Dimorphodon

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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Dimorphodon
Group
Species
Dimorphodon equesica
Time Period
Early Jurassic
Diet
Temperament
Reactive
Logo Steam.png 187.0
July 18, 2015
Logo Xbox One.svg 729.0
December 16, 2015
Logo PS4.svg 501.0
December 6, 2016
Spawn Command
admincheat summon Dimorph_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Dimorphodon/Dimorph_Character_BP.Dimorph_Character_BP'" 500 0 0 35
Data
XP For Kill
4 XP
Drops
Feces Size
35 - 38 °C / 95 - 100 °F
Incubation Time
1h 21m
Baby Time
2h 30m
Juvenile Time
10h
Adolescent Time
12h 30m
Total Maturation Time
1d 1h 1m 27s
Breeding Interval
18h - 2d
Habitat

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Very Common
 
 Common
 
 Uncommon
 
 Unknown
For a more exact spawn map, see Spawn Map (The Island)

 
 Very Common
 
 Common
 
 Uncommon
For a more exact spawn map, see Spawn Map (The Center)

Disambig.png This article is about Dimorphodon Icon.png Dimorphodon, not to be confused with Dimetrodon.png Dimetrodon

The Dimorphodon (di-MOR-fo-don) is one of the creatures in ARK: Survival Evolved, added to the game on the 18th of July, 2015.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

Dimorphodon equesica is another of the Island's Jekyll-and-Hyde creatures. It is normally passive, sometimes even friendly. When provoked, it becomes very aggressive, even against larger creatures it has no business fighting...often to its own fatal end. Dimorphodon can make short work of smaller opponents, however, due to its large (but lightweight) skull and teeth.

Barely over a meter tall, Dimorphodon should be low on the food chain, but its incredible speed and surprisingly strong bite make it fairly dangerous, especially en masse as they tend to attack in groups.

A flock of angry or hungry Dimorphodon can take down prey several times their size, so survivors should take care not to hunt near where a flock is gathered.

Domesticated

Dimorphodon is one of the creatures on the Island that is easily domesticated for companionship, but its use in combat is also quite clear: It will hunt in large groups to seek out enemy dino riders directly, harassing them to no end, regardless of the might of their mount!

~ Helena

Behavior[edit | edit source]

Dimorphodons tend to stay close in groups of 2-5, however they can rarely be seen alone. They do not attack the player unless they are attacked or an egg is stolen.

They fight using the Raptor tactic (hit and run) and tend to dart towards their target, deliver a strike, then dart away. A small but dangerous flyer, the Dimorphodons are small, fast, and very hard to hit. They are great pets and hunters once tamed, but in the wild, they will attack if provoked and are very hard to hit for players without ranged melee weapons (pikes and spears) and mounts that do not have vertical attacking capabilities.

Tamed Dimorphodons will attack players if directed to attack an animal with a rider, making them excellent human hunters during raids. Watch out for these when walking along rivers and swamps, and some shorelines. In large groups they can become quite a menace, trying to tame one when a large pack is present is very hard so you may want to knock or kill the others so you can tame the one you want

Appearance[edit | edit source]

The Dimorphodon appears as a small flying reptile with a notably round head. Their scales and feathers can range from bright, lively colors to dull, camouflaged ones.




Color Scheme and Regions

This section displays the Dimorphodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Dimorphodon. The colored squares shown underneath each region's description are the colors that the Dimorphodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Dimorphodon's "body" magenta.

Dimorph PaintRegion0.jpg
Region 0:
Body
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Dimorph PaintRegion4.jpg
Region 4:
Face and Wing Membrane
Dimorph PaintRegion5.jpg
Region 5:
Feathers


Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 125 +25 +5.4% 0.07
Stamina.png Stamina 150 +15 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 900 +90 +10%
Weight.png Weight 50 +1 +4%
Melee Damage.png Melee Damage 232 +1.15 +1.7% 7% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +3%
Torpor.png Torpor 100 +6 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 80 144 144 5
Swimming 400 N/A N/A N/A
Flying 450 810 810 3


Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation The Dimorphodon flies circles and dives at the target.
0 500 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 23


Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Dimorphodon
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Taming[edit | edit source]

