Domestication

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Disambig.png This article is about the uses of a tamed creature. For the process of taming a creature, see Taming.

Raptor Saddle.png

Domestication is the process of converting wild creatures into useful beasts of burden for the player's benefit. Domesticated creatures have many different advantages that make life easier on The Island. Some creatures allow the player to harvest resources more efficiently than the player can by hand, while others can transport huge amounts of goods or lead the charge in war. However, before a creature is domesticated, it must first be tamed. Additionally, some creatures require a saddle to reach their full potential.

Behavior[edit | edit source]

Domesticated creatures follow orders given to them. The player can set their Aggression Level, order them to stay on a place, follow a player or wander around. To change their behavior, stay close to a creature and hold use (default E) or use whistles. The player can mount on domesticated creatures to fight other creatures and players, and move, using the creature's stamina instead of the player's stamina.

Feeding[edit | edit source]

Creatures have their own hunger bar which drains for the same reasons that the player's does: to refill stamina, to provide healing, as well as steadily draining over time on its own. A creature will bias towards eating its least favorite valid food before those that it would prefer. For example, a carnivore will eat any Raw Meat in its inventory before eating Raw Prime Meat and an herbivore will save its preferred berry for last.

At rest (while not being ridden or recovering health or stamina) a creature will lose 0.1 hunger approximately every 35secs. This means it will only need to eat once every (35secs X 500 units of hunger =) 17500 seconds, or 291.67 minutes, just shy of 5 hours, while at rest if its inventory only contains raw meat. This is significantly longer than any type of meat will last in its inventory before it will spoil, and feeding large numbers of creatures purely on kibble is almost impossible for even the most established players. For this reason, unless you need Spoiled Meat for Narcotics, it is recommended you do not keep food in an idle creature’s inventory as it will spoil much faster than it will be eaten.

Herbivores use identical mechanics to carnivores, but due to the fact they are relatively easy to feed (one low level Trike is able to collect hundreds of berries in only a few minutes) it is less of a concern for these creatures.

Remote Use Item[edit | edit source]

"Remote Use Item" is a command that allows players to force feed an item to a creature. This can be done while an animal is unconscious or conscious. Usually Narcoberries are Force Fed, in order to keep the animal's Torpor in check. If possible, it is recommended to use Narcotics since they don't spoil and can be turned into Tranquilizer Arrows if you underestimated the creature you were trying to tame.

Feeding Trough[edit | edit source]

Using a Feeding Trough is a much more efficient way to feed multiple animals — especially while players are logged out of the game. Once a players puts food in a Feeding Trough, all nearby animals will eat whenever they are hungry. This makes it easier to manage the hunger levels of many creatures while preventing extra spoiling of food items.

Comparison tables[edit | edit source]

Resource gathering[edit | edit source]

The attribute Melee Damage influences the gathering of resources. Note that not all creatures are listed. Refer to the resource page for a complete list of creatures and tools gathering that particular resource. Creatures are ordered from high to low efficiency, but the table also shows the gathering rate of the tools for comparison purposes.

