Doedicurus

From ARK: Survival Evolved Wiki
Jump to: navigation, search





























These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Doedicurus
Group
Species
Doedicurus custosaxum
Time Period
Plestiocene – Holocene
Diet
Temperament
Docile
Logo Steam.png 202.0
August 25, 2015
Logo Xbox One.svg 729.0
December 16, 2015
Logo PS4.svg 501.0
December 6, 2016
Spawn Command
admincheat summon Doed_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Doedicurus/Doed_Character_BP.Doed_Character_BP'" 500 0 0 35
Data
XP For Kill
14 XP
Feces Size
Gestation Time
4h 57m
Baby Time
5h 47m
Juvenile Time
23h 8m
Adolescent Time
1d 4h 56m
Total Maturation Time
2d 9h 52m 11s
Breeding Interval
18h - 2d
Habitat

 
 Very Common
 
 Common
 
 Uncommon
 
 Rare
For a more exact spawn map, see Spawn Map (The Island)

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Common
 
 Uncommon
 
 Rare
 
 Unknown
For a more exact spawn map, see Spawn Map (The Center)

This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Common
 
 Uncommon
 
 Unknown
This creature is missing habitat information.
You can help by finding its map locations in-game and updating them
 
 Common
 
 Uncommon
 
 Unknown
For a more exact spawn map, see Spawn Map (Scorched Earth)

The Doedicurus (dee-dih-CURE-us) or "Doed" for short is one of the Mammals in ARK: Survival Evolved. The Doedicurus is a valuable work animal and is excellent at gathering stone — even autonomously. Not only is it a highly capable work animal, but is also a very valuable animal to have nearby during a siege on an enemy base, as it posses an ability to knock down walls similar to that of a Pachy. With their high health, relatively strong tail power, and ability to curl up once they've reached a certain damage threshold, the Doedicurus is a strong creature to have tamed.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

Doedicurus custosaxum is one of the Island's non-aggressive herbivores, generally found in the mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold.

Doedicurus has adapted well to the dangers of the Island, perhaps even better than the Ankylosaurus.


Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce, from which it can actually "roll" away to relative safety!

Domesticated

Doedicurus is a highly prized work animal on the island. Its spiked tail is ideal for quickly shattering the large rocks, so Doedicurus is a very efficient quarry worker. In addition, its affinity for rocks has allowed it to carry stone at a reduced weight. In case their quarry gets raided, Doedicurus-riders have a very difficult-to-kill mount!

~ Helena

Behavior[edit | edit source]

The Doedicurus attacks when provoked. After taking a significant amount of damage it will roll in to a protected shell, which will reduce the damage you do to it significantly. It uncurls after regenerating enough health to feel safe, and there is the possibility for a player to find themselves being chased by a vengeful Doedicurus unless they can get out of the creature's territory quick enough or simply make it lose interest.

A Doedicurus will only roll into a protected shell once it has lost 2/3 of its health.[1]

Appearance[edit | edit source]

Similar to an armadillo in appearance, the size of the Doedicurus is fairly small, being about 3–4 meters long and 1–2 meters high. But this size should not hinder it's capability in battle, due to its thick outer shell and club like tail, the Doedicurus can be a tough target for even the larger animals on the island. Similar to the Ankylosaurus for protection, it is one of the most armored animals on the island, being able to keep its self safe from packs of Sabertooths. A blue variant exists, but it is rare.




Color Scheme and Regions

This section displays the Doedicurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Doedicurus. The colored squares shown underneath each region's description are the colors that the Doedicurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Doedicurus's "shell and plates" magenta.

