|“||Dodo Tossing, Sport of Champions!||„|
Basic Info[edit | edit source]
Dossier[edit | edit source]
Raphus replicare (more commonly known as the Dodo Bird) is quite possibly the dumbest creature I've ever seen in my life. It wanders around the beaches of the Island, pecking berries off bushes, and being eaten by all manner of carnivore. Without the Dodo, the whole Island's food chain would disintegrate.
This subspecies of the Dodo has developed an unbelievably clever way to sustain itself: they mate constantly. I'm fairly convinced that they reach full maturity within a week of being born. This is the only trait keeping them populous on the island.
While it can be done, there is almost no reason to domesticate a Raphus replicare. It cannot carry enough to be a beast of burden, it does not provide much food, and it's too stupid to show companionship. It could work as a last-ditch food source, though, so I suppose keeping some around for "lean times" has a certain logic.
Behavior[edit | edit source]
Dodos aimlessly waddle about the beaches, hills and forests of the island, moving with little speed. When a Dodo is attacked, it will not fight back. Instead, it and any nearby Dodos will attempt to flee, although their slow movement speed usually makes them easy prey. Anything from a cluster of Compies to a single Spino will attack it and win unanimously. Even if the player takes an egg from a wild Dodo, it will not attack. Dodos will also occasionally get stuck on driftwood on beaches.
Appearance[edit | edit source]
A flightless species of pigeon, the dodo is easily identifiable by its large beak and stout body. Dodos vary in many colors.
Color Scheme and Regions
This section displays the Dodo's natural colors and regions. For demonstration, the regions below are colored red over an albino Dodo. The colored squares shown underneath each region's description are the colors that the Dodo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Dodo's "body" magenta.
Forehead, Neck and Feet
Wings and Patterning
Drops[edit | edit source]
Base Stats and Growth[edit | edit source]
Note that creatures will have different stats in Survival of the Fittest
|Attribute||Amount at Level 1||Increase per point||Taming Bonus|
1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.
|Movement Type||Base Speed||Sprinting|
- These are the base speeds of the creature at 100% Movement Speed
- For a comparison of the speeds of all creatures, see Base Creature Speeds
|Base||Minimum||Activation||The Dodo pecks at the target.|
|Attack Type||Projectile Values||Torpor Values|
|Impulse||Radius||Base||Mult||Duration||Damage Mult||Amount||Duration||Damage Mult||Amount|
Wild Stats Level-up
Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.
Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.
Taming[edit | edit source]
|× 3; × 2; × 1; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:01:40|
|× 9; × 4; × 1; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:02:44|
|× 14; × 6; × 2; × 1; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:03:29|
|× 20; × 8; × 3; × 2; × 1; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:01|
|× 25; × 10; × 3; × 2; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:27|
|× 30; × 13; × 4; × 2; × 2; × 1:|
|Torpor-depletion: , Time until all torpor is depleted: 00:04:48|
Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.
KO Strategy[edit | edit source]
Dodos are easy to tame, you can easily knock them out with your fists or by using a slingshot to the head. A wooden club will also work. Or you may use a couple tranq arrows, though the higher damage may kill them.
Combat[edit | edit source]
This section describes how to fight against the Dodo.
General[edit | edit source]
You punch the Dodo, it squawks, battle music plays, and the Dodo attempts to flee. You laugh because it is so slow. You pull out your sword, and 3 strikes later it is dead, 5 strikes later you have its meat, and 3 minutes later you are eating it. This is the battle with a Dodo. Dodos are generally stubborn and clumsy, and attempt to run away when provoked. They usually have low health, and are easily killed by any weapon. Thus, they are good kills and tames for beginners and quick morsels for advanced players. Although useless at fighting, many advanced players should have a Dodo army to produce eggs and terrify their enemies.
Strategy[edit | edit source]
Aiming for the head will give a great increase in damage, causing the Dodo to be killed fairly quickly. Otherwise, aiming for the body will work. A single chomp by most carnivorous mounts (or a strike from a powerful herbivore) can kill them instantly. On occasion, strolling about with a Giganotosaurus or Brontosaurus can result in their death via the crush damage from the footfalls of your mount. They are so weak, swinging a Bronto's tail through the forest to collect berries can kill off entire groups of dodos.
When hunting for dodos, throw a spear at their head to kill them in one hit. Use any sufficient weapon that will kill them in one hit to prevent other dodos from running away. As long as it's done correctly, they won't care if their buddy flopped dead in an instant.
Weaponry[edit | edit source]
Fists can do the job, but a Spear in the head will almost always kill a Dodo in 1 shot. A Slingshot (suggested if the player has not unlocked or have the materials for any type of bow), or a Bow will finish off a dodo fairly quickly. Use a mount if you have one for an instant kill in most cases. Anything as strong or stronger than a Triceratops in terms of Damage will kill a Dodo in 1 hit.
