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Gallimimus

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Gallimimus.png
Gallimimus
These values may differ with what you see in-game or written elsewhere. But that is what the dossier says.
Common Name
Gallimimus
Group
Species
Gallimimus evolvelox
Time Period
Late Cretaceous
Diet
Logo Steam.png 233.0
January 28, 2016
Logo Xbox One.svg 731.0
February 12, 2016
Logo PS4.svg 501.0
December 6, 2016
Logo Mobile.svg 1.0
May 24, 2018
Logo Nintendo Switch.png 599.0
November 30, 2018
Spawn Command
admincheat summon Galli_Character_BP_C
or
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Gallimimus/Galli_Character_BP.Galli_Character_BP'" 500 0 0 35
Data
XP For Kill
2 XP
Drops
24 - 28 °C / 75 - 82 °F
Incubation Time
1h 25m 42.446s
Baby Time
2h 38m 43.81s
Juvenile Time
10h 34m 55.238s
Adolescent Time
13h 13m 39.047s
Total Maturation Time
1d 2h 27m 18.094s
Breeding Interval
18h - 2d
Habitat

The Island Topographic Map.jpg
Spawning Gallimimus The Island.svg

Scorched Earth Topographic Map.jpg
Spawning Gallimimus Scorched Earth.svg

Extinction Topographic Map.jpg
Spawning Gallimimus Extinction.svg

The Center Topographic Map.jpg
Spawning Gallimimus The Center.svg

Ragnarok Ocean Topographic Map.jpg
Spawning Gallimimus Ragnarok.svg

Valguero Topographic Map.jpg
Blank.png

Common             Rare
  Untameable   Cave

The Gallimimus (gal-uh-MY-mus) is one of the Dinosaurs in ARK: Survival Evolved.

Basic Info[edit | edit source]

Dossier[edit | edit source]

This dossier section is intended to be an exact copy of what the survivor Helena, the author of the dossiers has written. There may be some discrepancies between this text and the in-game creatures.

NoteHelena.png
Wild

When someone asks me what the fastest creatures on the island are, Gallimimus is always a contender. Unlike the Island's many armored animals, Gallimimus eschews strong defenses for the ability to outrun pretty much anything.

A skittish herbivore, Gallimimus even looks nervous when eating in a peaceful, clear meadow. Having no real way to harm predators, it simply runs away and uses its agility to stay safe. I've even seen wild Gallimimus outrun speed-trained Utahraptors!

Domesticated

There are two general camps on the use of tamed Gallimimus. One camp thinks that their inability to effectively harm hostile creatures, and their inability to harvest most resources, makes them primarily a burden to the tribe.

The other camp thinks that their extreme speed and ability to jump long distances, is among the best for scouting and exploring. However, both camps agree that its ability to quickly transport multiple tribe members is uniquely beneficial.

~ Helena

Behavior[edit | edit source]

Gallimimus is a very skittish, shy species. Constantly on alert for carnivores, it never walks slowly, preferring to move around at a moderate trotting speed. When injured, it will run extremely fast away from its attacker, but is slowed down in water.

Appearance[edit | edit source]

Gallimimus is a large herbivore resembling something akin to a reptilian ostrich. Like an ostrich, it has a long neck and a beak for eating foods like grasses and berries. It has a slim build with a long tail to act as counterbalance when sprinting from predators like Carnotaurus and Raptors.

Color Scheme and Regions[edit | edit source]




This section displays the Gallimimus's natural colors and regions. For demonstration, the regions below are colored red over an albino Gallimimus. The colored squares shown underneath each region's description are the colors that the Gallimimus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

Server admins can use this region information in the Console Command "cheat SetTargetDinoColor <ColorRegion> <ColorID>".
For example, "cheat SetTargetDinoColor 0 6" would color the Gallimimus's "body" magenta.

