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=== Strategy === |
=== Strategy === |
||
− | You can tame Crystal Wyverns either by passive tame with Primal Crystals (best), or normal Crystal. Put the crystal in your |
+ | You can tame Crystal Wyverns either by passive tame with Primal Crystals (best), or normal Crystal. Put the crystal in your rightmost slot and walk approach to Wyvern and press {{Controls|Use}}. Primal crystals can be obtained by tranquilizing any of the wyverns and taking the crystals. They will be hostile when they wake up, so either kill them after taking crystals, or move out of range. The Heir wyverns (near the desert caverns) cannot be tamed and are hostile, but they are good for providing Primal Crystals. They also lay eggs in nests around the OUTSIDE of the desert cavern area that will hatch normal crystal wyverns of the various types. |
=== Weaponry === |
=== Weaponry === |
Revision as of 17:19, 23 November 2020
This article is about Crystal Wyverns. For the regular variations, see Wyvern. |
- Alpha Blood Crystal Wyvern
- Alpha Fire Wyvern
- Blood Crystal Wyvern
- Bone Fire Wyvern
- Brute Fire Wyvern
- Corrupted Wyvern
- Crystal Wyvern Queen (Gamma)
- Crystal Wyvern Queen (Beta)
- Crystal Wyvern Queen (Alpha)
- Dodo Wyvern
- Ember Crystal Wyvern
- Fire Wyvern
- Forest Wyvern
- Ice Wyvern
- Lightning Wyvern
- Poison Wyvern
- Tropical Crystal Wyvern
- Voidwyrm
- Zombie Fire Wyvern
- Zombie Lightning Wyvern
- Zombie Poison Wyvern
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/CrystalWyvern/CrystalWyvern_Character_BP.CrystalWyvern_Character_BP'" 500 0 0 35
Variant Tropical Crystal Wyvern
cheat summon CrystalWyvern_Character_BP_WS_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/CrystalWyvern/CrystalWyvern_Character_BP_WS.CrystalWyvern_Character_BP_WS'" 500 0 0 35
Variant Ember Crystal Wyvern
cheat summon CrystalWyvern_Character_BP_Ember_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/CrystalWyvern/CrystalWyvern_Character_BP_Ember.CrystalWyvern_Character_BP_Ember'" 500 0 0 35
Variant Blood Crystal Wyvern
cheat summon CrystalWyvern_Character_BP_Blood_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/CrystalWyvern/CrystalWyvern_Character_BP_Blood.CrystalWyvern_Character_BP_Blood'" 500 0 0 35
Variant Tropical Crystal Wyvern Heir (Minion)
cheat summon CrystalWyvern_Character_BP_Minion_WS_C
or
cheat SpawnDino "Blueprint'/Game/Mods/CrystalIsles/Assets/Dinos/CIBoss/Minions/CrystalWyvern_Character_BP_Minion_WS.CrystalWyvern_Character_BP_Minion_WS'" 500 0 0 35
Variant Ember Crystal Wyvern Heir (Minion)
cheat summon CrystalWyvern_Character_BP_Minion_Ember_C
or
cheat SpawnDino "Blueprint'/Game/Mods/CrystalIsles/Assets/Dinos/CIBoss/Minions/CrystalWyvern_Character_BP_Minion_Ember.CrystalWyvern_Character_BP_Minion_Ember'" 500 0 0 35
Variant Blood Crystal Wyvern Heir (Minion)
cheat summon CrystalWyvern_Character_BP_Minion_Blood_C
or
cheat SpawnDino "Blueprint'/Game/Mods/CrystalIsles/Assets/Dinos/CIBoss/Minions/CrystalWyvern_Character_BP_Minion_Blood.CrystalWyvern_Character_BP_Minion_Blood'" 500 0 0 35
Common
Rare
Untameable
Cave
The Crystal Wyvern is a Creature in ARK: Survival Evolved's Expansion Map Crystal Isles. The Crystal Wyvern comes in 3 variants, the Tropical Crystal Wyvern, the Ember Crystal Wyvern, and the Blood Crystal Wyvern.
