|This article is about content exclusive to the DLC: Valguero|
|This article is about content exclusively available in the version on Steam, Xbox One, PS4.|
This creature, item, or feature is not yet released in the version on Nintendo Switch.
1 Adults cannot be tamed, but Wild Eggs can be hatched.
- 1 Basic Info
- 2 Combat
- 3 Taming
- 4 Utility
- 5 Spotlight
- 6 Notes/Trivia
- 7 Gallery
- 8 References
Basic Info[edit | edit source]
Dossier[edit | edit source]
By the time you hear the scurrying claws of the Deinonychus, it's often too late. Superior hunters, they leap from a hiding place and pounce on their prey. The Deinonychus is an agile climber as well, jumping from wall ledge to wall ledge as it seeks high vantage points to lie in wait.
A hungry Deinonychus tends to be fearless and will hunt prey much larger than itself, latching onto a dinosaur's back with its sickle-shaped claws, then starting to feed before its victim is even dead. While it likes its meat fresh, a Deinonychus isn't above scavenging a carcass if no other food is available.
Raising a Deinonychus in captivity requires an ample food supply, as they have a fast metabolism to match their high activity level. The Deinonychus is also fiercely territorial near nests with eggs, even if the eggs aren't its own. This makes breeding successive generations a hazardous process.
Unless raised from eggs, they cannot be tamed; the hunter instinct of a wild Deinonychus is so strong that it reflexively pounces on a would-be master.
Behavior[edit | edit source]
The Deinonychus is fiercely territorial in the wild. They will protect their nests against any who dare to trespass.
Appearance[edit | edit source]
Color Scheme and Regions[edit | edit source]
This section displays the Deinonychus's natural colors and regions. For demonstration, the regions below are colored red over an albino Deinonychus. The colored squares shown underneath each region's description are the colors that the Deinonychus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command
cheat SetTargetDinoColor <ColorRegion> <ColorID>.
cheat SetTargetDinoColor 0 6 would color the Deinonychus's "base color" magenta.
Region 2 is not used
Region 5 is not used
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
|Melee Damage||30 / 302||+1.5 / +1.5||+1.7%||7%||17.6%|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Base||Minimum||Activation||Using C (PC), (PS4), (Xbox One), the Deinonychus bites and claws at the target. This attack type is not usable.|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Combat[edit | edit source]
This section describes how to fight against the Deinonychus.
General[edit | edit source]
Strategy[edit | edit source]
The best way to take down a Deinonychus is to use a long ranged weapon such as a crossbow or rifle. If you bring a large mount, beware that they can latch onto it, therefore using large creatures such as Brontosaurus, Rex, Spino, or Mammoth, is a weakness. If you don’t have a ranged weapon and they latch on to your mount, you’ll need to either use a melee weapon in which case, you need to be careful because you can hurt your tame, or you can wait for the Deinonychus to run out of stamina which is not the best idea. If you are stealing eggs, then you definitely need to be prepared with a good mount because there is most likely going to be a pack of Deinonychus. It’s suggested to use a flyer so you’ll be safe. Make sure to steal the egg and then QUICKLY escape because the Deinonychus can pounce on you which can pose a great threat as it gives time for the rest of the pack to arrive. Also, do remember they have a bleed effect on whatever they leap onto because they can cause you to lose up to 1.6-1.7% of your health every second, but that is not very accurate because the damage margin depends on the amount of bites it hits you with, and how long it stays on you. So if it has high stamina, chances are it will hit you a lot of times causing the bleeding effect to be extremely effective and brutal. They also have the ability to climb, but its not nearly as good as the Thylacoleo or the Rock Drake so if you have a decent climber like those two then you shouldn't worry about it. But a decent flyer is your best bet when it comes to escaping.
Weaponry[edit | edit source]
Dangers[edit | edit source]
It is able to latch onto large creatures such as a Rex or Brontosaurus, making them hard to hit via conventional means. To make it even more dangerous, they are able to glide upwards to latch onto a nearby ledge similar to the Rock Drake, and pounce and attack much like the Raptor (It can't dismount you though). They also cause a bleed effect that stacks and makes them even more dangerous. They tend to be found in groups of at least 2 or more which can make killing/getting away much harder.
