Cryopod (Extinction)

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Extinction DLC.jpg This article is about a creature, item, or feature exclusive to the DLC: Extinction

Empty Cryopod
Hold up to a creature to capture it. Throw to deploy a captured creature.
Item
Type Tool
Weight 0.5
Stack size 1
Durability 2592000
Added in v285.104
Spawn Command
cheat GFI cryopod 1 0 0
or
cheat giveitem "Blueprint'/Game/Extinction/CoreBlueprints/Weapons/PrimalItem_WeaponEmptyCryopod.PrimalItem_WeaponEmptyCryopod'" 1 0 0
Crafting
Required level Level 51
Engram Points 20 EP
Crafting XP 22.7 XP
Crafting Time 5s
Crafted in Tek Replicator.png Tek Replicator
Ingredients

Cryopod
Cryopod (Extinction).png
Hold up to a creature to capture it. Throw to deploy a captured creature.
Item
Type Tool
Weight 0.5
Stack size 1
Added in v285.104

The Cryopod is an object in the DLC Extinction of ARK: Survival Evolved.

Overview[edit | edit source]

The Cryopod is used as a form of self-storage for survivors to freeze-store tames into an "ice cube" state through using it directly on them for a few seconds while aiming close to them, which not only lets them save up tame limit within their tribe, but makes transport of frozen dinos easier as they can be carried within the inventory of a survivor or a dino. Since they are an item, should the survivor or dino die, their inventory can be accessed by anyone and the frozen dino risk getting stolen, as the dino/creature deployed will belong to the tribe that unfreezes it. However, if the area to deploy is not big enough for the creature, message in red text will be displayed and the cryopod remains unaffected with the creature still inside it. This is especially true when traversing in caves like Grave of the Tyrants; a Rex cannot be released from the cryopod, but smaller creatures like Ravager and Thylacoleo can.


When a creature is thawed, the survivor will receive a Status Effect known as Cryo Cooldown. Any Creatures unfrozen during Cryo Cooldown will have Cryo Sickness, which not only causes said dino to take 10x the damage received, it cannot be frozen again until it wakes up or the effect (Cryo Sickness) wears off. This also resets the timer for the survivor who unfroze it, which would not be beneficial unless he or she is releasing bulks of dino in a protected area.

The Cryopod will begin to decay as soon as it is created, either through crafting or after being obtained from an Orbital Supply Drop, with a 30 day or one month decay period. The Cryofridge (Extinction).png Cryofridge will permanently halt and restore the decay timer as long as it is powered. If the Cryopod is not recharged after 30 days (by default), it will disable and will be labelled as dead. Any dino inside the Cryopod will permanently vanish (even after being recharged), and it is unusable until it recharges at Cryofridge. Cryopods timer are unaffected by Preserving Salt (Scorched Earth).png Preserving Salt Scorched Earth Icon.png.

There are a few things to note when (un)freezing dino/creature:

  • Anything in the dino's inventory will drop once they are cryofrozen (this includes any other slot, like weapon slot for Mantis.png Mantis). The only main exception are both the Raptor Saddle.png Saddle (if it is wearing one), and Modules for Mek.png Mek. (Durability will degrade when freezing it.)
  • Freezing a baby (baby, juvenille or adolescent) creature inside a cryopod will reset the imprint timer to 8 hours, ignoring any setting the server would have set. It is advised only to unfreeze it after imprinting the baby. This will not affect the imprint percentage however.
  • Freezing a female will reset the breeding timer, causing a breeding cooldown to take place as if it has been mated.
  • <strike> While cryofrozen in a powered Cryofridge (Extinction).png Cryofridge, any creature inside will gain more passive XP. This does not apply for specific non-levellables like Mek.png Mek, and baby creatures. </strike> Passive XP gain is solely determined by game time since time of trapping, multiplied by their idle XP rates, multiplied by a final 1.05 return. Cryo fridge sole responsibility is to recharge/extend the shelf life of the item itself (source: dev kit).
  • Any creature/dino unfrozen will follow the same upload cooldown as if they had been downloaded from the Obelisk, resetting every time they are frozen. If transferring of dino is needed, its better to send them off in a cryopod as an item instead.


Restricion[edit | edit source]

The following dinos (including forcetamed) cannot be cryofrozen into a cryopod:

Note that the 'Giant Bee' refers to the bees spawned by Giant Queen Bee.png Giant Queen Bee, not the queen herself.

Placed vehicles cannot be cryofrozen either.

Cannot be used during Scorched Earth electrical storms

Spoil Times[edit | edit source]

  • Player Inventory/Tamed Dino/Preserving Bin: 30 Days
  • Refrigerator: 60 Days
  • Cryofridge: Forever; recovers power timer for cryopod, as long as the cryofridge remains powered

Notes[edit | edit source]

  • It was originally intended to Cryofreeze wild Creatures that are tamable as well, but was scrapped due to it being too overpowered.
  • During the testing phase of Extinction, it was possible to Cryofreeze a Wooden Raft.png Wooden Raft but that bug was supposed to have been patched during testing. Prior to 286.103, it was still possible.
  • Creatures without an icon that are cryofrozen in a cryopod will have an icon similar to Raptor.png Raptor as a placeholder. This is notable for Ice Wyvern.png Ice Wyvern as they currently do not posses an icon in game and being the only creature that can be tamed without admin commands.
  • Prior to 286.103, it was possible to cryo dinos under Cryo Sickness.
  • If you have admin privilege in your tribe, it is currently (correct as of 14Nov) possible to Cryo a creature that is set to personally owned to somebody else inside your tribe, it is also then possible to transfer that creature to another server or tribe on the same server, the creature will remain personally owned by the original owner, this is clearly an oversight in development as said creature will not be interactable anymore without being in a tribe with government settings to be tribe owned or tribe ridden.
    • If there are structures on the platform saddle of the creature being put in the cryopod, they will automatically be destroyed and will not return when the creature with the said saddle is unfrozen.
    • Dino class does not persist in certain scenarios. If one were to cryo a modded dino, and remove the originating dino's mod, than the class gets nullified and will no longer be able to be released even if the originating mod were to be installed at a later time. Attempting to release a dino whose class has been nullified will cause the item to be removed with no dino being created.
  • After releasing a creature from a Cryopod, if trying to upload the creature, there will be a visible timer of 6-7 minutes before the creature is able to be uploaded. Despite this, the creature actually has a hidden 12 hour timer after being released, much like the timer that occurs after downloading a creature.
  • Cryopods cannot be used inside any of the boss arena, or in the sealed Tek Cave. They can still be used while the Tek Cave is open, or at open arena in Extinction.
  • When the creature is released from a Cryopod, specific dino will have some aftereffects:
    • Ovis.png Ovis will have lost all of their Wool.png Wool
    • If transferred as baby, Reaper.png Reaper King will not appear as a baby, but rather a juvenile with the baby prefix still present. Unfortunately, babies raised this way will be permanently on aggressive regardless of the behavior set (even though they will not attack listlessly).
    • Light pets will have lost their charge.
    • They poop, which can be useful in getting owl pellets.
    • Any buffs that the dino had will not be reapplied.

References[edit | edit source]