Dangers[edit | edit source]
It will run away from you at a fairly slow rate in an attempt to flee (usually to no avail). If there are any carnivores nearby, be wary of them, otherwise the Dodo is an easy meal. The dodo bird is not a danger. Killing them can be easily accomplished with your fists, and they only do about 5 damage per attack.
Weakness[edit | edit source]
The Dodo's primary weakness is its unwillingness to fight back. The head is extremely easy to target, and as with most creatures, the most vulnerable body-part to damage. A thrown Spear or Stone Arrow in its head will usually take it down in one or two shots.
Utility[edit | edit source]
Roles[edit | edit source]
- Livestock: Because of the amount of eggs they produce, some tribes actually have Dodo farms where they keep multiple domesticated Dodos in an enclosed area to collect any eggs they lay. It is however not necessary to use domesticated Dodos in order to farm their eggs. Build an open roof stone structure with enough room to land a bird, drop as many Wild Female Dodos as you can inside then drop a domesticated Oviraptor to spark egg production. Fly in from time to time and pick up their eggs. Wild Dodos do not require you to feed them nor do they count towards the Tribe Tamed Animal Limit count. Dodos also have one of the fastest breeding times of all creatures, making it easy to mass-produce them for both eggs and meat.
- Bio-weapon: Because they can carry Swamp Fever and are able to transmit it to other players, a sick Dodo can make for a great primitive source of Bio-warfare to weaken an enemy Tribe. Simply set it to wandering and then drop it into an enemy base and watch it lower the combat stats of your enemies. (Level up Movement Speed)
- Walking Bomb: C4 can be attached to a dodo in large quantities and the dodo can be set to wander, then air dropped into an enemy tribe's base. If the dodo is attacked by aggressively defending dinos, the C4 goes off and kills it, same with any player that attempts to melee the dodo. If the dodo is shot and killed, you simply have to detonate. If nobody stops the dodo, you can detonate it at your leisure.
- Alarm: putting a dodo on aggressive and placing it in your base could make a good alarm because any raiders that make it in your base will have to kill it thus alarming you on your screen while on trips away from home.
- Water Defense Tester: Dodos move unbelievably fast in the water (Even non-leveled). Putting them on a boat, and sending them into an enemy base, via a water route, can give you an idea of their marine defenses, prior to an assault. This action, though, has it's disadvantages. Anything, and I mean ANYTHING in the water can kill a Dodo before it makes it to the base. It's recommended to check the waters first. (Note that if you use Move-To, dodos are prone to swim for a distance, and then swim in circles, unsure of what to do, until you get within range to give them commands again.)
- Improvised Raid Alarm: Setting Dodos in a base or closed area to aggressive or neutral will have them freak out in the event someone is damaging your structures or creatures. If you are near or in your base when they emit a rough cry, you will hear it and have time to act accordingly. However, if you are not at your base the intruder(s) will have to kill the Dodo and will alert you on screen of your Dodos death.
Notes/Trivia[edit | edit source]
For information pertaining specifically to the real-world Dodo, see the relevant Wikipedia article
- The dossier for the Dodo makes the mistake of naming the species as "Raphus lazarus" under the Domesticated section.
- In the dossier it says they are oblivious, but in real life, the island they lived on, Mauritius (found in the Indian Ocean), had no natural predators so they didn't know how to react to a hunter hence resulting in their death due to various factors : overhunting by the first Dutch settlers, pests like rats, which were accidentally brought on the Island by the first Dutch, would destroy the single egg laid and natural hazards also contributed to their downfall from one of the once most abundant animals to an extinct species.
- Their walking speed is terrible which makes it hard to move them around, most of them can't even outrun player with only 100% speed. However, they have a decent swim speed which can be used to cover larger distances quicker.
- Since the v241, The best way to move them is to pick them up in your hands and toss them, but you can't hold a tool or weapons while doing so.
- In ARK: Fear Evolved, there is a zombie variant of the dodo that spawn near the DodoRex. This Zombie version is more aggressive and will attack the player.
- Dodos serve as a secondary mascot of game (after more popular Raptors) and appear on artwork and holiday events (most prominent ex: DodoRex)
- The Dodo is a vector of the Swamp Fever.
- Dodos are very easy to tame and their eggs are used to make kibble for both the Pteranodon and Ichthyosaurus. This gives young survivors/tribes easy access to quick flight and aquatic travel. Such access to both natural resources and supply beacons greatly increases one's capabilities. Even the strongest of tribes may begin with the simple Dodo!
- Despite not having a favored kibble when taming, like other creatures Dodos are no exception when imprinting. They occasionally desire one of the Kibbles from the imprinting kibble list as their 'Comfort Food'.