Angler Gel
Creature / ToolGain per action
Chainsaw Scorched Earth Icon.png★★★★★
Direwolf★★★★★
Metal Hatchet★★★★☆
Megalodon★★★☆☆
Stone Hatchet★★★☆☆
Metal Pick★★☆☆☆
Berries
Creature / ToolGain per action
Brontosaurus★★★★★
Chalicotherium★★★★★
Ankylosaurus★★★★☆
Gigantopithecus★★★★☆
Mammoth★★★★☆
Megatherium★★★★☆
Morellatops★★★★☆
Pachyrhinosaurus★★★★☆
Stegosaurus★★★★☆
Therizinosaur★★★★☆
Triceratops★★★★☆
Woolly Rhino★★★★☆
Carbonemys★★★☆☆
Castoroides★★★☆☆
Direbear★★★☆☆
Black Pearl
Creature / ToolGain per action
Therizinosaur★★★☆☆
Megalodon★★☆☆☆
Metal Pick★★☆☆☆
Chitin
Creature / ToolGain per action
Megatherium★★★★★
Sabertooth★★★★★
Therizinosaur★★★★★
Beelzebufo★★★★☆
Direwolf★★★★☆
Metal Hatchet★★★★☆
Spinosaur★★★★☆
Thylacoleo★★★★☆
Argentavis★★★☆☆
Carnotaurus★★★☆☆
Giganotosaurus★★★☆☆
Mantis★★★☆☆
Megalodon★★★☆☆
Pteranodon★★★☆☆
Raptor★★★☆☆
Crystal
Creature / ToolGain per action
Ankylosaurus★★★★★
Dunkleosteus★★★★★
Mantis★★★★☆
Metal Pick★★★★☆
Fiber
Creature / ToolGain per action
Direbear★★★★★
Gacha★★★★★
Gigantopithecus★★★★★
Gathers autonomously
Therizinosaur★★★★★
Megatherium★★★★☆
Metal Sickle★★★★☆
Mantis★★★☆☆
Pachyrhinosaurus★★☆☆☆
Flint
Creature / ToolGain per action
Ankylosaurus★★★★★
Gacha★★★★★
Mantis★★★★★
Metal Pick★★★★☆
Stone Pick★★☆☆☆
Hide
Creature / ToolGain per action
Chainsaw Scorched Earth Icon.png★★★★★
Direwolf★★★★★
Sabertooth★★★★★
Therizinosaur★★★★★
Thylacoleo★★★★★
Allosaurus★★★★☆
Giganotosaurus★★★★☆
Mantis★★★★☆
Metal Hatchet★★★★☆
Mosasaurus★★★★☆
Argentavis★★★☆☆
Carnotaurus★★★☆☆
Direbear★★★☆☆
Megatherium★★★☆☆
Pulmonoscorpius★★★☆☆
Keratin
Creature / ToolGain per action
Sabertooth★★★★★
Therizinosaur★★★★★
Direwolf★★★★☆
Metal Pick★★★★☆
Thylacoleo★★★★☆
Argentavis★★★☆☆
Carnotaurus★★★☆☆
Giganotosaurus★★★☆☆
Raptor★★★☆☆
Ravager★★★☆☆
Rex★★★☆☆
Mantis★★☆☆☆
Sarco★★☆☆☆
Spinosaur★★☆☆☆
Pteranodon★☆☆☆☆
Metal
Creature / ToolGain per action
Ankylosaurus★★★★★
Dunkleosteus★★★★☆
Mantis★★★☆☆
Metal Pick★★★☆☆
Stone Pick★☆☆☆☆
Obsidian
Creature / ToolGain per action
Ankylosaurus★★★★☆
Mantis★★★☆☆
Metal Pick★★★☆☆
Oil
Creature / ToolGain per action
Dunkleosteus★★★★★
Ankylosaurus★★★★☆
Chainsaw Scorched Earth Icon.png★★★★☆
Metal Pick★★★☆☆
Sabertooth★☆☆☆☆
Stone Pick★☆☆☆☆
Organic Polymer
Creature / ToolGain per action
Chainsaw Scorched Earth Icon.png★★★★★
Pelagornis★★★★★
Sabertooth★★★★★
Sword★★★★★
Thylacoleo★★★★★
Wooden Club★★★★★
Therizinosaur★★★★☆
Direwolf★★★☆☆
Mantis★★☆☆☆
Pteranodon★★☆☆☆
Argentavis★☆☆☆☆
Pelt
Creature / ToolGain per action
Direwolf★★★★★
Metal Hatchet★★★★☆
Sabertooth★★★★☆
Argentavis★★★☆☆
Carnotaurus★★★☆☆
Raptor★★★☆☆
Rex★★★☆☆
Spinosaur★★★☆☆
Rare Flower
Creature / ToolGain per action
Ankylosaurus★★★★★
Therizinosaur★★★★★
Mammoth★★★★☆
Triceratops★☆☆☆☆
Rare Mushroom
Creature / ToolGain per action
Ankylosaurus★★★★★
Mammoth★★★★★
Therizinosaur★★★★★
Triceratops★☆☆☆☆
Raw Fish Meat
Creature / ToolGain per action
Otter★★★★★
Pelagornis★★★★★
Ichthyornis★★★★☆
Metal Pick★★★★☆
Kaprosuchus★★★☆☆
Therizinosaur★★★☆☆
Raw Meat
Creature / ToolGain per action
Carnotaurus★★★★★
Gacha★★★★★
Giganotosaurus★★★★★
Mosasaurus★★★★★
Rex★★★★★
Spinosaur★★★★★
Tusoteuthis★★★★★
Allosaurus★★★★☆
Argentavis★★★★☆
Chainsaw Scorched Earth Icon.png★★★★☆
Direbear★★★★☆
Ichthyornis★★★★☆
Mantis★★★★☆
Megalodon★★★★☆
Metal Pick★★★★☆
Raw Prime Fish Meat
Creature / ToolGain per action
Ichthyornis★★★★★
Metal Sickle★★★★☆
Metal Pick★★★☆☆
Therizinosaur★★★☆☆
Raw Prime Meat
Creature / ToolGain per action
Carnotaurus★★★★★
Gacha★★★★★
Giganotosaurus★★★★★
Ichthyornis★★★★★
Mosasaurus★★★★★
Rex★★★★★
Spinosaur★★★★★
Allosaurus★★★★☆
Argentavis★★★★☆
Chainsaw Scorched Earth Icon.png★★★★☆
Direbear★★★★☆
Direwolf★★★★☆
Quetzal★★★★☆
Raptor★★★★☆
Metal Pick★★★☆☆
Silica Pearls
Creature / ToolGain per action
Anglerfish★★★★★
Otter★★★★☆
Direwolf★★☆☆☆
Stone Pick★☆☆☆☆
Stone
Creature / ToolGain per action
Doedicurus★★★★★
Gathers autonomously
Gacha★★★★★
Dunkleosteus★★★★☆
Mantis★★★★☆
Ankylosaurus★★★☆☆
Metal Hatchet★★★☆☆
Metal Pick★★☆☆☆
Stone Hatchet★★☆☆☆
Stone Pick★☆☆☆☆
Thatch
Creature / ToolGain per action
Brontosaurus★★★★★
Gacha★★★★★
Mantis★★★★★
Megatherium★★★★★
Triceratops★★★★★
Doedicurus★★★★☆
Megaloceros★★★★☆
Metal Pick★★★★☆
Woolly Rhino★★★★☆
Wyvern★★★★☆
Ankylosaurus★★★☆☆
Carbonemys★★★☆☆
Chainsaw Scorched Earth Icon.png★★★☆☆
Chalicotherium★★★☆☆
Gigantopithecus★★★☆☆
Wood
Creature / ToolGain per action
Castoroides★★★★★
Gathers autonomously
Chainsaw Scorched Earth Icon.png★★★★★
Mammoth★★★★★
Roll Rat★★★★★
Therizinosaur★★★★★
Thorny Dragon★★★★★
Mantis★★★★☆
Metal Hatchet★★★★☆
Pachyrhinosaurus★★★☆☆
Stone Hatchet★★★☆☆
Ankylosaurus★★☆☆☆
Brontosaurus★★☆☆☆
Carbonemys★★☆☆☆
Gigantopithecus★★☆☆☆
Iguanodon★★☆☆☆