Gallimimus PaintRegion0.jpg
Region 0:
Body
Gallimimus PaintRegion1.jpg
Region 1:
Feathers
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Gallimimus PaintRegion4.jpg
Region 4:
Spine and Feather Tips
Gallimimus PaintRegion5.jpg
Region 5:
Lower Body

Drops[edit | edit source]

Base Stats and Growth[edit | edit source]

Note that creatures will have different stats in Survival of the Fittest

Basic Stats
Attribute Amount at Level 1 Increase per point Taming Bonus
Wild Domesticated1 Add Mult
Health 150 +30 +5.4% 0.07
Stamina 300 +30 +10%
Oxygen 150 +15 +10%
Food 1000 +100 +10%
Weight 270 +5.4 +4%
Melee Damage 82 +0.4 +3.4% 7% 17.6%
Movement Speed 100% N/A3 +1%
Torpidity 420 +25.2 N/A4 0.5

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)
2The absolute Base Damage is shown here instead of the percentage.
3Wild creatures do not level up movement speed
4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

Movement Speed
Movement Type Base Speed Sprinting Stamina Used
Wild Domesticated
Walking 1100 2305.0498 2189.7974 5
Swimming 600 N/A N/A N/A


Attack Values
Melee Stamina Cost Attack Range Description
Base Minimum Activation Using the Left Mousebutton (PC), R2 Button (PS4), RT Button (Xbox One), the Gallimimus bites the target.
0 500 0 620
Attack Type Damage Projectile Values Torpor Values Status Effect: Stamina Status Effect: Torpidity
Life Impulse Radius Base Mult Duration Damage Mult Amount Duration Damage Mult Amount
Melee 8

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding-stats with an external tool.[1]

Gallimimus

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.

Taming[edit | edit source]

