Reaper

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Aberration DLC.jpg Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Aberration, Extinction
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Reaper
Group
Species
Unknown
Time Period
Unknown
Diet
Spawn Command
admincheat summon Xenomorph_Character_BP_Male_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male.Xenomorph_Character_BP_Male'" 500 0 0 35
Variant Subterranean Reaper King
admincheat summon Xenomorph_Character_BP_Male_Chupa_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male_Chupa.Xenomorph_Character_BP_Male_Chupa'" 500 0 0 35
Variant Elemental Reaper King
admincheat summon Xenomorph_Character_BP_Male_Minion_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male_Minion.Xenomorph_Character_BP_Male_Minion'" 500 0 0 35
Variant Surface Reaper King
admincheat summon Xenomorph_Character_BP_Male_Surface_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male_Surface.Xenomorph_Character_BP_Male_Surface'" 500 0 0 35
Variant Reaper King Tamed
admincheat summon Xenomorph_Character_BP_Male_Tamed_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Male_Tamed.Xenomorph_Character_BP_Male_Tamed'" 500 0 0 35
Variant Reaper Queen
admincheat summon Xenomorph_Character_BP_Female_C
or
admincheat SpawnDino "Blueprint'/Game/Aberration/Dinos/Nameless/Xenomorph_Character_BP_Female.Xenomorph_Character_BP_Female'" 500 0 0 35
Variant Corrupted Reaper King
admincheat summon Xenomorph_Character_BP_Male_Tamed_Corrupt_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Corrupt/Nameless/Xenomorph_Character_BP_Male_Tamed_Corrupt.Xenomorph_Character_BP_Male_Tamed_Corrupt'" 500 0 0 35

1 Adults cannot be tamed, but babies can be 'birthed' from players being impregnated from Reaper Queen.png Queen and imprinted on.
3 The only way of 'breeding' would be through impregnation from the Queen, but breeding technically isn't possible due to the gender mechanics of the Reaper.

Data
XP For Kill
0 XP
Drops
Feces Size
Gestation Time
12h
Baby Time
3d 5h 9m 35s
Juvenile Time
1d 6h 51m 50s
Adolescent Time
1d 14h 34m 47s
Total Maturation Time
3d 5h 9m 34s
Habitat

Aberration Topographic Map.jpg
Spawning Surface Reaper King Aberration.svg

Aberration Topographic Map.jpg
Spawning Reaper Queen Aberration.svg

Extinction Topographic Map.jpg
Spawning Corrupted Reaper King Extinction.svg

Common             Rare
  Untameable   Cave

The Reaper is one of the Creatures in the Aberration-DLC of ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

At home in the cavern's deepest chambers, Reapers are towering, terrifying apex predators. Beyond overwhelming their prey with fangs and claws, Reapers can burrow underground to set an ambush and fire acidic projectiles from their tails.

Yet it is their macabre method of reproduction that is their most frightening feature. Bizarrely, a female Reaper's tail doubles as a reproductive organ, but only when piercing human survivors. Once impregnated, the survivor carries the young Reaper until it bursts from their chest in a grotesque, disturbing spectacle.

Domesticated

If impregnated by a female Reaper, I strongly urge that the survivor kill the embryo via exposure to radiation. However, there are rumors that Reapers might imprint themselves on a survivor who possesses a Reaper pheromone gland.

This has led some mad survivors with dreams of riding on the back of a Reaper to try seeing the gestation period through to the end, but that is extremely dangerous, not to mention disgusting.

~ Helena

Behavior[edit | edit source]

The Reaper is highly aggressive and can be found at various areas, including the Surface, Bioluminescence, and Element Regions.

  • Surface Reaper Kings are common on the surface itself, emerging from underground. Alpha Reaper King.png Alpha Surface Reaper Kings are more likely to spawn around the surface.
  • Subterranean Reaper Kings emerges when a recently transformed Alpha Nameless.png Nameless is allowed to remain existent for too long with more of them present. Be prepared for their arrival if you prolong the battle against the Nameless.
  • Normal Reaper Kings can be found within the Element Region, where they emerge from underground. They can also be found near the transitions between the Bioluminescent Region and Element Region.
  • Elemental Reaper Kings only emerge inside Rockwell Arena, and have the same behavior as that of Reaper Kings.
  • Reaper Queens can only be found in Element Region.

Reapers from the surface region will follow you to through the rest of the map, unless it turns to day, at which point they will burrow away.

Even as an offspring, Reaper is still aggressive to everyone at its baby state, and will steal belongings from deceased adventurers.


Appearance[edit | edit source]




Color Scheme and Regions

These regions represent the color scheme of a Reaper King. Reaper Queen never spawns with any other color, unlike Reaper Kings. However, each queen has their own color region stored inside, which will affect Baby Reaper King's color appearance when it is born. It may be worth mentioning that while Reaper Kings can spawn in with many region colors, only a few colors can appear legitimately due to the Queen's limited color region spawning.

 

This section displays the Reaper's natural colors and regions. For demonstration, the regions below are colored red over an albino Reaper. The colored squares shown underneath each region's description are the colors that the Reaper will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Reaper's "middle region" magenta.

Reaper PaintRegion0.jpg
Region 0:
Middle Region
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Reaper PaintRegion4.jpg
Region 4:
Belly
Reaper PaintRegion5.jpg
Region 5:
Outer Region




Color Scheme and Regions

These regions represent the color scheme of a Reaper King. Reaper Queen never spawns with any other color, unlike Reaper Kings. However, each queen has their own color region stored inside, which will affect Baby Reaper King's color appearance when it is born.

 

This section displays the Reaper's natural colors and regions. For demonstration, the regions below are colored red over an albino Reaper. The colored squares shown underneath each region's description are the colors that the Reaper will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Reaper's "middle region" magenta.

Reaper PaintRegion0.jpg
Region 0:
Middle Region
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Reaper PaintRegion4.jpg
Region 4:
Belly
Reaper PaintRegion5.jpg
Region 5:
Outer Region

Pink aura seen when the Reaper Queen is ready to impregnate the player.