Dimorphodon Icon.png Level 1 Narcoberry Narcotic Bio Toxin Time
Raw Mutton.png Raw Mutton 3 0 0 0 0:01:41
Cooked Lamb Chop.png Cooked Lamb Chop 5 5 1 1 0:02:47
Raw Prime Meat.png Raw Prime Meat 4 2 1 1 0:02:14
Cooked Prime Meat.png Cooked Prime Meat 7 10 3 2 0:03:54
Raw Prime Fish Meat.png Raw Prime Fish Meat 8 2 1 1 0:02:14
Raw Meat.png Raw Meat 10 18 4 2 0:05:34
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 16 13 3 2 0:04:34
Cooked Meat.png Cooked Meat 19 17 4 2 0:05:17
Raw Fish Meat.png Raw Fish Meat 24 24 6 3 0:06:41
Cooked Fish Meat.png Cooked Fish Meat 48 24 6 3 0:06:41
KO: Wooden Club Hits × 10; Slingshot Hits × 5; Tranquilizer Arrows with a Bow × 2; Tranquilizer Arrows with a Crossbow × 1; Tranquilizer Dart Shots × 1; Shocking Tranquilizer Dart Shots × 1
Torpor-depletion: 0.84 / s, Time until all torpor is depleted: 00:02:00
Dimorphodon Icon.png Level 30 Narcoberry Narcotic Bio Toxin Time
Raw Mutton.png Raw Mutton 6 1 1 1 0:03:21
Cooked Lamb Chop.png Cooked Lamb Chop 12 25 6 3 0:06:40
Raw Prime Meat.png Raw Prime Meat 8 9 2 1 0:04:27
Cooked Prime Meat.png Cooked Prime Meat 15 36 9 5 0:08:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 19 15 4 2 0:05:17
Raw Meat.png Raw Meat 23 68 16 8 0:12:47
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 38 54 13 7 0:10:51
Cooked Meat.png Cooked Meat 45 66 15 8 0:12:31
Raw Fish Meat.png Raw Fish Meat 57 90 21 11 0:15:51
Cooked Fish Meat.png Cooked Fish Meat 113 89 21 11 0:15:42
KO: Wooden Club Hits × 28; Slingshot Hits × 12; Tranquilizer Arrows with a Bow × 4; Tranquilizer Arrows with a Crossbow × 2; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpor-depletion: 1.39 / s, Time until all torpor is depleted: 00:03:17
Dimorphodon Icon.png Level 60 Narcoberry Narcotic Bio Toxin Time
Raw Mutton.png Raw Mutton 10 12 3 2 0:05:34
Cooked Lamb Chop.png Cooked Lamb Chop 18 49 12 6 0:10:00
Raw Prime Meat.png Raw Prime Meat 12 21 5 3 0:06:41
Cooked Prime Meat.png Cooked Prime Meat 24 77 19 10 0:13:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 30 35 9 5 0:08:21
Raw Meat.png Raw Meat 36 133 32 16 0:20:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 60 109 26 13 0:17:08
Cooked Meat.png Cooked Meat 72 133 32 16 0:20:01
Raw Fish Meat.png Raw Fish Meat 90 175 42 21 0:25:01
Cooked Fish Meat.png Cooked Fish Meat 180 175 42 21 0:25:01
KO: Wooden Club Hits × 46; Slingshot Hits × 19; Tranquilizer Arrows with a Bow × 6; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpor-depletion: 1.81 / s, Time until all torpor is depleted: 00:04:11
Dimorphodon Icon.png Level 90 Narcoberry Narcotic Bio Toxin Time
Raw Mutton.png Raw Mutton 14 28 7 4 0:07:47
Cooked Lamb Chop.png Cooked Lamb Chop 25 85 21 11 0:13:53
Raw Prime Meat.png Raw Prime Meat 17 44 11 6 0:09:27
Cooked Prime Meat.png Cooked Prime Meat 33 126 31 16 0:18:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 42 64 16 8 0:11:41
Raw Meat.png Raw Meat 50 215 53 27 0:27:47
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 83 177 44 22 0:23:42
Cooked Meat.png Cooked Meat 99 212 52 26 0:27:31
Raw Fish Meat.png Raw Fish Meat 124 277 68 34 0:34:27
Cooked Fish Meat.png Cooked Fish Meat 248 277 68 34 0:34:27
KO: Wooden Club Hits × 64; Slingshot Hits × 26; Tranquilizer Arrows with a Bow × 8; Tranquilizer Arrows with a Crossbow × 5; Tranquilizer Dart Shots × 3; Shocking Tranquilizer Dart Shots × 2
Torpor-depletion: 2.19 / s, Time until all torpor is depleted: 00:04:50
Dimorphodon Icon.png Level 120 Narcoberry Narcotic Bio Toxin Time
Raw Mutton.png Raw Mutton 17 42 11 6 0:09:27
Cooked Lamb Chop.png Cooked Lamb Chop 32 126 32 16 0:17:46
Raw Prime Meat.png Raw Prime Meat 21 64 17 9 0:11:41
Cooked Prime Meat.png Cooked Prime Meat 42 182 46 23 0:23:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 53 95 24 12 0:14:44
Raw Meat.png Raw Meat 63 300 75 38 0:35:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 105 249 63 32 0:29:59
Cooked Meat.png Cooked Meat 126 300 75 38 0:35:01
Raw Fish Meat.png Raw Fish Meat 158 389 98 49 0:43:54
Cooked Fish Meat.png Cooked Fish Meat 315 388 98 49 0:43:46
KO: Wooden Club Hits × 82; Slingshot Hits × 34; Tranquilizer Arrows with a Bow × 10; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpor-depletion: 2.54 / s, Time until all torpor is depleted: 00:05:20
Dimorphodon Icon.png Level 150 Narcoberry Narcotic Bio Toxin Time
Raw Mutton.png Raw Mutton 21 64 17 9 0:11:41
Cooked Lamb Chop.png Cooked Lamb Chop 38 165 43 22 0:21:06
Raw Prime Meat.png Raw Prime Meat 26 93 24 12 0:14:27
Cooked Prime Meat.png Cooked Prime Meat 51 242 62 31 0:28:19
Raw Prime Fish Meat.png Raw Prime Fish Meat 64 129 33 17 0:17:47
Raw Meat.png Raw Meat 77 397 102 51 0:42:47
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 128 330 85 43 0:36:32
Cooked Meat.png Cooked Meat 153 394 101 51 0:42:31
Raw Fish Meat.png Raw Fish Meat 192 510 131 66 0:53:21
Cooked Fish Meat.png Cooked Fish Meat 383 508 130 65 0:53:12
KO: Wooden Club Hits × 100; Slingshot Hits × 41; Tranquilizer Arrows with a Bow × 12; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpor-depletion: 2.88 / s, Time until all torpor is depleted: 00:05:45

