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These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Doedicurus custosaxum
Time Period
Plestiocene – Holocene
Logo Steam.png 202.0
August 25, 2015
Logo Xbox One.svg 729.0
December 16, 2015
Logo PS4.svg 501.0
December 6, 2016
Logo Mobile.svg 1.0
May 24, 2018
Logo Nintendo Switch.png 599.0
November 30, 2018
Spawn Command
admincheat summon Doed_Character_BP_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Doedicurus/Doed_Character_BP.Doed_Character_BP'" 500 0 0 35
Variant Aberrant Doedicurus
admincheat summon Doed_Character_BP_Aberrant_C
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Doedicurus/Doed_Character_BP_Aberrant.Doed_Character_BP_Aberrant'" 500 0 0 35
XP For Kill
14 XP
Gestation Time
4h 57m
Baby Time
5h 47m
Juvenile Time
23h 8m
Adolescent Time
1d 4h 56m
Total Maturation Time
2d 9h 52m 11s
Breeding Interval
18h - 2d

The Island Topographic Map.jpg
Spawning Doedicurus The Island.svg

Scorched Earth Topographic Map.jpg
Spawning Doedicurus Scorched Earth.svg

Aberration Topographic Map.jpg
Spawning Doedicurus Aberration.svg

Extinction Topographic Map.jpg
Spawning Doedicurus Extinction.svg

The Center Topographic Map.jpg
Spawning Doedicurus The Center.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Doedicurus Ragnarok.svg

Common             Rare
  Untameable   Cave

The Doedicurus (dee-dih-CURE-us) or "Doed" for short is one of the Mammals in ARK: Survival Evolved. The Doedicurus is a valuable work animal and is excellent at gathering Stone.png Stone — even autonomously. Not only is it a highly capable work animal, but is also a very valuable animal to have nearby during a siege on an enemy base, as it possesses an ability to knock down walls similar to that of a Pachy. With their high health, relatively strong tail power, and ability to curl up once they've reached a certain damage threshold, the Doedicurus is a strong creature to have tamed.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.


Doedicurus custosaxum is one of the Island's non-aggressive herbivores, generally found in the mountains and grasslands. Large and well-armored, it has a supply of fat under its plates to keep it warm and fed in the cold.

Doedicurus has adapted well to the dangers of the Island, perhaps even better than the Ankylosaurus.

Doedicurus has two very different reactions to predators. Against smaller foes, it generally uses its spiked tail to inflict as much damage as possible. Against larger predators, however, it pulls its tail underneath itself to form a solid armored ball that is nearly impossible for creatures to pierce, from which it can actually "roll" away to relative safety!


Doedicurus is a highly prized work animal on the island. Its spiked tail is ideal for quickly shattering the large rocks, so Doedicurus is a very efficient quarry worker. In addition, its affinity for rocks has allowed it to carry stone at a reduced weight. In case their quarry gets raided, Doedicurus-riders have a very difficult-to-kill mount!

~ Helena

Behavior[edit | edit source]

Doedicurus will attack when provoked. After taking a significant amount of damage they will roll into a protected shell, which reduces the damage they receive significantly. They uncurl after regenerating enough health to feel safe, and there is the possibility for a player to find themselves being chased by a vengeful Doedicurus unless they can get out of the creature's territory quick enough or simply make it lose interest.

A Doedicurus will only roll into a protected shell once it has lost 2/3 of its health.[1]

Appearance[edit | edit source]

Similar to an armadillo in appearance, the size of the Doedicurus is fairly small, being about 3–4 meters long and 1–2 meters high. But this size should not hinder its capability in battle, due to its thick outer shell and club-like tail, the Doedicurus can be a tough target for even the larger animals on the island. Similar to the Ankylosaurus.png Ankylosaurus for protection, it is one of the most armored animals on the island, being able to keep itself safe from packs of Sabertooth.png Sabertooths. A blue coloration exists, but it is rare.

Color Scheme and Regions

This section displays the Doedicurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Doedicurus. The colored squares shown underneath each region's description are the colors that the Doedicurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Doedicurus's "shell and plates" magenta.