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health.png Health 2000 +400
Stamina.png Stamina 480 +48
Oxygen.png Oxygen 150 +15
Food.png Food 3000 +300
Weight.png Weight 415 +8.3
Melee Damage.png Melee Damage 852 +4.25
Movement Speed.png Movement Speed 100% N/A3
Torpidity.png Torpidity 925 +55.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 466 1467.8999 14
Swimming 300 N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health.png Health 2500 +500
Stamina.png Stamina 480 +48
Oxygen.png Oxygen 150 +15
Food.png Food 3000 +300
Weight.png Weight 415 +8.3
Melee Damage.png Melee Damage 852 +4.25
Movement Speed.png Movement Speed 100% N/A3
Torpidity.png Torpidity 925 +55.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 466 2049.8174 14
Swimming 300 N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 45000 +234 +2.7% -38500
Stamina.png Stamina 480 +48 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10%
Weight.png Weight 415 +8.3 +4%
Melee Damage.png Melee Damage 752 +3.75 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +1%
Torpidity.png Torpidity 925 +55.5 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 466 1782.4501 1584.4 14
Swimming 300 N/A N/A N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health.png Health 42500 +8500
Stamina.png Stamina 480 +48
Oxygen.png Oxygen 150 +15
Food.png Food 3000 +300
Weight.png Weight 415 +8.3
Melee Damage.png Melee Damage 1802 +9
Movement Speed.png Movement Speed 100% N/A3
Torpidity.png Torpidity 925 +55.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 932 4099.6348 ?
Swimming 600 N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health.png Health 1250 +250
Stamina.png Stamina 480 +48
Oxygen.png Oxygen 150 +15
Food.png Food 3000 +300
Weight.png Weight 415 +8.3
Melee Damage.png Melee Damage 902 +4.5
Movement Speed.png Movement Speed 100% N/A3
Torpidity.png Torpidity 925 +55.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 466 1467.8999 14
Swimming 300 N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point
Wild
Health.png Health 45000 +234
Stamina.png Stamina 480 +48
Oxygen.png Oxygen 150 +15
Food.png Food 3000 +300
Weight.png Weight 415 +8.3
Melee Damage.png Melee Damage 105 / 12 +5.25 / +0.05
Movement Speed.png Movement Speed 100% N/A3
Torpidity.png Torpidity 925 +55.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild
Walking 900 3240 14
Swimming 300 N/A


Attack Values
Stamina Cost Attack Range Description
Base Minimum Activation
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee
Projectile Impact
Explosion

Combat[edit | edit source]

The Reaper Queen spawns naturally in the Hazard Zone, generally around 70,70. A Hazard suit, GPS and Rock Drake are highly recommended as the area is flooded with radiation and aggressive creatures.

In order to fight the Reaper, bring anything with charge light. Plant Z fruit, charge lanterns, and charge-light pets are all good for weakening the Reaper. Once these are in place, bring a powerful weapon to finish the job.

General[edit | edit source]

Reaper Kings can be found randomly on the surface, or when enough Nameless are present for long duration and the Alpha Nameless has called long enough. They can also be found, along with Reaper Queens, within the Element Region. Reaper Kings are known to burrow towards safety when they’ve reached a certain health, and emerge far away from the player.

Strategy[edit | edit source]

The Reaper should be prioritized when he approaches, even if the survivor is still fighting Nameless, as his health recovery is substantial. Utilizing high-damage focused mounts that deals Area of Effect damage will minimise the health loss caused by Nameless. Refrain from getting hit too often unless you are utilizing multiple riot shields or a Mastercraft Metal shield, for its attacks easily shred armour durability.

Take advantage of the Reaper's large body by wedging between two structures/rocks and a small opening. This will prevent them from reaching too close towards you. Be mindful of its tail attack as it inflicts large amounts of torpor damage.

If going for the kill on a Queen, do not attempt to engage alone. They possess a vast amount of health and their spray attack is a potent narcotic. A large pack of high-level Ravagers or a high-level Rock Drake is (personally) advisable due to their attack strength and mobility, being able to evade the Queen. Carrying stimulants is also advised. Be wary when moving around as there is a relatively good chance that other Queens spawn nearby, making an already difficult battle even worse.

A High level Megalosaurus can easily dispatch Queens before they need to heal at a plant z. 8k-10k hp and 500 melee is enough for low and mid level Queens. Tilt the odds even further in your favor by getting it mate boosted, imprinted, and equipping a better saddle. Be wary of buried Purlovia's. If they stun and knock you off your mount while fighting a Queen you are as good as dead.

If in possesion of a Reaper King, the same method can be used as that of Megalosaurus. However, it cannot be mate-boosted, and is weak to charge light, which is essential to deal most damage to Reaper Queen. Well advised to get a decent Stat Reaper King when using this strategy.

The easiest way to get impregnated is to dismount and remount in her presence and wait for her to grab you off your mount. You may need to dismount/remount again if she refuses to latch on(Maybe after 10 seconds). Impregnation can only occur when a Queen is surrounded by a pink aura, which only happens when she is nearly dead. Be mindful to time your dismount until after she attacks.

For Corrupted Reaper King.png Corrupted Reaper Kings, the strategy is a lot more flexible - they can be considered a weaker Corrupted Giganotosaurus.png Corrupted Giganotosaurus with a ranged attack that slows you down since they lack damage mitigation of their Aberrant counterparts.A combat tame with decent speed, resistance to knockback and damage can bring them down. They tend to spawn in pairs or in large groups when encountered however, so ensure you can survive the fight against both and any corrupted that assist or have time to escape before being slowed.

Weaponry[edit | edit source]

Always have a charge light source (Pet or Lantern) when fighting against Reaper. If traps are not used, utilizing high-health dino to tank the damage, often watching out for any cliff edges.

Dangers[edit | edit source]

  • Large torpor stacks
  • Ambient radiation

If not using a Rock Drake (due to its resistance against knock backs), the knockback from the Reaper's tail can potentially send the dino and survivor into Element Water, leading them to their doom. Reaper King are buoyant (but not immune to the Element), and only takes its own damage. To prevent this, fight against Reaper Queen while having the dino's back near the wall so as to prevent her from knocking it back.

Reaper Kings have an acid shrapnel attack which they shoot from their tail. This causes a significant movement speed slow and prevents flyers from flying for 10 seconds(does not effect on rock drake, but still slowed), so it should be avoided if possible, particularly if one is attempting to escape the Reaper.

Reaper Kings have a tail whip move where they spin in a circle and knock back anything close to it.