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.


KO Strategy[edit | edit source]

Since the introduction of the bola in May 2016, this weapon is probably the easiest way to KO a Dimorphodon. Once entangled in the bola, walk up to your immobilized prey and shoot it in the head with a tranq dart or tranq arrow. An Electric Prod with 100% melee damage (engram-grade) will instantly knock-out a Level 120 Dimorphodon if hit directly in the head. This is another easy method to take one out, especially when you only want to knock out a single Dimorphodon when there are several others nearby.

Hitting a Dimorphodon that is not attacking you poses quite a challenge to any survivor. Trying to shoot the Dimorphodon from the side made many a survivor scratch their heads due to arrows sticking out of the dimo but no apparent result in behavior. In this case, server lag, client lag and an incredibly small hit-box will make the client calculate the shot as a hit and thus rendering the arrow, whereas the server calculates the same shot as miss due to lag/delay. Playing on a server with ~30 Ping @ 30fps its necessary to "lead" the target by about one inch of the screen when using a trang rifle even on short distance while the Dimorphodon is flying at 90° to your line of sight.

Therefore, clever survivors will make sure the Dimorphodon is angry at the survivor, thus flying straight towards him, which makes landing hits very easy.

Another method is to mount a flyer like a Pteranodon or an Argentavis(preferably low level, low dmg) and fly to the target. Attack it, so it aggroes the Argentavis/Pteranodon. Fly away a few meters, land, unmount and shoot a tranq dart/arrow into its head (since the Dimorphodon is heading for your mount, your position will be slightly off his flight-path. For a head shot, you will have to lead the target again. Just take good measure of the dimos level as one tranq arrow to the head of a flyer deals about 150-250 dmg, add the damage you did with your bird attack and you are likely to kill a low level Dimorphodon.

This method works very well for high level dimos (100+), for lower levels a slingshot might work as well.

After enough torpor is applied, the Dimorphodon will begin to flee. Now is the time to position oneself directly in the wake of his flightpath (behind him) and shoot him from there to bring it finally down.

Sidenote: Having an Argent or Pteranodon at hand also makes for easy prime meat gathering. Survivors with enough foresight will scout for a valuable Dimorphodon, note the position and color, then gather some prime meat and quickly down the Dimorphodon.

When trying to tame low level Dimorphodons, the Beelzebufo and Scorpion tactics will work better as all projectiles deal increased damage to flyers, often killing the low hp Dimorphodons.