Doedicurus PaintRegion0.jpg
Region 0:
Shell and Plates
Doedicurus PaintRegion1.jpg
Region 1:
Spikes and Claws
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Doedicurus PaintRegion4.jpg
Region 4:
Shell Patterning
Doedicurus PaintRegion5.jpg
Region 5:
Underside


Drops[edit | edit source]


Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 850 +170 +5.4% 0.07
Stamina.png Stamina 300 +30 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10% 15%
Weight.png Weight 250 +5 +4%
Melee Damage.png Melee Damage 322 +1.6 +1.7% 14% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +2% 60%
Torpor.png Torpor 800 +48 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpor increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 86 258 258 5
Swimming 300 N/A N/A N/A


Attack Values
WalkingAndSwimmingTail Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Doedicurus swings its spiked tail at the target.
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32
None Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 16
NotWalkingNotSwimmingTailAttack Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32


Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[2]

Doedicurus
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Taming[edit | edit source]

Doedicurus prefer any of the Advanced Crops.png Advanced Crops (Citronal, Savoroot, Longrass, and Rockarrot) over berries when being tamed. These crops are all equally preferred, so any one will do. If no advanced crops are available, the creature prefers Mejoberry.png Mejoberries over other berries. Doedicurus take a very long amount of time to tame with mejo or normal berries, so try to invest in kibble if possible.

Doedicurus Icon.png Level 1 Narcoberry Narcotic Bio Toxin Time
Kibble (Dilo Egg).png Kibble (Dilo Egg) 6 0 0 0 0:14:24
Advanced Crops.png Vegetables 52 207 44 22 1:02:25
Mejoberry.png Mejoberry 70 209 45 23 1:03:01
Berries.png Berries 104 207 44 22 1:02:25
KO: Wooden Club Hits × 80; Slingshot Hits × 33; Tranquilizer Arrows with a Bow × 9; Tranquilizer Arrows with a Crossbow × 6; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpor-depletion: 0.75 / s, Time until all torpor is depleted: 00:17:46
Doedicurus Icon.png Level 30 Narcoberry Narcotic Bio Toxin Time
Kibble (Dilo Egg).png Kibble (Dilo Egg) 11 0 0 0 0:26:24
Advanced Crops.png Vegetables 107 660 149 75 2:08:25
Mejoberry.png Mejoberry 142 656 148 74 2:07:49
Berries.png Berries 213 656 148 74 2:07:49
KO: Wooden Club Hits × 220; Slingshot Hits × 90; Tranquilizer Arrows with a Bow × 25; Tranquilizer Arrows with a Crossbow × 14; Tranquilizer Dart Shots × 10; Shocking Tranquilizer Dart Shots × 5
Torpor-depletion: 1.25 / s, Time until all torpor is depleted: 00:29:19
Doedicurus Icon.png Level 60 Narcoberry Narcotic Bio Toxin Time
Kibble (Dilo Egg).png Kibble (Dilo Egg) 17 28 7 4 0:40:47
Advanced Crops.png Vegetables 163 1249 292 146 3:15:37
Mejoberry.png Mejoberry 217 1246 291 146 3:15:19
Berries.png Berries 325 1244 291 146 3:15:01
KO: Wooden Club Hits × 364; Slingshot Hits × 149; Tranquilizer Arrows with a Bow × 41; Tranquilizer Arrows with a Crossbow × 24; Tranquilizer Dart Shots × 17; Shocking Tranquilizer Dart Shots × 9
Torpor-depletion: 1.63 / s, Time until all torpor is depleted: 00:37:14
Doedicurus Icon.png Level 90 Narcoberry Narcotic Bio Toxin Time
Kibble (Dilo Egg).png Kibble (Dilo Egg) 22 87 21 11 0:52:47
Advanced Crops.png Vegetables 219 1936 466 233 4:22:49
Mejoberry.png Mejoberry 292 1936 466 233 4:22:49
Berries.png Berries 438 1936 466 233 4:22:49
KO: Wooden Club Hits × 508; Slingshot Hits × 208; Tranquilizer Arrows with a Bow × 57; Tranquilizer Arrows with a Crossbow × 33; Tranquilizer Dart Shots × 23; Shocking Tranquilizer Dart Shots × 12
Torpor-depletion: 1.97 / s, Time until all torpor is depleted: 00:42:58
Doedicurus Icon.png Level 120 Narcoberry Narcotic Bio Toxin Time
Kibble (Dilo Egg).png Kibble (Dilo Egg) 28 188 47 24 1:07:10
Advanced Crops.png Vegetables 275 2699 665 333 5:30:01
Mejoberry.png Mejoberry 367 2702 666 333 5:30:19
Berries.png Berries 550 2699 665 333 5:30:01
KO: Wooden Club Hits × 652; Slingshot Hits × 266; Tranquilizer Arrows with a Bow × 73; Tranquilizer Arrows with a Crossbow × 42; Tranquilizer Dart Shots × 30; Shocking Tranquilizer Dart Shots × 15
Torpor-depletion: 2.29 / s, Time until all torpor is depleted: 00:47:29
Doedicurus Icon.png Level 150 Narcoberry Narcotic Bio Toxin Time
Kibble (Dilo Egg).png Kibble (Dilo Egg) 34 309 78 39 1:21:33
Advanced Crops.png Vegetables 332 3532 889 445 6:38:25
Mejoberry.png Mejoberry 442 3526 887 444 6:37:49
Berries.png Berries 663 3526 887 444 6:37:49
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpor-depletion: 2.59 / s, Time until all torpor is depleted: 00:51:12

