Defense Unit

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Defense Unit.png
Defense Unit
Defense Unit Promo Image.pngDefense Unit Promo Image.png
Defense Unit Promo Image.png
Fuel
Threat Level
High
Logo Steam.png 267.0
August 29, 2017
Logo Xbox One.svg 761.1
August 29, 2017
Logo PS4.svg 512.0
August 29, 2017
Logo Nintendo Switch.png 599.0
November 30, 2018
Variants
Spawn Command
admincheat summon EndTank_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/EndGame/Dinos/Tank/EndTank_Character_BP.EndTank_Character_BP'" 500 0 0 35
Variant Defense Unit (Beta)
admincheat summon EndTank_Character_BP_Med_C
or
admincheat SpawnDino "Blueprint'/Game/EndGame/Dinos/Tank/EndTank_Character_BP_Med.EndTank_Character_BP_Med'" 500 0 0 35
Variant Defense Unit (Alpha)
admincheat summon EndTank_Character_BP_Hard_C
or
admincheat SpawnDino "Blueprint'/Game/EndGame/Dinos/Tank/EndTank_Character_BP_Hard.EndTank_Character_BP_Hard'" 500 0 0 35
Variant Defender
admincheat summon Defender_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/Extinction/Dinos/Tank/Defender_Character_BP.Defender_Character_BP'" 500 0 0 35
Data
XP For Kill
0 XP
Drops
Special Loot Chance
100%
Feces Size
Habitat

Overseer Arena, accesible via the Ascension Panel in the Tek Cave on The Island.

Extinction Topographic Map.jpg
Spawning Defense Unit Extinction.svg

Common             Rare
  Untameable   Cave

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The Defense Unit is a creature in ARK: Survival Evolved, and one of the two minions that defend the Overseer. They are also found within the Sanctuary on Extinction.

Basic Info[edit | edit source]

Defense Units are mostly found only as summoned minions for Overseer and in the Sanctuary in the Extinction DLC.

Behavior[edit | edit source]

Defense Units will enter a rolling form to approach enemies before uncurling and slicing at them with their claws. When not attacking a target, they slowly mill around in an almost patrol-like fashion. In Extinction, they help defend players by attacking various Creatures, but will ALSO attack you and your tames.

Appearance[edit | edit source]

The Defense Units are fairly large and have metal shells and seem to have insect-like limbs and body. They do not tend to have special colors beyond the various metallic colors they have.

Defender (Variant)[edit | edit source]

The Defender is a variant of the Defense Unit that can be found in the Sanctuary on Extinction. Unlike the normal Defense Unit, the Defender drops Electronics, Element Dust, Oil, and Scrap Metal. Furthermore, the Defender does not explode on death.

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health 924.0001 +184.80002 +0%
Stamina 2000 +200 +0%
Oxygen 150 +15 +0%
Food 3000 +300 +0%
Weight 1500 +30 +0%
Melee Damage 352 +1.75 +0%
Movement Speed 100% N/A3 +0%
Torpidity 420 +25.2 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 325 ? ? ?
Swimming 300 N/A N/A N/A


Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation
0 600 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35
Melee Slam Stamina Cost Attack Range Description
Base Minimum Activation
0 600 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35
Roll Up Stamina Cost Attack Range Description
Base Minimum Activation
0 20000 3500 0
Unroll Stamina Cost Attack Range Description
Base Minimum Activation
0 1250 0 1250
Melee Jump Attack Stamina Cost Attack Range Description
Base Minimum Activation
0 2500 1000 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 30

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health 1848.0001 +369.60002 +0%
Stamina 2000 +200 +0%
Oxygen 150 +15 +0%
Food 3000 +300 +0%
Weight 1500 +30 +0%
Melee Damage 352 +1.75 +0%
Movement Speed 100% N/A3 +0%
Torpidity 420 +25.2 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 325 ? ? ?
Swimming 300 N/A N/A N/A


Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation
0 600 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35
Melee Slam Stamina Cost Attack Range Description
Base Minimum Activation
0 600 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35
Roll Up Stamina Cost Attack Range Description
Base Minimum Activation
0 20000 3500 0
Unroll Stamina Cost Attack Range Description
Base Minimum Activation
0 1250 0 1250
Melee Jump Attack Stamina Cost Attack Range Description
Base Minimum Activation
0 2500 1000 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 30

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health 2772 +554.4 +0%
Stamina 2000 +200 +0%
Oxygen 150 +15 +0%
Food 3000 +300 +0%
Weight 1500 +30 +0%
Melee Damage 352 +1.75 +0%
Movement Speed 100% N/A3 +0%
Torpidity 420 +25.2 N/A4

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 325 ? ? ?
Swimming 300 N/A N/A N/A


Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation
0 600 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35
Melee Slam Stamina Cost Attack Range Description
Base Minimum Activation
0 600 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 35
Roll Up Stamina Cost Attack Range Description
Base Minimum Activation
0 20000 3500 0
Unroll Stamina Cost Attack Range Description
Base Minimum Activation
0 1250 0 1250
Melee Jump Attack Stamina Cost Attack Range Description
Base Minimum Activation
0 2500 1000 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 30

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Defense Unit

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Combat[edit | edit source]

This section describes how to fight against the Defense Unit.

General[edit | edit source]

The Defense Unit has a decent amount of health and melee damage that, and when in large quantities, can quickly chip away at your health bar. To prevent this from happening, it is advised to take them out as soon as they spawn. Due to their attacks' small AOE, ranged weapons (such as rocket launchers, guns, and rifles in general) as well as dinos with large AOE attacks have proven useful.

Strategy[edit | edit source]

The Defense Unit, when walking, is not very fast by any means (and when rolling it can't attack). This being the case, backing away from them while attacking with the above and below stated ranged weapons will ensure the best chance of survival and success.

Weaponry[edit | edit source]

Using ranged weapons (i.e. Rifles, Rocket Launchers, just Guns in general) and dinos with AOE attacks work the best.

Dangers[edit | edit source]

Along with attacks that do a moderate amount of damage, the Defense Unit is spawned in quantities of 8 to 14 every 48 seconds. Because of this, a player can be easily swarmed and overrun whilst focusing on the boss.

Weakness[edit | edit source]

While not in their rolling form (in which they cannot attack), the Defense Unit is very slow and thus easily picked off using dinos with AOE attacks (i.e. Rex's bite) and ranged weaponry (i.e Rifles, Rocket Launchers etc).

Notes[edit | edit source]

  • Released in patch 267.0.
  • The Defense Unit while force tamed can jump.
  • Jumping is actually faster than walking when riding a force tamed Defense Unit.
  • The roll of a force tamed Defense Unit is set to what seems to be a timer but this can be extended for a longer period of time by jumping while rolling to prevent to Defense Unit from canceling the roll.
    • Holding down the "shift" key also extends the roll.
  • In the PS4 edition of Ark, (Single Player tested), after force-taming one and then leaving the world, it will despawn without a trace.
  • The Defense Unit greatly resembles the Destroyer Droid (aka Droideka) from Star Wars
  • The Defense Unit has many unused animations you can find in the devkit for ARK, some including leaping ground smash and "flurry" attacks, a blocking/guarding stance, and more.
  • Forcetamed Defense Units will give a Dermis Extinction Icon.png when harvested with the Taxidermy Tool Extinction Icon.png
  • While the Defense Unit in the Overseer Arena drops Element on death, they are not harvestable and the corpse disintegrates quickly on death. This persists even after a patch that made the Defense Unit in Extinction harvestable.
  • In Xbox One and PS4, if Forcetamed and mounted, there is a glitch when dismounting. the player will be stuck in the ground and continuously slide backwards.
  • The Defense Unit is one of the only creatures that doesn't have a dossier alongside the Attack Drone and Aberrant Creatures.

Gallery[edit | edit source]

References[edit | edit source]