Cooking Pot

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Cooking Pot

Cooking Pot.png

Must contain basic fuel to light the fire. Put various ingredients with water in this to make soups, stews, and dyes.

Structure
Type Cooking
Health 500
Item slots 12
Fuel Thatch.png Thatch (7.5 seconds)
Wood.png Wood (30 seconds)
Sparkpowder.png Sparkpowder (1 minute)
Angler Gel.png Angler Gel (4 minutes)
Item
Weight 4.0
Item ID 128
Spawn Command
cheat giveitemnum 128 1 0 0
or
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure_CookingPot.PrimalItemStructure_CookingPot'" 1 0 0
Found in Beacon Green
Crafting
Required level Level 8
Engram Points 9 EP
Crafting XP 39 XP
Prerequisites
Unlocks
Used to craft 104 items
Crafted in Weight.png Inventory
Ingredients
Resources breakdown
75 × Stone.png Stone
15 × Thatch.png Thatch
10 × Wood.png Wood
5 × Flint.png Flint

Overview[edit | edit source]

The Cooking Pot is used for creating food items and dyes.

The Cooking Pot can be lit by placing a fuel source such as Thatch.png Thatch, Wood.png Wood, Sparkpowder.png Sparkpowder or Angler Gel.png Angler Gel into its inventory and activated by pressing the 'Use' key (default E or pressing and holding Xbox: Y). Holding the 'Use' key will open the radial menu, where the player can choose to open its inventory, light it, or destroy it.

Usage[edit | edit source]

The Cooking Pot is used to craft Rockwell Recipes- Fria Curry.png Food Items as well as Kibble.png Kibble.

During Events, the Cooking Pot can be used to craft Skins.

It is also used to create Soap.png Soap and all different colors of Blue Coloring.png Dyes.

After putting the necessary ingredients into the cooking pot, including fuel and a Waterskin, Water Jar or Canteen that is at least 25% full, light the fire using the button below its inventory slots. Every few seconds (or possibly every minute), the ingredients will be consumed and produce one item. Water Jars and Canteens, despite holding two and three times as much water as a waterskin, are all single use.

Fuel[edit | edit source]

The Cooking Pot can be fueled by various flammables.

Using Thatch, Sparkpowder or Angler Gel will help to avoid creating Charcoal, which is used in dyes, disrupting many recipes.

Recipes[edit | edit source]

See the Recipes for a list of Recipes. Make sure when making edibles to take out charcoal as dyes will be made if using several water containers. If charcoal is not removed, the cooking pot will make both your recipe and a dye when enough berries are placed in the inventory.

You can also create your own recipes. See the Custom Consumable page for more info.

Notes[edit | edit source]

  • The Cooking Pot is treated as a thatch structure and can be damaged by anything except non-explosive ranged attacks.
  • By putting water containers on your hotbar, standing in a source of water and building the Cooking Pot in front of you, it is possible to keep the Cooking Pot in water without closing its inventory thus reducing necessary trips to a beach or water tap.
  • If a cooking pot is touching or too close to water, the button to light the fire won't show up.




Painting and Color Regions

X mark.svg
The Cooking Pot is not currently paint-able, however this object may be re-mapped to include paint regions in a future update.

For more information on Paint Regions and how to use them, please view the Blue Coloring.png Dye, Paintbrush.png Paintbrush, or Spray Painter.png Spray Painter pages.


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