Doedicurus PaintRegion0.jpg
Region 0:
Shell and Plates
Doedicurus PaintRegion1.jpg
Region 1:
Spikes and Claws
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Doedicurus PaintRegion4.jpg
Region 4:
Shell Patterning
Doedicurus PaintRegion5.jpg
Region 5:

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health.png Health 850 +170 +5.4% 0.07 (TBHM: 90%6)
Stamina.png Stamina 300 +30 +10%
Oxygen.png Oxygen 150 +15 +10%
Food.png Food 3000 +300 +10% 15%
Weight.png Weight 250 +5 +4%
Melee Damage.png Melee Damage 32 / 162 +1.6 / +0.8 +1.7% 14% 17.6%
Movement Speed.png Movement Speed 100% N/A3 +2% 60%
Torpidity.png Torpidity 800 +48 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.
6The TamedBaseHealthMultiplier (TBHM) is applied right after taming, before the additive bonus is applied).

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 86 258 258 5
Swimming 300 N/A N/A N/A

Attack Values
WalkingAndSwimmingTail Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Doedicurus swings its spiked tail at the target.
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32
None Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 16
NotWalkingNotSwimmingTailAttack Stamina Cost Attack Range Description
Base Minimum Activation
0 300 0 0
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 32

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[2]


The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

Doedicurus prefer any of the Advanced Crops.png Advanced Crops (Citronal.png Citronal, Savoroot.png Savoroot, Longrass.png Longrass, and Rockarrot.png Rockarrot) over berries when being tamed. These crops are all equally preferred, so any one will do. If no advanced crops are available, the creature prefers Mejoberry.png Mejoberries over other berries. Doedicurus take a very long amount of time to tame with Mejo or normal Berries.png Berries, so try to invest in kibble if possible.

Doedicurus.png Level 1 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dilo Egg) 6 0 0 0 0:14:24
Advanced Crops.png Vegetables 52 207 44 22 1:02:25
Mejoberry.png Mejoberry 70 209 45 23 1:03:01
Berries.png Berries 104 207 44 22 1:02:25
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 4 0 0 0 0:04:49
KO: Wooden Club Hits × 80; Slingshot Hits × 33; Tranquilizer Arrows with a Bow × 9; Tranquilizer Arrows with a Crossbow × 6; Toxicant Arrows with a Bow × 5; Tranquilizer Dart Shots × 4; Shocking Tranquilizer Dart Shots × 2
Torpidity-depletion: 0.75 / s, Time until all torpidity is depleted: 00:17:46
Doedicurus.png Level 30 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dilo Egg) 11 0 0 0 0:26:24
Advanced Crops.png Vegetables 107 660 149 75 2:08:25
Mejoberry.png Mejoberry 142 656 148 74 2:07:49
Berries.png Berries 213 656 148 74 2:07:49
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 8 0 0 0 0:09:37
KO: Wooden Club Hits × 220; Slingshot Hits × 90; Tranquilizer Arrows with a Bow × 25; Tranquilizer Arrows with a Crossbow × 14; Toxicant Arrows with a Bow × 13; Tranquilizer Dart Shots × 10; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 1.25 / s, Time until all torpidity is depleted: 00:29:19
Doedicurus.png Level 60 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dilo Egg) 17 28 7 4 0:40:47
Advanced Crops.png Vegetables 163 1249 292 146 3:15:37
Mejoberry.png Mejoberry 217 1246 291 146 3:15:19
Berries.png Berries 325 1244 291 146 3:15:01
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 11 0 0 0 0:13:13
KO: Wooden Club Hits × 364; Slingshot Hits × 149; Tranquilizer Arrows with a Bow × 41; Tranquilizer Arrows with a Crossbow × 24; Toxicant Arrows with a Bow × 20; Tranquilizer Dart Shots × 17; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 1.63 / s, Time until all torpidity is depleted: 00:37:14
Doedicurus.png Level 90 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dilo Egg) 22 87 21 11 0:52:47
Advanced Crops.png Vegetables 219 1936 466 233 4:22:49
Mejoberry.png Mejoberry 292 1936 466 233 4:22:49
Berries.png Berries 438 1936 466 233 4:22:49
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 15 0 0 0 0:18:01
KO: Wooden Club Hits × 508; Slingshot Hits × 208; Tranquilizer Arrows with a Bow × 57; Tranquilizer Arrows with a Crossbow × 33; Toxicant Arrows with a Bow × 28; Tranquilizer Dart Shots × 23; Shocking Tranquilizer Dart Shots × 12
Torpidity-depletion: 1.97 / s, Time until all torpidity is depleted: 00:42:58
Doedicurus.png Level 120 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dilo Egg) 28 188 47 24 1:07:10
Advanced Crops.png Vegetables 275 2699 665 333 5:30:01
Mejoberry.png Mejoberry 367 2702 666 333 5:30:19
Berries.png Berries 550 2699 665 333 5:30:01
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 19 0 0 0 0:22:49
KO: Wooden Club Hits × 652; Slingshot Hits × 266; Tranquilizer Arrows with a Bow × 73; Tranquilizer Arrows with a Crossbow × 42; Toxicant Arrows with a Bow × 36; Tranquilizer Dart Shots × 30; Shocking Tranquilizer Dart Shots × 15
Torpidity-depletion: 2.29 / s, Time until all torpidity is depleted: 00:47:29
Doedicurus.png Level 150 Narcoberry Narcotic Bio Toxin Time
Kibble.png Kibble (Dilo Egg) 34 309 78 39 1:21:33
Advanced Crops.png Vegetables 332 3532 889 445 6:38:25
Mejoberry.png Mejoberry 442 3526 887 444 6:37:49
Berries.png Berries 663 3526 887 444 6:37:49
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 23 0 0 0 0:27:37
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Toxicant Arrows with a Bow × 44; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpidity-depletion: 2.59 / s, Time until all torpidity is depleted: 00:51:12

