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Damage per second (DPS) is the amount of damage done by an object or creature on average per second. It is based on the current damage done over the time needed for the attack or the fire and reload animation, under the condition that the attack can continue without interruption (e.g. knock-back). The current damage value is the result of base damage and the current multiplier, like Melee damage of creatures or quality of weapons.

Example:

  • Suppose that a Carnotaurus Carnotaurus needs half a second per bite attack.
  • Its base damage is 35.
  • The current Melee Damage of the creature is assumed to be 150%.

35 * 150% / 0.5s = 105 damage per second.

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