Basic Info
Behavior
Crystal Wyverns are passive unless provoked by any means. Heirs on the other hand, are extremely aggressive and will give chase at anything it sees.
Appearance
Crystal Wyverns appear very similar to what one would assume to be a stereotypical dragon. There are three different types of Crystal Wyverns, each with small but distinguishable variations in size, shape and color.
Tropical appears in White, blue and/or cyan.
Ember appears more yellowish, resembling its variant.
Blood appears with a more reddish hue.
Color Scheme and Regions
This section displays the Crystal Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino Crystal Wyvern. The colored squares shown underneath each region's description are the colors that the Crystal Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the Crystal Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Crystal Wyvern's "body main" magenta.
Drops
- Harvest
- Guaranteed Special Loot
Base Stats and Growth
Attribute | Base Value | Level Increase | Taming Bonus | ||
---|---|---|---|---|---|
Wild | Tamed | Additive | Multiplicative | ||
Health | 1295 | +194.25 | +4.05% | -785 | |
Stamina | 325 | +16.25 | +5% | ||
Oxygen | 150 | +15 | +10% | ||
Food | 1500 | +150 | +10% | ||
Weight | 300 | +6 | +4% | ||
Melee Damage | 45 | +2.25 | +1.7% | -25% | 17.6% |
Movement Speed | 100% | N/A | +0% | ||
Torpidity | 545 | +32.7 | N/A | 0.5 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed | Stamina | ||||
---|---|---|---|---|---|---|---|
Wild | Tamed1 | Tamed2 | Wild | Tamed1 | Tamed2 | ||
Walking | 569.3 | ? | ? | 597.7 | 597.7 | 597.7 | -6 |
Swimming | 2447.5 | ? | ? | N/A | N/A | N/A | -0.275 |
Flying | 2447.5 | ? | ? | 2141.6 | 2141.6 | 2141.6 | -0.275 |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
10 | 375 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 45 |
Flame | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
120 | 0 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 0 |
Grab | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
30 | 225 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 14 |
Wing | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
2 | 1500 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 45 |
Bite (AI) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
10 | 460 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 45 |
Attribute | Base Value | Level Increase |
---|---|---|
Wild | ||
Health | 1000 | +150 |
Stamina | 325 | +16.25 |
Oxygen | 150 | +15 |
Food | 1500 | +150 |
Weight | 300 | +6 |
Melee Damage | 45 | +2.25 |
Movement Speed | 100% | N/A |
Torpidity | 545 | +32.7 |
- For a comparison of the stats of all creatures, see Base Creature Statistics.
- For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
Movement [u/s] |
Base Speed | Sprinting Speed |
---|---|---|
Wild | Wild | |
Walking | 569.3
|
597.7 |
Swimming | 2447.5
|
N/A |
Flying | 2447.5
|
2141.6 |
- 1These are the base speeds of the creature at 100% Movement Speed.
- 2These are the speeds of the creature tamed and non-imprinted.
- For a comparison of the speeds of all creatures, see Base Creature Speeds.
Bite | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
10 | 375 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 45 |
Flame | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
120 | 0 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 0 |
Grab | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
30 | 225 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 14 |
Wing | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
2 | 1500 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 45 |
Bite (AI) | Stamina Cost | Attack Range | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
10 | 460 | ||||||||||||
Attack Type | Damage | Projectile Values | Torpor Values | Status Effect: Stamina | Status Effect: Torpidity | ||||||||
Life | Impulse | Radius | Base | Mult | Duration | Damage Mult | Amount | Duration | Damage Mult | Amount | |||
Melee | 45 |
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat
General
While the regular Crystal Wyvern only attacks when provoked through hitting it, the Crystal Wyvern Heir is highly territorial and fierce in defending its perceived airspace and its nest. It also has a notably more powerful bite; quite possibly the most dangerous challenge you can face short of a boss-level creature. To add on to the difficulty of attempting escape, the speed it possess outmatches even the regular Wyvern and seems to even rival a Griffin.