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for Kibble (Dilo Egg).png Kibble (Dilo Egg): 1 × Dilo Egg.png Dilo Egg , 1 × Citronal.png Citronal , 1 × Cooked Meat Jerky.png Cooked Meat Jerky , 2 × Mejoberry.png Mejoberry , 3 × Fiber.png Fiber , 1 × Water.png Water

KO Strategy[edit | edit source]

Due to their high torpor stat, Doedicurus are hard to knock out and can withstand a large number of Tranquilizer Arrows. They take 90% reduced torpor and damage when they are curled up in their protective shell and not moving. Using a Longneck Rifle.png Longneck Rifle and Tranquilizer Dart.png Tranquilizer Darts will knock it down with little risk of the Doedicurus curling up, making for an easy tame. A viable knockout strategy involves backpedalling away from the Doed while continuing to unleash your tranq method.

Primitive Strategy

If you do not have access to a Longneck Rifle.png Longneck Rifle and can only use a bow or cross bow, simply back peddle as you fire arrows at the Doedicurus' head. Once it curls up stop firing and wait for it to uncurl, the torpor will go down slightly but not enough to make it impossible to knock out. Just wait for the uncurl and repeat.

Frog Strategy[edit | edit source]

Using a high level Beelzebufo has some advantages if the creature is alone. One, you can save your valuable arrows and darts for more difficult targets. Two, you can lick it before it hits you and simply jump over its horizontal tail swing like jump-rope, even landing behind it, just make sure you don't land within range of another attack. Using the basically infinite torpor inducing attacks of the frog, you can afford to keep hitting it after it curls up when your tranqs would be mostly wasted.

When you see a lot of blood on the Doed, you should start only using the primary attack as it does less damage so you won't kill it. Let the poison work by only licking your target once every 10 seconds or so, since the wiki page on the Beelzebufo says it only stacks twice, though I have not confirmed this in-game.

Combat[edit | edit source]

This section describes how to fight against the Doedicurus.

General[edit | edit source]

Since the Doedicurus has the ability to curl into an armored ball, hunting it is not very lucrative at lower levels. It provides a good amount of meat, hide, and keratin once killed, though, so at higher levels it is more rewarding.

Strategy[edit | edit source]

Using tranq darts before attacking can render low and medium level Doedicurus unconscious rather easily, and once unconscious the kill is easy. Another strategy is to move in, attack, and run away until it uncurls. This can be time consuming, however, and is not advised. Another strategy is if near a body of water aggro it and kite it into it into the water. Once in the water, if you can get it to curl up in a ball it will drown itself.

Weaponry[edit | edit source]

Even a pike proves near useless once the Doedicurus has curled into its protective shell, so most weapons are ineffective. Using a longneck rifle and tranq darts seems the most effective way of killing it, as an unconscious Doedicurus cannot roll into a ball.