Reaper Queens instead have tranquilizing shrapnel which inflicts torpidity on anything hit.

Both Reaper Queens and Kings have incredibly fast natural health regeneration. Hitting them with a charge-emitting attack or placing them within the emission range of a charge-emitting dino will negate this regeneration and apply a health debuff to the Reaper. During daytime, the health regeneration is slower, but still fast enough to recover most damage dealt towards them.

Only Reaper Queens can impregnate another player, and they only do so at very low health. This can be denoted by a pink pheromone gas (like alpha) emitting out of herself, though this effect is difficult to distinguish if she is within a charge light area.

Even after death, they leave behind Burning Acid, so its best advised not to get too close when harvesting their remains.

Weakness[edit | edit source]

Reapers, much like the Nameless, are weakened by charge light. Be sure to bring a lantern pet or charge weaponry, if you plan to venture into their territory.

Tamed Reapers have no saddle, which means they have no armor-based resistance to damage. Imprinted ones still gain the damage resistance rider bonus, however.

Tamed Reapers, much like their wild brethren, are also weakened by Charge light, lowering their resistance.

Taming[edit | edit source]

Overview[edit | edit source]

Wild Reapers cannot be tamed, and domesticated Reapers cannot be bred. In order to obtain a tamed Reaper, a player must be impregnated by a Reaper Queen.png Reaper Queen, which are always wild (tamed Reapers are always born as Kings), and imprint on the baby. In order to do this, you must first locate a Queen which, unlike the widespread Kings, can only be found in the deeper, radioactive areas of the map; requiring hazard suit gear to reach them. Once found, the Queen must be weakened by a chargelight source, so that she can be damaged, and battled to the edge of death below 2.000 health. Use Magnifying Glass to see its health. Once she is sufficiently bloodied, she will start emitting a glowing pheromone cloud of reddish pink gas to signify she is ready to impregnate a survivor, but she will only do so if left unaffected by chargelight. If the cloud does not start appearing around her after the chargelight is turned off; turn it back on, damage her lightly once or twice, turn the light off, and wait a few moments. Repeat this process as necessary until the cloud appears. Once she begins to glow, she is ready to perform the impregnation attack, where she grabs a survivor with the end of her tail, and impales them; leaving the victim with broken bones and at the edge of their health, but alive and carrying a Reaper embryo. If mounted, it is sometimes required for a player to dismount before she will target them and perform the impregnation strike, during which she will pull you off your tame if you remounted. Be wary when doing this, as she often performs her standard attacks a few times before the impregnation strike, including the tail swipe which can be lethal due to the knockback. Bring a riot shield and have your back to a wall before walking up to her, but don't worry about the shield blocking the impregnation attack, as it cannot be blocked by a shield. Once she has successfully impregnated a survivor, she will bury into the ground and despawn. Very rarely she may attack once or twice after impregnation and before burrowing away, so keep that shield up immediately after she drops you.

Once impregnated, the gestation period begins, during which the growing embryo will absorb all experience earned by the player; earning the baby a higher base level dependent on the experience gained (up to 75 levels higher than the level of the Queen who impregnated you). Once the gestation period ends, a time period of about 12 real-life hours on normal settings, the baby Reaper will violently burst from the player's chest Birthing a Reaper but leaves the player as badly wounded as the Queen's impregnation strike does. The reaper pheromone gland is needed to safely interact with it while the young King is in the baby stage of its life cycle. While in its baby stage, the infant Reaper is highly aggressive; wandering around, ignoring whistle commands and attacking any living creature without the effects of the pheromone gland. It will sometimes even attack and kill the player who birthed before it is claimed, so building a pen to contain it while in its infancy is required. For your own safety, it is a good idea to build a platform above this pen and face it once the Reaper is ready to be born; allowing it to shoot out and fall into the pit where it cannot reach you, giving you a few brief moments to heal up before running down to claim it. Be sure to bring plenty of raw meat with you to put in its inventory after claiming it, as it won't eat from a food trough until it grows into a juvenile.

Once the baby reaches juvenile age, it will no longer lash out at anything without the pheromone buff, and can be removed from the pen. Once your first Reaper has reached adult age, even though they cannot be bred, a Cloning Chamber is a viable option for producing more Kings, although cloned Kings will not receive the benefits of imprint bonuses.

Impregnation strategies[edit | edit source]

When attempting an impregnation, regardless of strategy, always bring either Stimberries or Stimulant to fight the narcotic effects of the Queen's ranged barb attack, and a source of chargelight to weaken her.

Tanking With Mounts[edit | edit source]

For this strategy, you need a mount that's tough enough to take down a Queen. High level tames with stats in health, damage, and stamina are recommended for a prolonged engagement; higher quality saddles that provide hefty armor bonuses also makes the process even easier. For most tames, stimberries or stimulant are needed to avoid being knocked unconscious by the Queen's narcotic barbs. While fighting the Queen, most mounts should fight her with their back to a wall or from an uphill position, to avoid being pushed into a lethal fall or element water from her tail attacks. Following the above descriptions, when the pheromone cloud appears and she is ready to impregnate you, dismount with a riot shield raised and your back facing a wall, and wait for her to grab you with her tail. Be sure your mount is set to passive so that it doesn't attack and kill her while she's implanting the embryo.

Rock Drake[edit | edit source]

Provided the right conditions are met, a Rock Drake can prove the most valuable asset you have for obtaining Reaper pregnancies. While Drakes have many abilities that work to their benefit when hunting Queens, there are a couple downsides to consider. The average, lower level Drake is not always strong enough to take on a Queen alone, meaning that in most cases it is best to go pack hunting with your tribemates while using Drakes. A high level Drake however, hatched from a maxed out egg and fully imprinted, with high damage and health stats is more than enough to take down a Queen alone. The second problem is that Drakes, even with high damage stats, attack more slowly and deal less damage over time than the other heavyweights used against Queens; making the quality of the saddle you use, and the armor it provides, much more vital to surviving the longer fight, so bring the best you have. So long as those two problems are handled appropriately, you are free to take advantage of the full benefits a Drake provides for Reaper-hunting. Being the best form of travel in the Aberrant Ark, a Rock Drake can get you in, out and through Reaper territory safely and quickly. If the Drake finds itself in danger of losing the battle, they are by far the best at escaping; able to glide away to safety if things go south. Unlike the other carnivores used to hunt Reapers though, if a fight does start to go poorly for the Drake, Nameless venom can be used as a powerful healing food on the Drake to turn a pitch battle in its favor; with each dose of venom healing 100 points of health. Building up a stockpile of venom before the fight can literally be lifesaving, and can allow for longer hunting expeditions against stronger Queens.

