dealt over 10 seconds. This effects stacks with each hit from a wild Beelzebufo, however attacks from tamed Beelzebufos stack up to two times for a maximum of 20 seconds torpor debuff.
0 220 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 20 10 3 60

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Beelzebufo

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

For general infos about domesticating a wild creature see Taming.

KO Strategy[edit | edit source]

The standard procedure with tranquilizer arrows works just fine. However be careful as its attack has a long range and can tranquilize you. Standing on top of a large rock can protect you from this.

Beelzebufo can be picked up with a tamed Argentavis and dropped into a taming pen. Since it only attacks horizontally, you can shoot it on a platform and you will be safe from its attacks.

Taming Food[edit | edit source]

Beelzebufo.png Level 1 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 2 0 0 0 0:01:26
Raw Mutton.png Raw Mutton 3 0 0 0 0:02:00
Cooked Lamb Chop.png Cooked Lamb Chop 5 0 0 0 0:03:20
Raw Prime Meat.png Raw Prime Meat 4 0 0 0 0:02:40
Cooked Prime Meat.png Cooked Prime Meat 7 0 0 0 0:04:40
Raw Prime Fish Meat.png Raw Prime Fish Meat 8 0 0 0 0:02:40
Raw Meat.png Raw Meat 10 8 2 1 0:06:40
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 16 3 1 1 0:05:29
Cooked Meat.png Cooked Meat 19 6 2 1 0:06:20
Raw Fish Meat.png Raw Fish Meat 24 13 3 2 0:08:00
Cooked Fish Meat.png Cooked Fish Meat 47 13 3 2 0:07:50
KO: Wooden Club Hits × 20; Slingshot Hits × 9; Tranquilizer Arrows with a Bow × 3; Tranquilizer Arrows with a Crossbow × 2; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.67 / s, Time until all torpidity is depleted: 00:05:00
Beelzebufo.png Level 30 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 3 0 0 0 0:02:08
Raw Mutton.png Raw Mutton 6 0 0 0 0:04:00
Cooked Lamb Chop.png Cooked Lamb Chop 10 0 0 0 0:06:40
Raw Prime Meat.png Raw Prime Meat 7 0 0 0 0:04:40
Cooked Prime Meat.png Cooked Prime Meat 14 7 2 1 0:09:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 17 0 0 0 0:05:40
Raw Meat.png Raw Meat 21 36 8 4 0:14:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 34 21 5 3 0:11:39
Cooked Meat.png Cooked Meat 41 34 8 4 0:13:40
Raw Fish Meat.png Raw Fish Meat 51 54 12 6 0:17:00
Cooked Fish Meat.png Cooked Fish Meat 102 54 12 6 0:17:00
KO: Wooden Club Hits × 55; Slingshot Hits × 23; Tranquilizer Arrows with a Bow × 7; Tranquilizer Arrows with a Crossbow × 4; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 1.11 / s, Time until all torpidity is depleted: 00:08:14
Beelzebufo.png Level 60 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 4 0 0 0 0:02:51
Raw Mutton.png Raw Mutton 9 0 0 0 0:06:00
Cooked Lamb Chop.png Cooked Lamb Chop 16 2 1 1 0:10:40
Raw Prime Meat.png Raw Prime Meat 11 0 0 0 0:07:20
Cooked Prime Meat.png Cooked Prime Meat 21 26 6 3 0:14:00
Raw Prime Fish Meat.png Raw Prime Fish Meat 27 0 0 0 0:09:00
Raw Meat.png Raw Meat 32 80 19 10 0:21:20
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 53 57 13 7 0:18:10