Gallimimus.png Level 1 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 3 20 6 3 0:03:12
Advanced Crops.png Vegetables 29 270 74 37 0:23:12
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 29 270 74 37 0:23:12
Fresh Wheat (Primitive Plus).png Fresh Wheat Primitive Plus Icon.png 29 270 74 37 0:23:12
Soybean (Primitive Plus).png Soybean Primitive Plus Icon.png 29 270 74 37 0:23:12
Fresh Wheat (Primitive Plus).png Dried Wheat Primitive Plus Icon.png 29 560 153 77 0:46:24
Mejoberry.png Mejoberry 39 272 75 38 0:23:24
Berries.png Berries 58 270 74 37 0:23:12
KO: Wooden Club Hits × 42; Slingshot Hits × 18; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 4.18 / s, Time until all torpidity is depleted: 00:01:40
Gallimimus.png Level 30 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 7 70 21 11 0:07:28
Advanced Crops.png Vegetables 64 713 212 106 0:51:12
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 64 713 212 106 0:51:12
Fresh Wheat (Primitive Plus).png Fresh Wheat Primitive Plus Icon.png 64 713 212 106 0:51:12
Soybean (Primitive Plus).png Soybean Primitive Plus Icon.png 64 713 212 106 0:51:12
Fresh Wheat (Primitive Plus).png Dried Wheat Primitive Plus Icon.png 64 1465 435 218 1:42:24
Mejoberry.png Mejoberry 85 710 211 106 0:51:00
Berries.png Berries 127 707 210 105 0:50:48
KO: Wooden Club Hits × 116; Slingshot Hits × 47; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 8; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 6.94 / s, Time until all torpidity is depleted: 00:02:45
Gallimimus.png Level 60 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 10 113 35 18 0:10:40
Advanced Crops.png Vegetables 99 1187 366 183 1:19:12
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 99 1187 366 183 1:19:12
Fresh Wheat (Primitive Plus).png Fresh Wheat Primitive Plus Icon.png 99 1187 366 183 1:19:12
Soybean (Primitive Plus).png Soybean Primitive Plus Icon.png 99 1187 366 183 1:19:12
Fresh Wheat (Primitive Plus).png Dried Wheat Primitive Plus Icon.png 99 2428 749 375 2:38:24
Mejoberry.png Mejoberry 132 1187 366 183 1:19:12
Berries.png Berries 198 1187 366 183 1:19:12
KO: Wooden Club Hits × 191; Slingshot Hits × 78; Tranquilizer Arrows with a Bow × 22; Tranquilizer Arrows with a Crossbow × 13; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 9.05 / s, Time until all torpidity is depleted: 00:03:30
Gallimimus.png Level 90 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 14 178 57 29 0:14:56
Advanced Crops.png Vegetables 135 1693 536 268 1:48:00
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 135 1693 536 268 1:48:00
Fresh Wheat (Primitive Plus).png Fresh Wheat Primitive Plus Icon.png 135 1693 536 268 1:48:00
Soybean (Primitive Plus).png Soybean Primitive Plus Icon.png 135 1693 536 268 1:48:00
Fresh Wheat (Primitive Plus).png Dried Wheat Primitive Plus Icon.png 135 3451 1092 546 3:36:00
Mejoberry.png Mejoberry 180 1693 536 268 1:48:00
Berries.png Berries 269 1686 534 267 1:47:36
KO: Wooden Club Hits × 267; Slingshot Hits × 109; Tranquilizer Arrows with a Bow × 30; Tranquilizer Arrows with a Crossbow × 17; Tranquilizer Dart Shots × 13; Shocking Tranquilizer Dart Shots × 7
Torpidity-depletion: 10.95 / s, Time until all torpidity is depleted: 00:04:03
Gallimimus.png Level 120 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 17 228 74 37 0:18:07
Advanced Crops.png Vegetables 170 2199 709 355 2:16:00
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 170 2199 709 355 2:16:00
Fresh Wheat (Primitive Plus).png Fresh Wheat Primitive Plus Icon.png 170 2199 709 355 2:16:00
Soybean (Primitive Plus).png Soybean Primitive Plus Icon.png 170 2199 709 355 2:16:00
Fresh Wheat (Primitive Plus).png Dried Wheat Primitive Plus Icon.png 170 4472 1441 721 4:32:00
Mejoberry.png Mejoberry 227 2202 710 355 2:16:12
Berries.png Berries 340 2199 709 355 2:16:00
KO: Wooden Club Hits × 342; Slingshot Hits × 140; Tranquilizer Arrows with a Bow × 38; Tranquilizer Arrows with a Crossbow × 22; Tranquilizer Dart Shots × 16; Shocking Tranquilizer Dart Shots × 8
Torpidity-depletion: 12.73 / s, Time until all torpidity is depleted: 00:04:28
Gallimimus.png Level 150 Narcoberry Narcotic Bio Toxin Time
Simple Kibble.png Simple Kibble 21 300 98 49 0:22:23
Advanced Crops.png Vegetables 206 2727 891 446 2:44:48
Fresh Barley (Primitive Plus).png Fresh Barley Primitive Plus Icon.png 206 2727 891 446 2:44:48
Fresh Wheat (Primitive Plus).png Fresh Wheat Primitive Plus Icon.png 206 2727 891 446 2:44:48
Soybean (Primitive Plus).png Soybean Primitive Plus Icon.png 206 2727 891 446 2:44:48
Fresh Wheat (Primitive Plus).png Dried Wheat Primitive Plus Icon.png 206 5535 1809 905 5:29:36
Mejoberry.png Mejoberry 275 2730 892 446 2:45:00
Berries.png Berries 412 2727 891 446 2:44:48
KO: Wooden Club Hits × 418; Slingshot Hits × 171; Tranquilizer Arrows with a Bow × 47; Tranquilizer Arrows with a Crossbow × 27; Tranquilizer Dart Shots × 19; Shocking Tranquilizer Dart Shots × 10
Torpidity-depletion: 14.41 / s, Time until all torpidity is depleted: 00:04:49