Their mobility also makes it far easier to seek out and find higher level Queens for stronger embryos; the emerged Queen's level can quickly be checked in first person or with a spyglass, then quickly glide away if her level is not desired, without having to kill and wade through multiple Queens on foot until you find the one you want. Drakes are also able to detect any nearby Reapers; as the feathered frills on their heads raise up when one is close, making it easier to tell when one is nearby. Unlike most other large mounts, a Magnifying Glass can be used on a Drake's back to check the Queen's health during battle, but this comes with a risk; as your health and hazard suit durability can be damaged while you wield weaponry on the Drake's back. Lastly, Rock Drakes are the only mount immune to the knockback of a Reaper's tailsweep; almost completely eliminating the chance of being killed by fall damage or getting knocked into element water. This comes with a second advantage, as Reaper Queens only use their narcotic barb attack when their target is out of bite range. Almost every other mount has to deal with the effects of her barbs, but so long as a Drake is continuously walked into the Queen during the fight, the entire battle can take course without having to use stimulants to keep your Drake conscious. If the Drake does indeed need a dose of stimulant; Drakes lose torpidity at an extremely fast rate, making them very cost effective to keep awake, even a small handful of simple stimberries can quickly deplete a nearly-full torpor bar.

Spinosaur[edit | edit source]

A well-bred, high leveled, fully imprinted Spinosaur is one of the best mounts for obtaining Reaper pregnancies, and killing Queens for glands. For starters, Spinos are one of the few creatures that can push a Reaper Queen around; simply walking into her and slashing with the claw attacks makes it possible, with some effort, to shove her into a location of your choosing, provided you avoid being knocked too far back from the tail sweep. When shoved away by her tail sweep, most tames need to reposition themselves to face the Queen again; as she tends to flank you with her speed while running back towards your mount, and the knockback of her attacks coming from behind only adds to the difficulty. Spinos solve this problem easily, as they can turn and face any direction while in their two-legged stance, without actually having to walk in order to do it. When it comes to availability, Spinos are easier to tame and can be bred for higher stats, unlike most other Queen-killing mounts, although their favorite taming foods; raw prime fish and Argentavis kibble, can be somewhat difficult to acquire in the Aberrant Ark. Like most Queen-killers, Spinos will have to deal with the narcotic effects of the Queen's barbs, but for their size they are capable of losing torpor at a decent rate. When it comes to healing between or after battles, Spinos may be beaten by Rock Drakes with Nameless Venom, but they come in at a close second with their hydrated buff; which provides a large boost to their healing rate. Combining the hydration buff with the passive healing from a wild Plant Species Z, then force-feeding raw meat, provides a means of quickly getting the Spino back into the fray. If the fight goes poorly and you need to flee, Spinosaurs are among the fastest large carnivores, and certainly have the potential to outrun a Reaper Queen. Strategically, while it may lightly damage your Spino during the chase, a very short and quick dip into the shallow shorelines of the many pools of element water will apply the hydrated buff; granting a short term, but significant increase to movement speed, allowing the Spino to make a much easier getaway.

Reaper King[edit | edit source]

If you have previously managed to raise a Reaper King and fully (or mostly) imprinted it on you, it is one of the best options at obtaining further Reaper pregnancies. With one of the best health and damage pools in the Aberrant Ark, Reaper Kings can easily hold their own with a Queen. Kings however do not benefit from the armor of a saddle, and still need chargelight to damage the Queen. The chargelight in turn will weaken your King as well; negating his natural armor along with hers, but his heavy health pool more than makes up for it. With this in consideration, he will actually lose a higher percentage of his health than other mounts like Spinos or Drakes, and so will need to spend more time healing between battles with Queens. During the fight, Queens can still knock back Kings with their tail sweep, but Kings can also do the same to Queens with theirs; allowing you to throw unwanted, lower level Queens off cliffs or into pits of element water while you seek out stronger Queens for Impregnation. If a King does get knocked back off a cliff, they take very little fall damage compared to other mounts. If they happen to get knocked into a pit of element water, Kings have a unique advantage to surviving this; they are incredibly buoyant, and cannot sink into water no matter how far the fall distance; keeping you and your charge light pet safe from harm in most cases. Reaper kings can survive the element water for a period of time, but will eventually die from exposure to it, giving you a window of time to find a spot to crawl out and potentially climb back up out of the pit. If there is no means of escape from the water for your Reaper, its buoyancy in the very least gives you a chance to escape with the use of climbing picks, potentially still saving you and your charge light pet at the cost of its own life. If the fight goes poorly and the King needs to escape, it might be slightly slower than a Spino, but he has several abilities that work to his advantage when he needs to get away. His acid shrapnel tail attack acts like a source of chain bolas; severely reducing the speed of anything it hits for roughly ten seconds. This allows you to pelt a Queen once with the acid, then make a run for it. If the King doesn't have the stamina for a long sprint, he can leap vast distances and cover large amounts of ground in a single jump; essentially allowing you to hop your way to safety up cliffs or across chasms, with minimal stamina drain.

Megalosaurus[edit | edit source]

Long considered one of the more troublesome tames in ARK, the Megalosaurus now gets a chance to shine in Aberration. Unlike their counterparts located in other maps, Aberrant Megalosaurus stay awake around the clock while in their native Ark; allowing them to be used with much greater potential. When it comes to the task Queen-hunting, with stats comparative to that of Spinosaurs, Megalosaurus are more than capable of handling the task, but they have some downsides to consider along with their benefits. The biggest concern is the environment they have to traverse in order to get to the Queens; nearly everything located within the element regions of the map are hostile to Megalosaurus; meaning your tame will have to wade through many different creatures before coming across a Queen. While it can handle these swarms with varying ease, the greatest danger doesn't come so much from the attacks against your Megalosaurus, than from wild creatures attacking you; Aberrant Purlovia pose a serious threat, as they can and will knock you off your Megalosaurus if you are not careful. The resulting stun from this attack can be lethal, as the surrounding wildlife takes the opportunity to kill you, or destroy your hazard gear while you are dismounted; putting a swift end to your expedition. Larger mounts, in comparison, have much less to worry about as the majority of wildlife will opt to leave them alone. Though in terms of availability; Aberrant Megalosaurus are far easier to tame compared to other Queen-killers, more so than Spinos, as their second favorite taming food, raw mutton, is relatively abundant on the map. Once a Queen is located however, this is where the Megalosaurus gets a chance to excel. Although much smaller than her, the Megalosaurus makes for an extremely scrappy and lethal opponent.

