Cloth Boots

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This Item is part of the Cloth Armor set.


Cloth Boots
Cloth Boots.png
Hide-soled shoes provide some protection from the heat and cold, but only minimal protection from injuries.
Armor
Type Cloth
Armor rating 10.0
Cold protection +5.0
Heat protection +10.0
Item
Weight 0.25
Durability 25.0
Item ID 20
Spawn Command
cheat giveitemnum 20 1 0 0
or
cheat GFI ClothBoots 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Cloth/PrimalItemArmor_ClothBoots.PrimalItemArmor_ClothBoots'" 1 0 0
Found in Beacon White
Crafting
Required level Level 3
Required level (Mobile) Level 4
Engram Points 3 EP
Engram Points (Mobile) 2 EP
Crafting XP 1.6 XP
Unlocks


Crafted in Weight.png Inventory
Ingredients
Resources breakdown
25 × Fiber.png Fiber
6 × Hide.png Hide


Overview[edit | edit source]

Cloth Boots are a Feet-slot armor piece from the first tier of Armors, Cloth. It's low material cost makes it easy for beginners to craft, although the Engram Point cost is notable.

They can be found in white beacons.

Aside from providing rudimentary protection, Cloth Boots (as well as the rest of the Cloth Armor set) are notable for reducing the effects of both Hot & Cold temperatures. This feature is only shared with the Ghillie Gear to all the currently available Armor pieces.

Cloth Boots & Cloth Gloves are the only Cloth Armor pieces that require Hide. Beginning players should take note of this, especially if they haven't begun any hunting yet.
Because of its temperature-negating properties and light weight, experienced players are recommended to carry Cloth Boots in their inventory to switch out with their primary armor during extreme Heat and/or Cold. This is especially helpful during long excursions from the player's base, where otherwise the player would be devoid of temperature-controlling elements.

Dyes/Coloring

Like most items, Cloth Boots can be dyed different colors. One Black Coloring.png Dye is consumed anytime the player changes the color of a region.
Region 1 - Bulk of the Cloth Boots' material, encompassing the heel, sole, and tongue.
Region 2 - The shoestring and trim.

Remember that dyed items require repair for continued use; newly crafted items come without any color.