Dangers[edit | edit source]

Almost all Doedicurus curl into a ball directly after attack, but rarely they have been seen to attack. Their spiked tails pack quite a punch, and an angry Doedicurus is not to be trifled with in close combat.

Weakness[edit | edit source]

Tranquilizing and then killing a Doedicurus is most definitely the quickest and most effective means of defeating it.

It will also drown if it curls in the water since it will sink below the surface and stay enrolled till it suffocates.

Utility[edit | edit source]

(click to see rolling animation)

Roles[edit | edit source]

  • Travel: Excellent ATVs due to their ability to roll at high speed and surprising agility in the water (Level Speed, Stamina, and some Oxygen).
  • Gatherer: Amazing for gathering materials. Highly recommended for stone, sand, and thatch, and not recommended for wood. As of patch 256.3 (PC) Doedicurus gets a 75% weight reduction to stone in their inventory, allowing them to carry much more before becoming encumbered (Level Melee Damage and Weight).
  • Tank: Decent tank with high HP and very good base damage and AOE. Can chase prey with the rolling ability (Level Health, Melee Damage, and Stamina slightly).

Protective Shell[edit | edit source]

Doedicurus will curl up when its health drops below 2/3 of its max. They will ignore follow commands while curled up; riding a doedicurus is the only way to overrule its desire to hide.

When curled up, they take 90% reduced torpor and damage[citation needed] and will not move. Turrets will NOT stop shooting at a Doedicurus if it is curled up.

Rolling[edit | edit source]

While riding a Doedicurus, Press 'Alt Fire' Right Mousebutton to roll instead of run. When you are rolling, you are unable to toggle running and you lose the ability to change direction.

Press 'Alt Fire' Right Mousebutton again to stop rolling.

Collectibles[edit | edit source]

Doedicurus will gather stone autonomously while on wander or if set to do nothing while stone is in its immediate vicinity.

In Scorched Earth, a Doedicurus is useful to gather a lot of Sand (Scorched Earth).png Sand.

Resource Efficiency
Stone.png Stone ★★★★★
Gathers autonomously
Sand (Scorched Earth).png Sand Scorched Earth Icon.png ★★★★★
Gathers autonomously
Thatch.png Thatch ★★★★☆
Cactus Sap (Scorched Earth).png Cactus Sap Scorched Earth Icon.png ★★★☆☆
Wood.png Wood ★☆☆☆☆
Doedicurus will automatically harvest rocks when set to wander.

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Doedicurus, see the relevant Wikipedia article

  • Dino Dossier revealed on 07/08/2015.[3]
  • Doedicurus can roll up into a ball and roll around, even with a rider on its back. It is the only animal in Ark that can do this.
  • The full name of the Doedicurus custosaxum translates to "Pestle-tailed stone warden", likely a reference to its use in gathering stone and defensive capabilities.
  • Doedicurus belongs to a group of armadillo-like (They are, indeed, related) mammals known as Glyptodonts.
  • Unlike the Ankylosaurus, the Doedicurus can not use its melee attack while being carried by a Quetzal.
  • A Doedicurus with Wandering Disabled parked at the front of a raft can gather incredible amounts of stone for the player when sailed up a rock-choked river. The dino will swing at rocks as they pass and his burden becomes irrelevant. This handily compensates for the inability to bypass his burden with a Quetz as detailed above.
  • Any Doedicurus that has rolled into a defensive ball will not uncurl if it finds itself under water and will swiftly drown. Players with access to a Quetzal will likely find this the quickest method of killing unwanted low level spawns.
  • Blue Doedicurus can rarely spawn in the wild. This, together with their ability to roll into a ball and charge their enemies, is possibly a reference to the video game character Sonic the Hedgehog, a blue hedgehog whose signature attack is to roll into a ball to charge at enemies.
  • Doedicurus can still be knocked out when curled up.

Gallery[edit | edit source]

References[edit | edit source]