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Cruise Missile (Genesis: Part 1)
|This article is about content exclusively available in the version on Steam, Xbox One, PS4.|
This creature, item, or feature is not yet released in the version on Nintendo Switch.
|This article is about content exclusive to the DLC: Genesis: Part 1|
|A powerful Tek missile that can be controlled remotely or fired and forgotten. Equipping this requires learning its Tekgram.|
cheat GFI TekCruiseMissile 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/Weapons/CruiseMissile/PrimalItem_WeaponTekCruiseMissile.PrimalItem_WeaponTekCruiseMissile'" 1 0 0
cheat unlockengram "Blueprint'/Game/Genesis/Weapons/CruiseMissile/PrimalItem_WeaponTekCruiseMissile.PrimalItem_WeaponTekCruiseMissile'"
|Crafting XP||486 XP|
|Crafted in||Tek Replicator|
|Required Stations|| Fabricator|
Resources breakdown [ ]
14 × Element
26 × Black Pearl
128 × Electronics
Overview[edit | edit source]
The Cruise Missile is a one time use weapon that can be launched and guided to a target. After firing, the missile must be activated again, after which it will continue to fly in the direction it is facing until it hits something.
Changelog[edit | edit source]
|309.4||Fixed an exploit with cruise missiles that allowed them to bypass turrets|
Spotlight[edit | edit source]
Gallery[edit | edit source]