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for Kibble.png Kibble (Dilo Egg): 1 × Dilo Egg.png Dilo Egg , 1 × Citronal.png Citronal , 1 × Cooked Meat Jerky.png Cooked Meat Jerky , 2 × Mejoberry.png Mejoberry , 3 × Fiber.png Fiber , 1 × Water.png Water

KO Strategy[edit | edit source]

Due to their high torpor stat, Doedicurus are hard to knock out and can withstand a large number of Tranquilizer Arrows. They take 90% reduced torpor and damage when they are curled up in their protective shell and not moving. Using a Longneck Rifle.png Longneck Rifle and Tranquilizer Dart.png Tranquilizer Darts will knock it down with little risk of the Doedicurus curling up, making for an easy tame. A viable knockout strategy involves backpedalling away from the Doedicurus while continuing to unleash your tranq method.

Primitive Strategy

If you do not have access to a Longneck Rifle.png Longneck Rifle and can only use a bow or crossbow, simply back peddle as you fire arrows at the Doedicurus' head. Once it curls up, stop firing and wait for it to uncurl. The torpor will go down slightly but not enough to make it impossible to knock out. Just wait for the uncurl and repeat.

Frog Strategy[edit | edit source]

Using a high-level Beelzebufo.png Beelzebufo has some advantages if the creature is alone. One, you can save your valuable arrows and darts for more difficult targets. Two, you can lick it before it hits you and simply jump over its horizontal tail swing like a jump-rope, even landing behind it, just make sure you don't land within range of another attack. Using the basically infinite torpor-inducing attacks of the Beelzebufo, you can afford to keep hitting it after it curls up when your tranqs would be mostly wasted.

When you see a lot of blood on the Doedicurus, you should start only using the primary attack as it does less damage so you won't kill it. Let the poison work by only licking your target once every 10 seconds or so, as the poison effect only stacks twice.

Combat[edit | edit source]

This section describes how to fight against the Doedicurus.

General[edit | edit source]

Since Doedicurus have the ability to curl up into an armored ball, hunting it is not very lucrative at lower levels. It provides a good amount of Raw Meat.png Raw Meat, Hide.png Hide, and Keratin.png Keratin once killed, though, so at higher levels it is more rewarding.

Strategy[edit | edit source]

Using tranq darts before attacking can render low and medium level Doedicurus unconscious rather easily, and once unconscious the kill is easy. Another strategy is to move in, attack, and run away until it uncurls. This can be time-consuming, however, and is not advised. Another strategy is if near a body of water aggro it and kite it into it into the water. Once in the water, if you can get it to curl up in a ball it will drown itself.

Weaponry[edit | edit source]

Even a Pike.png Pike proves near useless once the Doedicurus has curled into its protective shell, so most weapons are ineffective. Using a Longneck Rifle.png Longneck Rifle and Tranquilizer Dart.png Tranquilizer Darts seem to be the most effective way of killing it, as an unconscious Doedicurus cannot roll into a ball.

Dangers[edit | edit source]

Almost all Doedicurus curl into a ball directly after an attack, but rarely they have been seen to attack. Their spiked tails pack quite a punch, and an angry Doedicurus is not to be trifled with in close combat.

Weakness[edit | edit source]

Tranquilizing and then killing a Doedicurus is most definitely the quickest and most effective means of defeating it.

It will also drown if it curls in the water since it will sink below the surface and stay enrolled till it suffocates.

