There are two types of caves that can be found in ARK: Progression Caves and Resources Caves, the latter being found underwater on The Island and most regions of Ragnarok. Some are easy to explore, others extremely difficult. If you survive the dangers of the caves, however, they each contain a variety of resources to obtain.
|Difficulty: Green = Standard; Red = Hard|
Cyan = Standard Underwater; Blue = Hard Underwater.
||Loot Crate Lvl
||Clever ( Broodmother)
||10 , 25
||Skylord ( Dragon)
||40 , 55
||Hunter ( Broodmother)
||Devourer ( Megapithecus)
||25 , 55
||Pack ( Megapithecus)
||Massive ( Broodmother)
||25 , 40
||Immune ( Dragon)
||25 , 40 , 70
||Strong ( Dragon)
||25 , 40 , 55
|The Caverns of Lost Faith
||Brute ( Megapithecus)
||50 , 60 , 70
|The Caverns of Lost Hope
||Cunning ( Dragon)
||50 , 60 , 70
Note that the Hard Caves spawn creatures at extremely high levels (often exceeding 250), and that these creatures are untameable. Creatures within The Caverns of Lost Faith are also untameable, but spawn at standard levels.
- Terrestrial Entrances
- Underwater Entrances
Difficulty: Green = Standard; Red = Hard; Gray = unknown difficulty; Cyan = Standard Underwater
|Underwater River 1
|Underwater River 2
|Small Cave Locations
Green = Standard Difficulty
Note that Achatina spawn as high-levelled, untameable variants, similar to the creatures found within The Island's Swamp and Snow caves.
This page only lists the Dungeons and important Caves of Ragnarok. For a list of all caves in Ragnarok please visit this page: Caves (Ragnarok)
Green = Standard; Red = Hard; Gray = unknown difficulty
Note that all creatures inside these caves are high-leveled, untameable variants, similar to the creatures found within The Island's Swamp and Snow caves.
Green = Standard; Red = Hard; gray = unknown difficulty
Green = Standard; Red = Hard; gray = unknown difficulty
Cavern: A cave, or a chamber in a cave, typically a large one.
There are currently 12 Resource Caves on The Island, and are all found underwater. These caves can often be difficult to find, but often contain a dense collection of Silica Pearls and Oil, although the latter of which provide less oil than nodes found elsewhere in the game. The only indication of the position from the surface is a small flow of bubbles, appearing as a thin white line. On lower graphics settings, a grey box can be seen on the ocean floor from the surface around the cave's entrance.
The entrances to the resource caves also appears to be a spawn location for pairs of Plesiosaurs, who tend to linger in the area, as well as a singular Mosasaurus, which in turn tend to linger near to the Plesiosaurs.
|Resource Cave Locations
The Emerald Forest
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These are general cave tips. For tips on specific caves, please visit their individual pages.
- Take Stimberry or better yet Stimulants and Water Jars or if you are a high enough level Canteen. Some progression caves require multiple Canteens.
- Hide or Fur armor is helpful for many, but not all caves. Chitin is great if you have an available Smithy.
- Set up a small base at the beginning of a cave with a Simple Bed and a chest with tools, weapons, armor, a Smithy and a Refining Forge. If possible, in single player you can use a Argentavis as a smithy IN the cave. Or on multiplayer you can use a Castoroides
- Most of the creatures found in caves are mostly non-tamable (mostly Achatina), except for a few cases or caves such as Megalosaurus, Dung Beetle or Glowtail.
- because there are no Achatina spawns outside of caves in Scorched Earth , caves are the only place you can tame them in. They do however provide higher max tame levels. meaning you won't have to feed them as much as when they were tamed on other maps.
- Grappling Hooks are useful for avoiding creatures, getting a good vantage point, and to not have to bring foundations and ceilings to bridge gaps. However, not all caves will permit its uses.
- In some caves that are very tough, one may use a Auto Turret on Wild Creatures to clear the cave to make it easier. However, be mindful as some respawn area will immediately respawn creatures the instant the area is brought to stasis.
- Flyers brought into the cave under any method will not be mountable, even with saddle.
- Aberration Climbing Pick s and Glider Suit are also a big help even though all caves can be traversed without these.
- Cryopod allows bringing of creatures into previously inaccessible area due to the opening of the caves. However, some creatures that are too big to fit inside will not be released out of the cryopod,
- Lazarus Chowder will decrease the needed Oxygen while underwater and allow you to dive for longer times, making it easier to find the entrance. A SCUBA Tank or a powered Tek Helmet could also help with this, then no oxygen is ever needed!
- Riding a Megalodon can help against other Sharks and allows you a very quick movement in the Water. They are also a good way to spot the bubbles from the surface. In an earlier version, there seemed to be a problem with taking your Shark into the Cave. However, Megalodons can now enter the underwater caves without issue .
- If you have a Tribemate with a Pteranodon or Argentavis, he or she can transport you directly to the location of the cave and drop you down, avoiding most of the swim, and with that, most of the Megalodons on the way to the cave. Once finished the Pteranodon or Argentavis can pick you up again from the water surface. This is also a very resource friendly method, as it allows you to go down with minimum armor and weapons, as fighting can be reduced to a minimum. That way, the loss of dying is less of a setback. This method does, however, require you to have found the entrance beforehand.
- Riding a Sarco allows you to use a single mount as he can move quick in both water and ground. Moreover, it's faster than a Megalodon, has near instant stamina regeneration under water and can fit in most underwater caves, making it safer while gathering resources.
- As of patch 246, Eurypterids can spawn in groups (3-5 at once) in even small underwater caves. Be prepared to deal with their stings!
- Extinction Cryopod allows bringing of creatures into previously inaccessible area due to the opening of the caves. However, some creatures that are too big to fit inside will not be released out of the cryopod. Care for the Cryo Cooldown though (due to possible constant uses), as wild dinos inside the caves that are aggressive will still attack dino under Cryo Sickness, which will result in a swift death due to damage multiplier towards dino under that state.
- There is a large flat faced rock that looks like it could be a cave entrance on the South haven island cliff face. Could be another cave in the future.
- Building a base in an underwater cave will stop resource spawning in that cave.
- In the North Ice Cave on The Center, one of the two parts (the part with the Artifact of the Devourer) of the cave's crystal nodes are invisible (can still be farmed normally with a pick).
- This is especially detrimental when trying to get to one of the places that spawns a loot crate, which is along a long, thin corridor that is littered with spiders, wolves, sabertooths, and Yetis (possibly one of the most concentrated areas of aggressive creatures in the game).
- These nodes can block movement, bullets, arrows, etc. but can be helpful as it blocks some creatures against walls, while other nodes can act as walls, allowing you to be unseen as long as it is between you and a creature.
- When holding the “H” key, you can see that each cave has its own location. The Tek Cave is “The Belly of the Beast.” The South East cave is “Lava Cave.”
- In Aberration, there was supposedly a fourth cave planned, but was eventually scrapped after the DLC is released. The names still exist in the database, however. This makes it the first and only official cave to not be implemented into the official DLC map.
- A Managarmr can pounce into the pearl cave and easily wipe your base so build smart and survive.