Weakness[edit | edit source]
The Deinonychus is weak on knockbacks like raptors. Using a Trike with a decent amount of HP can easilly kill a pack or two at once. While latched they can still get hit by attacks from the one they are riding
Taming[edit | edit source]
Similar to the Wyvern and Rock Drake, wild Deinonychus cannot be tamed, but a fertilized Deinonychus Egg can be stolen from a nest and hatched to obtain a tamed Deinonychus. Likewise similar to the Wyvern and Rock Drake, a typical player would need to be cautious, as these theropods react very aggressively to anything stealing their eggs. Unlike the Wyvern and Rock Drake however, Deinonychus are not initially aggressive to large-class predators such as Rexes or Spinos, and these tames may be walked directly up to the nests without conflict until an egg is stolen, making them excellent options for egg theft. Deinonychus nests can be found almost everywhere the dinosaurs spawn, but perhaps the most reliable place to find and farm eggs is the small canyon region in the White Cliffs called The Paradise, which is located in the flat plains area of the cliffs, near to The Lake region. Once an egg has been acquired, the incubation temperature is between 176 and 194 degrees Fahrenheit, or 80 to 90 degrees Celsius, which can be reached through the use of various fires (14 Campfires for example), Air Conditioners, or a Dimetrodon. Once you've hatched your first Deinonychus, unlike the Wyvern and Rock Drake, the hatchlings do not require any special food source, and can be fed a standard carnivore diet straight out of the egg. Finally, once more unlike its other hatch-only predecessors, successive generations can be bred from tamed individuals, and mutations for higher stats may be acquired.
Utility[edit | edit source]
The following creatures can be latched on to by the Deinonychus:
- Alpha T-Rex
- Forest Titan
- Ice Titan
- Rock Elemental
- Roll Rat
- Tek Rex
- Tek Stegosaurus
- Woolly Rhino
They can be seen with the Gnashed icon near them.
The following creatures can get pinned down by Deinonychus:
- Dung Beetle
- Jug Bug
Roles[edit | edit source]
- Traversal: Possessing speed, stamina, jumping prowess, climbing capabilities, and a unique immunity to fall damage; the Deinonychus makes for a useful, and entertaining, means of travel. Compared to the other climbing mounts; the leaping Thylacoleo, the crawling Megalania, and the gliding Rock Drake, the Deinonychus has its own unique method for navigating steep terrains. Best described as a 'jumper', the Deinonychus is not capable of climbing stably and smoothly in one direction once latched onto a surface. Rather, the Deinonychus shimmies using the jump button, in whichever direction the camera is facing; be it up, down, left, or right. As it climbs, the jump button can be pressed slowly or rapidly; allowing the rider to control the speed at which their mount moves across the climbable surface. In terms of travel versatility, the Deinonychus can be categorized as something of a cross between the Thylacoleo and the Megalania; able to move with speed and jump like the Thylacoleo, and move in any direction while climbing like the Megalania. The only drawback the Deinonychus has that evens it out with the competition is that it is prone to twisting in mid-jump while climbing jagged and uneven walls; unable correct itself and turn while falling to re-latch onto a climbable surface, resulting in the loss of either some or all of its climbing progress. As impressive as the Deinonychus is, in terms of traversal, the Rock Drake remains the undisputed king; as the Deinonychus, while it can jump an impressive distance, is not capable of sustained glides, nor can it launch itself across large gaps to latch onto opposing, unconnected surfaces once it is climbing. Furthermore, once more falling short of the Rock Drake; the Deinonychus handles water very poorly, with a considerably slow swim speed. However, unlike any other climber in the game, the Deinonychus is able to climb on harvestable nodes; such as trees that can be chopped down for wood. This in turn increases the hiding and ambush potential of the Deinonychus, compared to the other climbers.
- Raider: It is not inaccurate to regard the Deinonychus as something of a 'super' raptor, which was long held as a favored raiding mount against weaker tribes. With its climbing ability, decent all-around stats, and pack bonuses, the Deinonychus can be an excellent means of pillaging easy targets that have started working on at least some minor defenses.
- Caver: With a size and hardiness somewhat comparable to a Baryonyx, the Deinonychus has the added benefit of its jumping and climbing skills; making it a prime candidate for tackling artifact caves. Caverns that require traversal through water, however, are best left to stronger swimmers than the Deinonychus.
- Harrier: With its ability to cause stacking bleed damage that slows their victim to a crawl, latch itself on to larger targets, and pin smaller targets; the Deinonychus was born for harassment. Coupled with its mobility, the Deinonychus makes for an excellent choice for guerilla warfare tactics, such as ambush and hit-and-run on both opponents great or small. Not counting Titans, a group of Deinonychus can easily latch onto most giant creatures; dealing swift and lingering bleed damage, then swiftly darting away from their larger opponents, either unharmed or lightly wounded, should things not go in their favor.
