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Cruise Missile (Genesis: Part 1)

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Logo Steam.png Logo Xbox One.svg Logo PS4.svg This article is about content exclusively available in the version on Steam, Xbox One, PS4.
This creature, item, or feature is not yet released in the version on Nintendo Switch.
Genesis Part 1 DLC.jpg This article is about content exclusive to the DLC: Genesis: Part 1
Cruise Missile
Cruise Missile (Genesis Part 1).png
A powerful Tek missile that can be controlled remotely or fired and forgotten. Equipping this requires learning its Tekgram.
Type Weapon
Weight 20
Stack Size 1
Single use Yes
Added in v306.41
Spawn Command
cheat GFI TekCruiseMissile 1 0 0
cheat giveitem "Blueprint'/Game/Genesis/Weapons/CruiseMissile/PrimalItem_WeaponTekCruiseMissile.PrimalItem_WeaponTekCruiseMissile'" 1 0 0
Unlock Tekgram:
cheat unlockengram "Blueprint'/Game/Genesis/Weapons/CruiseMissile/PrimalItem_WeaponTekCruiseMissile.PrimalItem_WeaponTekCruiseMissile'"
Crafting XP 486 XP
Crafting Time 15s
Crafted in Tek Replicator
Required Stations Fabricator.png Fabricator
Refining Forge.png Refining Forge

The Cruise Missile is a Weapon in the Expansion Pack Genesis: Part 1.

Overview[edit | edit source]

The Cruise Missile is a one time use weapon that can be launched and guided to a target. After firing, the missile must be activated again, after which it will continue to fly in the direction it is facing until it hits something.

Changelog[edit | edit source]

Patch Changes
309.4 Fixed an exploit with cruise missiles that allowed them to bypass turrets

Spotlight[edit | edit source]

Gallery[edit | edit source]