Cooked Meat.png Cooked Meat 63 78 18 9 0:21:00
Raw Fish Meat.png Raw Fish Meat 79 117 27 14 0:26:20
Cooked Fish Meat.png Cooked Fish Meat 158 117 27 14 0:26:20
KO: Wooden Club Hits × 91; Slingshot Hits × 38; Tranquilizer Arrows with a Bow × 11; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 1.45 / s, Time until all torpidity is depleted: 00:10:28
Beelzebufo.png Level 90 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 6 0 0 0 0:04:16
Raw Mutton.png Raw Mutton 12 0 0 0 0:08:00
Cooked Lamb Chop.png Cooked Lamb Chop 22 22 6 3 0:14:40
Raw Prime Meat.png Raw Prime Meat 15 0 0 0 0:10:00
Cooked Prime Meat.png Cooked Prime Meat 29 60 15 8 0:19:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 36 0 0 0 0:12:00
Raw Meat.png Raw Meat 43 137 33 17 0:28:40
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 72 104 25 13 0:24:40
Cooked Meat.png Cooked Meat 86 137 33 17 0:28:40
Raw Fish Meat.png Raw Fish Meat 107 195 46 23 0:35:40
Cooked Fish Meat.png Cooked Fish Meat 214 195 46 23 0:35:40
KO: Wooden Club Hits × 127; Slingshot Hits × 52; Tranquilizer Arrows with a Bow × 15; Tranquilizer Arrows with a Crossbow × 9; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 1.75 / s, Time until all torpidity is depleted: 00:12:05
Beelzebufo.png Level 120 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 7 0 0 0 0:04:59
Raw Mutton.png Raw Mutton 15 0 0 0 0:10:00
Cooked Lamb Chop.png Cooked Lamb Chop 27 42 11 6 0:17:59
Raw Prime Meat.png Raw Prime Meat 18 0 0 0 0:12:00
Cooked Prime Meat.png Cooked Prime Meat 36 96 24 12 0:23:59
Raw Prime Fish Meat.png Raw Prime Fish Meat 45 15 4 2 0:15:00
Raw Meat.png Raw Meat 54 204 50 25 0:36:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 90 157 38 19 0:30:50
Cooked Meat.png Cooked Meat 108 204 50 25 0:36:00
Raw Fish Meat.png Raw Fish Meat 135 284 69 35 0:45:00
Cooked Fish Meat.png Cooked Fish Meat 270 284 69 35 0:45:00
KO: Wooden Club Hits × 163; Slingshot Hits × 67; Tranquilizer Arrows with a Bow × 19; Tranquilizer Arrows with a Crossbow × 11; Tranquilizer Dart Shots × 8; Shocking Tranquilizer Dart Shots × 4
Torpidity-depletion: 2.04 / s, Time until all torpidity is depleted: 00:13:21
Beelzebufo.png Level 150 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 9 0 0 0 0:06:24
Raw Mutton.png Raw Mutton 18 0 0 0 0:12:00
Cooked Lamb Chop.png Cooked Lamb Chop 33 73 18 9 0:21:59
Raw Prime Meat.png Raw Prime Meat 22 3 1 1 0:14:40
Cooked Prime Meat.png Cooked Prime Meat 44 143 36 18 0:29:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 55 38 10 5 0:18:20
Raw Meat.png Raw Meat 66 284 70 35 0:44:00
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 109 220 55 28 0:37:20
Cooked Meat.png Cooked Meat 131 281 70 35 0:43:40
Raw Fish Meat.png Raw Fish Meat 164 386 96 48 0:54:40
Cooked Fish Meat.png Cooked Fish Meat 327 385 95 48 0:54:30
KO: Wooden Club Hits × 199; Slingshot Hits × 82; Tranquilizer Arrows with a Bow × 23; Tranquilizer Arrows with a Crossbow × 13; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 2.31 / s, Time until all torpidity is depleted: 00:14:24