Utility[edit | edit source]

(click to see rolling animation)

Roles[edit | edit source]

  • Travel: Excellent ATVs due to their ability to roll at high speed and surprising agility in the water (Level Speed, Stamina, and some Oxygen).
  • Gatherer: Amazing for gathering materials. Highly recommended for stone, sand, and thatch, and not recommended for wood. As of patch 256.3 (PC), Doedicurus received a 75% weight reduction to stone in their inventory, allowing them to carry much more before becoming encumbered (Level Melee Damage and Weight).
  • River Scraper: Placing a Doedicurus or two on the front of your raft and "plowing" through streambeds with rocks in them will gain you an enormous amount of stone while moving, and ignoring the Doedicurus' burden. (Level Melee Damage)
  • Tank: Decent tank with high HP and very good base damage and AOE. Can chase prey with the rolling ability (Level Health, Melee Damage, and Stamina slightly).

Protective Shell[edit | edit source]

Doedicurus will curl up when its health drops below 2/3 of its max. They will ignore follow commands while curled up; riding a Doedicurus is the only way to overrule its desire to hide.

When curled up, they take 90% reduced torpor and damage[citation needed] and will not move. Turrets will NOT stop shooting at a Doedicurus if it is curled up.

Rolling[edit | edit source]

While riding a Doedicurus, Press 'Alt Fire' rmb to roll instead of run. When you are rolling, you are unable to toggle running and you lose the ability to change direction.

Press 'Alt Fire' rmb again to stop rolling.

Press Controls to roll on xbox

Collectibles[edit | edit source]

The Doedicurus gathers stone autonomously while on wander or if left parked next to a suitable rock. It also has this ability while being carried, allowing for a safer and more mobile method of resource collection. It is recommended that an Argentavis be used for their superior mobility and carrying capacity.

In Scorched Earth, a Doedicurus is useful to gather a lot of Sand (Scorched Earth).png Sand.

The Doedicurus can also gather Obsidian.png Obsidian from the shiny black obsidian rocks. However, there are two types of these rocks that you can't distinguish visually, one will give obsidian the other will not. Mostly you will find the second.

Weight Reduction[edit | edit source]

The Doedicurus reduces the weight of the following resources by the listed amount while they are in its inventory:

Resource Reduction by
Stone.png Stone 75%

Collectibles[edit | edit source]

Resource Efficiency
Stone.png Stone ★★★★★
Gathers autonomously
Sand (Scorched Earth).png Sand Scorched Earth Icon.png ★★★★★
Gathers autonomously
Thatch.png Thatch ★★★★☆
Cactus Sap (Scorched Earth).png Cactus Sap Scorched Earth Icon.png ★★★☆☆
Wood.png Wood ★☆☆☆☆
Doedicurus will automatically harvest rocks when set to wander.

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Doedicurus, see the relevant Wikipedia article

  • Dino Dossier revealed on 07/08/2015.[3]
  • Doedicurus can roll up into a ball and roll around, even with a rider on its back. It is the only other animal besides the roll rat (Aberration) that can do this.
  • If using Aberrant Doedicurus to harvest on the Aberration map, be mindful it is not immune to radiation and you will need to feed it Mushroom Brew every 120 seconds to keep it from suffering from radiation exposure when in irradiated areas of the map.
  • The full name of the Doedicurus custosaxum translates to "Pestle-tailed stone warden", likely a reference to its use in gathering stone and defensive capabilities.
  • Doedicurus belongs to a group of armadillo-like (They are, indeed, related) mammals known as Glyptodonts.
  • The Doedicurus can use its melee attack while being carried by a Quetzal.
  • A Doedicurus with Wandering Disabled parked at the front of a raft can gather incredible amounts of stone for the player when sailed up a rock-choked river. The dino will swing at rocks as they pass and his burden becomes irrelevant. This handily compensates for the inability to bypass his burden with a Quetz as detailed above.
  • Any Doedicurus that has rolled into a defensive ball will not uncurl if it finds itself under water and will swiftly drown. Players with access to a Quetzal will likely find this the quickest method of killing unwanted low level spawns.
  • Blue Doedicurus can rarely spawn in the wild. This, together with their ability to roll into a ball and charge their enemies, is possibly a reference to the video game character Sonic the Hedgehog, a blue hedgehog whose signature attack is to roll into a ball to charge at enemies.
  • Doedicurus can still be knocked out when curled up.
  • Doedicurus actually has a bite attack, however it can only be triggered while swimming.

Gallery[edit | edit source]

References[edit | edit source]