Transportation[edit | edit source]

Given is the base Weight for level 1 creatures. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Air
Creature / Tool Weight
Gasbags 3000
Quetzal 780
Snow Owl 375
Argentavis* 350
Pteranodon 150
Dimorphodon 50
Onyc 50
Water
Creature / Tool Weight
Mosasaurus 1300
Dunkleosteus 910
Plesiosaur 800
Angler 350
Megalodon 250
Ichthy 250
Manta 200

* Some creatures are capable of decreasing the weight of a specific resource

Fight[edit | edit source]

Given are the numbers of Melee Damage and the Health at level 1. Note that not all tameable creatures are listed. Refer to each creature page for more information.

Aberrant dinosaur have reduced health with increased damage, and are not listed here for clarity sake.

Land
Creature Melee Damage Health
Giganotosaurus 1200 25000
Titanosaur 1000 230000
Brontosaurus 60 2300
Velonasaur 32 440
Rex 62 1000
Direbear 50 / 65 400
Ankylosaurus 50 700
Spinosaur 50 700
Paracer 45 1140
Gigantopithecus 40 / 60 640
Mammoth 42 850
Carnotaurus 42 420
Air
Creature Melee Damage Health
Pteranodon 18 / 50 (roll) 210
Quetzal 32 1200
Wyvern 80 1725
Onyc 35 250
Argentavis 20 290
Dimorphodon 23 125
Tapejara 18 325
Water
Creature Melee Damage Health
Mosasaurus 100 3600
Plesiosaur 75 2400
Basilosaurus 47 2400
Dunkleosteus 60 710
Megalodon 40 600
Manta 40 320
Angler 30 450

Scouting[edit | edit source]

For scouting and exploring the attribute Movement Speed is most important. As the numbers are not given absolutely, this table is qualitatively based on experience. Air creatures can no longer have their movement speed upgraded so animals like the raptor, Thylacoleo, and sabertooth can be better for exploration

Creature Speed
Pteranodon ★★★★★
Raptor ★★★★☆
Sabertooth ★★★★☆
Beelzebufo ★★★★★
Thylacoleo ★★★★★

Charge Light[edit | edit source]

Some creatures has the ability to emit Charged Light, making them valuable in certain locations within Aberration and caves if exported to other maps.