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for Regular Kibble: 1 ×  Cooked Meat Jerky, 1 ×  Medium Egg, 5 ×  Fiber, 2 ×  Longrass, 2 ×  Savoroot, 1 ×  Water

Combat[edit | edit source]

This section describes how to fight against the Beelzebufo.

General[edit | edit source]

Beginners should not take the Beelzebufo lightly! Do not attack the creature on impulse. Often, beginners tend to swipe at them with whatever they have, since a frog seems like a pretty docile animal. This leads to an untimely death that could easily have been prevented. If one is knowledgeable, they can secure victory early on, or even tame this useful animal.

Strategy[edit | edit source]

A good strategy to fight them is from above, because their attack only hits the area directly in front of them. Ranged weapons can reach further than its tongue, but it can close distance very quickly. In some cases, rushing it may be the best course of action. Eat stimberries if your torpor is peaking.

Weaponry[edit | edit source]

Better to use ranged weapons to avoid their Torpor-inducing attack.

Dangers[edit | edit source]

They can knock you out easily with their torpor-rising attacks, and can jump and swim very fast. Look out for other creatures in the swamp. The incidental backpedal into a pool of Megapiranha can kill a player quickly, as the beelzebufo can knock the player out, opening a banquet for the piranha. Titanoboas can add additional torpor and eat the player alive, while Sarcos ensure no escape on water routes. The poor choice to tamper with a Dimetrodon can be a fatal one, and the unfortunate jab into a Paracer's leg can lead to an unfortunate death via crushing, which can send players through the map on occasion. Beware, beginners!

Weakness[edit | edit source]

Their attack is mostly horizontal, so it's easy to avoid it by just getting on a rock. They do not have much health either.

Utility[edit | edit source]

Pressing the alt-fire button (default Rmb) will shoot the tongue out, inflicting Torpor on creatures it hits, and turning dead Meganeura, Titanomyrma, Jug Bug and Glowbug into large amounts of Cementing Paste. Attacking a bug corpse will yield between 0 and 8 Cementing Paste each, regardless of melee damage.

If a Meganeura is flying too high for the Beelzebufo to attack, get off your Beelzebufo and punch the Meganeura. Quickly jump back on the Beelzebufo, the Meganeura should be aggro, and its swarm will follow. Jug Bug can't be killed with low level Beelzebufo.

Hostile players may find the Beelzebufo a perfect mount for raiding. It is able to jump over walls easily, and one hit from its tongue is enough to knock a human unconscious.

Also, Beelzebufo is a very versatile traveling mount, as it can can jump long distances, does not take a lot of fall damage and its swim speed is good along with the fact it can breathe underwater and its stamina recharges quickly while swimming.

Attention: Creatures killed by Beelzebufoes are immediately harvested(eaten) by them. Players seeking special loots from certain creatures should not use Beelzebufo as their weaponry.

Roles[edit | edit source]

  • Must have mount: Beelzebufo is valuable for an animal relatively easy to tame. Makes a perfect taming mount not only for inflicting Torpor but being a comfortable weapon mount as well. Also makes an excellent recon scout for how good it is at running away from the fastest of threats, including a Giganotosaurus should you find the right rock areas to maximize distance gained from a jump.
  • Hopper and Traveler: This creature is extremely adept at covering large distances with its jump. This doesn't use much Stamina so it can be used to travel long distances quickly over most types of terrain, being fast on land and water. This creature will also regain most of the stamina used jumping while in the air (Level Movement Speed). Keep in mind that if one continuously presses "jump" every time it lands, it can gain momentum, making it even faster, so long as the terrain allows it.
  • Swimmer: This creature is a strong swimmer as it moves more quickly than it does on land and lacks the Oxygen stat. It does not consume stamina to swim either. Remember its underwater combat is not as good as on land as its tongue attack can't reach as far while swimming and it is harder to control and turn.
  • Cement Factory: This creature can gather decent quantities of Cementing Paste in a short period of time. It also gathers Chitin in addition to the cementing paste. A good tactic is to ride it into the swamp and kill something as Meganeura are attracted to corpses. Once they begin feeding, attack and the swarm will come to you. Level Health and Melee Damage (damage will not increase the Cementing Paste received, but will increase your survivability against a swarm).
  • Raiding: This creature is quite adept at low to mid tier raiding. It's able to make quick escapes, raid higher leveled bases by overcoming higher walls, and its tongue attack can quickly tranquilize enemy survivors in quick succession ( Health, Melee Damage, and Movement Speed).
  • Taming: This creature's tongue attack makes it a great tool for knocking creatures unconscious, as it also deals minimal damage. It can also be used as a last resort for keeping a creature's torpor high. Make sure to attack in either one attack per 10 second intervals, or 2 combo attacks once per 20 second intervals in order to cause maximum torpor and the least amount of damage to a target. Thanks to the Beelzebufo's mobility, it makes it easier to hop around targets and not get hurt while slowly knocking them out, whereas creatures like the Pulmonoscorpius and Equus must have added movement speed or stamina in order to surpass this issue.
  • Leech Farmer: It appears that Leeches do not agro on tamed Beezlebufos, so this makes them great for harvesting Leech Blood.
  • Biotoxin Harvester: As long as the player is careful, a Beelzebufo will be agile enough to kite Cnidarias to shallow water and kill them with it's tongue, allowing for safe toxin gathering.