Possessing a low drag weight makes them even more vulnerable to the knockback of a Queen's tail sweep, but this is where their small size comes to their advantage. Megalosaurus are able to run between the legs of Reaper Queens, and with their significantly short turn radius, they can to do something very few Queen-Killers can achieve; outflank a Queen. This makes it possible to circle around behind her, attacking her from the rear while avoiding the damage of a full frontal assault. She will still use her tail sweep while you do this however, but the knockback from it is less severe from behind than if she hit you with it from the front, and can even be completely negated if standing directly beneath her while she uses it. This does not mean caution should be thrown to the wind however, as the standard strategy to fight her near walls, rather than near pools of element water and sheer cliffs, is still advised. The Megalosaurus' agility does come with a second bonus though; as most mounts will inevitably get hit by the Queen's narcotic barbs after a tail sweep, the Megalosaurus is small and fast enough to completely avoid the barbs with a sharp turn as she fires them, allowing you to battle her without the standard precaution of bringing any stimulants, provided you put in the effort to dodge. When it comes to their healing prowess, Megalosaurus are standard; requiring the usual amount of time to patch themselves up, compared to the speedier healing of a venom-fed Rock Drake or hydrated Spino. While the Megalosaurus makes for a very effective Queen-killer, if they end up having to flee from the fight, this is where they can run into some trouble. Their small size, and slower speed compared to that of the other fighters, makes it far easier for the Queen to pursue. Be mindful of your environment if you have to flee and use the landscape to your advantage to throw her off you; the Megalosaurus' smaller size and agility allows it to duck and weave between obstacles, whereas the Queen either gets trapped, slowed down, or is forced to circle around these hazards.

Basilisk[edit | edit source]

As a Queen-killer, a Basilisk is a viable option, but far from the best. One of its greatest handicaps is the fact that, unlike much of the native wildlife, Basilisks are vulnerable to radiation damage; so they will either have to be fed Mushroom Brew to stave off its effects, or you will have to lure a Queen to your Basilisk waiting outside of the irradiated zones. While it sports considerably impressive stats, Its wide turn radius makes it very vulnerable to being flanked by the Queen, so turning simply to face and bite her can prove to be a challenge. When it comes to availability; Basilisks are notoriously difficult to tame, as they require Rock Drake eggs to feed, and more than a little patience during the passive-tame process.The Basilisk does however have one large advantage over all other options: its immunity to torpor. While a Basilisk can be pushed around horribly during a fight with a Queen, it never has to worry about getting knocked out by her barbs. Combine that with a high health pool and decent damage stats, and a Basilisk can hold its own against a Queen. If a Basilisk needs to escape the fight if things don't work out in its favor, it has speed to its advantage, but its wide turn radius can present a problem while running from the very agile Queen.

Trap[edit | edit source]

An alternative way, albeit costly in time and resources (building materials, extra hazard suits and shields, weaponry and ammunition), to become impregnated is to construct a trap and a safe place to shoot from, if you lack strong enough tames for mount-based tanking. This method however is not always reliable, as the impregnation strike can be interrupted by structures if she grabs you from inside the trap; resulting in a failed attempt, wasted time, and lost resources as you fall out of her tail and she buries away anyway without implanting an embryo.

For this method, building a 2x2 room out of stone or better with windows and a door to get in and out, or just crafting a few walls to hide behind when required is vital. This room should be built just out of range of her bite attacks from the trap, and ideally be enclosed to protect from other creatures as well. If you ventured down into the caverns using a mount, constructing a closed pen (completely shut off from the outside, not a crack left open) to keep it safe from the Reaper's attacks is of utmost importance. Being stranded in the deep caves without a mount to aid in your escape after impregnation can be very unpleasant, but it is not absolutely necessary. Being killed will not destroy the gestating Reaper inside you after impregnation, but it will reset its growth timer. Dying in the deep caves to escape does come with risks though, as your Hazard Suit can be destroyed as you take damage, which will kill the baby. If you do find yourself trapped in the area without a convenient method of escape, collecting from the small pale-white bulbous ground plants in the area will yield Organic Polymer, which a survivor can consume to instantly kill themselves without damaging their hazard suit, and thus avoid risking the gestating Reaper.

For the trap, you will need a few small Stone Dinosaur Gateways, placed in a rough horseshoe shape similar to the kind of traps used to tame a Giganotosaurus. Once the trap is built, leave one side open for the Queen to enter, and proceed to wander the area in an attempt to lure her out. Beware of Aberrant Purlovia, which can often be found in the same areas the Queens are in, and can leap out of the ground and stun you, potentially while a Queen is surfacing to chase you. Once you've found a Queen, let her chase you into the mouth of the trap. Once inside, quickly place the last dinosaur gate behind her in the opening to close it off and lock her in. This can be done with relative safety from the back of a mount, or on foot with a shield raised to block. While closing the trap, beware of her sweeping tail attack, which can knock you very far back and possibly into element water, resulting in your death. This tail sweep can be countered by building stone fencing two walls high around the area of your gate trap, but be sure your fencing doesn't block off the entrance to the trap. Once the Queen is locked in place, hide behind the walls of your safe room when she attacks. Once she stops, throw a Plant Species Z Fruit at her, or have a chargelight pet with high enough range stats to reach her, and proceed to shoot her with a powerful weapon, such as a Pump-Action Shotgun.png Pump-Action Shotgun.