- Banditry: Hit-and-run tactics can potentially allow Deinonychus to kill more dangerous targets, such as an enemy tribe's caravan guardians, with persistent bug-bites. With enough persistence, such annoying attacks might even be enough to harass enemy players into giving up some of their resources, without actually having to kill them or their tames. If the death of such targets is your aim, however, continued attacks and taunts might be enough to bait some opponents into breaking formation and chasing after your Deinonychus; allowing your pack to swarm, kill, and pick off enemies one at a time.
- Pursuit: Whether employed on enemies large or small, the bleeding damage or pinning tactics are capable of slowing down nearly anything to a crawl. Even if the Deinonychus is unable to kill their opponents, it is often fast enough to chase down fleeing raiders, and hinder them to a bleeding crawl until stronger reinforcements arrive to finish the job.
- Taming Aid: With its ability to pounce onto creatures large or small, while still allowing the rider to wield a weapon during, the Deinonychus makes for an effective taming partner. Simply pounce onto your target with the Deinonychus, then draw out your weapon and start shooting, with tranquilizing ammunition loaded. With most mounts during the tranquilizing process; time is needed to either flee from an aggressive target, or chase a running one, while lining up a shot. The Deinonychus removes this hassle; keeping you clung to your desired tame-in-progress and allowing you a continuous stream of easy shots. This does not come without risk, however; as caution should still be taken into account with aggressive creatures. The Deinonychus has a chance to be damaged easily by the attempted tame while clinging onto them, so be sure your feathered friend has a good supply of health and, depending on the target, a high quality saddle for the added armor. The Deinonychus' health and armor only has to hold long enough for the target to enter the 'fleeing' stage of the tranquilizing process, however, as when their torpor gets too high, the animal will attempt to run. No longer attacking, the Deinonychus can safely stay clung on while you continue tranquilizing, without fear of continued damage.
- Hunting/Battle Pack: In a pack of 3 or more, the pack leader will receive a pack bonus. Moreover, the pack leader can temporarily vocalize to trigger a 45 second pack buff for all other Deinonychus (level Melee Damage and Health to all Deinonychus, and Stamina, Weight, Melee Damage, and Health to the one ridden).
- Damage -
- Guardian -
Collectibles[edit | edit source]
Spotlight[edit | edit source]
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Deinonychus, see the relevant Wikipedia article
- During the first introduction of the creature's dossier, it was hinted that Deinonychus would be breedable by this sentence: "This makes breeding successive generations a hazardous process."
- Deinonychus magna pede roughly translates to "great footed terrible claw".
- Contrary to popular belief, the Deinonychus is an original Creature and does not come from the Sponsored Mod ARK Additions, as confirmed by Zen Rowe.
- Both the Jerboa and Deinonychus are the only creatures with more than one idle animation.
- Unlike the Rock Drake and Wyvern, the Deinonychus will never spawn above a Level increment of 30 (150 is their max Level on official).
- Baby Deinonychus may sometimes hatch from within the nest, and they can then be claimed by anyone, but be wary of nearby wild Deinonychus, for they will treat claimed babies as targets. It may be wise to carry a Cryopod in case this happens. Although this got fixed within a couple of patches after the Valguero release, hatching temperatures need to be so high, hatching-in-the-wild will no longer occur.
- Sometimes when aggro'd, Baby Deinonychus may pin down survivors and then run off.
- Rock Drake, Deinonychus and Ice Titan are the only creature that possess an icon different from their dossier/hologram.
- Both Deinonychus and Griffin are the only creatures whose dossiers couldn't be obtained.
- The Deinonychus is the very first Creature in ARK: Survival Evolved to be classified as a subspecies
- Bleed damage caps at 600% melee and does get reduced by saddles
- the Deinonychus is the first true dinosaur creature to come into the game post launch.
Bugs[edit | edit source]
- Extremely common bug happens often when the Deinonychus is climbing; rather than properly latching on to the surface it leaps to, it will do a 90-180 degree turn mid-jump, causing it to face away from the climbable surface, and it cannot turn while falling to re-latch. Often results in the complete loss of all climbing progress as the Deinonychus once more hits the ground, forcing you to start all over. Bug appears sporadically, but is consistent with certain climbable surfaces; happening more frequently with uneven or jagged walls rather than smooth ones.
- Rarely afflicted with a bug in which it is unable to latch onto latch-able dinosaurs, climb, call, leap onto smaller dinos, or is unable to jump completely. There is no current fix to this.
- Has occasional spawn issues on Primitive Plus.