Beelzebufo[edit | edit source]

If hunting alone, many choose to bring a Beelzebufo as a mount, rather than using a weapon. Using a frog with high melee damage will frequently produce greater success as a leveled frog is able to apply more torpor per hit, reducing odds of the target escaping.

Hunting with a frog has four primary benefits:

  1. Fewer successful hits to KO.
  2. High jumping capability permits reach of aerial targets (this is not currently true - frogs cannot attack while leaping).
  3. Beelzebufo with high melee can easily harvest raw prime from swamp creatures like Sarcosuchus and Titanboa with a few special attacks. Paraceratherium generally provide more prime meat, but can be dramatically more dangerous in terms of crushing damage.
  4. As with any pet, frogs provide longer duration meat storage; just make sure to throw several stacks of raw meat into a Beezlebufo's inventory first, to act as a buffer.

The primary drawback to hunting with a frog is that you have one more positional variable to control. Trying to hit a small moving target while jumping can be challenging, and the frog turns much less quickly than the Dimorphodon, allowing them to easily evade by changing direction. A secondary drawback is that a frog with exceedingly high melee damage, while able to take down higher level targets in one or two hits, will frequently kill targets with lower health.

Anticipating Behavior[edit | edit source]

Have patience.

Dimorphodons have a wide-ranging but consistent flight pattern, and will always return to locations they have previously visited. Do not chase while observing; if you wait, it will return. Dimorphodons come to rest on the ground infrequently, and you want to mentally note these locations before alerting the target.

After your target is selected, follow from ~3-5 tiles behind. If Dimorphodons feel pursued, they will stoop to land but immediately take off again; however, if they fully land, they remain on the ground for about 5 seconds regardless of pursuit. Follow from the maximum distance you can close in about 2–3 seconds of sprinting.

When the Dimorphodon has actually landed, close the distance with a sprint. You will have a few heartbeats' time–before it alights again–to line up a solid head-shot from point blank range. If you lose this opportunity, wait for the next one–unless you are exceptionally skilled at hitting small, moving targets, this is likely your only opportunity for a guaranteed head-shot.

After the first shot, it will take off again before most crossbows or rifles have reloaded; a bow or compound bow may score 1-2 additional hits during this time. However, it will fly directly in the direction it was facing, at eye level for a few seconds more. If you approach from behind for the head shot, you can easily score another 2-3 hits with a crossbow or rifle during this flight.

If you wait for the Dimorphodon to land again, all torpor from these initial shots will be long gone and you will, essentially, be starting over with a greater risk of killing your target. Therefore, you must take the remainder of your shots while it is attempting active evasion.

After several more hits, the Dimorphodon will turn to fight.

It will stoop to fly in rapid circles around you, aiming attacks for your head–these attacks happen so rapidly that a novice hunter may want to wear flak or chitin armor.

Stand still and count the number of seconds it takes the Dimorphodon to make one full circle and reappear directly in front of you, and take note of the height of the previous circle. Dimorphodons will vary height during attacks, but will typically make several attacks at the same level before changing height again. Noting height and timing when the Dimorphodon will reappear in front of you should give you enough information to anticipate when they'll next appear in front of your weapon, and land enough shots to KO the target.

You will waste ammo–LOTS of ammo. Bring 2-3x as much as you think you need, at a minimum, so that you do not need to abandon the hunt halfway through to retrieve ammo. Expect to take shots that are not perfect; if you wait for perfect shots, you will never KO this particular dinosaur.

Scorpion Trap[edit | edit source]

Bring a scorpion with high-leveled melee attack. Mount up and wait - at a distance - for the Dimorphodon to land. When it does, race up and position your scorpion's main body over the Dimorphodon, forming a cage with its legs. The dimorph should be directly under the scorpion's head, almost cupped in the pincers, where it has the most collision. When you are in position, strike! Wait 9-10sec between strikes, but the Dimorphodon should be trapped underneath you and unmoving if you positioned right. The downside is that the dimorph can still hit you, so bring flak armor and health brews if your scorpion has low damage or the dimorph is high level.

In some cases the dimorph is able to escape anyway; in this case you should jump off of your scorpion, making the dimorph aggro onto it instead of you. Let the scorpion attack at will - it will land at least a few hits, raising torpor - and meanwhile you watch its tight circles and hit it with tranqs. With this method even the highest-level dimorphs can be downed in only a couple minutes.