Once the Queen has very low health, turn off your chargelight source and wait for a few moments, you will know she is ready to impregnate you when you see the reddish pink pheromone cloud around her torso. If the cloud does not appear, turn the chargelight back on and take a few more shots, then turn the light back off to see if it appears; repeat this process until the cloud can be seen. If she is trying to flee as you walk up to her with your shield, wait for a few moments for her health to regenerate slightly, and she will resume attacking. If her pheromone cloud disappears as she resumes attacking, return to your shooting room and damage her a little more, then approach again. It may take a few tries, but she will eventually grab and impregnate you.

Pregnancy[edit | edit source]

The baby takes 12 real-time hours for gestation to be completed. During this time, the survivors cannot earn full XP, as the baby will absorb half XP obtained from killing dinosaurs, with the exception of crafting, which it will gain no XP from. Once the period ends, the baby forcefully 'ejects' from the survivor, which then will try to run away. If the survivor does not have the effect from a Reaper Pheromone Gland (Aberration).png Reaper Pheromone Gland, which can be harvested from a dead Reaper Queen, it will eventually become hostile like a wild Reaper King and targets anyone. (It is possible to give birth to it within a very small room.)

While the survivor is impregnated, the following things should be taken into consideration:

  • Death by Radiation, or getting Radiation Sickness will kill the baby inside the player. Since survivors can only be impregnated within the radiation of the Element Region (as that's the only location Queens spawn), it is recommended to have multiple Hazard Suits on standby should the current one is nearly broken.
  • Death by other means will not kill the baby inside the survivor.
  • The character's belly will start to distort as time passes. It will revert to normal after the birth.
  • Killing Reaper Queens will provide a lot of XP for the baby and will ensure a good stockpile of pheromone glands. A single kill from a max level Reaper Queen, along with server boost and Broth of Enlightenment.png Broth of Enlightenment (totaling of 4x Experience multiplier) will suffice for a max extra level Reaper King.
  • Transferring to other servers or ascending will remove the effect permanently (kill the baby inside) until the players gets a new impregnation.

There are ways to ensure the Reaper Embryo does not decay upon a single touch of radiation. One of possible way is to eat Organic Polymer should the survivor find themselves at peril in radiation zone, mainly through aggressive dinosaurs like Purlovia before the hazard suit break. Another method is to set the trap outside of the radiation zone, and lure the Reaper Queen into the trap. That way, even if the Hazard Suit breaks, as long as the survivor is not inside, it will remain safe.

When the baby is nearly ready to emerge, survivors should put themself in a safe, enclosed area at least two walls high and away from other survivors and tames. An "airlock"-like system may be useful in case the baby tries to leave the room with you. About half a minute before it emerges, consume the pheromone gland. Once it emerges, imprint on it immediately, feed it quickly, and keep it enclosed. As with all babies, keep a close eye on its food, as it will starve quickly and sometimes won't eat by itself even if it has food. Ensure that there is nothing around the survivor, as any hits the Reaper King baby deals will reduce its food by 400.

To feed it the easy way, take 2 or 3 troughs full of meat in your inventory, and after birth and claim, let the baby kill you. It will drop ALL your inventory, regardless of weight, and you'll be able to let it be alone for all the baby stage. It's a game mechanic, like with Wyvern, Basilisk or an enraged Giganotosaurus, when your own tame does kill you, it will always drop your inventory. The king is not an exception, even when at it’s baby stage.

Baby[edit | edit source]

Reaper babies will be hostile to any players not under the buff given from consuming a Reaper Pheromone Gland (Aberration).png Reaper Pheromone Gland, including the player who imprinted on the baby. However, if the player does not imprint the offspring in time, even if they have the buff, they will still get attacked by the baby.

The baby will ignore any whistle commands and will not respond to any behavior changes until it reaches the juvenile stage due to its lack of eyes and ears. It is advised to keep it in a box during the baby stage, as they move fast and can easily get away.

A claimed baby's inventory can be accessed even after the pheromone buff has worn off, but it will attack the player while doing so. Using good armor can make this negligible and reduce the number of pheromone glands required. However, using this method will drain the baby's food 400 points per hit, so is an ineffective method. Moreover, while its targeting someone or something, it may not even eat meats that is in its inventory either.

Once the baby reaches juvenile, pheromone glands are no longer needed as it will be able to see and hear, and can eat from a trough.

Post-birth stats[edit | edit source]

The amount of XP the baby absorbs during the pregnancy will alter its stats once it's fully grown, much like taming efficiency in other creatures. The maximum amount of XP the offspring can receive is 52,500 before it stops absorbing. The number in parentheses indicates how many levels it has gained, up to a max of 75. The level of the offspring and its stats are dependent of the level of the Reaper Queen that impregnated the player as well as the consumed XP.

For example: A level 125 Queen + 52,500 absorbed XP (75 levels) = Level 200 baby Reaper.

Prior to update 275.0 giving Imprint was not possible due to a bug where the baby would ask to be fed with the Kibble.png Kibble (Glowtail Egg), Kibble.png Kibble (Featherlight Egg), Kibble.png Kibble (Baryonyx Egg) and Kibble.png Kibble (Rock Drake Egg).

Utility[edit | edit source]

The Reaper is perhaps one of the strongest mounts available, because of the unique mechanics on leveling a gestating reaper, along with imprinting and its massive health pool, it can quickly become a contender even with the Giganotosaurus.png Giganotosaurus. The highest level of a wild Reaper Queen (150), along with maximum XP siphoned and stored during gestation (75), brings the highest total birth level of a Reaper King to 225, making the fully leveled Reaper King a whopping 296 in level. The drawback however is that Reapers cannot be bred and acquire mutations, or destroy stone structures as the Giganotosaurus can. The Giganotosaurus also gains armor ratings from saddles, whereas Reapers do not. The Reapers do however have a higher damage resistance when unaffected by charge light, acting as a natural armor.

Acquiring a new Reaper is also considerably more difficult than a Giganotosaurus, as the latter can be bred, while the former always has to be obtained through finding a wild queen for impregnation: making establishing a stable level base of tamed kings impossible, as wild queens always vary in level. The Reaper can make up for these shortcomings though, as they possess an even wider range of abilities compared to the Giganotosaurus: Reapers can jump considerable distances and heights with minimal fall damage, are able to bury themselves and hide from sight, have a range of attacks with different effects, and more. Reapers have a very short turn radius, are faster than most other large predators, and can sprint long distances with low stamina drain: making them far more agile than the Giganotosaurus. The Reaper however is far more buoyant than the Giga: it cannot submerge in water, but still drains stamina at a slow rate while floating. While this has its uses, it leaves the Reaper very vulnerable while afloat, as it cannot dive to escape aggressors attacking from above.