Gathering[edit | edit source]

Resource Efficiency
Cementing Paste.png Cementing Paste ★★★★★
Chitin.png Chitin ★★★★☆
Hide.png Hide ★★☆☆☆
Cementing Paste is produced by harvesting Titanomyrma, Glowbug, Jug Bug and Meganeura.

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Beelzebufo, see the relevant Wikipedia article.

  • As of update v260.0 the Beelzebufo can now attack in the water
  • Dossier released on August 12, 2015.[2]
  • Its name means "Lord of the Toads", from Beel, the Hebrew form of the Ugaritic word Ba'al meaning "lord", and Bufo, a large genus of toad. Often confused with Beelzebub "Lord of the Flies."
  • While the in-game creature Beelzebufo palucocus is big enough to be ridden, the real-world Beelzebufo ampinga only reached around 50 cm in length. Though there were other frogs large enough to dwarf a medium-sized dog.
    • And while not large enough to be ridden, the Beelzebufo was large enough to eat animals baby dinosaurs, which it shared its habitat with in Madagascar.
  • Their tongue attack can only travel horizontally. When attempting to knock one out, stand on top of one of the large rocks that are abundant in the swamp and shoot it from there with a Slingshot or Tranquilizer Arrows.
  • The Beelzebufo can be picked up by an Argentavis.
  • The Beelzebufo belongs to the family Ceratophryidae, which includes modern common horned frogs, such as the Argentine Horned Frog, which is known for its incredibly voracious appetite.
  • Be careful when attacking large quantities of Drones or Titanoboa with the Beelzebufo. Its low base health makes it highly vulnerable to damage.
  • The Beelzebufo, despite not having the highest movement speed, is quite possibly the best form of transportation on The Island, aside from flying mounts. Its ability to jump long distances and up cliffs makes it a good animal for traveling a distance on.
  • Beelzebufo will only mate in water and their eggs are aquatic. Be careful that the Beelzebufo must stay underwater until full grown or it will die instantly.
  • As of Mobile v1.0.95, Beelzebufo will drop Frog Legs, which can be used to craft Frog Feet.
  • If you use an admin blink rifle while riding a toad, you can teleport, still use the jumping animation, and the toad will look riderless.
  • The Beelzebufo does not produce Feces.
  • Frogs like most other amphibians hatch as fish-like larva, with gills for breathing under water and a strong tail for swimming. Overtime, it undergoes a metamorphosis where they gain legs, absorb their gills and tail, and grow lungs after which they can breathe air. However, during its life the frog continues to be able to respire through its moist and thin skin which means it can stay underwater for very long, though not indefinitely unless the frog enters a state of torpor to reduce its oxygen needs.
    • Due to the Beelzebufo's size, breathing through its skin would not have been as effective, meaning it likely stayed on land most of the time. This also means that it is not accurate for the frog in game to have no Oxygen stat.
  • In Helena's notes she didn't draw a saddle with a check mark in her art. The saddle lets other survivors know that the tamed creature can be ridden. This possible mistake is also seen in other creature dossiers that are rideable.
  • Growing Beelzebufo will die instantly if they leave the water, and can only safely leave the water once it has become a full adult. If a growing Beelzebufo is placed into a Cryopod and the pod is thrown out of water, the baby will spawn for a single frame and then instantly and permanently vanish. It will not even appear as having died in the tribe log. It is unknown how long this glitch has been present.

Changelog[edit | edit source]

Patch Changes
216.0 Beelzebufo is added to the game
218.3 Beelzebufo fall damage threshold speed has been increased to avoid it taking excessive fall damage during long jumps
243.3 Fixed Beelzebufo not spawning in the water of the swamps
245.3 Fixed it so the Beelzebufo's 5x damage multiplier applies to the Meganeura as well
275.0 Aberration Expansion Release Added the Aberrant Beelzebufo
306.63 Increased damage to Insect Swarms by Beelzebufo to 2.5x

Gallery[edit | edit source]

References[edit | edit source]