Avoid Groups[edit | edit source]

A group of Dimorphodons, even two lower-level ones, will attack so quickly that you may need to kill all of them (including your target) to avoid player death. You may need to watch your target for several minutes, without moving, to ensure its flight does not come into contact with any other Dimorphodon's flight. If it contacts any others, kill the Dimorphodons that are not your target while their flight patterns are divergent.

Post-KO[edit | edit source]

Dimorphodons have very little torpor (100 + 6 * level) and lose it very quickly. They do not lose torpor as quickly as a Compy, but very nearly. Make sure you have a stack of narcotic on your person before you begin the hunt, and do not anticipate being away from the animal at all during the tame. If you need raw prime meat, recruit a friend to deliver it.

Combat[edit | edit source]

This section describes how to fight against the Dimorphodon.

General[edit | edit source]

Dimorphodons land for very short amount of time so, using ranged weapons other than a Fabricated Sniper for when they land is not a great idea. Fabricated Snipers will take a lot of skill to get at most a single headshot. The best method for taking out Dimorphodons is a sword or pike mixed with flak armor. Dimorphodons can attack in packs in which can be difficult to take a single one at a time unless you and your tribe arm up with Assault Rifles you can spray and pray the skies with a rain of bullets. Dimorphodons have quickly dropping topority so KOing a single one without any armor may prove to be a bad idea since it will get up very quickly. Using a group of their own kind against them with high damage will prove to be an efficient method even when against a large group.

Strategy[edit | edit source]

Due to their relatively slow flight speed and large turning arc you can wait for them to fly towards you for an attack, fire a shot into their head, and then quickly strafe left or right to avoid most/all of their attacks. This can be used for knocking the Dimorphodon unconscious or killing them.

Weaponry[edit | edit source]

Dangers[edit | edit source]

The Dimorphodon does not damage a mounted pet when attacking but instead attacks the rider. Many times survivors who are unaware of this can think that their mount is taking negligible damage and then find themselves dead or very near death.

They deal large amounts of "damage" to the durability of armor being used.

Weakness[edit | edit source]

They are dangerous in hordes, but you can easily out run them due to their speed and turning radius.

Utility[edit | edit source]

Dimorphodons are used for fighting or as pack animals. Although they are too small to ride, they make for good swarming creatures; a group of six can often kill stronger creatures without suffering any casualties. Due to its size, the Dimorphodon is extremely hard to hit, not just for players, but for wild dinos too. By leveling up health and damage on a tamed dimo, you can turn the small flying critter into a battle bat that has your back while mining, gathering, and farming for food. However, you should be careful around creatures with a large area of effect in their attacks, like the Stegosaurus or Brontosaurus, as they can easily hit flocks of Dimorphodons. In a worst-case scenario, you could lose your entire flock against such a creature.

Tamed Dimorphodons can be carried on your shoulder, and can be thrown to attack the target you are looking at by double-tapping F, but if you're mounted you won't be able to pick it back up without dismounting. When sitting on your shoulder, Dimorphodon is very useful while gathering supplies as they attack Titanomyrma and Compies if put on neutral.

Along with being excellent pack/swarm creatures when used offensively, Dimorphodons also have the ability to shield whoever they are following, be it another dino or a human player. Setting Dimorphodons to follow you at the lowest distance will make them circle around you constantly, because of this, the Dimorphodons will shield you from attacks as they will get hit instead. This is quite useful when fighting creatures such as the microraptor, troodon, beelzebuffo, titanomyrma, other dimorphodons, dilophosaurs, and Onycs.

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Dimorphodon, see the relevant Wikipedia article

  • First revealed by Jat on 15 June 2015 [2]
  • Dossier revealed on 13 July 2015 [3]
  • Leveling only speed on a Dimorphodon pack may be a good way to make an effective hunting pack that can keep up with a combat trained Argentavis. Leveling only health and melee damage is a good strategy if your plan is to leave them inside your base to deal with intruders while you are offline.
  • Dimorphodons fit through windowframes.
    • Sometimes pay you a visit in your house. Hence don't aggro wild dimorphodons flying around close to your house/base as they tend to follow you even if you are in a building.
    • Make sure you use normal (closed) walls for building a room (for instance a breeding room for dimorphs).
  • When spawned/tamed using console commands, a 'saddle' slot is shown.
  • The dossier described Dimorphodon as a Jekyll-and-Hyde creature, in reference to R.L. Stevenson's novel, Strange Case of Dr Jekyll and Mr Hyde, and Dimorphodon's dual personalities of passive and highly aggressive.

Gallery[edit | edit source]

References[edit | edit source]