Roles[edit | edit source]

  • Combat Specialist: The Reaper can be utilized in a variety of different roles for combat: either as a tank (level up mainly Health), an armor shredder (level up mainly Physical Damage), or as a crowd cleaner (level up Health and Physical Damage). Much like Giganotosaurus.png Giganotosaurus however, because of its buoyancy, it is of little use in sea-based combat.
  • Travel Mount: Like most large predators, the majority of wildlife will opt to leave a tamed Reaper alone, making travel considerably safer atop a Reaper's back. In its native Ark, the only creatures that will attack a tamed Reaper are Nameless.png Nameless, Karkinos.png Karkinos, Rock Drake.png Rock Drake and other Reapers. Spinosaur.png Spinos and Direbear.png Dire Bears will attack occasionally, but only if you get very close. For its size, the Reaper is faster and can sprint farther than most other large predators, allowing for quicker travel. Coupled with its jumping prowess, it can clear terrain most other creatures find hard to navigate.
    • Radiation Explorer: While it cannot navigate the irradiated zones in Aberration with quite the ease as a Rock Drake, it is perhaps the second best choice for doing so, and certainly a contender for the safest means of traveling these zones. Most creatures will leave the Reaper alone, and it can jump up high cliffs and across chasms. Perhaps the best part of using a Reaper to explore the irradiated zones though, is that if they fall into the elemental water, they do not sink: severely reducing the chance that you or your charge light mount will be killed by the element water. Reapers, while they still take damage from the water, can survive exposure in it for a considerable length of time.
  • Ambush: With their ability to burrow and hide from sight, a single Reaper or even groups can lay in wait for staged ambushes, similar to Purlovia.png Purlovia and Basilisks. Likewise, the rubble created by the buried Reaper cannot be seen by enemy players, increasing the chances they go undetected. Despite being unable to stun enemies while emerging like the Purlovia, a pack of Reaper Kings clawing out of the ground is a good means of causing panic, and with their acid shrapnel attack to slow down enemies, escape can be difficult. Rock Drake.png Rock Drake ridden by players can detect nearby Reaper Kings, buried or not, that are not owned by them or their tribe, but do not have the ability to find exactly where they are hidden. If buried in other maps, Direwolf.png Direwolf can sniff out their presence.
  • Hidden Vault: Not only good for ambushes, Reapers make for an excellent means of storing valuables while buried. If buried, they cannot be seen by enemy players, with the only means of detecting them being a tamed Rock Drake, although the Drake cannot find their exact location. Provided the Reaper is not set to Aggressive, the only means for enemies to force it out of hiding are explosives or fire, just like Basilisks and Purlovia. The Reaper is, however, very capable of defending itself if flushed out of hiding; making it not only an effective vault, but a guardian for your valuables as well.
  • Tame Assist: Although tamed Reaper Kings cannot inflict torpor like wild Queens, their acid shrapnel attack, while it deals almost no damage, is capable of slowing down anything, regardless of size, to a crawling pace for roughly ten seconds; effectively making Reapers a source of limitless bolas with pin-point accuracy. This attack also forces flying creatures like Featherlight.png Featherlights to land; knocking them out of the sky and grounding them for a limited time (if transferred across ARKs, the Reaper's acid spray can even shoot Wyvern.png Wyverns to the ground). Once a creature has been hit with the acid shrapnel, they are slowed to the point that it makes them easy targets for tribemates, or the dismounted rider, to be shot with a few tranq darts or arrows. Once the effect wears off, the target can be hit again and the process repeated. This is especially useful for the mobile taming of Karkinos.png Karkinos, when paired with a second tribemate that has a Paraceratherium.png Paracer with a platform saddle and catapult turret. If you'd rather have the Reaper do the aiming, the rider can dismount and stand on the Reaper's head while using whistle commands; directing the Reaper to attack distant targets always results in it using its acid shrapnel attack as it pursues the targeted creature, and the Reaper itself is highly accurate when using this attack on its own. Once the target has been hit, the dismounted rider can whistle for the Reaper to change course and not follow up with melee hits, allowing the rider to devote all their time to shooting tranquilizer and reloading the weapon.

Collectibles[edit | edit source]