Strategy
You can tame Crystal Wyverns either by passive tame with Primal Crystals (best), or normal Crystal. Put the crystal in your rightmost slot and walk approach to Wyvern and press E, , . Primal crystals can be obtained by tranquilizing any of the wyverns and taking the crystals. They will be hostile when they wake up, so either kill them after taking crystals, or move out of range. The Heir wyverns (near the desert caverns) cannot be tamed and are hostile, but they are good for providing Primal Crystals. They also lay eggs in nests around the OUTSIDE of the desert cavern area that will hatch normal crystal wyverns of the various types.
Weaponry
Dangers
All Crystal Wyverns has a different breath attack as follows:
Ember Crystal Wyverns fire a longer-ranged but narrower fiery breath which does more overall damage which increases the more the fire breath is used consecutively.
Blood Crystal Wyverns fire a mid-range blood stream which deals decent damage and siphons health over time to all targets hit (inflicting "Blood Cursed!" effect at target whilst adding "Blood Curse Recovery!" to itself), healing the Blood Crystal Wyvern, it is also capable healing itself by eating corpse (80 health each bite), similar to Argentavis.
Tropical Crystal Wyverns fire a long range jet of water with high knockback and mediocre damage with "Scolded!" effect which reduces both HP and Stamina. They are additionally buffed by water similarly to Spinos.
It should be noted that all Crystal Wyverns other than Alpha and Heir variants are passive unless provoked, so it is advisable that unless the survivor is ready to fight them to leave them alone.
Weakness
It has a notable weakness, that each wyvern is weak against its counterparts, so use another type of wyvern depending on which you are confronting, and they are susceptible to getting bugged with trees so use that in advantage
Taming
For general information about domesticating a wild creature see Taming.
There are two ways of garnering a Crystal Wyvern: Either through raising from a stolen eggs from Heir variant of Crystal Wyverns from their nest (this can be circumvented with breeding two tamed/raised wyverns of the same variant), or passive taming them from anywhere with Crystal or Primal Crystal (the latter is quicker and more effective, but the former is entirely feasible).
Taming Food
Preferred Food
Passive Tame Strategy
Crystal Wyverns (except Heirs and Alphas) can be tamed non-violently, rather than through the use of tranquilizers. They can be fed with Crystal or Primal Crystal while nearby. Do be warned that they tend to fly fast, which makes it difficult to tame them without causing aggression. Using this way requires the survivor to be a minimum of level 65 in order to feed Crystal Wyverns; lower than that will prevent the survivor from actually feeding it. By placing a large creature in front of it, the player is able to jump on its back where it can remain with out moving and able to feed while the wild wyvern flies around making the tame of it very fast. Alternately, a survivor can use a Grappling Hook to be carried with the Crystal Wyvern as it flies; however, this method can be risky, as the survivor will take some damage as it weaves around. (It is strongly suggested Parachute be on the hotbar, or a Glider Suit Skin (Aberration) on the armor, for those daring enough to attempt this!). You can also pin them down with dino gates and feed them as needed. A wyvern trapped against some trees and a few dino gates is an easy tame target.
Raising
Baby wyverns cannot be fed Raw Meat like most other carnivores; however, their food drops a lot slower. They require Primal Crystal to increase their food and may ask for it when imprinting. Primal Crystal gives 350 and NOT 1200 food to the baby Crystal Wyvern. A growing baby Wyvern will consume approximately 1 unit of food every 10 seconds, or 360 units of food an hour. This means that one feeding of Primal Crystal will sustain a baby Crystal Wyvern for about 58 minutes. As a Crystal Wyvern matures it eats slower like all dinos (ie. at 80% maturation, a Crystal Wyvern consumes about 1 food every 30 seconds).
Primal Crystal is obtained by knocking out a Crystal Wyvern, and the Crystal is simply harvested from the unconscious body. The amount of crystal inside the wyvern varies on their level, with higher levels more likely to have more crystal grown on it.It's possible to build cages in which to trap Crystal Wyverns to make harvesting them easier. Be aware that re-knocking out a trapped crystal Wyvern does not give any more crystal immediately. Crystal Wyverns regenerate their lost crystal every hour.