Soothing Balm Gallimimus.png Level 1 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile).png Kibble (Dimetrodon Egg) 2 6 2 1 0:02:08
Advanced Crops.png Vegetables 17 150 41 21 0:13:36
Mejoberry.png Mejoberry 22 145 40 20 0:13:12
Berries.png Berries 33 145 40 20 0:13:12
Minor Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 6 40 11 6 0:04:48
Mejoberry.png Mejoberry 8 40 11 6 0:04:48
Berries.png Berries 11 35 10 5 0:04:24
Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 2 0 0 0 0:00:48
Major Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 42; Slingshot Hits × 18; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Toxicant Arrows with a Bow × 3; Toxicant Arrows with a Compound Bow × 2; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 4.18 / s, Time until all torpidity is depleted: 00:01:40
Soothing Balm Gallimimus.png Level 30 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile).png Kibble (Dimetrodon Egg) 4 23 7 4 0:04:16
Advanced Crops.png Vegetables 37 395 117 59 0:29:36
Mejoberry.png Mejoberry 49 392 117 59 0:29:24
Berries.png Berries 73 389 116 58 0:29:12
Minor Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 2 0 0 0 0:02:08
Advanced Crops.png Vegetables 13 113 34 17 0:10:24
Mejoberry.png Mejoberry 17 110 33 17 0:10:12
Berries.png Berries 25 107 32 16 0:10:00
Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 2 0 0 0 0:01:36
Mejoberry.png Mejoberry 2 0 0 0 0:01:12
Berries.png Berries 3 0 0 0 0:01:12
Major Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 116; Slingshot Hits × 47; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 8; Toxicant Arrows with a Bow × 7; Toxicant Arrows with a Compound Bow × 5; Tranquilizer Dart Shots × 6; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 6.94 / s, Time until all torpidity is depleted: 00:02:45
Soothing Balm Gallimimus.png Level 75 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile).png Kibble (Dimetrodon Egg) 7 59 19 10 0:07:28
Advanced Crops.png Vegetables 67 798 250 125 0:53:36
Mejoberry.png Mejoberry 89 794 249 125 0:53:24
Berries.png Berries 134 798 250 125 0:53:36
Minor Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 3 0 0 0 0:03:12
Advanced Crops.png Vegetables 23 234 74 37 0:18:24
Mejoberry.png Mejoberry 30 228 72 36 0:18:00
Berries.png Berries 45 228 72 36 0:18:00
Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 3 0 0 0 0:02:24
Mejoberry.png Mejoberry 3 0 0 0 0:01:48
Berries.png Berries 5 0 0 0 0:02:00
Major Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 229; Slingshot Hits × 94; Tranquilizer Arrows with a Bow × 26; Tranquilizer Arrows with a Crossbow × 15; Toxicant Arrows with a Bow × 13; Toxicant Arrows with a Compound Bow × 10; Tranquilizer Dart Shots × 11; Shocking Tranquilizer Dart Shots × 6
Torpidity-depletion: 10.02 / s, Time until all torpidity is depleted: 00:03:48
Soothing Balm Gallimimus.png Level 150 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile).png Kibble (Dimetrodon Egg) 12 136 45 23 0:12:48
Advanced Crops.png Vegetables 118 1527 499 250 1:34:24
Mejoberry.png Mejoberry 157 1524 498 249 1:34:12
Berries.png Berries 235 1520 497 249 1:34:00
Minor Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 4 0 0 0 0:04:16
Advanced Crops.png Vegetables 40 464 152 76 0:32:00
Mejoberry.png Mejoberry 53 460 151 76 0:31:48
Berries.png Berries 79 457 150 75 0:31:36
Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 4 0 0 0 0:03:12
Mejoberry.png Mejoberry 6 0 0 0 0:03:36
Berries.png Berries 8 0 0 0 0:03:12
Major Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 418; Slingshot Hits × 171; Tranquilizer Arrows with a Bow × 47; Tranquilizer Arrows with a Crossbow × 27; Toxicant Arrows with a Bow × 24; Toxicant Arrows with a Compound Bow × 18; Tranquilizer Dart Shots × 19; Shocking Tranquilizer Dart Shots × 10
Torpidity-depletion: 14.41 / s, Time until all torpidity is depleted: 00:04:49
Soothing Balm Gallimimus.png Level 300 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile).png Kibble (Dimetrodon Egg) 22 314 107 54 0:23:27
Advanced Crops.png Vegetables 220 3054 1040 520 2:56:00
Mejoberry.png Mejoberry 293 3050 1038 519 2:55:48
Berries.png Berries 439 3047 1037 519 2:55:36
Minor Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 8 46 16 8 0:08:32
Advanced Crops.png Vegetables 74 956 326 163 0:59:12
Mejoberry.png Mejoberry 98 949 323 162 0:58:48
Berries.png Berries 147 949 323 162 0:58:48
Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 8 7 3 2 0:06:24
Mejoberry.png Mejoberry 10 0 0 0 0:06:00
Berries.png Berries 15 0 0 0 0:06:00
Major Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 1 0 0 0 0:00:24
KO: Wooden Club Hits × 796; Slingshot Hits × 325; Tranquilizer Arrows with a Bow × 89; Tranquilizer Arrows with a Crossbow × 51; Toxicant Arrows with a Bow × 45; Toxicant Arrows with a Compound Bow × 34; Tranquilizer Dart Shots × 36; Shocking Tranquilizer Dart Shots × 18
Torpidity-depletion: 22.05 / s, Time until all torpidity is depleted: 00:06:00
Soothing Balm Gallimimus.png Level 450 Narcoberry Narcotic Bio Toxin Time
Values without Soothing Balm Kibble (Mobile).png Kibble (Dimetrodon Egg) 33 523 182 91 0:35:10
Advanced Crops.png Vegetables 322 4618 1604 802 4:17:36
Mejoberry.png Mejoberry 429 4614 1603 802 4:17:24
Berries.png Berries 643 4611 1602 801 4:17:12
Minor Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 11 92 32 16 0:11:44
Advanced Crops.png Vegetables 108 1466 510 255 1:26:24
Mejoberry.png Mejoberry 143 1455 506 253 1:25:48
Berries.png Berries 215 1459 507 254 1:26:00
Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 2 0 0 0 0:02:08
Advanced Crops.png Vegetables 11 38 14 7 0:08:48
Mejoberry.png Mejoberry 15 42 15 8 0:09:00
Berries.png Berries 22 38 14 7 0:08:48
Major Soothing Balm (Mobile).png Kibble (Mobile).png Kibble (Dimetrodon Egg) 1 0 0 0 0:01:04
Advanced Crops.png Vegetables 1 0 0 0 0:00:48
Mejoberry.png Mejoberry 1 0 0 0 0:00:36
Berries.png Berries 2 0 0 0 0:00:48
KO: Wooden Club Hits × 1174; Slingshot Hits × 479; Tranquilizer Arrows with a Bow × 131; Tranquilizer Arrows with a Crossbow × 75; Toxicant Arrows with a Bow × 66; Toxicant Arrows with a Compound Bow × 49; Tranquilizer Dart Shots × 54; Shocking Tranquilizer Dart Shots × 27
Torpidity-depletion: 28.92 / s, Time until all torpidity is depleted: 00:06:45


Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for Simple Kibble: 1 ×  Cooked Fish Meat , 1 ×  Small Egg , 5 ×  Fiber , 5 ×  Mejoberry , 2 ×  Rockarrot , 1 ×  Water

Gallimimus has low health compared to its torpor, a crossbow with tranq arrows can kill them, even if you give 5 seconds between shots.

Favorite Food[edit | edit source]

  1. Kibble (Dimetrodon Egg)
  2. Vegetables
  3. Mejoberry
  4. Fresh Tea Leaves Primitive Plus Icon.png

K.O. Strategy[edit | edit source]

The best Way to capture a Gallimimus is to grab it with a Quetzal and either have a tribe member knock it out above a safe location OR drop it into a closed cage that it cannot escape . It is recommended, due to the Gallimimus's low health, to use highly torpor-efficient weapons such as tranquilizer darts. This will minimize the possibility of accidental death to the target. If instead, you opt to settle for tranquilizer arrows, be careful about shooting the target too many times in quick succession. Due to the nature of torpor application, a percentage of the damage dealt is given to the target as torpor both instantly and as a constant over time, it is entirely possible to accidentally kill the target prior to the torpor-over-time effect to have ended from previous shots, so using a magnifying glass to see the target's health may be beneficial if it is in a cage, trapped by a bola, or being suspended by the grasp of a Quetzal. When using a crossbow try to use body shots as they have a higher effect.

If you want to tame a Gallimimus outside of a cage, a good way is to use Bolas to immobilize the target and then carefully tranquilize it. Look for a safe location, perhaps surrounded by rocks. It is recommended to clear the region of dangerous carnivores and insects beforehand since Gallimimus have a low health and could be easily killed by, for example, a group of Compy. Make sure the dino is guarded and constantly fed with narcotics or narco berries during the taming process since its torpor decreases rapidly.

Combat[edit | edit source]

This section describes how to fight against the Gallimimus.