Resource Efficiency
Raw Meat.png Raw Meat ★★★☆☆

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

  • The torn dossier for this creature was first revealed in Community Crunch 105 on September 30, 2017.[1] Unlike the other torn dossiers, this one has blood sprinkled over it.
  • Reaper does not possess gender unlike most other creatures, but instead will show as a genderless Reaper Queen (for female Reaper) and genderless Reaper King (for male Reaper).
    • This is similar to the Iceworm.png Iceworm Male and Iceworm Queen.png Iceworm Queen, both of which are also marked as 'genderless' despite the name. Unlike the Reaper however, they are not tamable by any means.
  • Reaper, Phoenix.png Phoenix and Nameless.png Nameless are currently the only species that do not possess a Scientific name aside from Bosses.
  • Its blood coloration, appearance, and reproductive cycle appear to be somewhat based off the Xenomorphs from the Alien franchise.
  • Reapers are the 12th dino that does not require a saddle to ride on, others being Dodorex.png DodoRex, Phoenix.png Phoenix, Ovis.png Ovis, Diplocaulus.png Diplocaulus, Griffin.png Griffin, Anglerfish.png Anglerfish, Direwolf.png Direwolf, Equus.png Equus, Gigantopithecus.png Gigantopithecus, Liopleurodon.png Liopleurodon and Wyvern.png Wyvern.
    • They are also the only dino whose baby offspring will attack, rather than running away on combat.
  • They are one of three dinos that can only be tamed by imprinting on them at birth, the others being Wyvern.png Wyvern and Rock Drake.png Rock Drake.
    • Much like Rock Drake, tamed Reaper Kings from birth have varying color spawn in their mid section color region, easily identifying a tamed from other wild Reaper King.
  • Tamed Reapers are buoyant in water and cannot dive below the surface, making the oxygen stat useless for them.
  • Unlike Nameless, Reapers aren't afraid of charge light, but are still weakened by it.
    • This effect carries over to Tamed Reapers too, weakening their resistance.
  • It is possible to become impregnated with a Reaper offspring without the use of a trap, although using this strategy is much more difficult.
  • Reaper Queens that are ready to impregnate a player will still perform the animation to grab the player even if they're mounted on a tame, but it will not grab them, you can use this to your advantage, allowing your tame to tank the Reaper Queen's heavy hits, and dismount once it begins the animation.
  • One of the easiest and undoubtedly safest ways to gain XP for a gestating Reaper is to run down the Fertile Chambers rivers and waterways with a large fast-hitting mount, such as a Spinosaur, killing all Coelacanth's and Piranha's in sight.
  • Baby Reaper Kings do not have eyes (or ear hole), preventing them from telling who's who or listening to whistle until they reached Juvenile.
  • Rock Drake.png Rock Drake tamed by the tribe will not furl their feathers at Tamed Reaper Kings belonging to the same tribe as them. They will however, still have their head feather reacting to other tribe's tamed Reaper King.
  • Reapers are the few creatures that plays death animation upon deaths, Compy.png Compy, Dodorex.png DodoRex and Deathworm.png Deathworm also play Death Animation as well.
  • Reaper Queen's animation FPS is 20% faster than Reaper King.
  • Reapers actually seem to possess opposable thumbs, as one clawed finger points and curls in the opposite direction than the others on each hand.
  • Tamed Reapers recieve torpor damage, their wild counterpart don't.
  • The Surface Reaper King.png Surface Reaper King and the Alpha Reaper King.png Alpha Surface Reaper King do not need to be summoned by nameless, this allows over 50 Surface Reaper Kings to gang up on you and your mount. Also if it is day the Alpha Reaper will bury out then instantly bury underground, they will do this until nightfall.
  • You can actually get impregnated while riding a mount if a friend baits the reaper into performing the grab attack. If it hits you, it will pull you off your mount. To trigger this while solo you have to un-mount and let her target you instead of your mount. Be wary, since this is somewhat hard to pull off.
    • Alternatively while in a mount that lets you shoot or attack, attack the queen yourself with any weapon like a shotgun or a spear. When it is ready to impregnate anyone, be patient as you continue to shoot at it (without killing it) whilst have the light turned off until it tries to grab you.
  • Before you get impregnated, make sure you clear out the nearby threats, because after the Reaper Queen impregnated you, it will drastically decrease your health and leave you injured, if you didn't clean all the threats nearby, after the Queen impregnated you you will be as good as dead!
  • The Reaper king is able to Jump, unlike the Reaper Queen whom if force-tamed will burrow into the ground. However, the AI is able to jump.
    • A Reaper King is capable of jumping over 15 walls high and 40 foundations in length, measured and tested as of 280.115.
      • This means that the Reaper King is able to jump over Behemoth gates, which are only 12 walls high.
  • Reaper King, despite having vast number of available colors for region, are limited from birth due to Reaper Queen's limited color for its Region. This may be a bug.
  • The Reaper King/Queen cannot be spawned on non-aberration maps with console commands as they simply won't appear. The one exception is the tamed Reaper King variation (xenomorph_character_bp_male_tamed_c)
    • This seems to have been a bug, as spawning Reaper Queens works on other maps. Tested as of 280.115 on The Center
  • If she is lured into a trap with a foundation bottom (use at least stone foundations) she will be unable to dig away and disappear. You can exploit this to get the whole tribe impregnated from the same Queen. However, bear in mind that it may not always impregnate survivors if this method is used.
  • As of Aberration release, Reaper has the highest number of variants out of all other dinosaur/creatures, only beaten by Wyvern.png Wyvern with its event variants.
  • Reaper is the only creature that play death animation first and then turn into ragdoll upon death.
  • Prior to a hidden update, even after it became full-grown adult, Reaper King was only claimable by the birth-giver. However, even after the update, baby Reaper King are still only claimable by the birth-giver until it reaches adulthood.
  • The Corrupted Reaper King.png Corrupted Reaper King only spawns in Extinction and is the only Reaper there. It is untamable like all other Corrupted Creatures.
  • Unlike the normal Reaper King, Corrupted Reaper King.png Corrupted Reaper Kings do not possess armor.
  • Corrupted Reaper King.png Corrupted Reaper Kings have a similar health scaling to that of Corrupted Giganotosaurus.png Corrupted Giganotosaurus. Their base health starts at 18500, and they gain very low amounts per point into health at higher levels.
  • The Corrupted Reaper King.png Corrupted Reaper King has a purple projectile while its regular counterpart has a green projectile.

Bug[edit | edit source]

  • Some of its attack will still damage the durability of armor. Be ready to swap armor pieces if the durability is getting low.
    • This is probably not a bug, that's how armor works. When you take damage, it soaks some and also takes damage.
  • Tamed Reaper Kings has "Enable Wandering to Mate" present. It may be a bug due to the given dossier stating that only Reaper Queen can 'reproduce' through forcing offspring into survivor with her tail.
    • This shares the same bug issue as Griffin.png Griffin, which shows that it can be bred, but is genderless.
  • If a Baby Reaper King gets too close to a survivor or dino without Reaper Pheromone Gland (Aberration).png Reaper Pheromone Gland applied and had recently killed a being with food in it, it sometimes refuses to eat, causing itself to starve to death. This can be remedied by going in again and force feed them whilst under the effects of Pheromone Gland.
    • A temporary solution would be to ensure no one or no dino are close within its aggro range, perferably with a larger box. If it is already aggro'd, apply the gland and force-feed the Reaper to make it eat as usual again.
  • Sometimes a recently deceased Reaper Queen's carcass will move through the map.
  • Reaper Queen (force)tamed through console commands shoots acid shrapnel projectile instead of tranquilizing spikes.
  • While Reaper King has variant amount of possible color possible which is only noticeable upon reaching Juvenile, it is currently only limiting to the color Region 0 of 5 colors, with both Region 4 and 5 restricted to one color when there are more than one possible color.
  • Reaper King Baby left in statis for too long when transitioning to Juvenile will "bury" in air, as it cannot render the original body while it is in statis.
  • When reclaiming Reaper King, its name reverts back to its original name, and automatically wanders as if it was a baby, requiring manually disabling wander.

Gallery[edit | edit source]

References[edit | edit source]