Creature Charge Capacity Charge Regeneration Charge Emission
Bulbdog ★★★★★ ★★☆☆☆ ★★★☆☆
Shinehorn ★★★☆☆ ★★★☆☆ ★★★☆☆
Glowtail ★★★☆☆ ★★★★★ ★★☆☆☆
Featherlight ★★☆☆☆ ★★★☆☆ ★★★★★

Special Abilities of Creatures[edit | edit source]

Producing Resources[edit | edit source]

Apart from producing poop some creatures can produce valuable resources that can be harvested from them.

Creature Product Requirement
Achatina Achatina Paste
Organic Polymer
while wandering
Beelzebufo Cementing Paste licking dead Meganeura
or Titanomyrma
Dung Beetle Fertilizer
Oil
needs Feces in its inventory and being on wandering
Gacha Gacha Crystal Extinction Icon.png (contains various number of selected/random resources) give it random item to eat.
Hesperornis Oil the Hesperornis Egg can be boiled to get the oil
Tusoteuthis or Basilosaurus Oil (Tusoteuthis) generated over time

Autonomous gathering[edit | edit source]

Some domesticated creatures collect resources by themselves when left on 'enabled wandering' (set by holding E near the creature). Just leave the creature wandering near the resource and take the collected resources from time to time of its inventory.

Creature Collects
Castoroides Wood
Doedicurus Stone
Gigantopithecus Fiber
Mesopithecus Berries
Pegomastax Berries
Therizinosaur Wood
Moschops Berries, Fiber, Seeds, Thatch, Wood

Special Actions[edit | edit source]

Some creatures can perform unique actions, making them valuable in certain situations

Creature Action
Archaeopteryx can glide from high grounds
Argentavis can lift small creatures with its claws and with its beak
Basilisk can bury under ground for certain periods to avoid detection
Beelzebufo tongue-attack can knock-out creatures
Daeodon can heal allied/own dino with healing, in exchange for massive loss in hunger
Dimorphodon can be thrown to attack creatures
Direwolf can howl to activate pack buff effect, and sniff for injured survivor/dino below 50%, undiscovered explorer notes and/or camouflaged/buried dino
Gasbags can puff up into a large size and either jet off into air and glide slowly, or push creatures and survivors far off with the stored air inside
Gigantopithecus is able to throw the player who rides it in the air or over a wall, lift shoulder-mounted dino, and climb onto natural and man-made zip lines
Griffin can lift up to medium-sized creatures with its claws, and dive bomb down
Karkinos can lift up to two medium-sized creatures with its claws and jump very high on aimed direction
Managarmr can breath frost stream, jet up and dash front, sideways and back, and dive bomb down
Megalania can climb walls and ceilings
Megalosaurus can lift up to medium-sized creatures with its jaws
Mesopithecus can be thrown and open a locked door from inside and throws its own feces.
Microraptor can dismount targets on whistle to attack/thrown
Pachy can ram and knock-out creatures
Parasaur can scan the immediate surrounding area for enemies and mark them through walls for a short time
Pegomastax can pickpocket the target
Procoptodon can jump very high on aimed direction, and carry survivors, certain small and baby dinos.
Pteranodon can lift tiny creatures with its claws
Purlovia can hide underground, ambushing any non-tribe nearby
Quetzal can lift up to medium-sized creatures with its claws
Ravager can climb onto natural and man-made zip lines
Reaper can launch webbed projectiles and swing its tail sideways to knock creatures away.
Rock Drake can climb walls and ceilings, glide down, seek for any nearby Reaper and camouflage to avoid detection
Scout can scout via control from survivor's binoculars, and mark targets
Scorpion stings can knock-out creatures
Snow Owl can dive bomb down, encapsulate nearby creature/survivor, and sense for living creature with its predatory sense
Tapejara can lift tiny creatures with its claws and land on vertical surfaces
Terror Bird can glide to avoid huge obstacles
Thylacoleo can climb up vertical walls and terrains
Tusoteuthis can carry up to medium creatures with its tentacles
Velonasaur can shoot spines like a turret, and swing itself around to scare away weaker hostile creature with the tossed spines
Woolly Rhino can charge impact speed for Momentum hit to attack creatures
Wyvern can lift up to medium-sized creatures with its claws, and breathe frost/fire/thunder breath/poison spit
Yutyrannus can encourage allied/own dino with its courageous roar, and frighten enemy/wild dinos with its fear roar