General[edit | edit source]

In general, the Gallimimus has a skittish behavior and tends to run away on the first shot. The Gallimimus, due to lacking of health becomes quite annoying to tame. The Gallimimus becomes an efficient Dinosaur after taming due to its high speed.

Strategy[edit | edit source]

Aiming for the head will kill the Gallimimus almost always, no matter the level. When hit, it will run off at extreme speed. Try to trap the Gally in rocks or on a cliff if it doesn't go down first time. Using a Bola you can keep it in place for thirty seconds, making it unable to get away and use its speed to its advantage. This is an easy way to tame a Gallimimus, as it will stay in one place long enough to KO it.

Weaponry[edit | edit source]

Rifle works best but can still kill the dinosaur in one hit.

Dangers[edit | edit source]

It's not dangerous but if it doesn't go down on the first shot you're not likely to get another chance.

Weakness[edit | edit source]

It has high movement speed but a lack of health, therefore it is easy to take down.

Utility[edit | edit source]

Roles[edit | edit source]

  • Scout: One of, if not the fastest land creatures players have access to, the Gallimimus can easily cover ground to search around the island and avoid danger. The ability to have additional riders acting as spotters/gunners allows for surprising flexibility as well (Level up Speed, Stamina, and some Health).
  • Travel/People Carrier: With the ability to carry two passengers alongside the rider the Gallimimus can quickly move people between bases and areas discretely when compared to other mounts such as a Quetzal, which sticks out like a sore thumb when transporting people (Level up Stamina and Weight).
  • Skirmisher: Speed and the ability to have two gunners firing all around the Gallimimus allows players to quickly enter an area and attack enemies before retreating without needing to dismount, letting you harass targets easily and quickly (Level up Health, Speed, and Stamina).
  • Hunting: As of V253, the primary rider has the ability to use weapons while riding, meaning Gallimimus may now be used as a solo hunting mount despite the weakness of its own attack. Its low weight capacity means that the weapons, gear and taming supplies that can be brought along are limited, but provided it is not overloaded or ridden into water, Gallimimus provides the ability to snipe targets from a distance and then retreat before almost anything can close the distance.

Collectibles[edit | edit source]

Berries

Spotlight[edit | edit source]

Notes/Trivia[edit | edit source]

For information pertaining specifically to the real-world Gallimimus, see the relevant Wikipedia article

  • Gallimimus was first revealed by Jat on 6/15/2015[2]
  • The dossier for this creature was revealed by Jat on 7/22/2015[3]
  • In reality, Gallimimus was most likely an omnivore.
  • Gallimimus is a member of Ornithomimosauria, a clade closely related to raptors and modern birds, it is also one of the largest of their kind.
  • The Gallimimus saddle is unlocked at a fairly early level. However there are a few things you must consider when thinking of taming one. First, bolas are essential, because without them knocking one out with Tranq Arrows is nearly impossible. Second, the amount of metal needed may be difficult to obtain so early for some players. Lastly, their spawn regions coincide with some of the most dangerous predators on the island. So be prepared.
  • The Gallimimus' torpor goes down at an alarming rate, having plenty of narcotics with you is a good idea.
  • Like any animal, the Gallimimus' speed is always at a base of 100% regardless of level. That said, if all level up points are put into movement speed, the creature easily becomes "too fast for ARK", and will go flying high into the air with the slightest amount of terrain difference(such as a fallen log) when running.
  • If you are having difficulty finding any Gallimimus in areas they should appear normally, particularly on a private server, check near (50,50) as this is a place where "glitched" dinos and lost items tend to end up.
  • The skull seen in its dossier actually belongs to its relative Struthiomimus.
  • The dossier states that the Gallimimus is able to outrun speed-trained raptors, however the dossier shows a Gallimimus being chased by a Rex. It is unknown why this choice was made.
  • The Gallimimus in the game are portrayed with teeth, which the real animal never had.
  • While most dinosaurs have a saddle in their notes to show that they can be ridden Gallimimus doesn't have a saddle in it's notes.
  • Many dinosaurs have a collar show in their notes to let people know they can be tamed there is no collar shown in Gallimimus notes.

Gallery[edit | edit source]

References[edit | edit source]