An important detail about newly hatched Crystal Wyverns (especially at lower levels) is that even though the maximum food stated in the creature's statistics might be several thousand, the maximum food the baby can actually hold might be less than 350 (the amount of food one Primal Crystal delivers). This means that lower level baby Wyverns will never eat crystal on their own, and will have to be force fed Primal Crystal until they can actually hold more than 350 food.
WARNING: Transferring crystal wyverns off of crystal isles will change the color of the crystals on their head. The crystal will always change to the body color of the dragon. For example, and crystal wyvern with a black body and red crystals will wind up with black crystals, or a green bodied wyvern with blue crystals will wind up with green crystals.
Utility
Roles
- Titan killer: bring a big army of blood crystal wyverns to quickly drain titans health (very useful against king titan). It's best to bring a swarm of 25 health-bred blood crystal wyverns.
Carrying
The Crystal Wyvern is capable of carrying the following Creatures.
- Achatina
- Ankylosaurus
- Araneo
- Archaeopteryx
- Arthropluera
- Baryonyx
- Beelzebufo
- Bunny Dodo
- Bunny Oviraptor
- Castoroides
- Compy
- Daeodon
- Deinonychus
- Dilophosaur
- Dimetrodon
- Diplocaulus
- Direwolf
- Direwolf Ghost
- Dodo
- Doedicurus
- Dung Beetle
- Enforcer
- Enraged Triceratops
- Equus
- Gigantopithecus
- Human
- Hyaenodon
- Iguanodon
- Jerboa
- Kairuku
- Lystrosaurus
- Mantis
- Mantis Ghost
- Megalania
- Megaloceros
- Mesopithecus
- Moschops
- Otter
- Oviraptor
- Ovis
- Pachy
- Pachyrhinosaurus
- Parasaur
- Party Dodo
- Pegomastax
- Phiomia
- Pulmonoscorpius
- Raptor
- Sabertooth
- Sarco
- Super Turkey
- Terror Bird
- Thorny Dragon
- Thylacoleo
- Titanoboa
- Titanomyrma
- Troodon
- Unicorn
- Velonasaur
- Yeti
- Zomdodo
Collectibles
Resource | Efficiency |
---|---|
Cactus Sap | ★★★★★ |
Thatch | ★★★★☆ |
Wood | ★☆☆☆☆ |
Spotlight
Notes
- Crystal Wyverns are the third creature whose eggs can be stolen and bred from tamed parents. The first being the Deinonychus and the second being the Magmasaur.
- Crystal Wyverns are faster and have a tighter turning radius (faster turning) than their normal Wyvern counterparts. However, their bite attack does less damage and their attack speed is slower.
- Despite the Tropical Crystal Wyvern having water breath and getting water buffs it cannot swim in water.
- Crystal Wyverns are one of the two creatures that has more than one way of taming other than breeding (Passive Taming and Egg Stealing), the other one being the Diplodocus.
- Prior to patch 311.209, Crystal Wyverns were non-transferable, non-cryo-freezable and non-cloneable.
- Unlike normal Wyverns, Crystal Wyverns are affected by the Yutyrannus' fear roar, so it's best to be cautious around them.
- The Crystal Wyvern is 25% smaller than normal Wyvern.
- Unlike the Wyvern, the Crystal Wyvern's breath attack will not hurt allies.
- When a Crystal Wyvern Heir dies, its helmet will disappear.
- While you cannot force-feed a tamed Adult Crystal Wyvern regular Crystal, they will eat it on their own if they are hungry and have no other food available.
- The Crystal Wyvern Heir cannot be tamed by force or otherwise.
Changelog
Patch | Changes |
---|---|
311.74 Crystal Isles Expansion Release | Added the Crystal Wyverns. These include the Alpha Blood Crystal Wyvern, Blood Crystal Wyvern, Ember Crystal Wyvern, Tropical Crystal Wyvern, and Crystal Wyvern Queen |
311.209 |
|
312.35 | Crystal Wyvern cloning costs have been rebalanced |
312.52 | Fixed some colorization issues with Crystal Wyverns |
313.10 | Fixed an exploit with Crystal Wyverns |
Note: For the changelog on just regular wyverns or wyverns in general, go to Wyvern